It’s… well, basically what I said here still applies, although overall it wasn’t as boring to me as Baldur’s Gate: Dark Alliance was. It’s sort of like if you combined that game and BioWare’s Jade Empire. It’s by no means bad, but it just doesn’t quite work for me. It has many good ideas, but they don’t mesh together well.
The choice system is pretty good, although at times it felt perfunctory. The writing was definitely above-average, but the story, though not bad in itself, was a little formulaic. Towards the end, one does get a taste of some of the themes from the fascinating Neverwinter Nights 2: Mask of the Betrayer–small wonder, as George Ziets was a lead designer on both–but it seemed like those themes were not as fully explored as they might have been.
I know this all sounds pretty lukewarm, but I still want to stress that it’s still a perfectly acceptable game; it’s just that it seems somewhat flat. Bottom line, though: I’m not really this game’s target audience. I hate “hack and slash”, dungeon crawling, loot-collecting games. The fact that I could even tolerate this is, I suppose, to Obsidian’s credit.
I hate "hack and slash", dungeon crawling, loot-collecting games.And there's so damned many of them that qualify as that, despite claiming to higher meanings…