Ross Scott’s analysis of the game “Deus Ex”

[See it at Scott’s website here.]

This is a good example of video game analysis done right. Scott’s description of the different levels of Deus Ex‘s story reminds me of (you guessed it) Gayden Wren’s style of analysis. You know how I love that.

As I’ve mentioned before, Deus Ex is one of my favorite games, and its atmosphere–which the game’s creator Warren Spector called “millennial weirdness”–was one of the major influences on my novella. I recommend watching this review for anyone who doesn’t play games to see what I mean.

Coincidentally, Spector tweeted this today (The embed tweet code isn’t working; sorry):

“When is a game going to win a Pulitzer Prize? Are we ready and deserving of such an honor? Can we at least TRY to be worthy of that? Please.”

Before watching Scott’s video, I probably wouldn’t have said Deus Ex deserved it, but having seen it, I realized that as a piece of “entertainment pseudo-journalism”, I decided it was.

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