This is a science fiction adventure story, but not the sort that Vogel usually writes. Most of his books, such as his Scout series, feature upstanding, chivalrous heroes on noble adventures. Fortune’s Fool is different. It’s darker and grittier, and less romantic. (In the literary sense.) Whereas most of Vogel’s protagonists are honorable, duty-bound types, Mark Fortune is more of an anti-hero. Think James Bond as portrayed by Sean Connery, or Han Solo early on, before his mercenary heart softens.
Actually, the first Star Wars is a good comparison for this book in more ways than one. In addition to a ragtag band including a scoundrel, his powerful, lumbering sidekick, and a beautiful woman with an acerbic wit, there’s a huge floating fortress they need to destroy.
The book is fast-paced and violent. There’s a lot of banter in combat, which is not necessarily something I’m a fan of, although I will admit some of the lines made me chuckle. Sometimes the action moves so fast, it was hard to keep track of where it was all taking place. But it was certainly intense and exciting. I especially enjoyed Fortune’s reliance on an archaic firearm instead of an energy blaster.
In broad outlines, it’s not too different from a Scout book: hero finds himself on a strange world, and must fight to survive and save a beautiful woman. But the devil is in the details. One can’t imagine the hero of a Scout book speaking to a princess the way Fortune speaks to Alis. Moreover, Fortune is quite ruthless and definitely not one to fight fair, although there are signs that he’s not quite as brutal as he would like people to believe.
Then of course there are the villains, who are an altogether nasty bunch of folks. The main antagonist, Maelon, definitely deserves to have someone like Fortune opposing him.
All told, it’s a fast-paced and exciting story. I enjoyed it for the most part, although there’s no denying some parts were quite dark. Vogel was well aware this book is a departure from his usual style, so much so that it was initially published under a pen name. I can understand this, as it would be a shock for fans of his lighter works to find themselves in this world of cruelty, cynicism, and a good many four-letter words. But as long as you’re prepared for that, Fortune’s Fool is a good read.
Murder on Eridanos starts off with a bang. Aetherwave serial star Halcyon Helen is murdered at the Grand Colonial Hotel, just before she was due to unveil Rizzo’s new drink, Spectrum Brown. Naturally, the player character is hired to investigate the murder.
The gameplay is familiar to anyone who has played vanilla Outer Worlds, although there is the wonderful addition of the Discrepancy Amplifier–an AI magnifying glass that picks up on unusual items, footprints etc. to aid the player in finding clues.
Also, one of my few gripes about the first DLC, Peril on Gorgon, has been addressed here: the new weapons are better and more distinctive. The player even gets a chance to wield Helen’s iconic pistol, the Needler, which I’d been dying to do since seeing it in this in-game poster:
Speaking of Halycon Helen, she’s a great character, and I have to admit I was a little disappointed that the game starts with her being killed off, before we even have a chance to meet her. No spoilers, but in the end it made sense.
Ah, well, okay–I am going to give a little bit of a spoiler. It’s not giving everything away, but you might want to skip it if you like to be surprised. My only criticism of this DLC is that its formula is about the same as Peril on Gorgon‘s: player is hired to investigate something, then the party which hired the player is revealed to have hidden ulterior motives.
However, the overall story was different enough that it worked. I liked Murder on Eridanos much better than Peril on Gorgon. (And to be clear, I liked Peril on Gorgon a lot!) This is saying something, because there are few faster ways to turn me off a work of fiction than by having it start off with a woman being murdered. It’s such an old trope, but Obsidian has built up enough goodwill over the years that I stuck with it, and I’m glad I did.
Murder on Eridanos does what all DLC should do: reinforces the overarching theme of the main game. In keeping with the rest of The Outer Worlds, it centers around a plot by a corporation to sell harmful products disguised with saccharine marketing. The corporate propaganda art, always an amusing element of the game, reaches new heights in Murder on Eridanos.
Misleading advertising is one of the core themes of Outer Worlds, right down to the loading screens that report the players’ actions from the perspective of the corporations. The whole game is a satire on the dehumanizing effect large organizations have on the individuals they control.
Halcyon Helen is a perfect example of this–as more than one character observes, she is not a person, but a brand. Most characters speak of “Halcyon Helen,” not the actress who plays her, Ruth Bellamy. Helen is a symbol, and the corporations know it.
Murder on Eridanos is a fitting capstone to The Outer Worlds in another respect: it’s a very deliberate homage to the tropes of pulp detective stories. Pulpiness is at the heart of the game’s aesthetic, and a detective investigating the death of a serial star is about as pulp-y as it gets.
I say “capstone” because apparently this will be the last DLC for Outer Worlds. That’s a pity; the game’s potential seems endless. But as this is the end of the line, I’ll use this review to provide a retrospective on the game as a whole.
A while back, I used the term “techno-decadence” to describe a particular type of science fiction. I have to say, it was playing The Outer Worlds that made it crystallize in my mind. The game strives for a retro-futuristic aesthetic in everything, from the Art Deco architecture and graphic design to the state of the in-game entertainment industry, with its deliberate parody of Old Hollywood, right down to the many references to classic sci-fi.
This is, I think, more than just a stylistic choice. The Outer Worlds’ retro vibe speaks to nostalgia, a longing for bygone… dare I say it? Yes, I think so… halcyon days. Even the in-game sport of tossball, with its devoted fans, colorful players and collectible cards is a throwback to the Golden Age of baseball.
That the game happened to be released just after Obsidian Entertainment was acquired by Microsoft makes its themes all the more interesting. While Obsidian was joining the ranks of the consolidated corporate behemoths, it was also producing a sharp critique of modern oligopolies. A rebellion against the modern formulas of gaming, with their endless sequels and multiplayer modes and pay-to-win content models and other general malevolence practiced by the industry’s largest companies.
And the aesthetic is part of the rebellion, I’m convinced of that. Compare the soulless graphics of Call of Duty to the inspired art of Outer Worlds and you’ll see what I mean. The reason The Outer Worlds is beautiful and Call of Duty isn’t is the same reason Call of Duty has an online death-match mode and The Outer Worlds doesn’t: because The Outer Worlds is for aesthetes who want immersion in a new world.
My friends, the central question of gaming is also the question at the heart of modern civilization: do we rule the tech, or does it rule us? More precisely, are these games nothing but elaborate demonstrations of the latest machines, or are they vehicles for telling stories, with which the machines are needed to assist?
After all, a corporation is a kind of machine–a system, in which the individuals it comprises are meant to carry out the purpose of the whole unit. And so we see at the resort on Eridanos a system that is meant to deliver happiness, and therefore mandates happiness to all its employees.
Of course, mandated happiness is not happiness at all. To experience joy, people must also be able to feel sorrow, fear, etc. The human experience is a gestalt of all these things. But that’s not exactly a message that makes people want to go shopping, which is why Rizzo’s goes to some extreme lengths to deliver “happiness.”
I promised not to spoil Murder on Eridanos, and I’ll keep that promise. Just know that these ideas are present if you look for them, and the difference between being human and being a symbol for a corporate initiative are explored in-depth–and all in the context of a terrific game.
The power of games is the power to transport us to simulated worlds. The best of them let us return from these ventures with something new, like the protagonist of Campbell’s Hero’s Journey–a new perspective on reality, achieved by contrasting it with the in-game universe. The Outer Worlds allows the player to do just that, and so I say again what I said back in 2019–not really that long ago, and yet in some ways it feels even further away than the Halcyon cluster–The Outer Worlds is an all-time classic.
Anyway, the story itself is very short. It’s about a ten-minute read. But Turpeinen packs a lot into those ten minutes. It begins with the title character transporting a captured killer. The killer tries to flee, causing their small plane to crash in the middle of the desert. They make their way to a ghost town, where the criminal begins having strange visions.
I won’t spoil the rest, but as it’s so short, and you don’t have to pay for it, there’s no reason not to give this book a try. I love weird westerns, and I love sci-fi, and this story contains a blend of both. It makes for a wonderful setting.
Now, obviously, the nature of the story precludes any major character development. The author openly admits that this was written as an experiment, and the book ends with a request to readers for feedback on whether it should be expanded into a longer story. My answer: yes, it absolutely should. There’s so much potential here; it is just crying out to be made into a fully-fleshed out world.
Read it for yourself. It won’t take long, and it’s a fun story.
My three pieces of feedback for the author are these: first, I see from his bio that he is a pilot. Very cool! Given that, it would be nice to have a longer scene with the bounty hunter and the criminal on the plane. I’m sure Turpeinen knows all sorts of details about flying that could make that into a really gripping part of the story.
Second… and this is a pet peeve of mine, but I see it all the time, including in books by big name authors and Hollywood movies. I may have even made this mistake myself, early in my writing career. But, when talking about firearms:
clip ≠ magazine
Now, I know–sometimes you want a short, one-syllable word, not a mouthful like magazine. In that case, I suggest “mag.”
That’s a super nit-pick, of course, but it’s something that always jumps out at me.
And finally, my last piece of feedback is simply “MORE!” I want to read more about these characters and this world. I know I said it before, but it bears repeating: this could be built upon in all sorts of ways, and there are a ton of interesting concepts teased here. I would be thrilled to read a novel or short story collection in this setting.
Gorman has also written a novel, American Chimera. I am reviewing it here, and you will note I am doing it in a slightly different style–that is, I am following the typical format Gorman uses for reviews. I’m doing this partly for fun and partly as a respectful tribute to what is quickly becoming a favorite book review site. If the author happens to read this, I want to make it clear that this is intended purely in the spirit of an homage from a fan.
On to the book itself.
Author: H.R.R. Gorman
Available for free at the author’s blog here.
And before we even dive in to the story, I have to pause to talk about the cover. What a masterful piece this! You know, perhaps, that I love yellow/gold on book covers, and combined with the lovely Art Deco aesthetic, it made me instantly interested. That this is a science-fiction book set in the future makes me like the retro-futuristic touch all the more. For that alone, this belongs to the canon of what I call early 21st-century techno-decadent art.
American Chimera is set in 2087 in the aftermath of a horrific war. It combines the elements of multiple genres, including sci-fi, horror, political thriller and a healthy dose of dark comedy. It is also told in an unusual style–much of the story comes in the form of the testimony from prisoners held at a secure government facility, relating their own perspectives on what happened as a result of a remarkable discovery a couple of them made one day.
Like all dystopian sci-fi, American Chimera uses its surreal premise to explore political and philosophical issues. There are dark themes woven throughout the story: prejudice, militarism, religion, climate change and more are all addressed in these pages. Most prominent of all are the ethics of experimentation on living beings: the central premise of the story has to do with bio-engineered super soldiers, in a world where populations are already suppressed through forced sterilizations. This book takes the reader to some dark, dark places.
But it’s never done in a heavy-handed way. The characters in this book, (with one minor exception) all feel like real people. Even the ones who appear at first impossible to relate to–from the seemingly-soulless government interrogator to the central character, who is the product of a perverse experiment–all become human and relatable as they tell their stories. At times, the book has a Rashomon-like quality, as the same events are told from different perspectives, revealing different facets and details.
The plot moves along nicely and comes to a fairly satisfying conclusion. There were a few sub-plots I wished could have been tied up more neatly, mostly because I loved the characters so much I wanted to hear more about what happened to them, but nevertheless, the overall story comes to a definite resolution.
Ah, now this is a feature of Gorman’s reviews that I don’t use: a numeric rating system. It would be a step too far to appropriate Gorman’s Discoball Snowcone scale. There’s a fine line between paying admiring homage and shameless copycattery, but that would cross it.
And yet… the form does demand a number be assigned, even though that’s not my usual style on this blog. I struggle to reduce my feelings for a book to quantitative terms. I would give both The King in Yellow and Right Ho, Jeeves five out of five stars or whatever, and yet this does not imply that I think anyone who enjoys the one would necessarily enjoy the other.
Besides, is there any such thing as a perfect book (5/5), or a perfectly imperfect book (0/5)? I had a few minor quibbles with American Chimera (see below)–what implications should that hold for its numerical score? While every single element in the book might not be exactly what I’d choose, the overall impression is of a magisterial, brilliant, thrilling and surprisingly poignant work of genius that quickly proved impossible to put down. What score, exactly, reflects that?
Enough of this navel-gazing! “Better a diamond with a flaw than a pebble without,” as Confucius said. As a special, one-night-only event–my rating, in classically Gambrellian terms:
The story begins with two poor rural people discovering a mysterious egg that has fallen out of the back of a truck. The couple, Brett and Janie, are under the influence of some mind-altering substances, and suppose that what they’ve found is a dragon’s egg. However, it soon hatches, revealing not a dragon, but a gigantic spider–a spider that wails like a human baby.
Desperate for help, they take the creature to the local vet, who, against her better judgment, helps them treat the being they ultimately name Daenerys–Dani, for short.
Dani soon makes it clear that she has the mind of a human girl trapped inside the body of a spider. Brett and Janie do their best to raise her by painstakingly convincing the local community of her friendliness. It helps that Dani is a sweet, good-natured soul–but even that doesn’t win over everyone, such as the local preacher.
All this is told through the framing device of a government interrogator, bringing each of the witnesses in for questioning at a remote government prison in Nevada. Brett, Janie, the veterinarian, the preacher, Dani’s best friend Stacy and more are all questioned about how this remarkable series of events occurred.
It’s a critical problem, because the United States has recently emerged from a war known as the Chimera War, in which North Korea created monstrous ape-like chimera super soldiers. The war ended with a treaty banning such abominations, but of course–as always happens–governments carried out such research anyway. After all, there could always be a “chimera gap.” However, if such research became widely known, it would inevitably spark another war.
What stuck out to me most is how real the characters are. Everyone feels so believable and so interesting. And, with a few exceptions, most of them are basically good people. Sometimes they do awful things, but it feels like they are doing them because this monstrous system they are in forces them to do it.
The best illustration I can think of is a scene where Stacy’s aunt Jen is returning home from the war. Stacy and Dani have gone to greet her, but when Jen sees the spider-girl, she is horrified; knowing it’s a chimera, and realizing that after all she suffered, all her comrades died for, their own government has cynically betrayed everything they thought they were fighting for.
What’s astonishing about this part is how you can empathize with both sides–Dani, who is after all just a normal person trapped in a fiendish form, feels bad that she’s perceived as a monster. And yet it makes sense Jen would react the way she does.
All the characters are like this, leading to a world that feels incredibly well-realized and believable.
Well, I should say almost all the characters. There’s one fairly minor character, a football player at Dani and Stacy’s high school, who is kind of flat.
I understand why he’s in the story, because on his own, he’s quite funny in a sad sort of way. He’s a completely self-absorbed narcissist who can’t even manage to reveal useful information when subjected to interrogation, simply because he’s so oblivious to anything outside himself. And there’s no question, many of his lines are grimly amusing.
It’s just that he feels like a caricature. An entertaining caricature, to be sure, but in a book otherwise populated by real people, he sticks out like a sore thumb.
That’s one of two minor criticisms. The other is that the ending–while extremely effective and generally satisfying–felt a little bit rushed and didn’t tie-up all the other characters arcs as much as I would have liked. Don’t get me wrong–it’s not like this doesn’t come to a satisfying end, because it absolutely does, but, because all the characters were so good, I would have liked to hear more from them. But maybe that would be true no matter how long the book was.
It’s funny–I’ve written quite a bit here, and yet I’ve barely scratched the surface of everything that makes this book so interesting. There are so many layers, I feel like I could write a whole review focusing on just one aspect of it. So many deep themes, so little time.
It’s a dark, disturbing and violent book. Not for the faint of heart, as the disclaimer at the beginning makes clear. And yet, at the same time, I think everyone should give it a try. This is one of those supremely strange but incredibly good books you find sometimes, like The Master and Margarita or Hyperlink from Hell. Above all, don’t be put off just because one character is a giant spider. I am a card-carrying arachnophobe myself, but even I ended up rooting for Dani.
And the book is free to read on the author’s blog! Let me repeat: free! Can anyone doubt the sheer love of writing an author must have, to weave such a magnificent tale and put it out into the world for free? Oh, read it already, my friends! For this is the art of storytelling in its purest form, and should not go unrecognized. If you like sci-fi, or dystopias, or horror, or political thrillers, or just plain good fiction, please read American Chimera.
Oh, my sci-fi loving friends, what a treat we have today! I hardly know where to begin. Should I start with the excellent cast of main characters? Maybe so. There’s Viekko Spade, the Martian warrior with a white hat and a long braid, and two 1911 pistols. He’s a classic pulp protagonist–a hard-drinking, hard-living, rough-hewn tough guy. I love his gruff way of speaking and his habit of swearing in Martian.
Then there’s Althea Fallon, Viekko’s former lover, the highly competent medical officer who does her best to manage Viekko’s dangerous addictions, and Cronus, a computer expert who lacks the martial talents of the others, but makes up for it with his skill with computers.
The team is led by Isra Jicarrio, a hard-driving, powerful and often stubborn woman, who tries her best to control them, which is no easy task.
But maybe it doesn’t make sense to introduce the whole crowd without talking about the situation they’re in. Yes, I should have started with that–they are exploring Titan, the moon of Saturn, which is now a wasteland left behind in the desolation of a massive civilizational collapse. There, they find two warring factions, fighting over the remnants of what was once a mighty empire.
Speaking of that mighty empire–did I mention that every chapter starts with an epigraph from a fictional text about the collapse of the empires? Here’s a quote from the first one: “It could be that civilization is an inherently destructive force. A kind of virus that consumes and destroys everything around it and, when it can no longer sustain itself, commits suicide.”
I love, love, love it when authors use fictional texts as a world-building device. It’s practically like getting two books in one, at least when it’s done well. And is it ever done well here.
So there are two native groups fighting each other on Titan, and throw into that mix a mega-corporation that intends to conquer Titan to exploit its resources. This is the fraught environment in which the four protagonists must try to survive against dangers of every imaginable sort.
This book is everything I look for in sci-fi. Deep philosophical concepts mix with exciting action sequences. (The climax of the book in particular is a pulse-pounding page-turner, but even then, there’s a brief pause to reflect on the meaning of history. Just amazing stuff.) There’s even a tinge of horror in the scenes involving the Venganto–winged demonic figures that patrol the night skies of Titan.
The plot is perfectly paced and the writing is crisp–the characters each have distinctive ways of speaking, from Viekko’s hardboiled drawl to Cronus’s techno-philosophical flights of oratory. More than once, I stopped to savor a particularly well-turned phrase, both in dialogue and in description.
This is science-fiction at its best. Reading it felt kind of like how it must have felt to see Star Wars in 1977, or read Dune in 1965. They don’t make ’em like that anymore, you say to yourself.
Except they do. This book was published in 2018. Maybe someday it will get popular enough they will make a movie out of it. I’d love to watch it. In the meantime, though, you need to read this book. This isn’t quite the end of the review, but we’re at the part now where I’m going to nit-pick and rant about my personal hobbyhorses, so you might as well bail out and nab this book before reading the rest of this.
Right, so first of all, at one point they call a weapon’s magazine a “clip.” This is super-common. But it drives me nuts. There is such a thing as a clip, but ninety-nine times out of a hundred, when someone says “clip,” they mean “magazine.” See Peter Martuneac’s blog for a visual clarification.
Second thing: covers. The cover above is seemingly the most recent and therefore “official” cover for this book. But it’s not the cover that made me buy this book when I saw it on Goodreads. No, that would be this:
Now, it’s true, these covers aren’t that different. To the extent they are, the new one is more polished. But I like the unpolished-ness of the yellow one better. Directly I saw it, I said “Wow, that looks like a 1930s pulp cover!” The top one is a fine cover, but it doesn’t radiate that vibe that says, “You are looking at a treasure from a bygone era.”
But you know what they say about books and covers and judging. Of course, we all do it anyway. I judged this book by its cover, and thought it looked pretty cool. And I was right. If anything, I under-estimated just how cool it was. This is a fantastic novel that could have easily been from the Golden Age of sci-fi. I take my hat off to Mr. Jones, because he’s created something really, really special here, and his work deserves to be widely read.
Lost in the Red Hills of Mars is an adventure book. The protagonist, Celine Red Cloud, is a teenaged girl born in a Martian colony. Her father is missing and presumed dead on an expedition in the Red Hills on the other side of a huge crater.
Celine and her Earthside grandmother both sense that her father is alive, but no one else in the colony believes her, including her mother, who is about to remarry a military scientist named Morg.
However, when Alex Rittenhouse, a teenage heartthrob who stars in a popular adventure show arrives on Mars, Celine enlists his help to go on an expedition to her father’s last known location.
There are a lot of plot elements in this book, from the mysterious “brain booster” shots that doctors administer to Celine, to the apparent greed of Alex’s “father” (more precisely, the man he is cloned from) for Martian resources, to a recurring thread of magical realism. Celine is of Cherokee descent, and there are repeated references to Cherokee beliefs and culture, particularly in her discussions with her grandmother, which help her on her journey.
I liked all this, as well as the detailed descriptions of the Martian landscape and the process of rock-climbing. As Alex explains while teaching Celine, it’s not as easy as it looks.
On the other hand, I struggled with the characters. Many of them seemed kind of… inconsistent. I think Alex was the one who was most unpredictable–sometimes he seems genuinely helpful, other times like an arrogant, greedy, spoiled celebrity. And there’s no reason he can’t have both elements in his personality–indeed, it makes sense that he would–but what makes it awkward is the way he goes back and forth between the two almost instantaneously.
It doesn’t help that his and Celine’s relationship becomes similarly unpredictable as a result–one minute they’re fighting, the next saying how much they appreciate each other.
Other characters also behave in odd ways. Like, when the two teenagers run away from the colony, it doesn’t feel right that Alex’s father would apparently just throw up his hands and say, “Oh well.” He seems like the type of guy who would spare no expense in finding his son–not only because he cares about him, but also as a point of pride. He struck me as one of those proud businessmen whose ego would compel him to prove that he is the master of all he surveys and nobody runs away from him; hostile alien landscape or not!
In other words, the character was set up very well, but then it seemed like we didn’t get the follow-through.
Also, while the overall plot is well-paced and enjoyable, there are some subplots that never get resolved. It may be that the author is planning to write a sequel.
Despite these issues, I still enjoyed the story and of course I loved the detailed presentation of the Martian setting. I also liked the way Celine grew as a character over the course of the book.
This is a YA book, but don’t let that put you off. Admittedly, I don’t read much YA anymore, but this was one of the better ones I’ve read. It felt less formulaic than most YA. I guess the only problem was the total lack of swearing. Not that every book should have swearing–I hate it when writers use gratuitous profanity to make something “gritty.” But, all the same, I have a hard time believing a veteran military officer, when something goes badly wrong in a high-stakes situation, would say “darn.” Of course, in YA, you can’t write out what he actually would say, but I’d just use something vague, like “he swore angrily.” That’s a minor point, though.
All in all, this is a fun book for anyone who enjoys Martian adventure stories. Despite my gripes about some of the characters, I still encourage sci-fi fans to give it a try.
This is a hard science-fiction novel about an expedition to settle on Mars in the year 2075. The novel begins on a dystopian Earth, where society is collapsing and the super-rich leaders of large corporations live sheltered lives, away from the rest of the desperate populations.
David Gill is head of a food production company, and is enlisted by his business partner, Robbie Newall, to join the mission to Mars. Gill and Newall are incredibly badly-suited to working together, however–Gill is an honest engineer, while Newall is more of a businessman. And not an ethical one, either. He’s always hatching increasingly complicated schemes to enrich himself through morally-dubious means. This is a constant source of tension between the two.
Because the venture includes multiple corporations, as well as the military leadership, there are all sorts of factions jockeying for power on the newly-settled planet. Gill, who has something of the Heinlein hero about him, constantly finds himself getting involved in these power struggles, even as though he really cares about is getting his settlement up and running. It reminded me a little of Pat Prescott’s Fan Plan books, where industry power struggles don’t stop just because of extremely harsh environmental threats.
I have to admit, at times I struggled to follow all the different schemes and corporate machinations. That’s not to say they were poorly written–in fact, I suspect the author gave them a great deal of thought–but dammit, Jim, I’m a writer, not a businessman! If I understood how to make a killing by floating junk bonds… well, I dunno what I’d do. But the point is, I don’t.
There are definitely some moments when I got a strong feeling that I was just not smart enough to understand this book. In addition to the business wheeling-and-dealing, there are long passages of heavy science, as one might expect in a novel about settling Mars. These are, again, well-written, but a lot of it was over my head.
Even with all that said, I enjoyed this book. There are still plenty of action scenes and interesting plot twists to keep an uninformed reader like me interested. If I have a criticism, it’s that the characters tolerated Newall’s increasingly outrageous behavior way too long. In an environment like this, I find it hard to imagine people would put up with the things he does.
Actually, that’s an overarching issue: characters would feud, apologize, then feud again. It seemed sometimes like they just… didn’t remember things. It wasn’t a lack of continuity, exactly–the plot is actually pretty tight–but it was odd. People didn’t have the emotions that one would expect them to. But they weren’t bad characters; don’t think I’m saying that. Besides Gill, I especially liked the expedition’s commander Adrienne Shepherd, the clueless empty corporate suit Graeme Cherrington, and the plucky anti-corporation pilot Jacqui.
Part of it is, it’s a long book, with a ton of world-building and huge scientific concepts throughout. At times I found it hard to picture what was going on, but that’s understandable given the sheer scope of the setting and the amount of technical description involved.
This review sounds more negative than it should. Because despite all the ways I struggled with it, I really liked this book. It reminded me of some of the cult-classic video games of the late ’90s, where the ambition of the designers exceeded the technical capabilities of game machines. The result is sometimes a bit clunky, but that shouldn’t detract from the sheer scope of the story that is being told.
I was hooked on the story and couldn’t wait to find out how it would all end. There’s so much information here, it can be a little bit overwhelming at times, but it’s also an incredibly daring attempt at a thriller set in a plausible, carefully thought-out Martian colony. It’s a big time investment, but it’s worth it.
They say not to judge a book by its cover. In general, this is probably good advice. But when the author of the book is also a gifted painter who creates his own covers, I believe it is necessary to make an exception to this rule. For in this case, the cover is not just some bit of packaging a publisher slapped on the text; it is the product of the same imagination that created the world of the story.
Look at this cover! What does it evoke to you? A fantastic rock formation, perhaps? I encourage you to think for a moment about this before you read on.
Don’t you feel a little as if you’re gazing at it across some open plain, where the chilly breeze whips against you and the weak light of the sun–paler than on our own planet–throws blue shadows down across the barren desolation? You can almost hear the echoing horn of the train at the elevator’s base as it rolls along.
At least, I can. Maybe I’m biased, because I grew up in a rural midwestern town where the biggest landmark was a grain elevator with a railway beside it. The Mars of this book is a Mars that I can easily relate to.
On to the text itself: the book’s protagonist, Gy Mons, has awakened after some 700 years of stasis in a Martian facility. While he and his wife, Keiree Tulla, had slumbered in their pods, a plague devastated the solar system, more or less wiping out colonies on Earth and the Jovian moons.
Gy soon learns that Keiree’s pod was stored elsewhere, and so she was not awakened along with his group. So he–and his genetically modified silka cat, Molly–set off to find her, at every step discovering how Mars has changed while he was in stasis.
There’s a fascinating temporal parallax that occurs for Gy as he searches his and Keiree’s old neighborhoods on Mars. For him, it feels as though it’s only been a few weeks since he’s been in these places, though in fact centuries have elapsed. If you’ve ever come back to your old hometown after being away for years, imagine that, only multiplied by 700.
This book is, obviously from the setting, sci-fi. And yet, I’d say it’s really what is often called “literary fiction.” As I read it, I kept thinking of Mark Paxson’s novella The Irrepairable Past, which is not at all sci-fi, but which also deals with someone reflecting on bittersweet memories. Both books are about something deep in the human psyche, and Keiree feels every bit as emotionally relevant and powerful as if it were set on present-day Earth.
This is why I dislike the distinction between literary and genre fiction. We write books to make people feel a certain way. Whether they are set in the distant past, the present-day, or an imagined future, is secondary to their true purpose of evoking a feeling in the reader. And Keiree does evoke many feelings. So what if these characters are living on Mars, many centuries from now? They are still people, and Litka treats them as such.
Well, except of course Molly, who is a cat. A genetically-modified one, but in ways that if anything only accentuate her fundamental “cat-ness.” Anyone who ever owned a cat will know instantly what I mean.
Keiree is a wonderful novella, and I recommend it highly. Everyone, whether they like sci-fi or not, should go visit Litka’s gorgeous vision of Mars.
Okay, I cheated a little on my plan to broaden my reading horizons this month. This is a science fiction book, which is very much my standard fare. But it’s also a romance; trust me! And it’s something of a milestone because it’s the first book I’ve ever bought because of an ad. For years I’ve seen a link to it on the Amazon page for one of my books. So when I needed to find another romance book, I decided to give this one a try. And I’m glad I did.
The setting is Union Station, a sort of hub space station where races from all across the universe meet. (I kept picturing the Citadel presidium from the Mass Effect series.) The station is run by super-intelligent artificial intelligence beings known as the Stryx, who monitor everything and generally keep order.
The Stryx also run a dating service, which purports to be able to find the perfect match for someone due to the telepathic abilities of the intelligence. Kelly Frank, the EarthCent ambassador, who receives a gift subscription to the Stryx’s matchmaking service.
Unfortunately, it doesn’t work as well as she hopes–Kelly ends up having a series of bad dates, some of which lead to bizarre adventures, but none of which result in her finding a good partner.
Much the same story holds for Joe McAllister, a former mercenary spacer turned junk dealer who has also decided to take advantage of the dating service. He too has quite a range of experiences–but he just can’t seem to find that special someone.
You can probably guess where this is going, but it’s still an enjoyable ride, thanks largely to Foner’s first-rate world-building. Kelly and Joe’s bad dates show us glimpses of the wider universe–and what a rich universe it is, populated by all kinds of interesting characters. There’s a royal house in need of a champion, a criminal kidnapping ring, and robot trying to pass itself off as human. Then there are the subplots involving cheating at competitive gaming, a couple of flower girls profiting off of the dating scene, and a bazaar teeming with counterfeit goods.
All of it feels so organic and interesting–not to mention really funny. It’s a lighthearted book, and each vignette ends on an amusing note. There’s plenty of conflict, but of the purely PG-rated variety. There’s nothing too dark here; it’s a romp.
Sci-fi fans should absolutely check this book out. Even if you’re not into romance, don’t worry–there’s a lot more going on here. I have only one complaint about this book, which is that the last chapter felt a bit rushed. I would have liked to see it come to a more leisurely conclusion. But hey, if your biggest complaint is that the ride ended too soon, you know it’s good.
Admittedly, I’m late to the party on this one. This book has over a thousand reviews, so it’s fairly well known, as such an enjoyable book deserves to be. Perhaps it’s proving me wrong about ads after all.
I’m not sure where to begin with this book. Perhaps a good way to start would be to define what kind of book it is, but you see, there are layers to it. You could approach it in a number of different ways.
One avenue would be to say it’s a romance. The protagonist, Dr. Alasandr Say, is in love with a fellow physicist named Penny. Only that’s not the romance. That’s backstory. Dr. Say goes to a remote village in Scotland as his first post-doctoral research assignment. He has been hired by the foul-tempered Lord Learmonte to transcribe notes taken by an ancestor of the latter, a mysterious scientist whose own research produced a number of bizarre results.
You see though, already I’m getting off-track, because I haven’t gotten to the romance part. Dr. Say strikes up a friendship with Nesta, Lord Learmonte’s daughter, who is being pressured by her father into an arranged marriage with an old family friend.
It’s a classic Victorian romance, or comedy of manners–a drama about engagements made for reasons of family business competing with the desires of the heart. It’s full of well-mannered upper-class society folks holding gatherings, with ladies in dresses and men in suits, all set against the backdrop of a dreamy glen in Scotland. Dr. Say even gallantly assists Nesta after she falls into a river, in a scene straight out of Victorian literature that is charming in its modesty.
Except… it’s not set in the 1800s. Rather, it takes place in a future where much of modern technology has been rendered useless by sun-storms–bursts of energy from the sun that wrought catastrophic damage on the modern world, which is still recovering. The reason for the revival of the old-time fashions is to cover people’s skin against the powerful solar rays. This is retro-futuristic world-building at its finest.
And what is Dr. Say researching, exactly, while on his romantic summer retreat into a dreamy wilderness? It has something to do with the powerful electrical storms that well up nightly, originating from the site of Lord Learmonte’s ancestor’s laboratory. Storms which may be somehow connected to the solar anomalies of decades past, and which local superstition maintains are connected with supernatural forces–such as the glowing will-o’-the-wisps that appear late at night, known as the “Riders” from the “Otherworld.”
You see? I told you this book had layers. Sometimes I felt like I was reading Austen or even Wodehouse; other times it felt closer to something by Jeff Vandermeer. The closest analogue I can think of is Sheila Hurst’s Ocean Echoes, a book that combined interpersonal drama with scientific research and a dash of pure magical fantasy. Not many books give you romance, magic, mystery, and glimpses into the politics of scientific research funding, but Ocean Echoes does, and A Summer in Amber does too.
I could go on more about how much I enjoyed this book, but it seems better to let you discover the mysteries and bewitching atmosphere of Glen Lonon and Maig Glen for yourself. It’s a marvelous place. Be sure to check out some of the supplemental material, such as maps etc., on the author’s blog.