I saw this book after reading Jersey Ghost Stories, which Goats co-authored with Erren Michaels. One of the reviews of Incomplete Works likened it to John Kennedy Toole’s A Confederacy of Dunces, which in my opinion is one of the greatest comic novels ever written. I decided to give it a try, although I doubted very much that it could live up to such billing.
Within a page, I was hooked. The protagonist of Incomplete Works reminded me of Ignatius J. Reilly, the twisted but unforgettable lead of Dunces. I knew then that I was in for a treat.
Thornton Mordecai Lathrop is a student at Snaketree College in Buffalo Wallow, Wyoming. Coming from San Francisco, he is uncomfortable with life in the small, rural community, with it hard-drinking, bull-riding cowboy ways. Thornton is a bit of a snobbish dandy, whose letters home combine references to classic literature with pleas for money.
These letters are mixed with chapters of a book Thornton is writing—a fictionalized account of his own life, in which he has named his surrogate “Larry Lambert”. Larry’s exploits echo Thornton’s, though with various alterations. This ingenious device establishes him as an unreliable narrator early on, which I loved.
There are all sorts of humorous episodes and memorably over-the-top characters, most of which feel distinctly Wodehousian, from a zealously vegan love interest to a drunken ride on a mechanical bull. One dream sequence in the novel-within-a-novel, wherein Larry attempts to sell his soul to a demonic car salesman, felt like something from a Russian satire.
In addition to the hilarious setting and characters, Incomplete Works is brimming with clever turns of phrase, again very much in the spirit of Wodehouse. I rarely laugh out loud, even when I’m reading something funny, but there were a few lines of this that got me audibly chuckling. Goats has an immensely enjoyable wit.
I don’t want to give away too many plot details. Indeed, this book seems not to have much of a plot at first, but gradually the disparate zany characters and situations do tie together to a degree. It’s not as intricate as Wodehouse’s novels or the incredibly layered plot of Dunces, but it works pretty well.
I had a few nits to pick here and there—sometimes the structure of the novel-within-a-novel makes it a little difficult to keep track of who’s who. (Thornton changes the names of his roommate and his girlfriend, so names alternate between his letters and his novel.)
There were also a few typos here and there—mostly of the sort where it was obvious the spellchecker had automatically altered something (e.g. “dues ex machina”) I am always very sympathetic to this sort of thing in indie books—it’s something I’ve struggled with myself. This is why I so love the easily-correctable format of ebooks.
Despite the modern setting, Incomplete Works—like Thornton himself—feels like a throwback to an earlier era of writing. The abundant wit often relies on references to literary works that are hardly read anymore, and Thornton more than once uses expressions that sound like something Bertie Wooster would say.
To be clear, this is one of the most wonderful things about the book—its timeless quality. It feels like it could take place at almost any point in the past century, give or take a few passing references. And that was what made Wodehouse great, and what made Toole great as well. Anyone who enjoys those classics will likely appreciate this novel.
It’s a short read; only a few hours, and well worth the time. Incomplete Works is a delightful tale, ingeniously told. It was a pleasure to discover that people are still writing books like this—now if only more people would read them.
This is a delightful collection of ghostly tales set on the island of Jersey. Most of them follow classic ghost story archetypes—haunted houses, buried secrets, and wandering female specters, among other things. But each story is well-written, with carefully fleshed-out characters, so they always feel fresh, even if many of them hearken back to ghostly legends of the sort that can be found all across the globe.
I read a lot of ghost story collections like this when I was around 12 or 13 years old, and this one certainly ranks with the best of them. None of the tales are too gory, at least not by today’s standard, but they are certainly quite disturbing—with glimpses of horror that evoke more than is written on the page, just as a good horror story should.
“The Haunting of Longueville Manor” and “The House of Screams” were particular favorites of mine, but every story is creepy and effective. And it was nice to read stories set in a place that I was unfamiliar with—I learned something of the island’s history, in addition to getting some memorable scares.
This is a terrific Halloween read for anyone who enjoys good scary stories. It’s probably too disturbing for young children, but anyone 12 or older is bound to enjoy this collection.
[Many thanks to Twitter user @ESXIII for recommending this book to me.]
I heard about this book from my friend Pat Prescott’s review, and it sounded interesting, so I checked it out. I’m glad I did.
Oblivion is the name of a long-abandoned ghost town in New Mexico. A woman named Belinda finds it after walking out of her corporate job in frustration. In the town, she meets an artist named Ben and the two are immediately attracted, but initially are shy and afraid of one another.
Ben grows obsessed with Belinda and, at the urging of his friends, sells some of his art to raise enough money so he can buy the ghost town at auction, out-bidding the local tycoon, Cal Benton, the richest man in the country. Benton vows to get revenge, as he needs the land to build his business empire.
Ben and Belinda need people in order for the town to be recognized by local authorities, and so gradually draw homeless people, migrant workers, mystics, scientists and all sorts of colorful people into the town, gradually turning it into an experimental community. Benton and his family business, meanwhile, are gradually torn apart by their own attempts to destroy the community.
It’s very much a Utopian novel. Throughout the rebuilding of Oblivion, all the town’s residents are focused on environmental concerns. From scientists experimenting with solar energy to the mystics who seem to have supernatural power over nature itself, the book is a deep exploration of environmentalist themes, with the town and its inhabitants serving as models for these philosophies.
That said, some of the characters are more than mere puppets to act out the ideas. Cal Benton evolves quite a bit over the course of the novel, though the same cannot be said for his two hot-tempered sons. His daughter Brandy’s story is left unresolved, which is too bad, because in some ways she was the most interesting Benton.
There are a lot of odd characters espousing different philosophies in Oblivion, and it would take too long to summarize all of them here. For the most part, I enjoyed the colorful and diverse cast, though I did have a problem with one character, introduced very late in the book, and seemingly with no purpose other than to die. This character seemed like more of a caricature than the rest, and I felt the book would have been stronger had she simply been cut out entirely.
It’s in the descriptions that the book really shines, though. There are whole paragraphs describing the look of desert flowers growing over the abandoned buildings. Bruce has a knack for turning a phrase, and there were several times where I reread sentences just to savor how well-constructed they were.
The dialogue is not as strong. Possibly this is inevitable in a book where the main point is to communicate philosophical concepts, but often I found the characters’ lines just too awkward to be believable as things people would say to one another.
There were a few typos, and in a couple cases, it was clear that autocorrect had just changed a character’s name completely, and no one realized it. I’m very sympathetic to this problem, as I know firsthand how hard it is to catch every typo. This is one of the great things about eBooks: it makes it relatively easy to revise such things.
The other technical flaw that bothered me was Bruce’s overuse of the passive voice. I am not an absolutist who opposes the passive voice always and everywhere, but it really was too much here. I lost track of how many times “a decision was reached” or “an apple was sliced”. Maybe this was meant to create an effect, but it didn’t work for me.
Despite these reservations, Oblivion is a very interesting book, full of experimental, New Age ideas. I don’t agree with all of them by any means. Sometimes it seemed too idealistic for my tastes. But then again, I could just be a jaded reactionary.
The book it most reminded me of was Sheila Hurst’s Ocean Echoes. Just as Hurst’s novel was a dreamlike, mystical love letter to the ocean with a strong environmentalist theme, so Oblivion is a love letter to the desert, and all the life that hides in the apparent desolation. It’s not as polished as Ocean Echoes, but that same compelling, dream-like quality is there. It’s clear the author has great passion for his setting. Oblivion has its flaws, but it’s still worth reading just for the ideas it explores.
Miira tells the story of Miira Tahn, a dying woman who enters a virtual world where she can live in a perfectly realistic simulation of health and youth. However, the medical team tasked with performing the procedures necessary to prepare her for this are not all to be trusted, nor is the corporation overseeing it innocent of unsavory business practices.
The first half of the book tells of Miira’s preparation to enter Innerscape, her psychological distress at leaving the physical world behind, and fear at the procedures necessary to prepare her for it.
I should warn readers: I actually found some the descriptions of the surgeries unsettling to read. They were actually more disturbing to me than many books I’ve read that depict actual violence—I’m not sure why this is, as obviously there is no harm or peril intended in these scenes, but that was my reaction. That’s not a criticism, though; indeed, it shows how well-written these scenes are.
The second half of the book deals with Miira adjusting to the new world of Innerscape, all while dealing with the machinations of the various staff members assigned to help her adjust. At times, in the whirlwind of all the tests they need to run to ensure that all Miira’s senses are functioning properly, it seemed like a sex comedy set in a cyberpunk world. Again, that’s not a bad thing. I’m all for genre-mixing.
I admit, I thought the last quarter or so of Miira felt a bit rushed. Throughout the book, there are also several sub-plots and hints of a dystopian real world outside the virtual Innerscape. These are never fully explored, and the ending felt rather abrupt. But then, this is only book 1 of a trilogy—it’s clear that there are many questions to be answered in subsequent books.
And, make no mistake, I love the premise here—virtual worlds are a neat idea, especially to a gamer such as myself. It was fun to read this after just recently re-reading Ben Trube’s Surreality earlier in the summer. Both books, while very different in style and tone, examine how virtual reality grants a chance at an “idealized” new life, and how it brings out different facets of different people.
Miira is a fast-paced read with a compelling premise. I’m curious to see how the plot and characters introduced in it are developed in subsequent books.
Earlier in the year I read Audrey Driscoll’s terrific re-imagining of H.P. Lovecraft’s Herbert West–Reanimator short story, The Friendship of Mortals. So I was eager to read this second book in the series, which sees West changing his name, his home, and most of all, his personality.
The book begins by retelling certain parts of Friendship of Mortals from the point of view of West’s servant, Andre Boudreau, whom West restored to life after he was killed in World War I. Andre of how he and West flee Arkham, and embark on a wild journey that takes them to various locales across America, with West–now living under the name Francis Dexter–showing unusual flashes of irrationality, romanticism, and guilt that were completely foreign to him in his old life.
Eventually, with West fearing that the law will catch up to him, the pair board a ship bound for Alaska, helmed by an eccentric Russian who, in addition to employing them in his kitchen, holds forth on his vaguely Fortean philosophies that suggest he knows more than he says. Eventually, after a series of adventures including a thwarted mutiny, West and Andre arrive at Bellefleur island in British Columbia. There, Andre finds employment at the local lighthouse and the narration shifts to the perspective of Margaret Bellgarde, a widow whose husband Richard encountered West during the war–though she does not know that the new island doctor Francis Dexter is the same man her late husband wrote to her about.
On Bellefleur Island (as everywhere he goes) West acquires a reputation for his miraculous healing powers, and this despite the fact that he has sworn off the revivifying techniques he used during his time in Arkham. He gradually becomes popular among the denizens of the island, and begins to form close relationships with the inhabitants of the region. It is these relationships that form the central drama that drives the latter half of the book, but I won’t spoil them here. Let it suffice to say that the book ends on a cliffhanger that promises far more will be revealed in the subsequent volume.
The alert reader will have noticed that I didn’t mention much of anything about Lovecraftian horrors, or the Necronomicon, or even of reanimation, in the above synopsis. And indeed, the horror element is greatly reduced here compared with The Friendship of Mortals. The Journey contains elements of many genres–from mystery to seafaring adventure to romance, and even a dash of courtroom drama towards the end; but Lovecraftian elements are at a premium.
In a way, I can see how this might bother some readers. When one reads a book about a character created by Lovecraft, one might reasonably expect a good deal of the old Lovecraftian staples. And when they fail to appear, one might feel cheated.
However, it didn’t bother me much. Here’s why: I felt the whole concept of “Herbert West: He Revivifies The Dead” had been explored about as thoroughly as possible in Friendship of Mortals. To have him simply doing it again in a different place would have been dull. I liked that Driscoll chose instead to transform the character into a man haunted by what he did.
Friendship of Mortals was impressive to me because it reminded me so strongly of Lovecraft. The Journey is a very different beast; and indeed, there is little in it that evoked Lovecraft at all. At times, I almost forgot the origin of the character altogether, and would actually be surprised when I saw a Lovecraft word like “Arkham” or “Miskatonic” on the page. There were a few dashes of horror here and there; and perhaps their very scarcity made them more effective. It made me think of M.R. James’s way of putting flashes of unspeakable horror into what at first appeared to be a mere comedy of manners.
But the author The Journey most strongly reminded me of was Steinbeck. Specifically, East of Eden. That was also a sprawling, sometimes downright meandering tale, which would wander so far afield of the core story that I would forget what the plot was, and sometimes find myself pausing to remember just how I’d come to be reading about these characters, who seemed to have nothing to do with ones I’d started reading about at the beginning.
And yet Driscoll, like Steinbeck was, is such a keen observer and has such a gift for storytelling that I never lost interest. I may not have known how the narrative got where it was, but I always wanted to know where it was going. The Journey is many things, but it was never tiresome or dull. It’s more firmly planted in the “literary novel” camp, as opposed to flirting with the “genre” one like Friendship did, but it’s still an awfully good piece of storytelling, which is the ultimate test of any novel.
There were a few weak points: the courtroom drama I referenced earlier seemed forced to me, and the suddenness with which Andrew Boudreau abandons West to work at the lighthouse seemed unbelievable to me, after all the time he’d served him. There were one or two other plot points that rang false to me as well, but I won’t spoil them here. None of them were so significant as to ruin the overall effect of the book; especially the latter half–I especially enjoyed the characters of Margaret and Captain Bellgarde.
Lastly, there was something that may be of interest only to me, but which I mention because it struck me so: at one point, Margaret develops a migraine headache, which is preceded by a visual disturbance that makes it impossible for her to read. The description of this was amazing to me, because I have had this, but never encountered anyone else who did. The first time it happened to me, I thought I must be having a stroke. It turns out to be a harmless thing called an “aura”, but it’s extremely strange when you don’t know what it is. Naturally, I felt a lot of sympathy for poor Margaret!
The Journey might not be what you expect. It’s so many different things, it’s hard to see how anyone could expect it, frankly. But while it may have its share of rough spots, it also has an incredible way of compelling the reader to keep going, to see what strange development is coming next. It’s an odd and sometimes puzzling book. I think that it might suffer a bit because the people most likely to enjoy it–literary fiction fans–are unlikely to read it because of the association with Lovecraftian horror. But don’t fall into that trap–it’s well worth a read.
I hate writing summaries of my books. I’m not sure why it’s so painful, given that, you know, I already wrote the book. The description should just be a condensed version of what I already have. No big deal, right?
Except it’s absolutely excruciating. I’ve often thought I should try to trick beta readers (the ones who like the book, anyway) into writing it for me. Then I can just tweak their descriptions of it, and voila! I’ll have a ready-made blurb.
It’s actually not only for my books, but anything, that I hate writing a summary. For me, the worst part of writing a review is recapping the story. I guess it’s because when you write it, you are just regurgitating stuff you already know. It doesn’t feel productive. It’s like writing a book report in school.
Writing most things is a loose art–you start putting down words and gradually see where they take you. But writing a summary is more like carving something out of marble. You know where you need to go and it’s just a matter of chipping away until you get there. Which feels tedious when you are used to writing in a more natural way.
The most fun ones to write are casual, even humorous ones, where you’re not taking things too seriously. These are most easily done when you don’t like the subject, and want to poke fun at it. That makes this difficult, since authors generally write these things specifically to get people to buy our books–we don’t want to be making fun of them.
But it occurred to me that maybe that is a good clue. For your first draft at writing the summary blurb, try deliberately writing in a super-casual, almost comedic style.
As an experiment, I tried rewriting the description of The Directorate this way. (What I’ve got now kind of makes me wince, even though it was the best I could do at the time) If it were somebody else’s book, and I were describing it to a friend, here’s what I’d say:
“So there’s this woman who’s in the space army, and she’s a big fan of this guy who won this huge war in the past and established the current government where Earth, the Moon and Mars are united. But there are these pro-Earth traitors who are trying to topple the government, and she gets sent to work on a remote station where the government is running secret projects.”
That’s obviously way too informal. But without much effort, I turned it into:
“Lt. Theresa Gannon is a loyal soldier, even as she gradually discovers that there are traitors in the ranks. But when she is sent to a remote station on the edge of Directorate-controlled space, she begins to learn the full scope of what the traitors are planning, and uncover troubling secrets about the Directorate itself.”
I think the latter is better than what I originally had. So I think one good way of writing a blurb is to write it as casually as if you were telling your best friend about the book, and refine from there.
I’ve been following Lydia’s blog for some time now, but I just recently read this entertaining collection of her short stories. Most of the stories have some science-fiction or fantasy element to them, and usually involve some unexpected twist or surprise ending. I won’t write about any one of the stories in too much detail, because I don’t want to spoil them.
My favorite story is the one entitled “Proof”. I don’t think it’s giving away anything to say that I had no idea where it was going or even really what type of story it was until I read the very last line, and then it all clicked into place, and I laughed at how well I had been set up.
Most of the tales in the collection are like that. Some of them seem like fragments of a larger story, still waiting to be fleshed out, because each has a thought-provoking premise.
The collection is small, and takes only about an hour to read. Some readers might be disappointed at the short length, but given that it’s available for free on Kobo, there’s really no excuse for not getting it if you’re a fan of short stories with a touch of irony to them. It’s a quick and fun read, and it left me eager for more of Lydia’s fiction.
Tiny Shoes Dancing is a beautifully-written collection of short stories, most of which are about people struggling to connect emotionally with one another, or even with themselves. Most of the short story collections I’ve read are loosely tied together by a character or a place or simply a genre style. This one is tied together by a feeling: a persistent melancholy that permeates all. Many of the stories involve failed or failing marriages, and others involve still darker themes of emotional separation–including one particularly haunting tale of reincarnation.
Kalman’s writing is gorgeous, and the pacing of the tales is terrific. And although the mood is generally dark, there are flashes of humor here and there, as well as a few stories that include suspenseful moments worthy of a thriller.
For the most part though, it is a collection about the sadness that can be found in the relationships of everyday life. Repeatedly as I was reading it, I thought of a line from the game Knights of the Old Republic II: “It is all that is left unsaid upon which tragedies are built.” Kalman is interested in exploring just what those unsaid things are, and examining the tragedies built upon them.
As is probably true of all literary fiction, these stories might not be everyone’s cup of tea. If you prefer plots to characterization, some of the tales might not suit you, and if you like happy endings, be warned that happiness is at a premium in these tales. I remember my friend Pat Prescott telling me about a collection of Harlan Ellison stories that cautioned against reading all the stories at once, because the effect would be too depressing. Something similar might be warranted here.
But let me also tell you this: I myself typically don’t like literary fiction, and I prefer happy endings, or at least bittersweet ones. But I devoured this book in just a few reading sessions, mesmerized by Kalman’s prose and her empathetic characterizations. With many of the stories, I just had to keep reading, had to know what happened next, even though it was so far from my usual tastes. On the strength of that alone, I recommend giving this book a try. It might not be for everyone, but even so, it’s well worth reading.