I heard about Little Red Reviewer’s Vintage Science Fiction Month thanks to my friend Lydia Schoch, whose own post about Philip K. Dick’s novelette Second Variety you can read here. It so happened I had recently read TheCaves of Steel by Isaac Asimov, and so this seemed a perfect chance to give my thoughts on it.
The Caves of Steel is an interesting blend of genres: it combines many of the tropes of hardboiled detective fiction with sci-fi elements. It’s set in the distant future, when humanity has colonized other planets and turned the Earth into a kind of sprawling city.
The humans who have colonized the outer worlds view the people of Earth with trepidation. These “Spacers,” who are regarded as nearly super-human, with exceptional physical conditioning, nevertheless fear Earth-borne diseases and so have isolated themselves in a place called, appropriately enough, Spacetown.
Earthlings, for their part, view the Spacers with distrust bordering on hatred, seeing them as arrogant elitists who look down their noses on the good citizens of Earth. And then there’s the Spacer’s routine use of robots, which are already despised on Earth because they threaten to take jobs away from human beings.
Indeed, the first character we meet is R. Sammy–the “R” is for robot, and he has taken the job of a man who worked at the police station, much to the annoyance of our protagonist, Elijah Baley. Baley is a classic detective character–a good, honest, somewhat curmudgeonly-but-basically-good-hearted man.
Baley is assigned to investigate the murder of a prominent Spacer, Dr. Sarton. With tensions already rising between the people of Earth and the Spacers, the murder could prove politically devastating if it is found to have been committed by an Earth-person. However, the Spacers have agreed to allow an Earth policeman to investigate the case–as long as he is partnered with one of their own personnel, by the name of R. Daneel Olivaw.
Yes, you guessed it–the “R” again stands for robot. Baley is required to work with an extremely human-like robot, and their early investigations are a classic buddy cop story, with the two first clashing, then gradually learning each other’s styles.
Baley and Olivaw uncover the activities of a group known as the Medievalists–a luddite-like outfit whose members despise robots and other aspects of modern life, seeking to cultivate and preserve habits of the distant past. Some more radical elements of the group seem capable of carrying out the crime that occurred at Spacetown. Then again, as Baley repeatedly argues, perhaps the Spacers are trying to frame the people of Earth to further their own agenda.
It all builds up to a conclusion that, I have to admit, I didn’t see coming. And that’s always the key element in a successful mystery.
There are a lot of elements to the story that seem highly-relevant today: political and terrorist movements motivated by nostalgia, automatons replacing human laborers, prejudice against foreigners, colonialism… the list goes on. Asimov was a keen observer of human nature, and that’s why his books still feel so fresh today.
That said, not everything about the book rang true. The idea of underground cities where millions live packed together, never venturing out into the sunshine and open countryside, feels like a hellish dystopia to me, even if Asimov himself loved the idea.
Also, there’s a subplot with Baley’s wife, whose name is Jezebel, a fact which is of more significance to her than I would think is normal. It’s not a bad sub-plot, it’s just… odd. The depiction of female characters here was not great–women are mostly portrayed as irrational gossips, to the extent they are portrayed at all.
Still, it was an enjoyable mystery with a lot of fascinating social commentaries woven into the world Asimov built. Baley’s dry, sometimes cynical musings are the most enjoyable thing, followed closely by his interactions with Olivaw.
I originally read this book because Ben Trube mentioned that its combination of the science-fiction and detective genres influenced his own novel Surreality, which I love. There is a certain comfort in being guided through an unfamiliar futuristic world by a recognizable stock character like the Grizzled Veteran Detective. It makes an excellent foundation for a story.
On the face of it, it hasn’t taken me that long to write any of my books. The long short stories are very quick: I wrote the first draft of 1NG4 in about three days last year, and had it published in a couple of weeks. Vespasian Moon’s Fabulous Autumn Carnival took about two weeks to write, and about a month before I finally published it.
As for novels, I started writing The House of Teufelvelt in mid-February, and had it finished by late July or early August. And The Directorate, my longest book, as I have recounted before, I started on August 17, 2017, and finished a first draft by October 5 of that year. For the next two months, I did revisions and gathered feedback, before publishing it in January.
Looking at the start and end dates of when I began writing something and when I finished, it seems logical to conclude that a long short story takes about a month to produce, and a novel takes maybe 4-5 months. Not too bad, right?
Except this is deceptive. Because when I first began putting down the words on what would eventually become a recognizable first draft of something is not really when I started working on it.
Take 1NG4: I’d wanted to do a weird, cyberpunk-ish story full of mystery and conspiracies for years before writing that. My 2014 novella Start of the Majestic World is a primitive forerunner of it. The November before I wrote it, I wrote a complete first draft of another story full of weird conspiracies and hints of the paranormal. And I was completely unsatisfied with it. Only one line from it lives on in 1NG4.
Vespasian Moon’s Fabulous Autumn Carnival is another example: I’d been obsessed with doing a story about a mysterious cryptid living in rural hill country since reading Lovecraft’s TheWhisperer in Darkness in 2009, and doubly so after discovering the Mothman legend in 2013. A lot of the scenery and descriptions came from trips to West Virginia and Southern Ohio made in 2012 and 2015. (Again, my less-successful attempts at these ideas appear in Majestic World.)
With novels, it gets even more dramatic: The House of Teufelvelt was also the title of a short unpublished novella I wrote in 2013. It also featured a character with a dark past named Roderick Teufelvelt, a place called Leviathan State University, and a few other shared story elements. But it was very different in a number of ways, and I was a not happy with it, even after reading every bit of Gothic literature I could find for inspiration. I had to let it simmer a bit, and come back with a fresh perspective.
Taking this more expansive view, the true “production time” on 1NG4 goes from two weeks to at least five years, Teufelvelt’s goes from six months to six years and Vespasian Moon’s goes from one month to ten years.
And then, of course, there’s The Directorate. I’ve discussed this before, but to recap: In 2002, I tried making a stop-motion film with action figures about a station, accessible by a space elevator, that had an ulterior purpose unbeknownst to most of the occupants. In 2007, I made another animated film around the same theme. In 2012, I wrote yet another outline of the same plot, but eventually abandoned it.
I essentially kept playing with the same idea for fifteen years before I finally told the story in a way that satisfied me. I didn’t realize this until after publishing The Directorate, but in retrospect, it looks as if I was on a schedule where I would try telling a new version every five years. That wasn’t deliberate, though; it just worked out that way.
In summary, while the time from when I began writing might seem short, in reality there is a much longer, less obvious stage of storytelling, during which ideas get generated, examined, changed, and in some cases, thrown out and replaced with new ones.
This isn’t a huge revelation. Indeed, it may seem quite obvious to creative types. But to their audiences, it may be completely invisible. This, incidentally, is probably why sequels are almost never as good as originals, and why artists so often “burn out” at some point in their careers: they amass a stock of ideas they work on in the back of their minds for years, and finally are able to mold them into a coherent whole, which they are able to show to the world. And if their work is popular, people immediately want more, not realizing that what they have just enjoyed is the result of years, or perhaps decades, of the creator tweaking various aspects of a concept.
It’s commonplace to hear of creative people being “out of ideas” or feeling like they’ve lost their creative energy. I wonder if this is actually because it’s not obvious, even to them, how long it takes their mind to create ideas. I know I didn’t realize how long I’d worked on some ideas until I made a conscious effort to remember. An analogy: if you were used to going out to harvest the crop from a flourishing garden, and then one day you arrived to find that it was all gone, it would be kind of a shock, especially if you’re not aware of how the growing process works.
Generating ideas—for stories, for music, for art, for new inventions—takes a long time. There’s a lot of evidence to suggest that our brains do it best when it’s not their primary focus. The idea of a flash of inspiration is largely an illusion—but it’s a powerful illusion, because the moment the “missing piece” clicks into place and you have a great idea is so exhilarating that it feels as if it just came to you all of sudden, rather than being the last step in a long, laborious process.
So if you’re having trouble coming up with ideas, a good cure can be to revisit old ideas you hadn’t thought about in a long time. If you’re a creative person, and I think everyone who reads this blog is, you very likely have some. In fact, you might even have some you didn’t remember you had. While I was working on this post, I suddenly remembered the existence of a short story of mine that I had completely forgotten about. It’s an uncanny feeling, reading something you know that you wrote, and all the time wondering Why did I write that?
But uncanny is good.It means you’ve found something interesting. Which is why it pays to revisit your old ideas—it’s the best way our minds’ have of looking at something from the perspective of the creator and the audience at the same time.
I love all Noah’s work, as you know, but this is a departure from his usual humorous style. It’s much more in the realm of speculative fiction or even horror, depending how you look at it.
It’s everything I think a short story should be: concisely evocative, moving, and open to multiple interpretations. Noah is turning out great stories at a nearly McCollum-esque pace. I’m hoping he will collect them all in a book at some point. At any rate, his work deserves to be widely-read.
I’ll name a famous book, and then recommend a lesser-known book you should read if you enjoyed it. Ready? Let us begin.
If you like A Confederacy of Dunces by John Kennedy Toole…
…then you should read Incomplete Works, by Noah Goats.
The influence of Toole’s legendary comic novel on this book is clear. While the plot isn’t as intricate and the cast not as large, the intelligent, snobbish protagonist of Goats’ novel is definitely a unique character, much like Ignatius J. Reilly.
If you like H.P. Lovecraft’s Herbert West–Reanimator series….
…then you should read The Friendship of Mortals by Audrey Driscoll.
All right, so this is kind of a layup since the latter is based on the former, but if you are familiar with Lovecraft’s interesting but thinly-sketched serial, you have to read Driscoll’s reimagining, in which she fleshes out Herbert West and his world.
If you like Annihilation by Jeff VanderMeer…
…then you should read Ocean Echoes, by Sheila Hurst.
Now, you might think this is an odd comparison, especially if you only know Annihilation from the movie adaptation, which is much more sci-fi horror. The movie is very good, but also extremely different than the book. Ocean Echoes isn’t as dark as Annihilation, but both are about a biologist who ventures into the unknown while battling mental demons and scars of past relationships. And both are haunting and beautifully-written.
If you like The Jungle, by Upton Sinclair…
…then you should read Eating Bull, by Carrie Rubin.
Okay, confession time here: I don’t like The Jungle. I like Sinclair’s concept of a novel with a social commentary on the meat industry, but the book itself is boring, repetitive and preachy. It’s a neat idea, but it doesn’t work.
Eating Bull, on the other hand, totally does work because it’s a gripping page-turner of a killer thriller, and the social commentary is woven into the plot, so it feels natural and organic. So, I guess what I’m saying is, if you read only one novel driven by a social comment on Big Food, make it Eating Bull. Also, it’s a bit more timely, being published more than a century after The Jungle.
Now it’s your turn! Name me some famous books, and then some similar, lesser-known book that you think deserves more attention. And yes, it’s completely fair game if you want to list your own books. Go for it.
Available as an e-book on Amazon here and, for the first time ever, I’m experimenting with distributing using Smashwords as well. On the latter, I’ve set it up so you can choose your own price. The economist in me is fascinated by this option, and I’m very curious to see if the results of this natural experiment match my expectations. (On Amazon, meanwhile, it’s $0.99)
A bit of background: I got the idea for this story in mid-September, and since it’s obviously a seasonal tale, it was a bit of a race to finish it before Halloween. But, I had a huge amount of fun writing it.
The basic outline of the story, believe it or not, was that I wanted to write a romantic comedy. But of course, it’s a romantic comedy done my way, meaning that the chief obstacles the couple faces come in the form of conspiracies, paranormal mysteries, and a strange man operating an autumn festival in a poor rural county.
It’s 18,710 words, or slightly longer than 1NG4. As far as content, I’d say it ranges from a hard PG-13 to a mild R. There’s sex, profanity, some violence, and references to drug use, but with all that said… it’s not meant to be a dark or gritty tale. It’s really intended as a bit of fun.
The tale was heavily influenced by the Mothman legends of West Virginia, as well as the 2002 film about the same, entitled The Mothman Prophecies. Other influences include H.P. Lovecraft’s The Whisperer in Darkness, Ray Bradbury’s Something Wicked This Way Comes, the video game add-on Point Lookout, and of course, The X-Files.
Despite all this, I don’t think of it as a horror story by any stretch. It’s really my love letter to Halloween, and to autumn generally. I’ve attempted this in passing before a few times, but with this one, I was really striving hard to capture what I love about this season. And, personally, I feel I was finally successful.
A word to my beta readers: there were more of you than I’ve ever had before, and I’m very grateful for your help, especially because the first draft was in such rough shape when I sent it out. I really appreciate that you waded through all the typos and other odd glitches.
Note that I did not incorporate every suggestion that every beta reader made. Please, please, please do not take this to mean I don’t value or appreciate your feedback. I absolutely do, and I read and am appreciative of every comment that each of you made. All of your suggestions are logical and well-considered; in the end, I just have to make the story work as best I can given my vision of it, which means not every suggestion can be incorporated. But one thing I always do for everything I write is to take the feedback and use that as the foundation for new stories. I’ve already got something else in the works based on the comments I received on this one.
As always, I am incredibly thankful for the support of each and every one of my readers.
This book is a science fiction coming-of-age tale that tells the story of Robbin Haysus Nikalishin, who from an early age dreams of voyaging to the stars. Set in the 2700s, on an Earth that has been remade after a series of catastrophic wars. A new government has arisen, as well as a new set of moral precepts designed to reconcile as well as supersede the core tenets of the old religions.
Additionally, the passage of time has gradually changed the spellings and phrasings of the English language—itself now called “Inge.” So, the United States of America has become Midammerik, India has become Ind, and so on. The spellings are clever—different enough to convey that the world has changed, but similar enough that the reader knows what’s what.
Cleverly, the book is framed as an official biography written to commemorate Nikalishin, but with the twist that the notes at the beginning suggest the officials who commissioned it are less than pleased with how the author has chosen to depict the subject.
Nikalishin’s life is driven by his determination and unrelenting desire to be a spaceship captain. He studies physics from some of the best professors in the world, and also attends a military academy, all in order to prepare himself for the job of starship captain. He and his good friend Kolm MaGilligoody rise swiftly through the ranks, ultimately joining an experimental program known as SkyPiercer.
Nikalishin’s other interests besides space travel include birdwatching and, of course, sex. He has many romantic encounters with various women he meets throughout his remarkable rise to worldwide fame as a daring space explorer. Some of the relationships last, some don’t, but all of them influence him in one way or another. The romance sub-plots are well done and always are both integral to the plot and right for the characters.
Now, make no mistake, while the book has strong characters and a great plot, it’s not simply an epic space opera. That is, it’s not one of these affairs where space travel is taken as an unexplained fact-of-life to be explained by hand-waving. This is a “hard” science fiction book, and there is plenty of in-depth discussion about the quantum physics involved with making interstellar jumps. But it never feels heavy-handed or dry; indeed, the discussions about physics punctuated by Nikalishin arguing with his professors are quite enjoyable.
That’s the thing that dazzled me most: how alive and organic the whole world of the book feels. It would have been so easy to make it the literary equivalent of a video game on rails: Robbin Nikalishin meets character X who gives him Y so he can advance to the next stage and ultimately be a space hero.
But Taylor didn’t take the easy way. She did the hard, meticulous work of world-building and fleshing out all the supporting characters. I’m in awe of how every character, from Nikalishin’s mother to his best friend to his lovers and even down to the ship’s janitor, are fully-realized and well-described. This isn’t a book, it’s a whole universe rendered in prose.
Oh, and I haven’t even touched on how much I love the depiction of religion. Kolm and his family follow a strain of religion clearly descended from Irish Catholicism. They don’t even fully understand some of the meaning of the symbols and terms of the rituals, but they follow them even so, and it brings them spiritual comfort. I loved the way this was handled—neither stridently preachy nor cloyingly condescending; it felt real.
That’s right, two typos in the whole thing. I don’t have a word count for this book, but I know Amazonestimates the length at 510 pages. My longest book is 308 pages, and it was about 67,000 words, so approximately 217 words per page. If that’s the same here, that means Taylor wrote about 110,670 words, self-edited, and came out with only two minor errors.
That’s insanely good. In the novel, the characters have to make precise calculations, correct down to like the millionth decimal place, before attempting an interstellar jump, or they risk disaster. Taylor obviously has a knack for care and precision that makes her fit to serve aboard one of her own starships!
If you can’t tell already, I absolutely loved this book and I can’t recommend it highly enough. Taylor built a fascinating world, populated it with rich, believable characters, and told a brilliantly paced story about them. This is sci-fi at its best.
Now, I want to talk a little bit about something somewhat spoiler-y. It’s not giving away too much, as it concerns something that happens less than a quarter of the way into the book, but it has ramifications for the rest of the story. Feel free to skip this if you want to go in completely unspoiled.
Nikalishin’s parents divorce when he is a young boy after his father physically abuses him and his mother, Sterling. Sterling raises her son on her own, and makes every effort to see that he achieves his dream of becoming a starship captain.
At some point, in his late teens, Robbin learns that Sterling has been working as an escort for wealthy men in order to pay for her son to attend the schools and take the classes he needs. Robbin is horrified by this revelation, and ever afterward, his relationship with his mother becomes strained. He feels, somehow, that everything he achieves and his relationship with her are irrevocably tainted. They have a falling out, and later a semi-reconciliation, but he can never quite achieve a healthy relationship with her, even when he leaves to risk his life on dangerous space missions.
This made me dislike Robbin. He seemed quite ungrateful towards his mother, after everything she’d done for him. He even, for lack of a better term, slut-shames her at one point, which is ludicrous given that he himself seemingly sleeps with every other woman he meets. (More than one character calls him out on his hypocrisy, but he doesn’t seem to take it to heart.)
In a way, his initial feelings are kind of understandable. We get it, Robbin; you had to think about your mother sleeping with someone, and it grossed you out. But after that moment of revulsion, an adult should realize that parents are just people, and that these are the kinds of situations that happen in life, and then get past it. After all, as Sterling repeatedly tells her son, she did it for him.
Even as a world-renowned heroic starship captain, Robbin Nikalishin really is profoundly childish in many ways. He has extremely limited ability to understand the feelings of women. He’s stunned to discover one of his acquaintances is a lesbian. He doesn’t mind it, per se, he just acts like the concept is completely new to him.
He also has an incredibly bad temper. He is sometimes justified, but even then, he tends to explode in rage at the slightest provocation. Admittedly, the primary antagonist, who does not appear until relatively late in the book, is quite infuriating. But Capt. Nikalishin gets bent out of shape when someone so much as mispronounces his surname. I was rooting for him, but there were still times when I wanted to sock him right in the belly of his beloved military uniform and tell him to grow the hell up.
To be clear, none of this is a complaint about the writing. Quite the opposite, in fact. It’s a credit to Taylor that she was able to craft such a complete character, that a reader could both cheer on and simultaneously find extremely irritating. Too many writers make their heroes one-dimensional cardboard cut-outs, or worse, heroes with one painfully obvious flaw tacked-on just to make them Not Perfect. Capt. Nikalishin is a flawed hero, and better still, he’s flawed in the way that real heroic figures often are. Think about the philosopher Carlyle and his so-called “great men,” who often were impulsive, emotional and obsessed with crafting their own image as flawless paragons. Nikalishin is what I suspect a real-life “great man” is like—which is to say, quite maddening to know personally.
And of course, I should stress that this is only part one of the series. The book ends with an absolutely epic cliffhanger, and I’m eagerly looking forward to finding out how things develop from here.
It’s funny: even though I like writing sci-fi adventures, most of the indie books I’ve reviewed have not been in that genre. I haven’t consciously avoided them; that’s just how it’s worked out. Audrey Driscoll recommended this to me, and I’m so grateful that she did. It was fun to read a book in roughly the same genre as I primarily write—especially one as marvelous as this one. I’m guessing that if you enjoyed my novel The Directorate, you are very likely going to love this book. It’s a brilliantly thought-out and well-executed science-fiction epic.
As one indie sci-fi author to another: Ms. Taylor, my hat’s off to you. This is a really great novel, and for me, it ranks right up there with the best by the likes of Asimov, Clarke, and the other All-Time Greats of science fiction.
Galaxy of Fear was a series of horror-themed Star Wars books for children published in the late ‘90s. I was a huge Star Wars fan as a kid, so as you can imagine, I gobbled them up. I’m not sure if these were the first horror books I ever read, but they were the first ones I remember reading, so they always have a special place in my heart.
The books follow the adventures of Tash and Zak Arranda, two children orphaned after the destruction of the planet Alderaan, now under the care of their “uncle”—a scientist named Hoole, who is a member of a species of shape-shifters known as Shi’idos.
This book is told from Tash’s perspective. She, Zak and Hoole crash-land on a planet called D’vouran, after it mysteriously pulls them out of hyperspace. The population of the planet is friendly enough, although Tash has the canonical “bad feeling” about it. She encounters a mad wandering beggar who warns her about people disappearing. In the fine tradition of Zadok Allen from The Shadow over Innsmouth, he turns out to be on to something with his dire warnings.
I’m going to try not to spoil these books, even though they are over twenty years old and in many cases, kind of give away what the horror is going to be by their titles, covers, etc. Let’s just say the name of the planet is significant. And, since I’m summarizing the series, I have no choice but spoil the fact that Tash, Zak and Hoole ultimately survive, thanks to an assist from the heroes of the original trilogy, which leads us into more horror hijinks with…
City of the Dead
This one is told from Zak’s perspective. He is haunted by a recurring nightmare of the corpses of his late parents tapping at his window. The trio is dropped off on a planet reassuringly named “Necropolis.” Zak befriends another boy who lives on the planet, who tells him about the supposed curse of Sycorax, a witch who lived there long ago, and a dare that involves entering a cemetery at night. Soon after, strange things begin happening, and Zak becomes convinced that the dead are returning from their graves.
This book is, by far, my favorite in the series. I love the setting; a whole morbid planet, gloomily obsessed with death. I love the eerie holographic cover. And I love the fact that my man Boba Fett gets to be the character-from-the-movies-who-saves-the-day-with-his-cameo-appearance this time.
All right, so I’m not doing great at not spoiling this, but I can’t help it! I will say that every book (for that matter, every chapter) ends with a cliffhanger that suggests all is not well. Often, this is not followed up on in the next book, and that’s clearly the case here. This has led me to develop my own completely preposterous fan theory regarding these books, but more on that later. For now, it’s on to…
The good news is, this book is told from Tash’s perspective. I like her better than Zak. The bad news is, the guest star character from the movies is Wedge Antilles. Wedge Antilles seems to be the character who gets shoehorned in whenever Expanded Universe writers need a rebel pilot, but can’t have Luke. I find him boring in all his appearances.
Also, the threat in this book is just not as scary as the first two. Arguably, a plague bio-weapon should be a more realistic concept, but then you see the cover, which basically has the Flemoid King on it, and you go, nah, actually it isn’t that realistic.
This book does get some points for establishing that it is not a coincidence that the Arrandas and Hoole keep getting drawn into these bizarre and horrifying situations, for introducing them to the overall antagonist of the plot arc, who has the awesome name of “Borborygmous Gog,” another Shi’ido who once worked with Uncle Hoole, and for introducing me to the word “ziggurat,” which is fun to say.
Still, I think this is one of the weaker books. Maybe things will get better in…
The Nightmare Machine
It’s back to Zak’s perspective for this one. Which actually works, because they go to Hologram Fun World, a sort of virtual reality amusement park. It somehow seems right for an immature boy to tell this story. The big attraction at Hologram Fun World is “The Nightmare Machine”—a V.R. chamber that shows you your worst fear. A sort of Orwellian Room 101 that you have to pay to enter. I’m surprised Disney hasn’t built one yet.
But—wouldn’t you know it!—something goes horribly wrong with the simulation, and it doesn’t end when it’s supposed to. And once again, we find the hidden hand of Gog working behind the scenes to torment Zak and Tash.
I love the concept here—the bending of reality itself is a great vehicle for horror. How can Zak ever really be sure he’s woken up? City of the Dead is still my favorite in this series, but this one has a really great concept. Also, the celebrity guest is Lando Calrissian. Gotta love Lando.
So, with the amusement park from hell behind us, we proceed to…
Ghost of the Jedi
This is back to Tash’s perspective, and Tash is obsessed with the Jedi. It’s kind of suggested she might be Force-sensitive. She’s been chatting with somebody on what basically amounts to an internet chat room.
Ok… let me pause and explain to you young people… a chat room was sort of like if you had a whole site that was just the comments section. A forum basically, before all of it got jazzed up and called “social media.”
Anyway, Tash’s internet friend, whom I’ll call Master Guccifer because that’s better than his actual handle, turns out not to be entirely on the level. Unfortunately, Tash only discovers this after agreeing to go to an abandoned space station which Master Guccifer has convinced her holds a lot of Jedi secrets.
Is it too much of a spoiler to say that Gog is, once again, pulling all the strings here? No, I don’t think it is. The first five books have all been part of the “Gog” arc—or maybe more accurately, the “Starscream” arc, because that’s the name of Gog’s project.
I do like this tale for two reasons: first, the atmosphere of the space station/library is pretty creepy, and second, because it actually teaches kids a valuable lesson: don’t trust what random weirdos you find on the internet are telling you, even if they claim to be well-read.
Oh, wait a minute. I just essentially told you not to trust me, didn’t I? Shoot.
Well, you have to at least stick with me to see where all this is going! After all, we’re about to finally unravel the mystery of Project Starscream in…
Army of Terror
The Arrandas and Hoole arrive on the planet Kiva, a desolate world, haunted by shadows—ghostly presences, ultimately revealed to be the victims of a failed project Gog had been working on.
Also on the planet, they find an adorable, cuddly creature which says “Eppon.” Deciding that he must be saying his name (like a pokémon) Tash takes Eppon as a sort of pet. Eppon is an adorable, cute little creature who seems like he couldn’t hurt a fly.
But Eppon grows. Particularly, when the rebels guarding him mysteriously die, he grows. Finally, it is revealed that he is Gog’s ultimate creation—Eppon is a mispronunciation of “weapon,” and he is meant to be a monster that will, I guess, go around killing people. It seems like a lot of trouble to go through when there are wild wampas running around Hoth that could do as well. I’m honestly not sure why the Empire bankrolled this project.
And there are more revelations in store! Uncle Hoole (whose first name is “Mammon”)was Gog’s colleague in the disastrous project that created the shadowy ghost-presences. The creatures have been seeking their revenge upon Hoole, but then realize it was actually Gog who destroyed their planet, and accordingly, decide to kill him instead.
Okay, I know I’ve poked a lot of fun at these books, and they aren’t really supposed to be taken seriously—they’re pulp sci-fi horror for kids, after all. I’m told they’re a knock-off of Goosebumps. Having not read Goosebumps, I wouldn’t know about that.
But all that being said, I like these ideas. I like that “Eppon” is how the little creature misunderstands his name. I like that he is ultimately shown to be as much a victim of Gog’s madness as much as anyone else is. And I love how Uncle Hoole has been seeking redemption for his role in the vast tragedy that destroyed the planet. (In a way, it’s a forerunner of the central theme of Knights of the Old Republic II, the greatest Star Wars story of them all, in which the destruction of Malachor V by the Mass Shadow Generator still haunts all the characters.)
The whole arc is at times silly, at times a bit groan-worthy, and definitely too filled with Original Trilogy characters wearing sandwich boards to remind us that yes, this is totally a Star Wars book. But for all that, it’s a satisfying story, with some scary concepts, and good characters. Yes, Zak is kind of one-dimensional, but Tash and Uncle Hoole are interesting, and even grow a bit over the series. And I didn’t even mention the dry, professorial droid DV-9, who serves as the children’scaretaker when Hoole is away. He’s less annoying than C-3P0, that’s for sure.
Now, because this is Star Wars, we can’t just quit while we’re ahead and be content with a nice satisfying story, and as a result, there are six more books after the “Gog “ or “Starscream” or whatever-you-want-to-call-it arc ended.
These books aren’t as good. Now it’s just the Arrandas and Hoole roaming around at random and somehow getting involved in more bizarre and horrific things—but this time there is no reason for it. Maybe it’s just me, but if the same three characters are going to keep having adventures, I like it to be for some discernible reason. Just having them keep happening to stumble into brain-transplant experiments orinfestations of billions of insects or whatever the hell Spore is doesn’t work for me.
Although to be fair, the cover of The Swarm is pretty awesome:
There are more cameos too, including Jabba the Hutt, Admiral Thrawn, Boba Fett (again), Darth Vader (again) Yoda, and Dash Rendar.
Remember what I said about Star Wars writers using Wedge Antilles as a poor man’s Luke? Well, Dash Rendar is the same thing for Han Solo. And I get it: we all like the idea of a roguish smuggler with a dark past. But Rendar never worked for me—he just screamed “We wanted to have this be Han Solo, but we can’t, so we made up this guy, who flies a similar ship, acts a similar way, and basically does all the same stuff as Han Solo would do.” I liked Shadows of the Empire—both the game and the book—but Dash Rendar was definitely a weak point. The part where Xizor tries to seduce Princess Leia was the highlight of the book, and the space battle at the end was the highlight of the game.
Anyway, what was I talking about? Oh, right—so the random weird stuff cycle of Galaxy of Fear; it isn’t as good. But there are a few interesting things, even so. In particular, book #11 Clones. I forget all the details now, but somehow or other, there’s this place churning out evil clones of people for some reason. For perspective, even Darth Vader has an evil clone. Think about that.
This is interesting given that only a few years later, George Lucas would make Attack of the Clones, where we learn that all the stormtroopers are clones. I realize that continuity isn’t a priority in this universe, but I would have thought Lucas would have at least bothered to tell whoever was in charge of content control, “Hey, I have it in mind to do something with clones in a future movie. Tell people not to use that in any spin-off stories.”
Oh, well. It’s Star Wars. If there’s one thing you can say unequivocally about Star Wars, it’s that none of it makes any sense whatsoever. At this point, it really has become a modern mythology, with various mangled versions that spring from the same set of ideas, but diverge in wildly contradictory ways. Future anthropologists may someday try to piece the whole mess together in an effort to understand the beliefs of 20th and 21st-century humans.
But while it may not have made sense, Galaxy of Fear was a lot of fun for an 8-year-old kid discovering he liked horror and sci-fi.
Now then, I promised you a totally preposterous fan theory. There is one way the second half of the series could be made to work; a way that would explain why all this stuff keeps happening to Zak and Tash, even after the defeat of Gog and everything else: what if Zak has been trapped in the Nightmare Machine the entire time?
I admit to suffering from dystopia fatigue. I love the classics of the genre, like Nineteen Eighty-Four, but the last decade has seen so many bleak future/post-apocalyptic/totalitarian government-type stories that it takes a lot for me to pick one up. But after reading Lydia Schoch’s interview of Laurie Boris, I had to giveThe Kitchen Brigade a shot. And within pages, it won me over.
The Kitchen Brigade is set in 2049, in the remnants of a United States torn by civil war and occupied by Russian forces. Valerie, the daughter of the former U.S. Secretary of State, has been captured by the Russians and forced to work in a kitchen, serving a Russian general and his officers.
All the women serving in the kitchen are assigned numbers instead of names. Valerie is Three. Gradually, she gets to know the other women, all of whom came there by different routes, and who have different perspectives on the situation; from the foul-mouthed but good-natured Four to the aggressively unpleasant Two, who resents Three and sees her as a threat to her relationship with the main chef, the tough-but-fair Svetlana.
As Valerie gains the respect of Svetlana and the brigade (with the exception of Two) she also begins to realize that the situation is far less stable than it appears, and soon discovers that there are multiple factions jockeying for power, among both the Americans and the Russians, and, as in any good thriller, almost everyone has a hidden agenda.
The prose is clean and the dialogue witty—especially Four, who I think deserves her own spin-off story. Her scenes were a real highlight.
I also loved how Boris gradually tells us the backstory of how the United States collapsed—it’s done in bits and pieces; scraps of information picked up here and there, but at a certain point, it becomes very clear not only what happened, but just how disturbingly plausible the seemingly-unthinkable scenario really is. It’s an all-too-believable vision of how a cyberwar could work.
A few minor gripes: there were a few times when it was hard for me to keep track of where all the characters were during the climactic sequence. It was effective, don’t get me wrong, but I still felt a little confused. It’s a not a big flaw, though; and it could just be that I haven’t read enough thrillers to get the hang of it.
Also–and I’ll be vague here rather than risk giving too much away–there’s one scene where people are oddly reluctant to kill a particularly vile character. Boris did a really good job making this character unlikable, and provided realistic motivation for why the character behaves the way that they do, so major props for that. But this person is so unrelentingly hostile, it’s hard to feel any sympathy, although some characters do anyway.
All in all, this was a very well-crafted dystopia. And Boris has a real knack for describing the elegant dishes the brigade prepares over the course of the book. I probably haven’t given the food preparation scenes their due in this review, because I’m not much of a gourmet myself, but even I could tell they were well-done. (No pun intended.)
Earlier this year, I reviewed the novella Number Seven and the Life Left Behind, by Mayumi Hirtzel. This is another tale of espionage, intrigue, nefarious Russian agents, and people with numbers instead of names. As a fan of old Cold War spy stories like Secret Agent, it’s pretty exciting to me that people are telling stories like this again. If you liked Number Seven, I predict you will also enjoy the Kitchen Brigade. And if, like I was, you’re reluctant to check out another dystopian story, just know that this doesn’t feel like a random tyrant has been inexplicably installed, as is so often the case in dystopian fiction, but is carefully thought-out and well-described. Give it a try.
A big problem in my fiction is that my endings are too rushed. I used to think this might be part and parcel of the No Description problem, but I realize now it’s a separate issue. A number of readers raised this complaint with all my early stories, and while I tried to improve in The Directorate, it still came up.
It’s also proven to be a problem with the novel I’m working on now. Several beta readers have said the same thing, and I agree with them. The ending is, once again, too rushed.
At this point, you might be thinking, “So add more stuff then, stupid!”
The problem with that is I can think of nothing else to add. The ending comes along when it does because all the pieces are in position, and it seems natural to tip the first domino and set things in motion. If I add extraneous material, readers will notice that I’m just killing time.
I hate when authors drag things out. The best example I can think of is Stephen King’s 11/22/63. While I liked some parts, there were also times when I wanted to yell, “Just get on with it already!” Since the book hinges on an event which happened in the past and which the reader is anticipating, the way King stalled with one “the past is obdurate” setback after another was annoying to read.
In general, I’d rather something be too short than too long. If a reader thinks it’s too short, it implies they want to read more. Whereas if it bores them by being too long, they’re unlikely to read anything by the author again.
But, better than being too short or too long is being exactly the right length. I have reached a paradoxical point where the book isn’t as long as it needs to be, yet making it any longer would feel too long. Which is another way of saying that something is missing, but I don’t know what it is.
How to describe The Devil and the Wolf? I could tell you that it deals with questions like whether humans are innately good or evil, what it means to have a soul, and that it deconstructs and reimagines many classic aspects of mythology and religion.
But that makes it sound like pretty heavy stuff. Like Paradise Lost or something; one of those great works of classic literature that hardly anybody reads because it’s so intimidatingly hard to understand. The Devil and the Wolf isn’t like that. It’s a lighthearted romp—a divine comedy, one might say. Heaven and its angels and Hell and its demons have large roles to play in the story. Besides Mephistopheles, the title devil, Belial, Beelzebub, Lucifer, Lilith and other classic hellish figures appear in the story, as do angels like Gabriel, Raphael and so on.
There are humans in the story as well, including a team of aspiring young paranormal researchers, and a truly unpleasant couple, one-half of which is the resentful employee of Mephistopheles, though despite her hatred for her boss, she doesn’t realize he’s actually an ancient prince of hell.
And then there is the other title character: JR Wolfe, a wolf transformed into a human by the powerful magic of the devil, as part of his plan to put an end to a millennia-old test devised by the forces of Heaven and Hell to evaluate human souls. This test is part of a larger cosmology that Pastore has constructed, and which I absolutely loved. It reminds me of the religions and spiritual hierarchies and planes of existence as imagined in RPGs—yes, even including the legendary Planescape: Torment.
How does Pastore manage to make a plot work with such a disparate blend of characters? Marvelously. I would never have imagined it could be done, and yet he has done it, in a manner that was incredibly organic and natural—so smooth in fact that I didn’t even see the gears of the plot moving towards the climax until it had almost arrived.
The characters are an absolute delight, from the hilarious banter between JR and Mephistopheles, to the political machinations of Hell’s denizens, to the stuffy formality of the angels. The dialogues are full of clever insults and comebacks, and JR’s unrelenting destructiveness is unfailingly hilarious.
But beyond that, there is some real meat to this story—questions of morality, humanity, and mortality are all in play here, but in a way that’s entertaining and fun to read. That’s why I wouldn’t describe it as a philosophical novel, even though it undoubtedly is. It would give you the wrong idea.
In telling someone about this book, I called it The Master and Margarita meets A Confederacy of Dunces. The parallels aren’t exact, but that’s the best I can do. If you’re not familiar with those titles, know that both are (a) extremely weird and (b) widely considered to be some of the greatest literary works of the 20th century.
It’s probably not a coincidence that great things are also a bit strange. We don’t normally think of “strange” or “weird” as compliments. But then again, it’s hard to imagine praising something by saying “It’s so normal,” either.
The Devil and the Wolf is such a strange, outlandish comic fantasy, and yet every character feels so real. They all have discernible goals, motivations, and beliefs, which makes the whole world Pastore created seem immediate and alive. There might be an occasional line which falls flat, but as a whole, it all works together delightfully well. My only complaint, and it’s a minor one, is that I would have liked to learn a bit more about the young paranormal investigators. They are very promising characters.
The usual caveat about typos that comes with most indie books (including my own) applies here, although given its length, I was impressed by just how few there were.
How to describe The Devil and the Wolf? I still don’t know—this review doesn’t do it justice. All I know is, it’s weird, thought-provoking and a Hell (and Heaven) of a lot of fun.