This time of year is always important for the video game industry, as they move their products into stores for the coming holiday rush.  Games have become one of the most successful forms of popular entertainment, with recent years seeing multi-million dollar launch events that break records once belonging to Hollywood.  Early December is the peak time of year for selling the latest installments in hit franchises to loyal fans.

10 years ago today, the sequel to 2003’s Game Of The Year was released.  And not only was it a sequel to an award-winning instant classic; it was set in the Star Wars universe; George Lucas’s billion-dollar space-faring fantasy whose allure has captivated generations.  Small wonder, with such a pedigree and promise, that LucasArts was eager to ensure it was released in time for the Christmas shoppers–they wanted to be sure to get everything they could out of this highly-anticipated title.

This eagerness caused them to encourage Obsidian Entertainment to push the release of the game forward, even if it meant not having time to finish the ending as originally planned.  The result was that the game, though eagerly bought up by thousands of fans, did not receive quite the same delighted reviews as its predecessor; that it was criticized as incomplete, or incoherent.  Its last few hours in particular were perceived as a rushed muddle of action sequences that arrived at a confusing and unsatisfying conclusion.

And so with this moderate, but not spectacular, success behind it, the “Old Republic” franchise moved on; to be resurrected again, briefly, first as a book and then as an MMORPG to go to war against World of Warcraft–a war which, like the Mandalorian Wars that form the background of KotOR II, is a futile and depressing effort from which no combatant ever returns victorious.

Obsidian Entertainment has moved on as well, most notably to the retro-futuristic Mojave wasteland of Fallout: New Vegas.  Both developer and franchise have gone their separate ways; and though talk of another Obsidian-made Star Wars game surfaces now and again, it seems likely that, given Disney’s purchase of the galaxy far, far away, the darker and more mature tones Obsidian always brings to their stories may not be as welcome.

So what to make of Knights of the Old Republic II, ten years later? Now that the Star Wars film series has been ended and revived yet again, now that Mass Effect, BioWare’s spiritual successor to KotOR I, has run its course, and left its original fans as bitter as Star Wars fans dismayed at the prequel trilogy; where does that leave Obsidian’s strangely rough, brooding tale of the exiled Jedi who travels the galaxy not to defeat an Empire or rescue a princess, but to come to terms with the effects of war on the human psyche?

In spite of the name, canonical Star Wars has rarely been about war. The original film series depicts an insurrection against a tyrannical empire; but this occurs largely in a couple of battles–primarily, the story is about the Skywalker family.  The prequels deal with the run-up to a war in the first two films, and the end of that war in the third, but Lucas shunted the details of the war into comic books.  (A few of which were written by KotOR II creative lead, Chris Avellone.)

The Sith Lords, though, is very much about war, though not in the shallow sense of being a Call of Duty clone with a Star Wars coat of paint. KotOR II is about war in the way that The Deer Hunter is about war–it is exploring the mental and spiritual toll that war takes on everyone it touches.  Or, as Kreia tells the Exile early in the game: “You are the battlefield. And if you fall, the death of the Republic will be such a quiet thing, a whisper, that shall herald the darkness to come.”

Kreia is always the focal point for any discussion of Knights of the Old Republic II, and even the game’s detractors will usually admit that she is one of the greatest characters in the history of video games.  A mysterious old woman, allied neither with the Jedi nor the Sith, yet overwhelmingly knowledgeable about both, she at once fits the Star Wars tradition of the Wise Mentor and violates it utterly. She is a gadfly in the Star Wars universe, questioning everyone and everything; and by the end, the player comes to understand that her rebellion is against the Force itself; the mysterious metaphysical “energy field” which most characters accept with a (sometimes literal) hand-wave, but which she attempts to understand and destroy. Many players find it immensely satisfying to see this brown-cloaked Nietzsche slicing through the pop-philosophy of Lucas’s universe.

Kreia’s occasionally harsh criticism of the player’s actions are emblematic of one of KotOR II‘s distinctive features: namely, that it is not necessarily meant to make the player feel good.  In literature, film and television, it is common for a story to leave the audience sad, or contemplative, or shocked.  But games are meant to entertain; and to write one that does not simply laud the player for their victories over ever more powerful foes, but instead compels them to think about what they are doing–to think of, as Zez Kai-Ell says in the game’s pivotal scene, “all the death you caused to get here”–was a bold move, indeed.

In this way, KotOR II is the forerunner of another one of the most fascinating games released in recent years–2012’s Spec Ops: The Line. Though different in style and in tone, (not to mention that SO:TL is far more polished and graphically advanced) Yager’s dark satire of military shoot-’em-ups is at its core the same tale as KotOR II: that of a soldier who commits an atrocity and is forced to face the consequences.

But while Spec Ops is a sharp, tightly-plotted tale with every element integrated into its gripping narrative, KotOR II is less minutely-engineered, and more filled with oddities and curious plot threads which lead in unexpected directions–or sometimes nowhere at all, thanks to the content having been cut at the eleventh hour.  While this makes the game seem less focused and at times even hard to follow, it also lends it a certain feeling of scope; an epic, vast implied scale that even next-generation open-world RPGs have not matched.  There is a hauntingly depressing quality to the sprawling modules of Citadel station, of gloomy isolation to the corridors of Peragus, and of melancholic splendor to the partially restored surface of Telos, that creates a peculiarly memorable and powerful mood.

Of course, it’s impossible to talk about KotOR II‘s plot threads without also discussing The Sith Lords Restoration Project–the fan-made effort to restore the cut content.  While interesting in its own right, and a must-play for any fan of the game, the restored content ultimately raises more questions than it answers. Some of it really is integral to the story, but other parts are relevant only as curiosities, and serve only to add unnecessary complications to the game’s already complex plot.

But even with the missing pieces restored, insofar as possible, KotOR II remains a very odd, misfit game–an exile, like its enigmatic, war-worn protagonist. If the original KotOR was an effort at making a playable version of the summer swashbuckling blockbuster epic that Star Wars helped revive, then KotOR II was an attempt at making a playable version of a more mature, David Lean-ish kind of epic. It is not designed for commercial success and records, but for critical success and acclaim. It is Oscar Bait in a medium that does not receive Oscars.

It is possible that being part of such a widely recognized franchise hurt its chances among the very people most likely to appreciate its many virtues.  Critics searching for video games that prove the medium is a mature art form, not merely an entertaining diversion, can be too quick to dismiss a “mainstream” game in search of something more unusual.  And few entertainment franchises show a more striking disparity between their commercial success and their reputation among critics than Star Wars.

In spite of its less-than-universal acclaim, though, KotOR II has not been completely forgotten by gamers.  In 2010, it was included in the book 1001 Video Games You Must Play Before You Die. Kreia still frequently appears on lists like “best video game characters” and “best female antagonists in video games”.  But it has not been considered particularly “influential”, either; certainly, it has not become a household name like, for example, Valve’s Half-Life 2, released three weeks earlier.

Much of the plot of Knights of the Old Republic II is concerned with finding that which has been lost–be it knowledge, people, or places.  As Kreia explains at the end, the real “lost Jedi” the Exile has been searching for have been there all along–“they simply needed a leader and a teacher”.  Similarly, the nightmarish planet of Malachor V–the site of the pivotal battle that is at the heart of the game’s entire plot–had been forgotten by the Sith Lords of times past, before being rediscovered in the Mandalorian Wars and spawning the innumerable stories of victory, heroism, defeat, death and horror that the Jedi Exile encounters on the journey across the galaxy.

And so it is fitting, as the medium matures and gamers and game critics cast about for evidence to prove its legitimacy as an art form, Star Wars: Knights of the Old Republic II: The Sith Lords sits quietly on the fringes of the game universe like Malachor V; not at the center of attention, perhaps, but still well remembered by all who have seen it firsthand.

He explains his earlier comments:

The point about ‘Game of Thrones’… is that conscience and fear of judgement are entirely absent from the lives of all, and that this is most evident in the deeds of the most successful characters. Compare Hamlet’s self-torture over whether he can kill Claudius , when Claudius is at his prayers. Or the genuine horror of the English people at the alleged murder of the Princes in the Tower by Richard III.

Two things:

  • One, Hamlet was a fictional character written in the Renaissance, not the Middle Ages.  Thus, his behavior is at best an indication of what Shakespeare thought a Prince would behave like, not what they actually did.
  • Two: okay, so the English were properly horrified. But I want to point out that Hitchens is undercutting his own point by bringing up the idea that Richard III would do that. Game of Thrones is about the medieval elite and their ruthless power grabs–just exactly like the real-life power grabs of people like Richard III, Henry II, Henry VIII and so on! He complains “conscience and fear of judgement are entirely absent… in the deeds of the most successful characters”, and yet, by his own showing, the most successful people in the actual Middle Ages were the same way! Nice guys, by most accounts, finished last in the Middle Ages.

Remember, I have no wish to defend Game of Thrones.  I’ve never seen it, and for all I know it may be the worst and most loathsome thing ever to darken a television screen.  I just have issues with Hitchens claiming that “the society it describes is far worse than the Middle Ages”.

[WARNING: This post contains spoilers for all four of the things mentioned in the title.]

About five years ago, I read Joseph Conrad’s novella Heart of Darkness.  Then, last year, I played Spec Ops: The Line and Far Cry 2, which are based in part on that book.  And then, yesterday, I watched Apocalypse Now, the 1979 movie also based on that book, and which influenced both of those games.

As you may know, it has long been my contention that video games are an art form on a par with books and film.  And of these four works, it is my belief that one of the games–Spec Ops–is the best.  That said, it is also the most recent, and it uses the expectations built by the preceding tales to weave its narrative.

To begin with, I didn’t really like Conrad’s novella that much.  It wasn’t awful, but I didn’t see what was so great about it.  So there’s this guy, Kurtz; and this other guy Marlow, has been sent to find him in the Congo.  But, turns out, he’s gone nuts and is dying.  And the reason this happened to Kurtz is because being in the Congo was brutal, and he couldn’t take it.

It was never clear to me what the point was.  I guess it was that it was no fun being in the ivory business in the Congo, and that colonialism was awful, both for the colonized and the colonizers.  Well, yes–and I suppose that was more of a shocker in the era when “colonialism” was not a dirty word–but I didn’t really see any major moral depth to it.

Apocalypse Now is an adaptation of the story, set in the Vietnam War, in which Marlow is named “Willard” and has been sent by the U.S. military to assassinate Col. Kurtz who has gone mad.  And so he does.

A big problem I had with the movie was that it is really thin.  In the first 10 minutes, we are told that Kurtz is insane and ruling over a bunch of the natives.  And then, two hours later, we meet Kurtz and find out that, sure enough, he really is insane and ruling over a bunch of the natives. There is a strong implication along the way that the Vietnam war generally is also insane, but that wasn’t much of a revelation to me.

(Aside–the theme of “War Is Insane, And Makes Everyone In It Insane” was done much better, in my opinion, in the movie The Bridge on the River Kwai.  It ends with the line “Madness, madness”, which would have fit Apocalypse Now as well.)

Kurtz has no character development. Neither does Willard, really: he starts off as a battle-hardened, PTSD soldier and finishes it as an even more battle-hardened PTSD solider. I guess his crew-mates on his boat are supposed to show the ravages of war taking their toll, but they all had “doomed” written all over them from scene one.

I read on Wikipedia that they considered a different ending, where Willard joins Kurtz and fights off an airstrike on the base.  While seemingly impossible logically, that ending would make more sense thematically.  Personally, I would have liked to see an ending where Kilgore showed up and destroyed Kurtz’s base.  It would at least justify why they spend so much time on his character early in the movie.

(Another aside: Wikipedia also says that “Coppola decided that the ending could be “‘the classic myth of the murderer who gets up the river, kills the king, and then himself becomes the king — it’s the Fisher King, from The Golden Bough'”.  For the record–this is the version of the story I remembered, not the one in the 1991 movie of the same name I wrote about a few months ago. But that’s mythology for you.)

(Last aside: this post has too many asides.  One of them should be removed.)

I already wrote about Far Cry 2 in this post pretty thoroughly, so I won’t dwell on it overmuch.  The short version is that it, like Heart of Darkness and Apocalypse Now before it, is well done, but empty. Although, I suppose it does sort of do what I criticized Apocalypse for not doing, in that there is some vague hint of character development in the sense that the player’s character is being sent to eliminate the Jackal in the beginning and winds up siding with him at the end.

To recap, in Heart of Darkness, we have this guy Kurtz.  Nobody is quite sure what his deal is, and we gradually find out that he went crazy in the jungle because everything was brutal.  Then, in  Apocalypse Now, we have this guy Kurtz who everybody thinks went crazy in the jungle because everything was so brutal–and indeed, so he did.  And then in Far Cry 2, we have this guy the Jackal, who goes crazy in the jungle because everything is so brutal.

Now, you will immediately see where Spec Ops is really different–here we have this guy Konrad.  And nobody is quite sure what Konrad’s deal is… and he’s in a desert!

Just kidding, that’s not the difference.

(more…)

A few months ago, for the first time, I got cable television.  Seeing the college football bowl games was nice, but apart from that, I have not found a lot worth watching. The only things I watch much that aren’t over the air are C-SPAN and the History Channel.

It was on the latter that I saw a program called “Ancient Aliens”.  (On the former, one may only see modern imbeciles.)  It is about the “ancient astronauts” hypothesis, which supposes that aliens visited humanity some time in the past.  The episode I saw was about the idea that the Norse Gods were in fact alien beings who visited the vikings.

It’s both an amusing and an annoying show. Annoying because it couches everything in the following way (Not a quote, just a paraphrase):

Could it possibly be that Thor was actually real, and the stories of his fantastical hammer are true?

I kept waiting for someone to say, “well, you can’t actually disprove it, but it’s extremely unlikely.”  But no one ever did.  All they did was keep saying non sequiturs, like “well, we modern humans certainly can build things as powerful as the legends say Thor’s  Hammer was.”  They seem to be implying that this suggests Thor’s Hammer was a thing, when Occam’s Razor suggests it means that modern humans can make stuff the vikings could only imagine.

(Interestingly, I saw another program on the History channel about the Nazis and their interest in the occult and mythology. It claimed that SS leader Heinrich Himmler believed in similar ideas of the reality of such artifacts from Norse mythology. That program  treated this as evidence of just how completely insane Himmler was.)

As I said, the show was kind of amusing, and it’s a cool idea for science fiction writers to play with, even if it’s a bit of a cliche at this point.  But it was presented as a very plausible idea, not as a wild theory based on largely on “wouldn’t it be cool if…?”

It reminded me of the radio show Coast-to-Coast AM, and lo and behold, I see from Wikipedia that George Noory, host of that program, was in a few episodes. Both programs are rather entertaining in their way, and yet there is always the lingering fear that some people, somewhere may take them as established fact.

In a strange coincidence with Thingy’s post, there was some kind of Jimmy Stewart marathon on TV yesterday. I saw the end of Anatomy of a Murder and then Mr. Smith Goes to Washington. I won’t comment much on Anatomy, since I didn’t see the whole thing, but what I did see was superbly acted.

The same was true of Mr. Smith. I knew the basic plot going in: A naive everyman goes to Washington and ends up fighting corruption in the Senate. The details are that the naive everyman is a Boy Scout Ranger leader who wants to establish a “Ranger”  camp on a piece of land in his state.  but the land is reserved for a graft scheme being run by Senator Joe Paine, Smith’s mentor, and the powerful political interests in his state.

As the political interest groups try to destroy Sen. Smith, Sen. Paine and the rest of the political machine fabricate evidence to have him expelled from the Senate.  It culminates in the famous filibuster scene, where Smith talks for nearly 24 hours to hold up the bill. (Aside: How different would the current political scene be if Senators had to abide by the strict filibuster rules that Mr. Smith did?)

Finally, Senator Paine is so overwhelmed by Mr. Smith’s last impassioned plea before collapsing on the Senate floor, that he admits to the whole corrupt scheme and Smith is vindicated.

As I said, the acting is excellent. Jimmy Stewart is naively earnest without ever being annoying, and his exhausted speech at the end and witty comments throughout his filibuster are quite good.  Jean Arthur is excellent as the cynical but  good-natured Senate secretary who helps Smith learn the inner-workings of Washington.

Harry Carey is very likeable in the minor role of the bemused President of the Senate.  Edward Arnold is excellent as the jolly-but-heartless corrupt political boss. (Interestingly, Wikipedia says Arnold was actually considered as a possible Republican Senate candidate in the 1940s.)

But the best performance I think is that of Claude Rains.  I’ve written before about what a great actor he was,  and he is excellent as Senator Paine. He does a great job being both a corrupt career man who tries to rationalize compromising his principle, while still showing some genuine fatherly affection for Mr. Smith, that sets up his admission a the end.

The Senate was apparently not terribly thrilled with the movie when it came out.  They felt it would cause people to lose faith in the institution.  I’m guessing the most stinging part for wasn’t the over-the-top villainy of Boss Taylor, but rather Paine’s melancholy speech to Smith about how, in order to serve and do good for their state, he had to “compromise” certain things.  It’s a good speech, because he clearly means it as honest advice, but at the same time, it’s almost like he’s trying to persuade himself.

Ever since the movie came out, various politicians tried to paint themselves as “the real-life Mr. Smith.”  The “earnest outsider” card has been played too many times to count.  But the thing is, the whole fantasy of the movie is that someone like Smith could ever get to Washington.  (It requires a coin flip landing on “edge”.)

But the truth is, there are no Mr. Smiths in Washington–just endless, competing Senator Paines.

scary story

At this time  of year, I like to read scary books, watch scary movies, and play scary games. With that in mind, what follows is a list of some of my favorites of each type. I think I’ve blogged about all of these individually before, but I decided to compile them into a list for a convenient reference.

  • The Haunter of the Dark, by H.P. Lovecraft.  My favorite Lovecraft story.  I don’t know what it is exactly, but something about the setting, and the mysterious pull of the distant church that draws the protagonist’s eye really works for me.  I feel its one of his best for not over-explaining things.
  • The Omen, directed by Richard Donner. (1976) The scariest movie I have ever seen, and the only one that’s ever kept me awake at night. The opening music is, as I’ve said before, absolutely chilling.
  • Green Tea, by Sheridan Le Fanu. There are other good stories–notably Carmilla–in the collection “In a Glass Darkly”, but this is the one that stuck with me.  I like the idea of overdosing on a commonplace drink causing someone to be haunted.
  • The “We Don’t Go To Ravenholm” level of Half-Life 2. I’ve been critical of this game in the past, and even this level has its flaws.  Nevertheless, I have to give Valve credit for putting a survival-horror level in the middle of what is otherwise a sci-fi action game. That’s a great way to do horror: drop it in where the audience isn’t expecting it.
  • The King in Yellow, by Robert W. Chambers. The best example of a “weird tale” I have ever read.  It’s so good that I recommend it even though only the first four of ten stories are actually in the horror genre. They are that good.  “The Repairer of Reputations” is particularly memorable.
  • The Haunting, directed by Robert Wise. (1963) This is cheating a bit, since it’s based on a book.  But the movie is very good.  I didn’t like it when I first saw it, but it’s an acquired taste, and after repeated viewings I came to appreciate how subtle and ambiguous it is.
  • Quake. In terms of game play, this is just a Doom knock off, which means it’s basically all fighting and no suspense.  How does it get on this list, then? Two things: the artwork, though primitive by today’s standards, is very atmospheric and ominous.  And the intriguing level names, like “The Haunted Halls” and “The Tower of Despair” evoke a more subtle fear and deserve better than the mediocre gameplay within.
  • Gilbert and Sullivan’s Ruddigore. Did you think I could get through ten whole things without mentioning Gilbert and Sullivan?  You must be new here. Anyway, yes; this is technically a comic opera.  That doesn’t make the scene of the paintings coming to life or the Wagnerian “Ghosts’ High Noon” any less creepy. Gilbert complained that Sullivan’s “ghost music” was too scary for a comedy.  He was right–and that’s why it works.
  • The Damned Thing by Ambrose Bierce. Horror is what you don’t see and don’t understand.  This story probably packed a bigger punch when it was first written; the concept is old hat at this point.  Nevertheless, it’s still effective.
  • Spec Ops: The Line. I thought long and hard about whether to put this game on here.  Unlike everything else on this list, it contains no supernatural elements… or at least, no overt ones.  And also unlike everything else here, it is in no way “Gothic”.  But it is very dark, very disturbing and above all, a prime example of psychological horror.  It does share certain storytelling elements with The Haunting and “the Repairer of Reputations” and is just bizarre enough that I decided to include it.

A guy I know once told me that he thought Star Trek: The Original Series was a “fascist” TV show.  I asked him to elaborate, and he listed me some reasons:

  • All the heroes are military personnel.
  • All of them belong to a socialist federation
  • They all wear uniforms that signify their rank within the rigid hierarchy.
  • The main hero, Capt. Kirk, is a Carlyle-esque “Great Man” figure. A masculine paragon of excellence, who often triumphs through a Nietzschean casting aside of Spock’s “logic” in favor of genuine emotion.

I didn’t buy it then and I don’t buy it now, but it’s a fascinating argument.  Of course, I made some counterpoints:

  • The Federation is clearly supposed to be a neo-liberal society, built on tolerance and understanding between different groups.  It is more like an idealized version of the United Nations.
  • The Enterprise’s goal is ostensibly exploration and understanding, not conquest.
  • The real “fascist” version of Star Trek was shown in the famous “Mirror, Mirror” episode, in which the war-like crew of the parallel universe Enterprise fit the Fascist bill much better.
  • Besides this, there at least two other episodes where they bump into copies of the original fascists and the most famous of the “modern day” fascists.
  • The show’s values were generally liberal and progressive, as evidenced by the diverse cast and certain moments like Kirk and Uhura’s kiss, which was very controversial at the time.

Naturally, I think my argument stands up better.  However, my friend’s idea is still kind of interesting.  After all, despite that “peace and understanding” stuff, the Federation did find itself at war with those swarthy foreigners, the Klingons, awfully frequently.  (I think it’s significant that they changed this for The Next  Generation.)

What was the deal with the Federation?  Were they just a bunch of nice guys, or was something more sinister at work?  Does upholding the virtues of tolerance, inclusiveness and diversity except for the primitive and brutal “Others” still get you into the Tolerant Liberal Club, or does it put you in the Conquering Empire with Good P.R. Club?

Somewhere—I can’t find the exact quote, sorry—the radical libertarian Albert Jay Nock wrote that the people who opposed fascism and also supported a “league of nations” seemed to be saying that a drop of something was deadly poison, but a gallon of it was a miracle elixir.  What, Nock’s thinking went, was one-world government, a “league of nations”, if not authoritarian nationalism writ large?

Of course, Nock was wrong, at least in the case of the Earth.  For if there were a “one-world government” modeled on the United States, with each country being functionally equivalent to a State,  it would have no “Other” to make into its enemy.  It would not, as far as I can see, have the ultimate hallmark of a fascist nation: the racial or at a heritage-based class system.  This does not at all mean a one world government is a good thing, but it is not fascist.

But in Star Trek the Federation did not encompass all known sentient life in the universe, although it did seem that its doors were open to all who would join.   There were other systems of government and life-forms.  The Federation was just trying to… triumph over them.  Fascism!

There is an old quote I’ve seen attributed, probably incorrectly, to Huey Long: “When Fascism comes to America, it will be called anti-Fascism!”  I suppose you could say that is what the Federation has done, since they are committed to freedom and tolerance… and will destroy anyone who isn’t.

The new Star Trek movie Into Darkness especially seemed to accentuate the fascistic element of the series.  The grey uniforms the cadets at Starfleet wear (especially the hats), and the warmongering admiral make it seem like it’s on its way to being the Evil Empire.

I watched about 2/3 of the 1957 movie The Pride and the Passion on TV yesterday.  (I missed the middle of it.) It’s a good example of something I meant to make more clear in this post; to wit, that some of the old epic movies were not really very good.  It’s easy to romanticize the old era as nothing but great epics, but there were a lot of bad ones as well.

The film is set during the Napoleonic wars.  Cary Grant plays a British officer, who is helping some Spanish guerrilla fighters transport a giant cannon to attack a French fort.  The main guerrilla leaders are played by Frank Sinatra and Sophia Loren.  A solid cast on paper, but Sinatra is awful.  According to the Wikipedia page, he really had no interest in the film.  There’s some chemistry between Grant and Loren, for good reasons, but her acting is otherwise quite wooden.  Grant does a good job, but his character is weak.

It was directed by Stanley Kramer, who I understand was a very well-respected filmmaker.  I’ve only actually seen one of his films, Judgement at Nuremberg, which I remember as having interesting dialogue and an incredibly good cast, but being staged rather like a stage play.  (Perhaps inevitably, since it was basically a courtroom drama.)

Pride and Passion is a very dull and stiff movie, with lots of scenes of a huge mob of extras wandering through the barren countryside, dragging the huge gun.  These scenes are punctuated by scenes of them having to hide themselves and the giant siege gun from French soldiers, and of course for Loren to do things like perform Spanish dances or bathe in the river while Sinatra and Grant quarrel with each other.

The movie made a lot of gross revenue, but it still lost money because the cost was so high.  And that’s the crux of it: epic war movies are like Massively Multiplayer Online games: they can’t just do well–they have to be wild successes that make record-breaking amounts of money.

Despite the fact that I like history and I like movies,  I don’t think a lot about about the history of the movie industry.  But I was reading the other day about the 1964 movie The Fall of the Roman Empire, which I’d never even heard of, but sounds very interesting, as it has a very strong cast.  (Too bad Edward Gibbon didn’t get screenwriting credit.)

The film was a fairly bad box office failure, reminding me of another epic historical film that famously lost money: Cleopatra, which I blogged about here.  It wasn’t that people didn’t want to see Cleopatra; it was just that it was so expensive it couldn’t make back its massive cost.

It seems like “epic” movies were big in the 1960s, until they ran into bombs like Cleopatra, at which point the industry turned towards smaller, more “personal” movies, until George Lucas and Steven Spielberg came along and turned things back toward the epic scale.

I think “epic” movies–think movies with ornate sets and large crowds–became prohibitively expensive to make, so they turned away from them in the ’70s.  Then the advent of CGI made it possible for the genre to be resurrected.  Look at the Wikipedia article on historical epic films, and take note of the dates:

Examples of historical epics include Intolerance (1916), Gone with the Wind (1939), The Ten Commandments (1956), Ben-Hur (1959), Spartacus (1960), Lawrence of Arabia (1962), Cleopatra (1963), Doctor Zhivago (1965), Barry Lyndon (1975), Gandhi (1982), Braveheart (1995), Titanic (1997), Joan of Arc (1999), Gladiator (2000), Troy (2004), Alexander (2004), Kingdom of Heaven (2005), and Les Misérables (2012).

Now, the “new” epics are not as really the same as the “old” epics–it’s hard to put your finger on exactly how, but there is a feeling of unreality about the new CGI based movies.  They lack “grittiness”–a term normally associated with the non-epics made in the 1970s, but which applies to the macro scale as well.

“Capriccio Romano”, by Bernardo Bellotto. 1740s. Image via Wikipedia.

It can be done–one reason I think the Star Wars prequels are better than people give them credit for is that they do a better job emulating the “feel” of the bygone epic films than most other modern epics do.  George Lucas may be over-reliant on CGI, and he may have done more than anyone else to usher in the era of cheap epics, but he himself knows what he’s doing when it comes to CGI effects.   This could just be because Lucas (and Spielberg) are old enough to remember the era of the original epic movie era, and so can understand them enough to imitate them expertly.

But now that CGI is so prevalent, and makes epics so easy (relatively speaking) it makes all epics too overdone, too focused upon spectacle, and loses the deeper meaning.  I believe that some historians feel the same thing happened to cause the decline of Rome.   “Bread and circuses” indeed…

I saw Star Trek Into Darkness yesterday.  There is a plot twist of sorts in the movie, which a friend of mine spoiled for me, although I don’t think it detracted from my enjoyment.  But be warned, I will spoil it in this review.

Let me begin by stating that I–alone of everyone who saw it, as near as I can tell–didn’t much care for Star Trek II: The Wrath of Khan. I thought the first Star Trek movie was better, even though it was 50% exterior shots of the Enterprise doing nothing. Wrath of Khan was lame because the titular character was a completely over-the-top cartoon villain, constantly quoting literature for no reason.

I mention Wrath of Khan because this movie is practically a remake of it.  Benedict Cumberbatch plays a criminal who turns out to be none other than the alternate-universe Khan.  In the beginning, his Khan isn’t that different from his Sherlock Holmes–he’s a brooding man in black who hangs around London.  But he does a good job as the film goes on–in my opinion, better than Ricardo Montalban did in the role.

Anyhow, in the first part of the film, Kirk is relieved of his command of the Enterprise for violating the Prime Directive like he always does.  This lasts for about ten minutes until the criminal-not-yet-known-as-Khan kills the new Enterprise commander and Kirk is reinstated and sent on a mission to bring him to justice, by firing a mysterious new kind of photon torpedoes at him.

Alas, it develops that Khan has gone to a Klingon planet, and a Federation ship cannot go there without risking war.  Even so, one Admiral  Marcus tells him to do it anyway; war with the Klingons is inevitable.  So, Kirk and the Enterprise and a mysterious new crew member named Carol head off. Except for Scotty, who resigns because he doesn’t like the look of the new torpedoes.

They arrive at the Klingon planet, send a message to the fugitive that they will blast him with torpedoes if he does not surrender, and are then attacked immediately by (what else?) Klingons, who are in turn attacked by a mysterious hooded figure who is obviously Khan.

This is my favorite scene in the movie: Khan is not shone close-up or center frame, but appears silhouetted against a large glowing orange background firing his weapons at the Klingons and taking them down with ease. When they are all disposed of, he turns his attention to Kirk and asks “how many of those torpedoes are there?”  When the reply comes: “72”, Khan immediately says “I surrender.”

It’s a great scene, and very unnerving.  Here you have this obviously highly-capable villain who could easily take on the three people sent to capture him, and yet he is surrendering to them.  Normally in these action-adventure flicks, it’s the heroes who get captured by the villains at this stage of the game.

Unfortunately, the film goes downhill after that.  There are revelations that Admiral Marcus has been lying, trying to start a war with the Klingons, that Khan’s people are in cryogenic pods sealed in the torpedoes, that Marcus revived them for his war… bottom line, Marcus is a jerk, but Khan is ruthless and willing to harm innocents in his mad quest for vengeance.  After many explosions and lots of running, falling and punching, it all gets sorted out, with the heroes none the worse for wear.

Spock gets overly-emotional at the end.  It’s out of character, as is the romance between him and Uhura.  Dr. McCoy also does something unbelievably stupid when he neglects to save a sample of Khan’s miraculously regenerating cells.  They are an incredibly useful for medical purposes, and yet he barely pays them any mind?   Too often, the script uses clever one-liners at the expense of characterization.  There is also a pointless cameo by Leonard Nimoy, reprising his role as original Spock.

Star Trek used to have a lot of talking, punctuated by the occasional fight.  These new movies are mostly fighting punctuated by banter.  It may be a bit higher-quality banter than you’d get in most sci-fi action movies, but still that’s what it is.

It’s a mildly entertaining film. Kirk is a good hero, and Khan is a good villain.  It’s a shame they don’t get to interact more, because what scenes they have are very well done.   I felt like there was more verbal sparring between Shatner and Montalban in the original than there was between Pine and Cumberbatch in this one.  If they had just remade the original more faithfully, shot-for-shot even, with this cast, I think it would have been better.

As the original Khan, literature student that he was, might have been moved to remark: “it is full of sound and fury and signifying nothing.”