This is a hard science-fiction novel about an expedition to settle on Mars in the year 2075. The novel begins on a dystopian Earth, where society is collapsing and the super-rich leaders of large corporations live sheltered lives, away from the rest of the desperate populations.
David Gill is head of a food production company, and is enlisted by his business partner, Robbie Newall, to join the mission to Mars. Gill and Newall are incredibly badly-suited to working together, however–Gill is an honest engineer, while Newall is more of a businessman. And not an ethical one, either. He’s always hatching increasingly complicated schemes to enrich himself through morally-dubious means. This is a constant source of tension between the two.
Because the venture includes multiple corporations, as well as the military leadership, there are all sorts of factions jockeying for power on the newly-settled planet. Gill, who has something of the Heinlein hero about him, constantly finds himself getting involved in these power struggles, even as though he really cares about is getting his settlement up and running. It reminded me a little of Pat Prescott’s Fan Plan books, where industry power struggles don’t stop just because of extremely harsh environmental threats.
I have to admit, at times I struggled to follow all the different schemes and corporate machinations. That’s not to say they were poorly written–in fact, I suspect the author gave them a great deal of thought–but dammit, Jim, I’m a writer, not a businessman! If I understood how to make a killing by floating junk bonds… well, I dunno what I’d do. But the point is, I don’t.
There are definitely some moments when I got a strong feeling that I was just not smart enough to understand this book. In addition to the business wheeling-and-dealing, there are long passages of heavy science, as one might expect in a novel about settling Mars. These are, again, well-written, but a lot of it was over my head.
Even with all that said, I enjoyed this book. There are still plenty of action scenes and interesting plot twists to keep an uninformed reader like me interested. If I have a criticism, it’s that the characters tolerated Newall’s increasingly outrageous behavior way too long. In an environment like this, I find it hard to imagine people would put up with the things he does.
Actually, that’s an overarching issue: characters would feud, apologize, then feud again. It seemed sometimes like they just… didn’t remember things. It wasn’t a lack of continuity, exactly–the plot is actually pretty tight–but it was odd. People didn’t have the emotions that one would expect them to. But they weren’t bad characters; don’t think I’m saying that. Besides Gill, I especially liked the expedition’s commander Adrienne Shepherd, the clueless empty corporate suit Graeme Cherrington, and the plucky anti-corporation pilot Jacqui.
Part of it is, it’s a long book, with a ton of world-building and huge scientific concepts throughout. At times I found it hard to picture what was going on, but that’s understandable given the sheer scope of the setting and the amount of technical description involved.
This review sounds more negative than it should. Because despite all the ways I struggled with it, I really liked this book. It reminded me of some of the cult-classic video games of the late ’90s, where the ambition of the designers exceeded the technical capabilities of game machines. The result is sometimes a bit clunky, but that shouldn’t detract from the sheer scope of the story that is being told.
I was hooked on the story and couldn’t wait to find out how it would all end. There’s so much information here, it can be a little bit overwhelming at times, but it’s also an incredibly daring attempt at a thriller set in a plausible, carefully thought-out Martian colony. It’s a big time investment, but it’s worth it.