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H.P. Lovecraft

First, a disclaimer: I’ve said this before, but it’s necessary to reiterate every time I talk about him: H.P. Lovecraft wasn’t a very good person. He was a racist. He was an elitist. He was a Nazi sympathizer. (To be fair, he died in 1936; before the worst of their crimes would have been known to the world.) Anytime Lovecraft gets praised for anything, it has to be qualified by mentioning these facts.

When I was in college, I used to go the library in between classes and hang around reading collections of Lovecraft’s letters. And while this meant having to suffer through his frequent bigoted rants, it also exposed me to another side of Lovecraft: the man who assembled a group of like-minded authors, and offered friendly advice, criticism, and encouragement.

Because despite his general fear of other people, Lovecraft was famous for the circle of friends he amassed—mostly fellow writers who were all trying to publish offbeat stories like the ones he wrote. He corresponded with many of the authors who wrote for the aptly-named pulp magazine Weird Tales. The most famous example of this is probably his letters to the teenaged Robert Bloch, who would go on to fame as the author of the extremely un-Lovecraftian horror tale Psycho.

It was also very likely Lovecraft’s correspondence with other writers that saved his work for future generations. August Derleth, another of Lovecraft’s pen-pals, was key to getting many of Lovecraft’s stories published after the author’s death. Lovecraft himself showed next to no interest in the commercial side of writing. I think he considered it beneath his dignity. But Derleth preserved and published the stories for a wider audience, to the point that now Lovecraft has an entire sub-genre named after him.

The ironic thing about Lovecraft is that, for me, most of his stories aren’t particularly scary. With a few exceptions, most of them are fairly obvious and sometimes downright tedious. He had good concepts, but only so-so ability to actually execute them.

But the reason Lovecraft is such an important figure is not his fiction, but that he was a conduit. As his famous essay Supernatural Horror in Literature demonstrated, he had a vast knowledge of the work of his predecessors, and kept alive the memory of masters like M.R. James and Robert W. Chambers to pass on to a new generation of horror writers. And in turn, the new generation that Lovecraft introduced popularized his writings, and his style.

Lovecraft wasn’t a great writer, but he had an ability to find people who were. He was like a beacon, assembling people who wanted to write a certain kind of horror, and introducing them to other authors who had tried similar concepts in the past.

(Side-note for Lovecraft fans: I’ve speculated that Lovecraft must have felt some sympathy for Joseph Curwen, the unnaturally long-lived sorcerer in The Case of Charles Dexter Ward who, through necromancy, confers with great minds of the distant past.)

Lovecraft had an uncanny ability to bring people together, and it was that ability that allowed the sub-genre that bears his name to exist. As the H.P. Lovecraft Historical Society wrote in tribute to him, in one of their more sentimental Lovecraftian song parodies, “Mythos of a King”:

He was hardly famous, and never rich

Unless you count his friends.

But his Gothic pen has inspired men

And his vision still extends.

For all his flaws—and there were many—this was the thing Lovecraft got exactly right. To me, nothing illustrates this better than Victor LaValle’s novella The Ballad of Black Tom. LaValle is an African-American author who enjoyed reading Lovecraft at an early age, even despite all of Lovecraft’s disgusting racist sentiments. LaValle wrote a splendid weird tale both inspired by and in rebuke to Lovecraft.  Someone Lovecraft himself would have looked down on was able to build on the foundation of his tales, and make something better than the original.

***

Another one of those old dead snobs that I used to read in my youth was an author named Albert Jay Nock. Nock, like Lovecraft, was an autodidact, and also a self-described misanthrope. He was an early proponent of libertarian thought, although I have to believe he would find modern libertarianism entirely too crass. Nock, as we’ll see, had a pretty high opinion of himself.

Nock wrote an essay called Isaiah’s Job, about the Biblical prophet charged with warning the people about God’s wrath. While Isaiah is at first discouraged that so few believe him, God explains that His message is for what Nock called “the Remnant”: a select subset of the population who will understand it.

Nock obviously, and with characteristic arrogance, saw himself as a figure similar to Isaiah. His message was meant for a small group of people, people whom the messenger himself may never even personally meet, but who will nonetheless receive it and take appropriate action. Or as Nock put it: “Two things you do know, and no more: First, that they exist; second, that they will find you. Except for these two certainties, working for the Remnant means working in impenetrable darkness.”

Lovecraft’s function in the world of horror was similar: he put out the message about weird fiction, and became a kind of touchstone for everyone interested in it. Sherlock Holmes famously said to Watson, “You are not yourself luminous, but you are a conductor of light.” Lovecraft was a conductor of darkness—dark fiction, to those interested in the genre. His own stories are almost superfluous to his real contribution: he united people who otherwise would have remained apart. 

A big problem in my fiction is that my endings are too rushed. I used to think this might be part and parcel of the No Description problem, but I realize now it’s a separate issue. A number of readers raised this complaint with all my early stories, and while I tried to improve in The Directorate, it still came up.

It’s also proven to be a problem with the novel I’m working on now. Several beta readers have said the same thing, and I agree with them. The ending is, once again, too rushed.

At this point, you might be thinking, “So add more stuff then, stupid!”

The problem with that is I can think of nothing else to add. The ending comes along when it does because all the pieces are in position, and it seems natural to tip the first domino and set things in motion. If I add extraneous material, readers will notice that I’m just killing time.

I hate when authors drag things out. The best example I can think of is Stephen King’s 11/22/63. While I liked some parts, there were also times when I wanted to yell, “Just get on with it already!” Since the book hinges on an event which happened in the past and which the reader is anticipating, the way King stalled with one “the past is obdurate” setback after another was annoying to read.

In general, I’d rather something be too short than too long. If a reader thinks it’s too short, it implies they want to read more. Whereas if it bores them by being too long, they’re unlikely to read anything by the author again.

But, better than being too short or too long is being exactly the right length. I have reached a paradoxical point where the book isn’t as long as it needs to be, yet making it any longer would feel too long. Which is another way of saying that something is missing, but I don’t know what it is.

*The title isn’t mine. It’s the title of a Let’sPlay of Knights of the Old Republic II, my favorite video game of all time, which is also notorious for its allegedly rushed ending.

Ah, I am a very Narcissus!

I was going to do this as a Twitter thread, but then I realized it’s too meandering for that. It started with this:

Then I realized that the references to Tennyson’s poem come in the scenes I blogged about here–scenes that already had bothered me with their similarity, until I realized the one in The Directorate is way, way better than the one in Majestic World.

I have to be honest with you guys: I look back at The Start of the Majestic World and it seems pretty amateurish to me. There are elements I like (obviously) but the book as a whole I think isn’t nearly as good as I could do now. I toyed with the idea of doing a revised version last year, but I couldn’t figure out a way to coherently “revise” it–it was easier to just start from scratch and make up a new story with a similar vibe. (It’s called 1NG4.)

I’m greatly improved as a writer since Majestic World, which on balance makes me happy-it feels good to know that you’re improving at something. But this leaves me conflicted about whether to even keep it up for sale. Part of me feels self-conscious about leaving something that’s not really my “A” game out there for sale. (It was my 2014 self’s “A” game, but not up to 2019’s standard.)

But I’m also sentimental about it. It was my first real attempt at long fiction, and some of the ideas in it have proven useful for future books. And I really, really appreciate all the encouragement and constructive criticism I got from readers. If not for you folks, none of my subsequent books would have happened. Without Majestic World, there is no Directorate.

I hadn’t re-read The Directorate since about the time I published it, but the other day, I flipped through it to check something about the word count, for comparison to the project on which I’m currently working. I was a little nervous, since the first time I re-read Majestic World after letting some time pass, I was underwhelmed by my earlier work.

Re-reading parts of The Directorate, I found myself thinking, “Wow, this is good! No wonder I worked so hard on it.”

I’m not saying that to brag; I’m saying it to say that the way to improve as an author is to write, publish, and get feedback from readers. Including–especially!–negative feedback. There may be some things that you look back on and wince a little, but it’s worth it.

 

51DGPn2xuTLI’ve seen the name Kevin Brennan praised for years by many authors I admire. Carrie Rubin, Audrey Driscoll, Phillip McCollum, and after this post by Mark Paxson, I realized I could postpone it no longer: I had to read one of his books. The testimony of the four listed above cannot be ignored.

Fascination lived up to the hype. 

Brennan’s prose is something to behold; I noticed it from page one. It’s witty, elegant, and incredibly easy to read. It has a rhythm to it; almost poetic in its way. Quite honestly, I felt a bit jealous reading it. I wish I could write like this.

The story Brennan tells in Fascination is a strange one, and I mean that in the best possible sense. Sally Speck, née Pavlou, is distraught when her husband Mason apparently commits suicide. She can’t quite bring herself to believe it and, it soon develops, with good reason: Mason hasn’t really committed suicide, but simply faked his death and run away. Sally hires the services of private investigator Clive Bridle to track Mason down, and from there, the two embark on a wild, funny, often sublimely weird road trip through the American southwest.

Along the journey of “self realization and vengeance”—to use a phrase that repeats like a leitmotif throughout—Sally and Clive meet a cast of oddballs with various perspectives on life. From a mystical shaman to more than one cult, their path brings them in contact with all kinds of colorful folks.

I could very easily imagine this being adapted into one of those quirky dramedy road trip movies. Brennan writes so well that I could picture the vignettes clearly, and it makes for a pleasing mind-movie. Granted, I don’t see a lot of quirky dramedies, but I kept thinking of the movie Garden State while reading this book. (In case it’s not clear, that’s a compliment. Garden State is like a cultural touchstone for my generation.)

It all ends up with a very satisfying conclusion. Brennan provides just the right amount of closure, while still leaving some things open-ended and up to the reader to decide. I really liked that. Too many books either leave too much unresolved, or else wrap things up too neatly. Fascination gets the balance just right. 

By the way, you might be asking: what is Fascination? Why is the book named that? The easy answer is that it’s an arcade game Sally likes to play. But I think it’s fair to say there’s more to it than that. “Fascination” is a state of mind, to use an old chestnut.

I don’t read a lot of literary fiction. The last book I read that could be said to be in the same vein as Fascination was Swimming with Bridgeport Girls by Anthony Tambakis. That book was also about a journey to find a former spouse (and also, like Fascination, involved quite a few gambling scenes). I enjoyed Bridgeport Girls a lot, but honestly, I think I liked Fascination more. The ending of the latter, in particular, was much stronger.

Did I have any problems at all with Fascination? Well, one. But it’s such a subjective thing I hesitate to bring it up. It’s also fairly late in the book, but I think I can describe it without spoilers. It’s a minor quibble in the scheme of things, so don’t let it deter you from getting this book, okay? You have to promise me now!

At one point, one of the cultish outfits that Clive and Sally encounter forces them into an uncomfortable situation—nothing violent or illegal, mind, just very awkward. And they do so by pressuring Clive into doing something I felt he wouldn’t do.

Now, as I said part of this is just my personality. I’ve played tons of video games where situations like this arise—a cult or other sinister group railroads the “player” character into doing something. In such games, I inevitably try to fight my way out. If I’m ever in such a situation in real life, I’m going to wind up like Sean Connery at the end of The Man Who Would Be King.

So, that’s probably why Clive’s behavior in that scene didn’t sit right with me. Purely a subjective thing. You should read the book and see whether you agree with me or not. 

One more thing before I wrap this up: Mark Paxson did a three-part interview with Kevin Brennan on his blog around the time Fascination was published. It’s a great, wide-ranging discussion that every indie author ought to check out, but one of the points that they raised was that indie literary fiction rarely gets much attention from readers. And that’s a real shame, because there are gems like Fascination out there. Even I, one who doesn’t read much literary fiction, whether from big names or indie, has read enough to know that Fascination can hold its own against the big name lit fic books that win awards and get talked about by fancy people. The fact that it only has nine reviews on Amazon is really a pity. It deserves to be read by all lovers of good writing.

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Photo by Inge Wallumrød on Pexels.com

I love ship names. I don’t know why, but I get a real kick out of it when writers name their fictional ships. My favorite example is in Robert W. Chambers’s The Repairer of Reputations, when the characters all go out for a walk and see the ships in the harbor of fictional future New York, and Louis rattles off the names of the vessels. I loved that.

I think the reason I’m so fascinated is that every ship name has a story behind it. You see a ship name, and you automatically wonder why it was given that particular name. It’s an implied story all in itself.

This goes for spaceships in science fiction too, by the way. In fact, I might even enjoy those more, because there’s more room for unusual names. I’m working on a story now that has a spaceship in it, and I’ve been struggling to come up with just the right name. It’s an important consideration–the story that the name suggests to the reader will color their perception of the characters who fly it.

Some fictional ship names I like:

  • Alert–from H.P. Lovecraft’s Call of Cthulhu 
  • Nostromo–Ripley’s ship in Alien
  • Invisible Hand–General Grievous’s flagship in Star Wars: Episode III
  • Tempest–Pathfinder Ryder’s ship in Mass Effect Andromeda
  • PRCS Wall Cloud–a ship carrying a virus in Deus Ex
  • Pillar of Autumn–one of the first ships in Halo

Wikipedia has a list of more fictional ships. Frankly, from skimming it, I think writers aren’t being bold enough with names. The U.S. Navy names ships after famous battles–we need more of that in fiction. Also, more named after obscure historical figures, please.

bobI don’t often review widely-read books, as you may have noticed. I like seeking out hidden indie gems. This book has over 2000 reviews on Amazon, so it’s not really hidden. But it came recommended to me by not one, but two friends whose tastes run along the same lines as my own, so I had to give it a try. And am I ever glad I did.

The titular “Bob” is Bob Johansson, a software developer and science-fiction fan who signs up to have his brain preserved after his death, to be revived in some distant future. He little expects that a freak accident will cause that death shortly after he does so.

Bob wakes up in the distant future to find himself the subject of a study conducted under the auspices of a religious extremist government called FAITH. The ultimate objective of the operation is to place one of the revived minds aboard a deep-space probe, to be sent out to explore the galaxy. While Bob only gets limited information from the scientists conducting the operation, it soon becomes clear that political tensions on Earth—both within FAITH and elsewhere—are reaching a boiling point, and Bob is fortunate to have his mind sent off into the cosmos just as disaster strikes and full-scale nuclear war erupts.

From there, Bob begins creating a virtual reality interface for himself, just to feel more human, as well as countless “copies” of his mind, using the powerful autofactories at his disposal to deploy more “Bobs” to other parts of the galaxy.

The Bobs begin to develop their own names and personalities, and become different characters in their own right. Some return to Earth, to help what remains of humanity recover from the aftermath of the war, while others venture to new worlds, and encounter new forms of life, including one, the Deltans, who resemble primitive humans in ways that lead to some of the Bobs taking them under their care.

This book is a marvelous exercise in hard sci-fi—Mr. Taylor clearly did his research on every aspect, from space stations to interstellar travel to artificial intelligences. The Bobs make a few derisive references to “hand-waving about nanomachines” in sci-fi, which made me smile since I have been guilty of just that. While obviously any science-fiction work is bound to have some unexplained elements—it has to, otherwise it wouldn’t be fiction—the amount of research and scientific knowledge that went into We Are Legion is impressive.

But despite the technological elements, and the occasionally very abstract scenes where Bob exists as a consciousness with no apparent physical form, the book is written with a light, relatable touch. The tone is humorous, and all the Bobs share a sarcastic sense of humor, a penchant for references to classic sci-fi, and a fundamentally good nature.

I do have a few small criticisms. There is a brief period in the book, when Bob is first sent out into the universe, where things are so abstract it was hard for me to visualize what was happening. But this ends quickly when Bob creates the VR interface.

The religious fanatic government mentioned in the early chapters felt a bit over the top to me, but just as I was feeling this, Bob headed into space, and it became a relatively small part of the plot.

The lack of a large cast of characters might be a problem for some readers. Indeed, there’s really only one true “character”, albeit with multiple versions. For me, this worked–more on that shortly–but I can see that if you don’t like the basic Bob character, the whole book would be less appealing. It’s pretty much all Bob, all the time.

Finally, the ending felt a little abrupt–but then, it’s only the first installment in a series, so leaving the reader wanting more is really a good thing. There are certainly plenty of interesting themes here.

We Are Legion touches on a number of sensitive matters like politics, religion and philosophy. From the fundamentalist rulers of the former United States, to the struggles of humans in the post-war fight for resources, to the arguments among the Deltans on a distant world, the book explores both how political discord occurs and how it can be resolved. There are elements of satire here, but only rarely does it get too heavy-handed.

Religion too is handled in a very interesting way, quite apart from the FAITH government. By the end of the book, one of the Bobs is essentially playing God to an alien race. Again, Taylor is subtle about it, but the theological and philosophical ideas this raises are absolutely fascinating. It reminded me a little of Arthur C. Clarke’s classic, Childhood’s End.

But what I liked most of all is how the book plays with the concept of “self”—as I mentioned, most of the major characters are all copies of the original Bob, but they each evolve in distinct ways. The more senior “Bobs” liken this to having children, and that might be true. What it reminded me of was the experience of writing—as a writer, you create these characters who all have little facets of yourself in them. At least, that’s how it is for me. I can recognize aspects of me in every character I write, even the bad ones or the ones I consciously based on other people. 

This examination of multiple aspects of the same personality by spreading it across different characters is really interesting to me. It reminded me of the different incarnations of the Nameless One in Planescape: Torment. And I think you all know what high praise that is, coming from me.

I can’t say too much more without spoiling major plot points, but you get the idea by now: this is a really fun science-fiction novel, and I recommend it. It’s the first in a series, and I am looking forward to reading the next one. 

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Photo by Ylanite Koppens on Pexels.com

[Thanks to Lydia Schoch for inspiring me to write this. Be sure to check out her post on fictional romances.]

You’ll notice I don’t often write romantic sub-plots in my stories. I was feeling pretty bold with 1NG4 and included one, but it’s largely implied and in the background of the larger story. 

Romance is hard to write. You need characters who work on their own, and also complement one another. It’s about balance. If you get unbalanced characters, it doesn’t work—or at best, it only works as wish-fulfillment for people who want to imagine their perfectly ordinary self being married to a demigod or goddess. 

And if you’re writing a story where the romance is the plot, then you also have to come up with some reason why two characters who clearly belong together aren’t. Usually social expectations are the best mechanism for doing this, to the point that it’s a cliché—A can’t marry B because it would violate all of their society’s most sacred traditions!

The problem with these sorts of stories is that too often, it becomes more about the pursuit, and in the process, one character gets reduced to nothing more than a McGuffin that the other character is trying to get. I hate that.

Here are some fictional romances I consider effective. You’ll notice that they are generally sub-plots, or at least not the sole focus of the story.

Evie Carnahan and Rick O’Connell (The Mummy) 

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Evie Carnahan (Rachel Weisz) and Rick O’Connell (Brendan Fraser) The Mummy. Universal Pictures. Re-used under Fair Use

This works because it’s pretty well-balanced—Evie’s brains and Rick’s adventuring skills make them a natural team. This is what I mean—if Evie were always a helpless damsel in distress, or Rick were always a big stupid lug, it would be dopey. But as it is, you can see why they would gravitate to one another, apart from “It’s a movie and we need a romance.”

Thomasin Yeobright and Diggory Venn (The Return of the Native, by Thomas Hardy)

When you read about Return of the Native, 90% of what you hear about is Eustacia Vye this, Damon Wildeve that. I love the book, but as far as I’m concerned, both of them can go soak their heads. Oh, wait—I guess they do. Sorry if I spoiled this 141-year-old book. Anyway, what I like about the book is Venn’s loyalty to Thomasin, and his (admittedly credulity-straining) adventures as the almost super-human “Reddleman” looking out for her.) 

Miranda Lawson and Commander Shepard (Mass Effect 2-3)

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Commander Shepard (voiced by Mark Meer) and Miranda Lawson (voiced and modeled on Yvonne Strahovski) Mass Effect 3. Electronic Arts. Re-used under Fair Use.

Am I the only person who doesn’t hate Miranda? I might well be. Most players find her stuck-up, but I like her. Maybe part of it is that because ME 2/3 built up Commander Shepard as this awesome hero, and Miranda seems like the nearest thing to his equal in a universe that otherwise regards him as something close to a God. She saved his life, and she’s genetically engineered to be perfect, so she  can meet him on even ground. I like that. I don’t see an equivalent romantic interest for female Shepard.

But maybe it’s just my fondness for Australian accents that’s making me biased here.

Honorable Mentions: Unrequited Romances

I started out to make a list of good requited romances, because those are harder for me to write than unrequited ones. But that’s not to say that an unrequited romance can’t make for a good story, because it absolutely can. In fact, the advantage of these stories is that they have conflict inherent in them, as opposed to having to be introduced externally. So, here are some good ones:

-The Carlo/Corelli sub-plot in Corelli’s Mandolin. One of the most interesting things about the disastrous movie adaptation was that this was the only romantic sub-plot that even remotely made sense. 

– The Atris/Jedi Exile relationship in Knights of the Old Republic II. I talk a little about that here. Actually, KotOR II is brimming with tons of unfulfilled or outright doomed romances. Chris Avellone is great at writing those.

-Elsie Maynard and Jack Point in The Yeomen of the Guard. Just listen to this.

And now, for my favorite fictional romance…

Jane Ballard and Dan Frost (Jane Got a Gun)

Jane and Dan
Jane Ballard (Natalie Portman) and Dan Frost (Joel Edgerton) Jane Got a Gun. The Weinstein Co. Re-used under Fair Use.

Come on, you all knew this would be here. I love this movie, and a big reason why is the relationship between the two leads. The way they gradually rekindle their relationship under brutal circumstances makes for a great story, and the carefree romance of their past contrasted with the grim present is very powerful. True, a lot of what makes it work is the acting as much as anything—the same lines with lesser actors wouldn’t work as well.

I suppose that writing romance for the screen or the stage is easier than writing it in a novel. In a visual medium, putting two attractive people with great chemistry together gets you at least halfway to making the audience to buy in. On the page, though, you have to do a lot more work.

[This started out as a comment on this post by Phillip McCollum. Then I couldn’t post it for some reason, and I realized it was really too long to work as a comment anyway. But you should read Phillip’s post before reading this.]

The big mistake I initially made when I started writing fiction was not doing enough description. I’ve talked about this before, and how it took my friend Pat Prescott repeatedly encouraging me to do more description before I finally got the message.

In my arrogance, I thought that description was boring and a waste of time, and that I was a genius for not doing it. But description isn’t boring—only bad description is boring. Done well, it seems like an integral part of the story.

There are probably other ways that I’ve gotten better at writing over the years, but this is the one that comes immediately to mind. And I want to stress that it was only because I was lucky enough to have a reader like Pat who would tell me (more than once; kudos to him for his patience) that I needed more description. If not for that, I would probably still be blithely bumbling along, writing stuff that contained no description, and thinking I was brilliant for doing so.

The real point here is less about description than about listening. Listen to what your readers tell you. A reader who is willing to comment honestly on your work is the most valuable thing a writer can have.

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Kreia, from Chris Avellone’s “Knights of the Old Republic II”. Possibly my favorite fictional character, and a great example of a well-written female character.

A.C. Flory wrote a brought up a good point about Theresa Gannon, the protagonist of my book, The Directorate:

“I couldn’t relate to the main character… I simply don’t see her as female… to me, Gannon could be a he just as easily as a she.”

I know exactly what she means. Honestly, I’m surprised more readers don’t mention this, because I feel the same way. There was never much of anything distinctively female about Gannon.

“Well, you’re the one who wrote it!” you are no doubt thinking. “Why didn’t you fix that, dummy?”

Good question. As a male, writing a good female character is something I find difficult, for a number of reasons.

Stereotypes

The lazy, quick-fix approach to make a character seem distinctively gendered is to resort to stereotypes. I could have made Gannon interested in things like clothes, or shoes, or something like that. That would be stereotypically feminine.

But I hate stereotypes. It’s not that there isn’t any truth to them; most people are stereotypical in one way or another. That’s why stereotypes exist, after all. But the point of writing fiction is to give people something new and surprising. Stereotypes are, by their nature, not new and surprising but old and familiar. So in general, I think it’s good to avoid them whenever possible when you’re writing stories.

This is another way of saying that it would just feel ham-handed and rather disrespectful to have my space soldier run off to go shoe shopping. Other, more skilled writers probably could pull that off, but I couldn’t.

Writing From A Female Perspective

You don’t have to resort to stereotypes to write plausibly feminine characters, though. You can write plausible, relatable, well-rounded characters who are also distinctly women.

The big problem I see in a lot of female characters written by men is that they tend to be distinctly women first, and characters second. Usually this manifests itself in female characters being preoccupied with sex in one way or another, or else being described largely in sexual terms. I’ve read way too many female characters who seem to exist solely as sexual beings, and it gets tiresome. With Gannon, I consciously strove to avoid this. In doing so, I think I made her too non-sexual, and that makes it hard to relate to her.

The Miranda Lawson Problem

Making a character sexy is a risky proposition. If done right, it can make a character that much more memorable. But more often than not, I feel like the risk outweighs the reward, and you can end ruining a character by trying to sex them up.

Miranda Lawson is one of my favorite characters in the Mass Effect video game series. Part of it is Yvonne Strahovski’s performance (I love Australian accents, OK?), but she’s also a pretty well-written character. She’s been genetically engineered to be the “perfect woman”, and as a result, she feels a lot of pressure to be the best–pressure that sometimes makes her do morally questionable things. All in all, a really good character.

But! There’ s a major “but” here (pun not intended): for some reason, BioWare designed many of the game’s dialogue and cinematic scenes to focus, ridiculously, on her backside. Miranda wears a white catsuit, and the animators missed no opportunity to show her from the back, the most egregious example being a dialogue scene where the view “pauses” there for as long as the player wants until they choose to advance in the conversation.

BioWare defended this by saying it’s part of Miranda’s “character” that she’s genetically-engineered to be beautiful, and supposedly all this was to underscore just how sexualized she was, and how that impacts her personality.

Maybe that was the idea, but it totally didn’t come across that way. It became a running joke by Mass Effect 3 that if Miranda was around, the “camera” had to be positioned behind her. It made her seem less like a character and more like a sex object–which was too bad, because she actually is a good character, and it’s a shame she became the butt of jokes instead.

This is something that’s always bothered me, and what I took away from how Miranda is perceived is that making a character sexy is a very dangerous thing to attempt. It can very easily turn your well-crafted character into a ridiculous figure. I think this is especially true for men writing women.

Mary Sues vs. Competent Men

There’s another common criticism that I’m surprised no one has yet leveled at Gannon, but which I fully expect I’ll hear someday: that she’s a “Mary Sue”. “Mary Sues” are “idealized and seemingly perfect” characters, as Wikipedia puts it. Characters who exhibit preternatural skill in a variety of areas. Such characters seem too good to be true, and as such are hard to relate to.

The term “Mary Sue” comes from a parody of Star Trek fan fiction, so this is an issue for sci-fi writers especially. And the original Mary Sue was even a lieutenant, just like Gannon is! So, I probably am guilty of this.

Here’s my defense: there’s another stock character in fiction, referred to as the “Competent Man“. This character archetype is strongly associated with the work of science fiction author Robert Heinlein, who wrote a passage extolling the virtues of having many skills, concluding with the famous phrase, “Specialization is for insects.His heroes tend to have a wide variety of skills.

And indeed, having many skills is rather key to becoming a hero. Incompetent characters would not be terribly effective at having heroic adventures.

As a few readers noticed, many elements of The Directorate are intended as an homage to exactly the kind of military science fiction that Heinlein pioneered. I think such stories lend themselves to having competent protagonists–after all, usually people who are or have been in military service possess a lot of training in a wide variety of skills.

Have Female Editors

One piece of advice for any men who are writing female characters: make sure you have female editors and/or beta readers. I would never have attempted to publish a novel with a female protagonist if I hadn’t known women who could critique it first. And am I ever glad they did, because their feedback improved Gannon tremendously from the first draft to the one I ultimately published.

That said, there were still times when I would overrule their objections and refuse to modify something. Because, first and foremost, Gannon had to be somebody I understood. If I didn’t do that, I would have no chance of writing her plausibly. So when somebody suggested changing the character in a way that didn’t sit right with me, I would stick with the way I wanted her. I feel it had to be this way, but it’s quite possible this made her less-relatable to everyone else.

“Everywoman”

As I’ve discussed before, my early writing has been rightly criticized for having too little description. I tried to correct this in The Directorate, and not just in describing the setting–which is essential in sci-fi–but also in how I described the appearance of the characters.

The exception is Gannon. I was deliberately vague about how she looked, because I wanted the reader to project their own image of Gannon. For most of the book, she is the proxy for the reader, and they experience the world through her eyes. My idea was that by leaving her description largely to the reader, they could create their own image of a character they found relatable. (This is something I picked up writing horror: what the reader imagines for themselves is usually way better than whatever you as the author create.)

It’s possible I made her too vaguely-defined, however; and this could make her difficult to relate to.

Conclusion

Creating convincing female characters is one of the biggest challenges of writing fiction for me. I try to avoid obvious pitfalls that I’ve seen a lot of male writers fall into–lengthy descriptions of their anatomy, character traits that are nothing more than clichéd stereotypes–but I’m still not entirely satisfied with what I’ve done so far. The good news is that I can tell I’m improving, and the more I write, the more I feel emboldened to experiment with characterizations, which hopefully will lead to better and more relatable characters.

I hate writing summaries of my books. I’m not sure why it’s so painful, given that, you know, I already wrote the book. The description should just be a condensed version of what I already have. No big deal, right?

Except it’s absolutely excruciating. I’ve often thought I should try to trick beta readers (the ones who like the book, anyway) into writing it for me. Then I can just tweak their descriptions of it, and voila! I’ll have a ready-made blurb.

It’s actually not only for my books, but anything, that I hate writing a summary. For me, the worst part of writing a review is recapping the story. I guess it’s because when you write it, you are just regurgitating stuff you already know. It doesn’t feel productive. It’s like writing a book report in school.

Writing most things is a loose art–you start putting down words and gradually see where they take you. But writing a summary is more like carving something out of marble. You know where you need to go and it’s just a matter of chipping away until you get there. Which feels tedious when you are used to writing in a more natural way.

The most fun ones to write are casual, even humorous ones, where you’re not taking things too seriously. These are most easily done when you don’t like the subject, and want to poke fun at it. That makes this difficult, since authors generally write these things specifically to get people to buy our books–we don’t want to be making fun of them.

But it occurred to me that maybe that is a good clue. For your first draft at writing the summary blurb, try deliberately writing in a super-casual, almost comedic style.

As an experiment, I tried rewriting the description of The Directorate this way. (What I’ve got now kind of makes me wince, even though it was the best I could do at the time) If it were somebody else’s book, and I were describing it to a friend, here’s what I’d say:

“So there’s this woman who’s in the space army, and she’s a big fan of this guy who won this huge war in the past and established the current government where Earth, the Moon and Mars are united. But there are these pro-Earth  traitors who are trying to topple the government, and she gets sent to work on a remote station where the government is running secret projects.”

That’s obviously way too informal. But without much effort, I turned it into:

“Lt. Theresa Gannon is a loyal soldier, even as she gradually discovers that there are traitors in the ranks. But when she is sent to a remote station on the edge of Directorate-controlled space, she begins to learn the full scope of what the traitors are planning, and uncover troubling secrets about the Directorate itself.”

I think the latter is better than what I originally had. So I think one good way of writing a blurb is to write it as casually as if you were telling your best friend about the book, and refine from there.