On the face of it, it hasn’t taken me that long to write any of my books. The long short stories are very quick: I wrote the first draft of 1NG4 in about three days last year, and had it published in a couple of weeks. Vespasian Moon’s Fabulous Autumn Carnival took about two weeks to write, and about a month before I finally published it.

As for novels, I started writing The House of Teufelvelt in mid-February, and had it finished by late July or early August. And The Directorate, my longest book, as I have recounted before, I started on August 17, 2017, and finished a first draft by October 5 of that year. For the next two months, I did revisions and gathered feedback, before publishing it in January.

Looking at the start and end dates of when I began writing something and when I finished, it seems logical to conclude that a long short story takes about a month to produce, and a novel takes maybe 4-5 months. Not too bad, right?

Except this is deceptive. Because when I first began putting down the words on what would eventually become a recognizable first draft of something is not really when I started working on it. 

Take 1NG4: I’d wanted to do a weird, cyberpunk-ish story full of mystery and conspiracies for years before writing that. My 2014 novella Start of the Majestic World is a primitive forerunner of it. The November before I wrote it, I wrote a complete first draft of another story full of weird conspiracies and hints of the paranormal. And I was completely unsatisfied with it. Only one line from it lives on in 1NG4.

Vespasian Moon’s Fabulous Autumn Carnival is another example: I’d been obsessed with doing a story about a mysterious cryptid living in rural hill country since reading Lovecraft’s The Whisperer in Darkness in 2009, and doubly so after discovering the Mothman legend in 2013. A lot of the scenery and descriptions came from trips to West Virginia and Southern Ohio made in 2012 and 2015. (Again, my less-successful attempts at these ideas appear in Majestic World.)

With novels, it gets even more dramatic: The House of Teufelvelt was also the title of a short unpublished novella I wrote in 2013. It also featured a character with a dark past named Roderick Teufelvelt, a place called Leviathan State University, and a few other shared story elements. But it was very different in a number of ways, and I was a not happy with it, even after reading every bit of Gothic literature I could find for inspiration. I had to let it simmer a bit, and come back with a fresh perspective.

Taking this more expansive view, the true “production time” on 1NG4 goes from two weeks to at least five years, Teufelvelt’s goes from six months to six years and Vespasian Moon’s goes from one month to ten years.

And then, of course, there’s The Directorate. I’ve discussed this before, but to recap: In 2002, I tried making a stop-motion film with action figures about a station, accessible by a space elevator, that had an ulterior purpose unbeknownst to most of the occupants. In 2007, I made another animated film around the same theme. In 2012, I wrote yet another outline of the same plot, but eventually abandoned it.

I essentially kept playing with the same idea for fifteen years before I finally told the story in a way that satisfied me. I didn’t realize this until after publishing The Directorate, but in retrospect, it looks as if I was on a schedule where I would try telling a new version every five years. That wasn’t deliberate, though; it just worked out that way.

In summary, while the time from when I began writing might seem short, in reality there is a much longer, less obvious stage of storytelling, during which ideas get generated, examined, changed, and in some cases, thrown out and replaced with new ones. 

This isn’t a huge revelation. Indeed, it may seem quite obvious to creative types. But to their audiences, it may be completely invisible. This, incidentally, is probably why sequels are almost never as good as originals, and why artists so often “burn out” at some point in their careers: they amass a stock of ideas they work on in the back of their minds for years, and finally are able to mold them into a coherent whole, which they are able to show to the world. And if their work is popular, people immediately want more, not realizing that what they have just enjoyed is the result of years, or perhaps decades, of the creator tweaking various aspects of a concept. 

It’s commonplace to hear of creative people being “out of ideas” or feeling like they’ve lost their creative energy. I wonder if this is actually because it’s not obvious, even to them, how long it takes their mind to create ideas. I know I didn’t realize how long I’d worked on some ideas until I made a conscious effort to remember. An analogy: if you were used to going out to harvest the crop from a flourishing garden, and then one day you arrived to find that it was all gone, it would be kind of a shock, especially if you’re not aware of how the growing process works.

Generating ideas—for stories, for music, for art, for new inventions—takes a long time. There’s a lot of evidence to suggest that our brains do it best when it’s not their primary focus. The idea of a flash of inspiration is largely an illusion—but it’s a powerful illusion, because the moment the “missing piece” clicks into place and you have a great idea is so exhilarating that it feels as if it just came to you all of sudden, rather than being the last step in a long, laborious process.

So if you’re having trouble coming up with ideas, a good cure can be to revisit old ideas you hadn’t thought about in a long time. If you’re a creative person, and I think everyone who reads this blog is, you very likely have some. In fact, you might even have some you didn’t remember you had. While I was working on this post, I suddenly remembered the existence of a short story of mine that I had completely forgotten about. It’s an uncanny feeling, reading something you know that you wrote, and all the time wondering Why did I write that? 

But uncanny is good.  It means you’ve found something interesting. Which is why it pays to revisit your old ideas—it’s the best way our minds’ have of looking at something from the perspective of the creator and the audience at the same time. 

It’s a gloomy, wet, unseasonably warm night here in Ohio. It feels like a good night to write a story, although I’m not sure what it would be about. But it set me thinking about how the immediate environment can influence one’s writing.

For example, I’ve never been to sea. I was on a boat in Lake Erie a couple of times, and I’ve been to the beach twice. So when I wrote 1NG4, I mostly used my imagination–but I did go down to a bridge over a river the day I wrote the first half of the story. I stood around, soaking in as much detail as I could. Doing that helped me write some of the description of the sun reflecting off the water.

Another example: for the scene in Vespasian Moon that takes place inside the title character’s cabin, I purposely stayed up much later than I normally do, turned out all the lights except for a flickering jack-o’-lantern, and then wrote the scene. That helped me with describing the way the shadows on the wall moved in the candlelight.

As someone who has long struggled with writing description, I’ve found this is a helpful trick. Of course, it has its limits. I doubt I’ll be traveling to any other planets to get the vibe I want for my science fiction stories.

h-_p-_lovecraft2c_june_1934
H.P. Lovecraft

First, a disclaimer: I’ve said this before, but it’s necessary to reiterate every time I talk about him: H.P. Lovecraft wasn’t a very good person. He was a racist. He was an elitist. He was a Nazi sympathizer. (To be fair, he died in 1936; before the worst of their crimes would have been known to the world.) Anytime Lovecraft gets praised for anything, it has to be qualified by mentioning these facts.

When I was in college, I used to go to the library in between classes and hang around reading collections of Lovecraft’s letters. And while this meant having to suffer through his frequent bigoted rants, it also exposed me to another side of Lovecraft: the man who assembled a group of like-minded authors, and offered friendly advice, criticism, and encouragement.

Because despite his general fear of other people, Lovecraft was famous for the circle of friends he amassed—mostly fellow writers who were all trying to publish offbeat stories like the ones he wrote. He corresponded with many of the authors who wrote for the aptly-named pulp magazine Weird Tales. The most famous example of this is probably his letters to the teenaged Robert Bloch, who would go on to fame as the author of the extremely un-Lovecraftian horror tale Psycho.

It was also very likely Lovecraft’s correspondence with other writers that saved his work for future generations. August Derleth, another of Lovecraft’s pen-pals, was key to getting many of Lovecraft’s stories published after the author’s death. Lovecraft himself showed next to no interest in the commercial side of writing. I think he considered it beneath his dignity. But Derleth preserved and published the stories for a wider audience, to the point that now Lovecraft has an entire sub-genre named after him.

The ironic thing about Lovecraft is that, for me, most of his stories aren’t particularly scary. With a few exceptions, most of them are fairly obvious and sometimes downright tedious. He had good concepts, but only so-so ability to actually execute them.

But the reason Lovecraft is such an important figure is not his fiction, but that he was a conduit. As his famous essay Supernatural Horror in Literature demonstrated, he had a vast knowledge of the work of his predecessors, and kept alive the memory of masters like M.R. James and Robert W. Chambers to pass on to a new generation of horror writers. And in turn, the new generation that Lovecraft introduced popularized his writings, and his style.

Lovecraft wasn’t a great writer, but he had an ability to find people who were. He was like a beacon, assembling people who wanted to write a certain kind of horror, and introducing them to other authors who had tried similar concepts in the past.

(Side-note for Lovecraft fans: I’ve speculated that Lovecraft must have felt some sympathy for Joseph Curwen, the unnaturally long-lived sorcerer in The Case of Charles Dexter Ward who, through necromancy, confers with great minds of the distant past.)

Lovecraft had an uncanny ability to bring people together, and it was that ability that allowed the sub-genre that bears his name to exist. As the H.P. Lovecraft Historical Society wrote in tribute to him, in one of their more sentimental Lovecraftian song parodies, “Mythos of a King”:

He was hardly famous, and never rich

Unless you count his friends.

But his Gothic pen has inspired men

And his vision still extends.

For all his flaws—and there were many—this was the thing Lovecraft got exactly right. To me, nothing illustrates this better than Victor LaValle’s novella The Ballad of Black Tom. LaValle is an African-American author who enjoyed reading Lovecraft at an early age, even despite all of Lovecraft’s disgusting racist sentiments. LaValle wrote a splendid weird tale both inspired by and in rebuke to Lovecraft.  Someone Lovecraft himself would have looked down on was able to build on the foundation of his tales, and make something better than the original.

***

Another one of those old dead snobs that I used to read in my youth was an author named Albert Jay Nock. Nock, like Lovecraft, was an autodidact, and also a self-described misanthrope. He was an early proponent of libertarian thought, although I have to believe he would find modern libertarianism entirely too crass. Nock, as we’ll see, had a pretty high opinion of himself.

Nock wrote an essay called Isaiah’s Job, about the Biblical prophet charged with warning the people about God’s wrath. While Isaiah is at first discouraged that so few believe him, God explains that His message is for what Nock called “the Remnant”: a select subset of the population who will understand it.

Nock obviously, and with characteristic arrogance, saw himself as a figure similar to Isaiah. His message was meant for a small group of people, people whom the messenger himself may never even personally meet, but who will nonetheless receive it and take appropriate action. Or as Nock put it: “Two things you do know, and no more: First, that they exist; second, that they will find you. Except for these two certainties, working for the Remnant means working in impenetrable darkness.”

Lovecraft’s function in the world of horror was similar: he put out the message about weird fiction, and became a kind of touchstone for everyone interested in it. Sherlock Holmes famously said to Watson, “You are not yourself luminous, but you are a conductor of light.” Lovecraft was a conductor of darkness—dark fiction, to those interested in the genre. His own stories are almost superfluous to his real contribution: he united people who otherwise would have remained apart. 

A big problem in my fiction is that my endings are too rushed. I used to think this might be part and parcel of the No Description problem, but I realize now it’s a separate issue. A number of readers raised this complaint with all my early stories, and while I tried to improve in The Directorate, it still came up.

It’s also proven to be a problem with the novel I’m working on now. Several beta readers have said the same thing, and I agree with them. The ending is, once again, too rushed.

At this point, you might be thinking, “So add more stuff then, stupid!”

The problem with that is I can think of nothing else to add. The ending comes along when it does because all the pieces are in position, and it seems natural to tip the first domino and set things in motion. If I add extraneous material, readers will notice that I’m just killing time.

I hate when authors drag things out. The best example I can think of is Stephen King’s 11/22/63. While I liked some parts, there were also times when I wanted to yell, “Just get on with it already!” Since the book hinges on an event which happened in the past and which the reader is anticipating, the way King stalled with one “the past is obdurate” setback after another was annoying to read.

In general, I’d rather something be too short than too long. If a reader thinks it’s too short, it implies they want to read more. Whereas if it bores them by being too long, they’re unlikely to read anything by the author again.

But, better than being too short or too long is being exactly the right length. I have reached a paradoxical point where the book isn’t as long as it needs to be, yet making it any longer would feel too long. Which is another way of saying that something is missing, but I don’t know what it is.

*The title isn’t mine. It’s the title of a Let’sPlay of Knights of the Old Republic II, my favorite video game of all time, which is also notorious for its allegedly rushed ending.

Ah, I am a very Narcissus!

I was going to do this as a Twitter thread, but then I realized it’s too meandering for that. It started with this:

Then I realized that the references to Tennyson’s poem come in the scenes I blogged about here–scenes that already had bothered me with their similarity, until I realized the one in The Directorate is way, way better than the one in Majestic World.

I have to be honest with you guys: I look back at The Start of the Majestic World and it seems pretty amateurish to me. There are elements I like (obviously) but the book as a whole I think isn’t nearly as good as I could do now. I toyed with the idea of doing a revised version last year, but I couldn’t figure out a way to coherently “revise” it–it was easier to just start from scratch and make up a new story with a similar vibe. (It’s called 1NG4.)

I’m greatly improved as a writer since Majestic World, which on balance makes me happy-it feels good to know that you’re improving at something. But this leaves me conflicted about whether to even keep it up for sale. Part of me feels self-conscious about leaving something that’s not really my “A” game out there for sale. (It was my 2014 self’s “A” game, but not up to 2019’s standard.)

But I’m also sentimental about it. It was my first real attempt at long fiction, and some of the ideas in it have proven useful for future books. And I really, really appreciate all the encouragement and constructive criticism I got from readers. If not for you folks, none of my subsequent books would have happened. Without Majestic World, there is no Directorate.

I hadn’t re-read The Directorate since about the time I published it, but the other day, I flipped through it to check something about the word count, for comparison to the project on which I’m currently working. I was a little nervous, since the first time I re-read Majestic World after letting some time pass, I was underwhelmed by my earlier work.

Re-reading parts of The Directorate, I found myself thinking, “Wow, this is good! No wonder I worked so hard on it.”

I’m not saying that to brag; I’m saying it to say that the way to improve as an author is to write, publish, and get feedback from readers. Including–especially!–negative feedback. There may be some things that you look back on and wince a little, but it’s worth it.

 

51DGPn2xuTLI’ve seen the name Kevin Brennan praised for years by many authors I admire. Carrie Rubin, Audrey Driscoll, Phillip McCollum, and after this post by Mark Paxson, I realized I could postpone it no longer: I had to read one of his books. The testimony of the four listed above cannot be ignored.

Fascination lived up to the hype. 

Brennan’s prose is something to behold; I noticed it from page one. It’s witty, elegant, and incredibly easy to read. It has a rhythm to it; almost poetic in its way. Quite honestly, I felt a bit jealous reading it. I wish I could write like this.

The story Brennan tells in Fascination is a strange one, and I mean that in the best possible sense. Sally Speck, née Pavlou, is distraught when her husband Mason apparently commits suicide. She can’t quite bring herself to believe it and, it soon develops, with good reason: Mason hasn’t really committed suicide, but simply faked his death and run away. Sally hires the services of private investigator Clive Bridle to track Mason down, and from there, the two embark on a wild, funny, often sublimely weird road trip through the American southwest.

Along the journey of “self realization and vengeance”—to use a phrase that repeats like a leitmotif throughout—Sally and Clive meet a cast of oddballs with various perspectives on life. From a mystical shaman to more than one cult, their path brings them in contact with all kinds of colorful folks.

I could very easily imagine this being adapted into one of those quirky dramedy road trip movies. Brennan writes so well that I could picture the vignettes clearly, and it makes for a pleasing mind-movie. Granted, I don’t see a lot of quirky dramedies, but I kept thinking of the movie Garden State while reading this book. (In case it’s not clear, that’s a compliment. Garden State is like a cultural touchstone for my generation.)

It all ends up with a very satisfying conclusion. Brennan provides just the right amount of closure, while still leaving some things open-ended and up to the reader to decide. I really liked that. Too many books either leave too much unresolved, or else wrap things up too neatly. Fascination gets the balance just right. 

By the way, you might be asking: what is Fascination? Why is the book named that? The easy answer is that it’s an arcade game Sally likes to play. But I think it’s fair to say there’s more to it than that. “Fascination” is a state of mind, to use an old chestnut.

I don’t read a lot of literary fiction. The last book I read that could be said to be in the same vein as Fascination was Swimming with Bridgeport Girls by Anthony Tambakis. That book was also about a journey to find a former spouse (and also, like Fascination, involved quite a few gambling scenes). I enjoyed Bridgeport Girls a lot, but honestly, I think I liked Fascination more. The ending of the latter, in particular, was much stronger.

Did I have any problems at all with Fascination? Well, one. But it’s such a subjective thing I hesitate to bring it up. It’s also fairly late in the book, but I think I can describe it without spoilers. It’s a minor quibble in the scheme of things, so don’t let it deter you from getting this book, okay? You have to promise me now!

At one point, one of the cultish outfits that Clive and Sally encounter forces them into an uncomfortable situation—nothing violent or illegal, mind, just very awkward. And they do so by pressuring Clive into doing something I felt he wouldn’t do.

Now, as I said part of this is just my personality. I’ve played tons of video games where situations like this arise—a cult or other sinister group railroads the “player” character into doing something. In such games, I inevitably try to fight my way out. If I’m ever in such a situation in real life, I’m going to wind up like Sean Connery at the end of The Man Who Would Be King.

So, that’s probably why Clive’s behavior in that scene didn’t sit right with me. Purely a subjective thing. You should read the book and see whether you agree with me or not. 

One more thing before I wrap this up: Mark Paxson did a three-part interview with Kevin Brennan on his blog around the time Fascination was published. It’s a great, wide-ranging discussion that every indie author ought to check out, but one of the points that they raised was that indie literary fiction rarely gets much attention from readers. And that’s a real shame, because there are gems like Fascination out there. Even I, one who doesn’t read much literary fiction, whether from big names or indie, has read enough to know that Fascination can hold its own against the big name lit fic books that win awards and get talked about by fancy people. The fact that it only has nine reviews on Amazon is really a pity. It deserves to be read by all lovers of good writing.

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Photo by Inge Wallumrød on Pexels.com

I love ship names. I don’t know why, but I get a real kick out of it when writers name their fictional ships. My favorite example is in Robert W. Chambers’s The Repairer of Reputations, when the characters all go out for a walk and see the ships in the harbor of fictional future New York, and Louis rattles off the names of the vessels. I loved that.

I think the reason I’m so fascinated is that every ship name has a story behind it. You see a ship name, and you automatically wonder why it was given that particular name. It’s an implied story all in itself.

This goes for spaceships in science fiction too, by the way. In fact, I might even enjoy those more, because there’s more room for unusual names. I’m working on a story now that has a spaceship in it, and I’ve been struggling to come up with just the right name. It’s an important consideration–the story that the name suggests to the reader will color their perception of the characters who fly it.

Some fictional ship names I like:

  • Alert–from H.P. Lovecraft’s Call of Cthulhu 
  • Nostromo–Ripley’s ship in Alien
  • Invisible Hand–General Grievous’s flagship in Star Wars: Episode III
  • Tempest–Pathfinder Ryder’s ship in Mass Effect Andromeda
  • PRCS Wall Cloud–a ship carrying a virus in Deus Ex
  • Pillar of Autumn–one of the first ships in Halo

Wikipedia has a list of more fictional ships. Frankly, from skimming it, I think writers aren’t being bold enough with names. The U.S. Navy names ships after famous battles–we need more of that in fiction. Also, more named after obscure historical figures, please.

bobI don’t often review widely-read books, as you may have noticed. I like seeking out hidden indie gems. This book has over 2000 reviews on Amazon, so it’s not really hidden. But it came recommended to me by not one, but two friends whose tastes run along the same lines as my own, so I had to give it a try. And am I ever glad I did.

The titular “Bob” is Bob Johansson, a software developer and science-fiction fan who signs up to have his brain preserved after his death, to be revived in some distant future. He little expects that a freak accident will cause that death shortly after he does so.

Bob wakes up in the distant future to find himself the subject of a study conducted under the auspices of a religious extremist government called FAITH. The ultimate objective of the operation is to place one of the revived minds aboard a deep-space probe, to be sent out to explore the galaxy. While Bob only gets limited information from the scientists conducting the operation, it soon becomes clear that political tensions on Earth—both within FAITH and elsewhere—are reaching a boiling point, and Bob is fortunate to have his mind sent off into the cosmos just as disaster strikes and full-scale nuclear war erupts.

From there, Bob begins creating a virtual reality interface for himself, just to feel more human, as well as countless “copies” of his mind, using the powerful autofactories at his disposal to deploy more “Bobs” to other parts of the galaxy.

The Bobs begin to develop their own names and personalities, and become different characters in their own right. Some return to Earth, to help what remains of humanity recover from the aftermath of the war, while others venture to new worlds, and encounter new forms of life, including one, the Deltans, who resemble primitive humans in ways that lead to some of the Bobs taking them under their care.

This book is a marvelous exercise in hard sci-fi—Mr. Taylor clearly did his research on every aspect, from space stations to interstellar travel to artificial intelligences. The Bobs make a few derisive references to “hand-waving about nanomachines” in sci-fi, which made me smile since I have been guilty of just that. While obviously any science-fiction work is bound to have some unexplained elements—it has to, otherwise it wouldn’t be fiction—the amount of research and scientific knowledge that went into We Are Legion is impressive.

But despite the technological elements, and the occasionally very abstract scenes where Bob exists as a consciousness with no apparent physical form, the book is written with a light, relatable touch. The tone is humorous, and all the Bobs share a sarcastic sense of humor, a penchant for references to classic sci-fi, and a fundamentally good nature.

I do have a few small criticisms. There is a brief period in the book, when Bob is first sent out into the universe, where things are so abstract it was hard for me to visualize what was happening. But this ends quickly when Bob creates the VR interface.

The religious fanatic government mentioned in the early chapters felt a bit over the top to me, but just as I was feeling this, Bob headed into space, and it became a relatively small part of the plot.

The lack of a large cast of characters might be a problem for some readers. Indeed, there’s really only one true “character”, albeit with multiple versions. For me, this worked–more on that shortly–but I can see that if you don’t like the basic Bob character, the whole book would be less appealing. It’s pretty much all Bob, all the time.

Finally, the ending felt a little abrupt–but then, it’s only the first installment in a series, so leaving the reader wanting more is really a good thing. There are certainly plenty of interesting themes here.

We Are Legion touches on a number of sensitive matters like politics, religion and philosophy. From the fundamentalist rulers of the former United States, to the struggles of humans in the post-war fight for resources, to the arguments among the Deltans on a distant world, the book explores both how political discord occurs and how it can be resolved. There are elements of satire here, but only rarely does it get too heavy-handed.

Religion too is handled in a very interesting way, quite apart from the FAITH government. By the end of the book, one of the Bobs is essentially playing God to an alien race. Again, Taylor is subtle about it, but the theological and philosophical ideas this raises are absolutely fascinating. It reminded me a little of Arthur C. Clarke’s classic, Childhood’s End.

But what I liked most of all is how the book plays with the concept of “self”—as I mentioned, most of the major characters are all copies of the original Bob, but they each evolve in distinct ways. The more senior “Bobs” liken this to having children, and that might be true. What it reminded me of was the experience of writing—as a writer, you create these characters who all have little facets of yourself in them. At least, that’s how it is for me. I can recognize aspects of me in every character I write, even the bad ones or the ones I consciously based on other people. 

This examination of multiple aspects of the same personality by spreading it across different characters is really interesting to me. It reminded me of the different incarnations of the Nameless One in Planescape: Torment. And I think you all know what high praise that is, coming from me.

I can’t say too much more without spoiling major plot points, but you get the idea by now: this is a really fun science-fiction novel, and I recommend it. It’s the first in a series, and I am looking forward to reading the next one. 

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Photo by Ylanite Koppens on Pexels.com

[Thanks to Lydia Schoch for inspiring me to write this. Be sure to check out her post on fictional romances.]

You’ll notice I don’t often write romantic sub-plots in my stories. I was feeling pretty bold with 1NG4 and included one, but it’s largely implied and in the background of the larger story. 

Romance is hard to write. You need characters who work on their own, and also complement one another. It’s about balance. If you get unbalanced characters, it doesn’t work—or at best, it only works as wish-fulfillment for people who want to imagine their perfectly ordinary self being married to a demigod or goddess. 

And if you’re writing a story where the romance is the plot, then you also have to come up with some reason why two characters who clearly belong together aren’t. Usually social expectations are the best mechanism for doing this, to the point that it’s a cliché—A can’t marry B because it would violate all of their society’s most sacred traditions!

The problem with these sorts of stories is that too often, it becomes more about the pursuit, and in the process, one character gets reduced to nothing more than a McGuffin that the other character is trying to get. I hate that.

Here are some fictional romances I consider effective. You’ll notice that they are generally sub-plots, or at least not the sole focus of the story.

Evie Carnahan and Rick O’Connell (The Mummy) 

Image result for rick and evie o'connell
Evie Carnahan (Rachel Weisz) and Rick O’Connell (Brendan Fraser) The Mummy. Universal Pictures. Re-used under Fair Use

This works because it’s pretty well-balanced—Evie’s brains and Rick’s adventuring skills make them a natural team. This is what I mean—if Evie were always a helpless damsel in distress, or Rick were always a big stupid lug, it would be dopey. But as it is, you can see why they would gravitate to one another, apart from “It’s a movie and we need a romance.”

Thomasin Yeobright and Diggory Venn (The Return of the Native, by Thomas Hardy)

When you read about Return of the Native, 90% of what you hear about is Eustacia Vye this, Damon Wildeve that. I love the book, but as far as I’m concerned, both of them can go soak their heads. Oh, wait—I guess they do. Sorry if I spoiled this 141-year-old book. Anyway, what I like about the book is Venn’s loyalty to Thomasin, and his (admittedly credulity-straining) adventures as the almost super-human “Reddleman” looking out for her.) 

Miranda Lawson and Commander Shepard (Mass Effect 2-3)

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Commander Shepard (voiced by Mark Meer) and Miranda Lawson (voiced and modeled on Yvonne Strahovski) Mass Effect 3. Electronic Arts. Re-used under Fair Use.

Am I the only person who doesn’t hate Miranda? I might well be. Most players find her stuck-up, but I like her. Maybe part of it is that because ME 2/3 built up Commander Shepard as this awesome hero, and Miranda seems like the nearest thing to his equal in a universe that otherwise regards him as something close to a God. She saved his life, and she’s genetically engineered to be perfect, so she  can meet him on even ground. I like that. I don’t see an equivalent romantic interest for female Shepard.

But maybe it’s just my fondness for Australian accents that’s making me biased here.

Honorable Mentions: Unrequited Romances

I started out to make a list of good requited romances, because those are harder for me to write than unrequited ones. But that’s not to say that an unrequited romance can’t make for a good story, because it absolutely can. In fact, the advantage of these stories is that they have conflict inherent in them, as opposed to having to be introduced externally. So, here are some good ones:

-The Carlo/Corelli sub-plot in Corelli’s Mandolin. One of the most interesting things about the disastrous movie adaptation was that this was the only romantic sub-plot that even remotely made sense. 

– The Atris/Jedi Exile relationship in Knights of the Old Republic II. I talk a little about that here. Actually, KotOR II is brimming with tons of unfulfilled or outright doomed romances. Chris Avellone is great at writing those.

-Elsie Maynard and Jack Point in The Yeomen of the Guard. Just listen to this.

And now, for my favorite fictional romance…

Jane Ballard and Dan Frost (Jane Got a Gun)

Jane and Dan
Jane Ballard (Natalie Portman) and Dan Frost (Joel Edgerton) Jane Got a Gun. The Weinstein Co. Re-used under Fair Use.

Come on, you all knew this would be here. I love this movie, and a big reason why is the relationship between the two leads. The way they gradually rekindle their relationship under brutal circumstances makes for a great story, and the carefree romance of their past contrasted with the grim present is very powerful. True, a lot of what makes it work is the acting as much as anything—the same lines with lesser actors wouldn’t work as well.

I suppose that writing romance for the screen or the stage is easier than writing it in a novel. In a visual medium, putting two attractive people with great chemistry together gets you at least halfway to making the audience to buy in. On the page, though, you have to do a lot more work.

[This started out as a comment on this post by Phillip McCollum. Then I couldn’t post it for some reason, and I realized it was really too long to work as a comment anyway. But you should read Phillip’s post before reading this.]

The big mistake I initially made when I started writing fiction was not doing enough description. I’ve talked about this before, and how it took my friend Pat Prescott repeatedly encouraging me to do more description before I finally got the message.

In my arrogance, I thought that description was boring and a waste of time, and that I was a genius for not doing it. But description isn’t boring—only bad description is boring. Done well, it seems like an integral part of the story.

There are probably other ways that I’ve gotten better at writing over the years, but this is the one that comes immediately to mind. And I want to stress that it was only because I was lucky enough to have a reader like Pat who would tell me (more than once; kudos to him for his patience) that I needed more description. If not for that, I would probably still be blithely bumbling along, writing stuff that contained no description, and thinking I was brilliant for doing so.

The real point here is less about description than about listening. Listen to what your readers tell you. A reader who is willing to comment honestly on your work is the most valuable thing a writer can have.