Longtime readers might remember that a few years ago I did a retrospective series on The Legend of Sleepy Hollow and various adaptations of it. Had I known about this book at that time, I would have included it, because it’s another fine riff on the classic tale.

Our protagonist is Josie Penninger, a young woman cursed with the ability to see spirits. She lives in present-day Sleepy Hollow and makes a living working in her mother’s coffee shop and communicating with ghosts in her spare time.

But one day, a stranger comes to town, taking an interest in the prize of her mother’s collection of Sleepy Hollow paraphernalia: a copy of A History of New England Witchcraft said to have belonged to Ichabod Crane himself. The controversy over whether or not Ichabod Crane existed does nothing to diminish the value of the book.

From there, things get wild. Josie finds herself caught up in an inter-dimensional war in the spirit realm, involving the ghostly guardians of the town, a wise-cracking ghost hunter, and of course, the headless Hessian himself.

The plot is rather complicated, as it involves time-travel and all the mind-bending complexities that go along with such a story. But the dialogue is fast-paced and fun, and the action is like something out of an ’80s movie. The creative decision that ghosts can be shot makes for some easy-to-follow battles.

Nothing better summarizes this book than this simple fact: there is a scene where the Headless Horseman wields an M134 minigun. If this doesn’t tell you what kind of story this is, I don’t know what will. And, most delightfully, this scene is illustrated, so we get the full visual of an 18th century mercenary decked out in ammo belts.

That’s what this book is: classic folklore wedded to the sensibility of a Schwarzenegger movie. If that sounds like something you’d enjoy, check it out.

Book cover of 'Engines of Liberty: Rebel Heart' featuring a young man in a leather jacket holding a mechanical device, with an eagle in the background and a dramatic sunset.

What if I told you there was a YA adventure book about a boy fighting evil wizards? You’d probably say, “meh, sounds like a Harry Potter clone.”

I see why you’d think that. But what if I told you it’s set in America? Or rather, an alternate retro-futuristic America, in which the revolution was defeated, and the rebel colonists remain under the thumb of the cruel mages, who keep the non-magical people in a state of constant poverty by restricting their technology.

This is the world in which Calvin Adler, the protagonist, has grown up, and against which he rages impotently, lashing out at the mages who oppress his family. This act of rebellion earns them all a harsh punishment, and also earns Calvin a place in the underground resistance forming to fight the magic-wielding oppressors. A group of “technomancers”, who have vowed to succeed where George Washington failed.

The story is fast-paced and fun. It has all the usual beats of a coming-of-age YA novel: evil villains, school where hero takes some hits and learns to get back up, arrogant bullies, budding romance, and all the other elements we expect are here. Also, some interesting retrofuturistic technology, especially the guns. That’s right, unlike the Potterverse, wands aren’t the only weapons folks have at their disposal!

Is it the most original, innovative, or inventive story I ever read? No, it’s not. But I had fun reading it, and I think that’s all that really matters. If you’re in the mood for a fun fantasy adventure for quick reading, then this is a good choice. 

Look at that cover! It’s sharp, and scary, and eye-catching. I knew I had to read this the minute I saw it. The title is intriguing too, calling to mind Brutal Doom, the mod that made the infamously gory and violent video game Doom even more gory and violent. I found the whole composition so arresting that I decided to buy it on the spot.

As it turns out, this is a “Choose Your Own Adventure” style of book, and (again evoking Doom, albeit with considerably less gratuitous carnage) it is largely set on an abandoned moon base which has been overrun by creatures known as Saturmeks: alien entities highly reminiscent of Daleks with chainsaws.

But, I’m getting ahead of myself! The protagonist of the book is Hilary Hils, a research assistant to Prof. Vyvian Wylie. Hils is accidentally teleported forward in time to the moon, where a research base has been taken over by the aforementioned Saturmeks.

And that’s where you come in: from there, it’s up to you to decide how Hils will proceed. Will you simply sit quietly and wait for Prof. Wylie to fix the machine and rescue you? Or will you start exploring the moonbase, and even try to stop the hideous aliens? The choice is yours, and which ending you get depends on how many points you have, which are acquired periodically at certain critical moments in the story. As a hint: risk-taking and boldness are rewarded. I mean, who takes part in an adventure story just so they can make the “safe” choice?

It’s a fun and surprisingly gripping experience, and I found myself chuckling as I eagerly hopped from page to page to see what the consequences of my decisions would be. It combines the interactivity of a video game with the added demands on the imagination required for reading. It wouldn’t be a bad choice as a gift for a kid in the 10-12 age range who doesn’t typically enjoy reading the books assigned in school. From what I’ve heard, there are a lot of them these days.

Today’s post begins with a mea culpa to the author of this book, Mr. Litka. You see, I was meant to beta read this book in early March. Unfortunately, from March until last week, my day job took up a huge amount of time. Indeed, it began to turn itself into my night job as well, much to my chagrin.

And so, I only had time to read about a few pages per night. Which meant my “beta reading” became just regular reading, as Passage to Jarpara‘s release date came and went, with me still failing to finish it.

This is to my shame! I have failed in my duty. I have already given myself 20 demerits and forced me to run laps.

Now, the good news is that I did finally manage to finish Passage to Jarpara, and let me tell you, it is a wonderful story. I think it is my favorite of Litka’s Tropic Sea trilogy, and that is saying something. Taef Lang and his new wife first make a visit back to his home, where among other things, they hunker down with his family ride out to a heavy storm. (Fun fact: I read this part on a day when a major storm system was sweeping through my own neighborhood.)

After that, Taef, his wife, her sister, and her sister’s husband, set out on a trip for Jarpara, with Taef hoping to land a job at the university there. However, always seems to happen to Lt. Lang, nothing is ever straightforward. Indeed, if you’ve read the other Tropic Sea books, you may recall that Sella Raah believes Taef has a special talent, or maybe a curse, to always have interesting adventures in the vein of the fictional character from the novels he read in his youth, Zar Lada the explorer.

And speaking of Zar Lada, Taef gets to do what every reader of a beloved series dreams of: he meets the author of those books, and many other books as well. Anjer Lad joins the story late, but he might be my favorite character in the whole series. He’s a wise old writer who has traveled widely and written many stories based on his experiences. And he is on a journey to find a mysterious island, reputed to be haunted, that he had heard of in his youth.

I love Anjer, because in many ways his experience is the universal writers’ experience: he’s searching for The Story. The one that will capture all the magic and wonder of the world in words. And also like every writer, even after he’s had a truly remarkable experience to relate, he feels somehow… disappointed:

“You know, Taef, all my life it seems, I’ve been searching for something far out of our ordinary life. Island to island I have traveled looking to find more than the mere legend of the supernatural, the gods and demons, monsters and myths of the Islands. I’ve been content–well, almost content– to find just enough traces of them to use in my stories, and to keep on searching. […] And now I’ve actually found something that is truly extraordinary, out of not only everyday experience but unimagined. And you know what? As extraordinary as this is… I can’t help but feel somewhat let down.”

“I guess, if I look closely enough, all of this is based on known facts. Underneath all of this wonder, is the mundane. A logical, historical explanation. And that, I find, isn’t what I’m looking for.”

The curse of the writer! We want the magic, we want the transcendent! Always searching; never entirely satisfied, it seems. Anjer’s quest is the quest of all storytellers.

Anyway, Anjer’s qualms notwithstanding, there is plenty that is magical and extraordinary going on in this tale. It’s a fascinating blend of old-time seafaring adventure and science fiction. It has both pirates and robots in it. How many books can make that claim?

And yet, with all that, the dominant feeling it left me with is that of coziness. Litka is like Wodehouse in that his worlds always feel warm and welcoming, even when there are wars, storms, earthquakes, or possible supernatural monsters. Somehow, there is always a feeling of optimism underlying it all. A welcome relief to in a literary world full of darkness and cynicism.

It so happens that my mother is currently reading Litka’s The Girl on the Kerb after I recommended it. Talking about it with her has made me remember what an enjoyable ride it is, and again, while it is a story set against the backdrop of a mounting threat of war, it still manages to have a Wodehousian lightheartedness about it. I think it really boils down to the upbeat nature of Litka’s heroes. Like Taef Lang, Henri Hardy of Girl on the Kerb is a humble, loyal, and good-natured, and that makes the whole book feel like you’re listening to a fun yarn told by an old friend while the two of you sit down for a cup of tea.

Passage to Jarpara is another entry in Litka’s growing catalog of stories that feel as though they somehow came to us from a different, and much more pleasant, world. Come to think of it, perhaps Litka is Anjer Lad, a kindly teller of tales who just wants to be able to share a feeling of otherworldly awe with the rest of us. If so, he has certainly succeeded.

This book is the sequel to Litka’s seafaring adventure tale Sailing to Redoubt. It picks up with Lt. Taef Lang working at his family shop, trying his best to keep the business going while his parents are traveling, when his old friend Sella Raah appears

In short order, Taef finds himself once again involved with Sella and her sister, Lessie. The polite, humble young officer begins breaking rules and taking chances in order to help out the impulsive sisters. His task is to spring Lessie from enforced confinement on the island of Cimlye.

Now, if you read the first book, you might remember that Lessie was not very friendly to Lt. Lang, despite all the help he gave her. Cold and aloof she was, unlike her more outgoing sister.

I have to admit, I didn’t like Lessie much in Sailing to Redoubt. Frankly, I thought the way she treated the likable Lang was quite reprehensible. Admittedly, as often as not, he would let himself in for it.  And at first, Prisoner of Cimlye seemed to be shaping up to be more of the same. Why, I asked myself, is Lang insisting on getting himself into these situations?

Well, as happens in any good story, the characters grow and develop. I won’t spoil it, but I was quite pleased with the way Taef and Lessie’s relationship evolved. It made me wish I had read it right after finishing Sailing to Redoubt. Who doesn’t love a good adventure yarn; and a splendid yarn this is, that left me eager for more. And–huzzah! For another book in this series will be released in less than a week’s time. I will soon be returning to the Tropic Sea saga.

Don’t ya just love good old-fashioned pulp adventure stories? You know, the kind where there’s a fearless adventurer on a quest for some long-lost treasure, joined by loyal companions, as well as maybe some not-so-loyal companions, and plenty of exciting battles, ancient puzzles, and terrifying monsters.

Well, this is the book for you. Look at that cover; isn’t that just everything you want in an adventure book? Drew Struzan couldn’t have done it better.

The protagonist of the story is Merona Grant, the daring mercenary treasure-hunter and her faithful dog Argos. When she finds herself down on her luck after being double-crossed, a wealthy aristocrat offers Grant a job to lead her on a hunt for an ancient treasure. Grant accepts, on the condition that her friend, the burly Russian pilot, Sasha Durov, joins them as well.

Together, along with the beautiful Carlotta and the timid Dr. Watt, the group sets out in search of adventure.

What follows is a tale of derring-do in the vein of The Mummy (the 1999 one) or Indiana Jones. Of course, those films were themselves homages to an earlier era of adventure fiction. Indeed, Merona’s mercurial personality reminds me more of Charlton Heston’s character Harry Steele in Secret of the Incas than of Dr. Jones. Kudos to Williamson for creating a new character and setting for a new generation of adventure lovers.

I’d been wanting to read a good treasure-hunting book ever since I finished Peter Martuneac’s latest tale, and this one proved to be just the ticket. If you liked any of the stories I referenced above, check this one out.

This is a steampunk adventure-comedy about a group of geniuses, The Hogalum Society. When their founder and namesake, Dr. Yngve Hogalum, dies suddenly, one of the society’s members, Phineas Magnetron, takes it upon himself to make a daring, perhaps even mad, effort to restore Dr. Hogalum to life.

The book is written in a verbose, overly-ornate style that is a deliberate parody of Victorian prose. It takes place in 1877, albeit an alternate 1877 with many counterfactual technologies.

A few times, the author succeeded a little too well at mimicking the wordy style of the day, to the extent that I sort of wishes he’d get to the point more quickly. I got used to this eventually, and by the end found the narrator’s sesquipedalian tendencies rather entertaining.

The book is a quick 30 minute read that serves as an intro to the world of the Hogalums. I happened to stumble across it while searching for retrofuturistic books, and while it’s really an alternate history as opposed to actually retrofuturistic, I nevertheless enjoyed it very much.

Even more than the book itself, I liked the afterword where the author explains all the historical references and deliberate anachronisms. Things that sounded like impossibilities as I read them (a 20-chamber revolver???) turned out to be based in fact. I always learn something from these “stories behind the story.”

All in all, this is a very entertaining story for anyone who likes humorous steampunk adventures.

In this, the year of our Ford 115, limitless entertainment can be summoned for us at the push of a button. We live in an era where shows, films, games, and musical performances surround us constantly. If that’s still not enough, advanced computer technology will soon allow us to create our own customized artistic experiences on a whim. Want to see photos of Star Wars as a Spaghetti Western? It’s not quite ready to produce the full film version yet, but that day will come…

Yet, for everything we have in entertainment, we lack in imagination. Indeed, there is a very clear trade-off of imaginary power being made here. When you ask the A.I. to show you a new interpretation of Star Wars, you are literally outsourcing your imagination to a machine. Isn’t that a little scary?

‘Twas not always thus. It used to be that people relied on these things called “books” for entertainment. With a book, your task is to use your imagination to complete the ideas suggested by the author’s words. It’s similar to a computer program compiling, actually. In a sense, every book is a collaboration; the author gives us the basic furnishings, but it’s up to us as readers to finish it.

Which is not to minimize the importance of the author. Quite the contrary. Whereas, say, the director of a film has the power to manage every frame, every line, every sound, to inspire a specific reaction in the audience, (and we all know the stereotype of the tyrannical micromanaging film director) an author’s job is much tougher. What is not written is as important as what is. An author has to know what to state baldly, and what to only imply. An author has to know exactly what to tell the reader.

Which brings me at last to the subject of today’s review: Gold of the Jaguar, the third installment in Peter Martuneac’s Ethan Chase series.

Gold of the Jaguar takes us on an adventure in the jungles of South America, far away from the ease of modern life. It invites us to imagine lost treasure, ancient temples, and mysterious islands guarded by eerie predators that keep watch from the trees.

And Martuneac, a U.S. Marine Corps veteran, knows what details to give to immerse you in the adventure. The combat scenes feel vivid and immediate, the equipment, ancient and modern, is so real you feel like you can touch it, and the occasional flashbacks to earlier epochs give the setting a sense of history.

Beyond that, though, this book also deals with themes of recovering from addiction, abuse, reconciliation and healing. In that respect, it feels closer to Martuneac’s zombie apocalypse series, His Name Was Zach. While this is still a light adventure compared with the ultra-dark tone of those books, this one has some emotional weight to it.

Bringing all this back around to the point I made at the beginning: why, in 2023, should you read the Ethan Chase series, out of all the various forms of fiction competing for your attention? Well, I say the answer is because it’s sincere. I don’t care if it makes me sound like Linus in the pumpkin patch; there’s nothing but sincerity as far as the eye can see. It’s an adventure story, with heroes and villains and a lot of heart.

It is not the product of a focus group at some multinational entertainment megacorp, or a famous brand-name author who long since farmed the actual writing out to nameless drudges, or an A.I. piecing together bland assemblages of words to produce simulacra of stories.

No, it’s just a tale that one man wanted to tell, and he did it, and reading it is like coming along with him on a great adventure. Let his imagination team up with yours, and be swept away in a rollicking yarn of lost treasure, danger, and exploration.

A clever blending of two genres: pulp sci-fi adventure and hardboiled detective mystery, this book tells the story of private investigator Travis Barrett, who is hired to solve the disappearance of a wealthy businessman’s son. His client is the businessman’s daughter, Tina “Trouble” Tate.

Together, the two of them head for Mercury, pursued by the businessman’s goons, Hammerhand and Slick. (Two classic henchmen who have a highly enjoyable dynamic, by the way.) In addition to these two thugs, Travis is also running from something else: his own troubled past. Isn’t every noir detective worth his salt haunted by something? I certainly would never engage the services of one who wasn’t.

Travis and Trouble, together with a host of colorful allies, and at least one person who might be called a “frenemy,” work to uncover the mystery of Tina’s brother and uncover the secrets of the Tate corporation.

The book is fast-paced, with lots of snappy banter and exciting action scenes. It was originally published on Vella, and that’s probably why it’s so pulse-pounding and punchy, with lots of drama and suspense.

If you’ve read Vogel’s other books, his familiar knack for harkening back to adventure yarns of yore is here in force. This book isn’t massively innovative, but it’s not supposed to be. It’s supposed to make you nostalgic for the Golden Age of pulp, and it does exactly that.

I didn’t get to write a proper review of the first book in this series, Mandate of Heaven, for reasons I explained in my not-quite-a-review post when it was published last month. But I was not a beta reader on Solomon’s Fortune, and that means I get to give it the full Ruined Chapel treatment.

Ethan Chase, and his fellow adventurers Frankie and Mei, once again find themselves on a globe-spanning hunt for a legendary treasure. This time they are seeking the Ark of the Covenant, and their journey takes them from the Middle East to Italy to a mysterious island in the Atlantic. At every step, they are forced to contend with rival treasure hunters, including a wealthy and relentless Russian arms dealer.

Of course, because they’re chasing the sacred Ark, one is tempted to compare the book with Raiders of the Lost Ark. Indeed, much to Ethan Chase’s chagrin, several of the characters draw this parallel. And why not? In my earlier post, I compared the first book to Indiana Jones. Chase’s objections notwithstanding, there’s no question that this series captures that same spirit of adventure, of wise-cracking heroes racing to stay one step ahead of sadistic villains across many exotic and famous locations.

It’s important to remember that Indiana Jones was itself an homage to the pulp adventure serials of the 1930s. We are always nostalgic for a bygone era of adventure, it seems. I’m reminded of something that somebody (Michael Caine, maybe?) said of The Man Who Would Be King: “Even when it was made, people said, ‘they don’t make films like that anymore.'”

And indeed, in our modern world, when the whole surface of the earth is mapped by satellite imagery and everybody has a digital camera in their pocket, can we even keep alive the dreams of forgotten ruins and lost treasures, of ancient mysteries and supernatural secrets, and above all, of heroism and adventure?

I say we can, thanks to books like this. While I was reading it, I found myself instantly absorbed in Ethan Chase’s world. Its themes are timeless, and its characters are likable. Even the villains have some shreds of humanity left in them, which make them all the more interesting.

These books have a vibe to them, is what I’m saying; an ethos that feels familiar and at the same time refreshing. In fact, fittingly enough, I would go so far as to say they are a treasure. If you like good stories, you should read this book, and if you haven’t read the first book in the series yet, you should read them both, and join Ethan Chase on his thrilling expeditions.