Back in May, I wrote about Vogel’s Scout’s Honor, the first in his sword-and-planet Scout series. Hart for Adventure is a prequel to that series, and it fits in well. It follows Terran scout Gavin Hart, who crash lands on a world that appears deserted, finding only the overgrown ruins of an alien city.
Hart soon finds his way to a mysterious chamber where he is knocked unconscious and reawakens to find the planet around him teeming with life—not all of it friendly, as he soon discovers when he clashes with a marauding warlord and his hordes.
Hart, with his superior technology, quickly gains some allies, who see him as almost God-like. However, even these advantages, survival is no sure thing, especially once Hart uncovers the mind-bending and (not to give away too much) time-bending nature of the peril he faces.
The prose is crisp and the plot is fast-paced. There isn’t too much description—I would have liked a bit more—but there was enough to get an idea of the world where Hart’s swashbuckling adventures take place.
If you’ve already read some of Vogel’s other Scout books, you’ll have a feel for this: daring good guys, evil bad guys, lots of sword fights and other Edgar Rice Burroughs-esque escapades. Like the other books in the series, it’s an unashamed throwback to that style of fun-loving old-fashioned adventure story. Don’t go in expecting deep, intricate world-building or characters—this is light, breezy reading that makes for perfect sci-fi/fantasy escapism.
This book was shorter than Scout’s Honor—more a sketch than the fully-realized world—but it works well as a prequel to the main series. If you haven’t read the other Scout books, this is a fine introduction to the series. And if you have read them and want more sword-and-planet adventures, this is a perfect way to get your fix.
[NOTE: This review is based on ARC of the book, received from the author.]