Longtime readers know that I really admire actress and director Natalie Portman. One reason is that she is a committed non-meat-eater, as am I. So when she wrote that Jonathan Safran Foer’s book Eating Animals turned her from being vegetarian to “a vegan activist”, I had to read it.

First of all, the book made me very glad to be vegetarian. The conditions Foer describes at slaughterhouses are appalling. He documents it thoroughly, and it is tough to read even if you have never eaten meat. It is probably worse if you have. It was more viscerally disturbing than Upton Sinclair’s The Jungle, and that book was famously effective in introducing reforms in the meat industry. (Of course, it was a fictionalization.)

The section on the breeding of meat animals was especially good. I first became aware of this practice when I was a kid and my parents bought pet chickens. We would let them roam around our big country yard and collect the eggs when possible. Flocks of chickens are really fun to watch. They move almost as a unit, and if one gets distracted and breaks off from the group, she will panic and run back. They are funny.

Anyway, our chickens all started as normal chicks, but some grew up to be so large they couldn’t even move. These were the “meat chickens”, bred to grow big quickly and be killed. We had no idea of this when we got them, of course. My parents did their best, but these birds were sickly and died well before the rest. So, I can vouch for Foer’s point that it’s not enough to have “free range” animals, if those animals are already intrinsically unhealthy as a result of being bred for slaughter.

You might dismiss Foer (and me) as wimpy bleeding-heart types who are too idealistic to understand the cold reality that the suffering of animals is necessary to feed people. “We can’t waste time worrying about stupid animals when we need to eat”, you object.

Ok, but there is more bad news for you in Eating Animals: the conditions under which the animals are slaughtered is not just bad for the animals, it’s also disturbingly unsanitary and results in unhealthy meat. Foer suggests that many so-called “24 hour bugs” that people pick up are actually the result of eating bad meat. So, even if you don’t care about animal welfare, you might consider that the meat industry may not be doing a bang-up job on human welfare either. (Some good news: I recently heard that scientists are developing synthetic meat, which can be made without killing animals. If that works out, it could solve all these problems. But it’s a long way off.)

As far as turning vegan: the book definitely does leave you feeling sickened by the whole farming industry. The conditions of dairy cows and egg chickens is really not much better than those bred for meat. I suspect that humanely farmed dairy and egg products might not be so bad–or at least, they might not be as bad in theory, provided they are healthy animals, and not the mutant breeds. But again, Foer notes that just having a label like “free range” or “no cage” is almost meaningless–many of these animals still suffer horribly.

Another phenomenon Foer documents well is the hostile reaction he often gets from people who eat meat when they learn he doesn’t. People seem to feel that vegetarians and vegans are judging them just by existing. It makes people defensive.

(Actually, people are sensitive about dietary advice of any kind. Look at the reaction to the First Lady’s nutrition programs.)

While Foer himself definitely comes down on the side of pure vegetarianism, he does give supporters of meat produced by small family farms (as opposed to “factory farms”) a fair chance to argue for their position. I do wonder about some of his assertions concerning practices at the factory farms. If things are truly as bad as he suggests, I can’t understand how people are not dying by the thousands daily from contaminated meat.

Foer is a very good writer and–in the early chapters especially–quite witty. There are several turns of phrase that made me laugh aloud. His knack for humor disappears in the later chapters that deal with the gory details of slaughter, but it helps to ease the reader in to some very depressing stuff.

I highly recommend this book. Parts of it are sickening to read, but I think it’s always better to know the truth than remain ignorant. If you have the stomach for Eating Animals, I predict you will no longer be able to stomach eating animals.

For Christmas I received a book called “How to Read Literature Like a Professor”, by Thomas Foster. The title is self-explanatory I suppose, but it serves as an introduction to literary analysis.  The main point he makes is that it’s all about pattern recognition–an analysis of a given “text” (“text” being used in the academic sense of “anything”) is done by recognizing that this character is like this myth, or legend, or that this weather symbolizes that state of mind.

It is not a bad book, although I think I might already be doing what Foster describes.  Feel free to read through any of my posts critiquing books, movies or video games and see if you agree–I tend to remark when a given story or character reminds me of another one.

It’s probably true of any field, not just literature, that pattern recognition is they key to being good at it.  That’s why I love studying history; you start to see recurring behavior patterns and possibly even can learn something from them.  Being able to notice when thing x is like thing y is a highly important skill.  It’s also a relatively easy one to develop–all you need to do is see a lot of stuff and remember it.

One claim Foster makes is that “there is only one story” in the world, and it’s about “everything”.  This is the sort of statement that’s so generic and unfalsifiable it seems useless.  And yes, I know about Carl Jung, Joseph Campbell, and the “monomyth”.  I don’t doubt that the vast majority of stories share the same fundamental theme (I’ve even blogged about it), but I think saying there is only one oversimplifies, and saying it’s about “everything” is just a cop-out.  The Masque of the Red Death and Watership Down are totally not the same story.

That’s not to say it’s a bad book; Foster’s writing is light and witty, and he seems like he would be a fun guy with whom to chat about books. As you can doubtless tell, I enjoy that sort of thing.

One thing I’ve been thinking about lately is how much better the world might be if armchair analysts of literature–myself included–would redirect their powers of analysis towards things like politics or current affairs.  Imagine what could happen if people could only look at society with the same detached, logical and rigorous search for patterns that they apply to fictional narratives and characters.

I know people–heck, I think I’m one of them–who love morally interesting and complex stories, who is fascinated by exploring possible motivations of the characters in a story–and then turns around and makes simplistic judgments or assertions about real world events and people.  I sometimes think if I were as good at applying my critical faculties to real-life as at literature, I’d be better off.

Anyway, rant over–it’s still an enjoyable book, and despite what I’ve said here, I’m sure I won’t be giving up my fondness for the parlor game that is literary analysis anytime soon.

There are two definitions of the word “cynic“.  There is the modern definition, which says a cynic is someone who believes people are motivated by selfishness, and tends to assign impure motives to everyone.  And then there is the classic Greek definition that a cynic is someone who rejects all else in the pursuit of virtue.

It’s ironic that the latter definition means “idealist”, which is the opposite meaning of the former definition.  Language is funny.

But I was thinking that some cynics–in the modern sense–are really disillusioned idealists.  I have a friend who is like this.  This person is someone who  wants people and institutions to live up to ideals, but is too smart to willfully be blind to the fact that they don’t.  So, they are cynical about them because they are so disappointed they are not trying to reach the ideal.

Not all “modern” cynics are like this. Some of them never even consider the possibility of things living up to the ideal–they just expect everything to be motivated by self-interest.  To these cynics, the concept of an ideal is absurd–there are no ideals; just fables people make up to sugarcoat their true motives.

These are two different personality types; even though both could be considered “cynics”.  I am not claiming credit for realizing this–it’s probably something I heard somewhere a long time ago and can’t recall the source. But it occurred to me the other day while thinking about my friend, and it seemed the kind if thing we could have an interesting blog discussion about.  So, I ask you readers: does this seem like an accurate description of people you know?

[WARNING: This post contains spoilers for all four of the things mentioned in the title.]

About five years ago, I read Joseph Conrad’s novella Heart of Darkness.  Then, last year, I played Spec Ops: The Line and Far Cry 2, which are based in part on that book.  And then, yesterday, I watched Apocalypse Now, the 1979 movie also based on that book, and which influenced both of those games.

As you may know, it has long been my contention that video games are an art form on a par with books and film.  And of these four works, it is my belief that one of the games–Spec Ops–is the best.  That said, it is also the most recent, and it uses the expectations built by the preceding tales to weave its narrative.

To begin with, I didn’t really like Conrad’s novella that much.  It wasn’t awful, but I didn’t see what was so great about it.  So there’s this guy, Kurtz; and this other guy Marlow, has been sent to find him in the Congo.  But, turns out, he’s gone nuts and is dying.  And the reason this happened to Kurtz is because being in the Congo was brutal, and he couldn’t take it.

It was never clear to me what the point was.  I guess it was that it was no fun being in the ivory business in the Congo, and that colonialism was awful, both for the colonized and the colonizers.  Well, yes–and I suppose that was more of a shocker in the era when “colonialism” was not a dirty word–but I didn’t really see any major moral depth to it.

Apocalypse Now is an adaptation of the story, set in the Vietnam War, in which Marlow is named “Willard” and has been sent by the U.S. military to assassinate Col. Kurtz who has gone mad.  And so he does.

A big problem I had with the movie was that it is really thin.  In the first 10 minutes, we are told that Kurtz is insane and ruling over a bunch of the natives.  And then, two hours later, we meet Kurtz and find out that, sure enough, he really is insane and ruling over a bunch of the natives. There is a strong implication along the way that the Vietnam war generally is also insane, but that wasn’t much of a revelation to me.

(Aside–the theme of “War Is Insane, And Makes Everyone In It Insane” was done much better, in my opinion, in the movie The Bridge on the River Kwai.  It ends with the line “Madness, madness”, which would have fit Apocalypse Now as well.)

Kurtz has no character development. Neither does Willard, really: he starts off as a battle-hardened, PTSD soldier and finishes it as an even more battle-hardened PTSD solider. I guess his crew-mates on his boat are supposed to show the ravages of war taking their toll, but they all had “doomed” written all over them from scene one.

I read on Wikipedia that they considered a different ending, where Willard joins Kurtz and fights off an airstrike on the base.  While seemingly impossible logically, that ending would make more sense thematically.  Personally, I would have liked to see an ending where Kilgore showed up and destroyed Kurtz’s base.  It would at least justify why they spend so much time on his character early in the movie.

(Another aside: Wikipedia also says that “Coppola decided that the ending could be “‘the classic myth of the murderer who gets up the river, kills the king, and then himself becomes the king — it’s the Fisher King, from The Golden Bough'”.  For the record–this is the version of the story I remembered, not the one in the 1991 movie of the same name I wrote about a few months ago. But that’s mythology for you.)

(Last aside: this post has too many asides.  One of them should be removed.)

I already wrote about Far Cry 2 in this post pretty thoroughly, so I won’t dwell on it overmuch.  The short version is that it, like Heart of Darkness and Apocalypse Now before it, is well done, but empty. Although, I suppose it does sort of do what I criticized Apocalypse for not doing, in that there is some vague hint of character development in the sense that the player’s character is being sent to eliminate the Jackal in the beginning and winds up siding with him at the end.

To recap, in Heart of Darkness, we have this guy Kurtz.  Nobody is quite sure what his deal is, and we gradually find out that he went crazy in the jungle because everything was brutal.  Then, in  Apocalypse Now, we have this guy Kurtz who everybody thinks went crazy in the jungle because everything was so brutal–and indeed, so he did.  And then in Far Cry 2, we have this guy the Jackal, who goes crazy in the jungle because everything is so brutal.

Now, you will immediately see where Spec Ops is really different–here we have this guy Konrad.  And nobody is quite sure what Konrad’s deal is… and he’s in a desert!

Just kidding, that’s not the difference.

(more…)

 

“I can’t run, can’t hide, can’t get away.

It must be my destiny.

The same thing happens to me every day.

Bad Karma comin’ after me…”

–Warren Zevon, “Bad Karma” 1987

Do you ever get the idea that your life runs in cycles?  By that I mean, do you get the feeling you live predictable cycles of good times and bad?  My blogger friend Thingy and I have discussed this possibility before on her blog.  (Sorry I can’t find the post to link to Thingy–I couldn’t remember the title.)

It’s roughly a five-year cycle for me, as near as I can tell, and I’m approaching a downswing.  So I guess this is a roundabout of way of saying there could be light posting here for the next month or so.  I’ll try to post at least once per weekend, but I can’t be sure.  Don’t worry though; past history indicates things will improve after that.

I’ve written recently about books by Upton Sinclair and John Steinbeck—these books, especially the former, were very much in the school of “populist” socialism.  Indeed, the big reason for the existence of socialism was the treatment of impoverished workers after the industrial revolution, It was driven by humanitarian and charitable impulses.

But then, you have the other sort of socialism, the one advocated by people like Oscar Wilde, who saw socialism as a way of establishing an intellectual aristocracy—people would be afforded comfortable livings from redistribution of wealth, and so have time for intellectual pursuits.  Now, admittedly Wilde saw this as a universal scheme, with the labor to be done by machines.  But then you had people like H.P. Lovecraft, who would probably want the division of labor to be based on racial lines, in keeping with their usual prejudices.  And people like George Bernard Shaw, who were a bit of both.

Socialism was very much in vogue among intellectuals in the late 1800s and early 1900s, but there were (at least) two distinct kinds of socialist thought: the populists, “help the workingman” socialism and the “socialism is the new aristocracy”, elitist socialism.

These really are two very different aims, and it’s odd that people with these aims should have found common cause.  But one of the things people didn’t realize—at least until the 1930s and ‘40s, at great cost—was that “socialism” was really a very flexible concept; which could be used in service of all sorts of ideologies.

I have no point here.  Just musing.

Warren Spector wrote a great post the other week asking about how video games can contribute to discussions of serious issues.  As an example of what he was talking about, he cited the issue of “smart weapons”, especially military drones  His larger point was about the ways in which games could be used to address such issues.

It so happens that I have for some time now been thinking about doing a post about a similar issue and its treatment in video games.  Specifically, the issue of “transhumanism“, and how it is explored in two major video game series: Deus Ex and Mass Effect.

Deus Ex is appropriate to start with, since the first game in the series was created by Mr. Spector himself.  It dealt with the ethical and philosophical questions raised by Artificial Intelligences and “upgrades” to human beings, and Deus Ex: Human Revolution continues and builds upon that idea.

The theme of DX:HR is how humanity reacts to the development of augmentations that grant superhuman abilities.  There are people like David Sarif who are all for it, and people like William Taggart who oppose it.  More than just that, though; as Jensen wanders the streets of Detroit and Hengsha, all the unnamed townspeople give their opinions on the augmentations, and their reactions to Jensen, be they admiring or horrified.

Both Human Revolution and the original Deus Ex make reference to the myth of Icarus and Daedalus, evoking the concept of people being unable to control the technology that they have created.  At the end of Deus Ex,  J.C. Denton has the choice to merge with an Artificial Intelligence, and become a god-like super-intelligence that rules the world.

In fact, I might say that Deus Ex explores the concept of transhumanism on a macro scale, and Human Revolution explores it on a micro one.  Deus Ex deals with the consequences for the world at large of sophisticated A.I.s, and whether or not the players believes that the world can be left at the mercy of such things.  In this way, it perfectly satisfies what its creator alludes to in his post: it gives the players the choice, and lets them ponder the question: is it better to be governed by an omnipotent machine-god, or to plunge the world into another Dark Age?

If you are familiar with the writings of Ray Kurzweil, the Helios ending of Deus Ex is basically Kurzweil’s idea of the Singularity adapted for dramatic purposes.  You might argue that this is an unfair choice, but it dramatizes the idea that certain technologies, once created, lead inexorably on a certain path.

Human Revolution is a more personal story, with fewer far-reaching decisions.  (Presumably because, as a prequel, it had to arrive at a point from which Deus Ex could begin.)  It focuses more on what augmentations do to a person’s mind.  Jensen famously says “I never asked for this”, and the game shows his initial disgust at his mechanical augmentations.  One neat thing is how the game–deliberately, I think–puts its story somewhat at odds with its mechanics.  You will hear a lot of talk about how evil augmentations are, but at the same time, you’ll want to get more augs each time you gain Praxis points!

These themes are highly relevant to the controversial ending of the Mass Effect trilogy, as well.  I’ve discussed why these endings are extremely weak dramatically elsewhere on this blog, but here I will argue that the themes underlying the clumsily-written ending are actually better than is widely acknowledged.

When the Catalyst tells Shepard that “the created will always rebel against their creators”, it is echoing a theme that was introduced in Mass Effect 2, with the repeated motif of children rebelling against their parents, which I touched on here.  You could even argue that Shepard embodies this theme, since he rebels against Cerberus, who in a sense “created” him when they revivified him in Mass Effect 2.

This theme is closely related to the organics vs. synthetics conflict that the Catalyst alludes to.  The two ideas are united by the Geth/Quarian conflict, which can be resolved in a way that undercuts the Catalyst’s own argument.  However, I will say this that the Catalyst’s logic isn’t as dreadful as people say; it’s just poorly explained.

The justification for the Reaper cycle is that Reapers must wipe out advanced organic life before it creates synthetic life that wipes out all organic life.  As somebody once pointed out, this is similar to the concept of a “controlled burn“;  where you burn off some of the excess leaves and deadwood to prevent a massive fire from developing later.  Remember, the problem the Catalyst is supposedly preventing is “chaos”, so if the problem can be managed in an orderly fashion, its parameters are met.  It is a galactic forest ranger.

The three choices Shepard is offered at the end–destroy the Reapers, control the Reapers, and synthesize all organic life with all synthetic life–are, as many have pointed out, very similar to the Deus Ex endings. I would argue that the tone of the ME endings, especially with the Extended Cut, is far more optimistic than Deus Ex.  This may sound odd, but ultimately it is implied that the galaxy will rebuild in all but the “Reject” ending, and even there some hope is offered, in that Liara’s time capsule will make a difference in the next cycle.

As far as a philosophical exercise, Mass Effect succeeds to some extent at presenting the players with a question to force them to decide how they would handle it.  In this one respect, it actually provides a better context for the set of choices than Deus Ex,  in that the rest of the series has presented characters the players care about, giving them a reason to think hard about the choice.

As interesting as both series are, I think both fail to explore the theme as thoroughly as they might.  Deus Ex fails because much of the story is about the vast, globe-spanning conspiracy controlling events.  While that makes for a brilliant story in its own right, it has nothing to do with transhumanism or artificial intelligence.  Human Revolution was a bit better at focusing on the theme, but the player’s choice ultimately felt meaningless.  Even if you side with Taggart or destroy Panchea, you know the augmentation program will go forward.

Mass Effect fails because, well, obvious reasons having to do with the ending.  Specifically, though, it fails because of how it handles the philosophical differences in the endings.  It doesn’t really give the player a sense of what the endings mean, either before or after choosing them.

The larger point, though, is that video games are a good medium for exploring themes of  transhumanism, because playing them involves the interaction between human and machine intelligence, which means the mechanics are primed to complement a story about that concept. Mass Effect 3 actually makes reference to this fact, in the section where Shepard enters the Geth collective via a virtual Tron-esque interface, and both Human Revolution, and Mass Effect 3 end with the player characters standing at a machine interface that allows them to choose the ending they want.  Weak as this is dramatically, it is reinforced by the nature of gaming itself.

Say “hullo” to Oswald Spengler,

The philosopher of doom.

 Step out of your offices

And listen to his prophecies

And you’ll be overcome with gloom.

Say “hullo” to Oswald Spengler,

Sit with him and drink some wine.

Listen to him quoting Goethe

As you look out on the Erde,

And watch the West decline.

Say “hullo” to Oswald Spengler,

World’s first Prussian Socialist;

He called for interactions

Between these sep’rate factions,

And alas, he got just what he wished!

Say “good-bye” to Oswald Spengler;

He’s a rather Gloomy Gus.

I don’t like him, nor need you,

And I think it’s also true

He would not think much of us.

(more…)

My mention of Ayn Rand in my post about The Jungle and Patrick Prescott’s comment about it set me thinking: what if Ayn Rand’s efforts to ridicule socialism went further than anyone realized?  What if the style of her books, with their interminable preaching and sprawling, momentum-killing speeches detailing various points of philosophy and economics, were meant as a deliberate counterpoint to socialist novels that did the same thing?

Look at some of the covers of Rand’s books, especially this edition of Atlas Shrugged, and notice how much it looks like Soviet propaganda art.  The structure and marketing of these books was ironically basing itself off of socialism’s propaganda.

Even Rand’s “fan club” called itself “the Collective”–again, a joke, since they were a collective of radical individualists.  They were always mocking socialist ideas and terms, so why not in the very style of the books themselves? And, most interesting of all, what if the increasingly totalitarian bent of “The Collective” was just an elaborate satire on how socialism itself went from being a theory-based social movement to a fanatical, quasi-religious cult based on the worship of idols like Marx and Lenin.

Maybe Rand was pretending to be as much of a zealot as the collectivists she hated.  Maybe she was the Sacha Baron Cohen of her time, deliberately playing a certain role to reveal something about her audience.  Like Orwell’s Animal Farm, she was showing how the principles of an idealistic revolution give way to less rational behavior in the end.

(more…)

Maybe there’s something about the name “Sinclair”.  Last year, I blogged about Sinclair Lewis’s novel It Can’t Happen Here, and mentioned how terribly unsubtle its political commentary is.  I just finished reading The Jungle by Upton Sinclair, and it has much the same problem.

Upton Sinclair did not like the meat-packing industry. And so he wrote this book to explain why it–and ultimately the entire capitalist system–was corrupt and evil.  The book tells the story of a Lithuanian family who comes to America and finds work in the Chicago meat-packing industry.  Every single horrible thing that you can imagine happening then proceeds to happen, and so, through soul-crushing poverty, crime and death, the family breaks up.

The main character is the family patriarch, Jurgis Rudkus, who goes from being an honest working man beaten down by the cruel meat industry to a cynical and selfish criminal to finding the light of socialism, which he then espouses with religious zeal.

I have to admit, though it is about as heavy-handed as it could have been, it nevertheless succeeds somewhat in making you feel sorry for the characters by sheer force of repetition.  Sinclair had this irritating habit of writing something along the lines of: “Jurgis went home that night, little knowing that something unbelievably horrible was about to happen.”  This kind of kills the suspense, and is dramatically a dreadful device, but it beats you over the head with it so much it sometimes works anyway.

The irony is that though the book is famous for its depiction of the disgusting practices of the meat-packing industry, that was really just a bit of extra detail Sinclair included. His real point was much broader; it was that the workers were oppressed by the bosses.  So, he actually accomplished the extremely rare feat of writing a novel that accomplished social change, but it was not the change he wanted. (It wouldn’t shock me if the reason the book is famous for the parts about the food production processes is because those bits are closer to the beginning, and most people quit reading after that.)

Sinclair wrote this novel for a socialist magazine, and this is where it comes to its central problem: the conflict between being a work of propaganda and a work of art.  There can be propaganda that is also art, but when a person is writing to make a political point, there is a dilemma between portraying things as they are versus how the ideology requires them to be.  So, almost all of the characters in The Jungle are just puppets with which Sinclair makes his political points.

There are vast swaths of the book that don’t really qualify as being part of the story, they are merely long lists itemizing everything that is wrong with meat-packing, or the city of Chicago, or the factories, or whatever.  The last chapter of the book is just a huge lecture on the evils of Capitalism and the virtues of Socialism:

“How is the price of an article determined?”

“The price is the labor it has cost to make and deliver it, and it is determined by the first principles of arithmetic. The million workers in the nation’s wheat fields have worked a hundred days each, and the total product of the labor is a billion bushels, so the value of a bushel of wheat is the tenth part of a farm labor-day. If we employ an arbitrary symbol, and pay, say, five dollars a day for farm work, then the cost of a bushel of wheat is fifty cents.”

“You say ‘for farm work,'” said Mr. Maynard. “Then labor is not to be paid alike?”

“Manifestly not, since some work is easy and some hard, and we should have millions of rural mail carriers, and no coal miners. Of course the wages may be left the same, and the hours varied; one or the other will have to be varied continually, according as a greater or less number of workers is needed in any particular industry. That is precisely what is done at present, except that the transfer of the workers is accomplished blindly and imperfectly, by rumors and advertisements, instead of instantly and completely, by a universal government bulletin.”

That’s just a bit of it–to give you the flavor.  It reminded me of Ayn Rand’s writing, and almost made me wonder if her books are better once you are familiar with clumsily-written socialist propaganda.  Perhaps her sledgehammer approach to philosophical writing was intended as a parody.

There are a ton of obvious questions Sinclair fails to answer in the concluding chapters.  Given the benefit of hindsight, the “Socialism is Our Salvation” message of the book is truly ironic.  Just in the above passage, you may ask “how exactly will this ‘universal government bulletin’ work?” Or perhaps, if you’re after the big game, you might wonder “if price is determined by labor, wouldn’t that mean something produced with more labor–that is, less efficiently–be more valuable than the same good produced with less labor?”

Ok, that second one is unfair.  I’m criticizing Sinclair for repeating Marx’s mistake.  But if we just stick to the problems with this as a novel, it’s still pretty bad to end your book with a series of “Marty Stu” characters giving speeches.  This Socialist F.A.Q. in the last chapter made me think of a quote from Marx–Groucho, that is.  In one of their movies, there’s a bit where Chico is asking and answering his own rhetorical questions and then asks Groucho, “Now so far I’m right?”.  Groucho responds: “It’s pretty hard to be wrong  when you keep answering yourself.”

Now, don’t misunderstand me–I’m sure a lot of the criticisms Sinclair made of the meat industry were quite valid.  It was just the solutions where he went wrong, I think.  According to Wikipedia, an employee at the publishing company for The Jungle wrote:

One feels that what is at the bottom of his fierceness is not nearly so much desire to help the poor as hatred of the rich.

Doubtless, Sinclair would say that this employee was just slandering him on behalf of the capitalists in order to crush the glorious proletariat uprising. “Now we see the violence inherent in the system!”

Seriously, though, that person was right that Sinclair hated the rich.  He seems to have surprisingly little actual interest in the poor, and besides that, he seems to have had odd little prejudices of his own.  (Especially against the Irish–I think nearly all of the bad characters in the book are explicitly noted to be Irish.)

As a novel, it is pretty poor.  As a work of propaganda, it is also fairly weak, though it did actually set people thinking and inspire them to take action to make changes in society, even if it wasn’t what the author himself had in mind.  It caught the attention of  President Theodore Roosevelt–clearly, it was an effective vehicle for getting a message across.

And if nothing else, it made me glad I’m a vegetarian, even though I’m quite certain the meat industry’s practices have improved over the last century.