For the last five years, I’ve been in a friendly fantasy football league. Fantasy football works like this: you have a team of a few players–my league’s format is 1 quarterback, 2 running backs, 3 wide receivers, 1 tight end, 1 kicker and 1 defense. Each week, players at those positions accrue points for what they do in the real-life NFL games. My league is head-to-head, so my goal is for my players to score more combined points than the team I’m matched up against each week.
It’s a lot of fun. It’s mostly luck, but there is a little skill involved–or at least, I’ll claim there is, because I won my league a few years ago, and it’s more fun to brag if I can say it was because I am a football expert.
So, I started thinking: for what other activities could you make up this sort of game? And I ultimately settled on movies.
Like many people, I like to imagine my “dream all-star cast” for movies. But anyone can do that. Fantasy film-making needs to have an element of strategy and resource management. So, I came up with some rules.
The format of the Fantasy Movie Cast/Crew is as follows:
1 Lead Actor
1 Lead Actress
1 Supporting Actor
1 Supporting Actress
Yes, I realize it takes a lot more people to make a movie, but as with Fantasy sports, there have to be some constraints.
Another constraint: you are only allowed to have two Academy Award-nominees per “team”. That is what brings out the strategic element–it forces players to prioritize where they want the proven talent. That’s not to say only Academy Award nominees are any good, but again, as with fantasy sports, you have to know how to find under-valued talent to succeed.
Also, you can’t cheat and use one nominee in multiple slots–no written by/directed by/starring the same person.
Finally, the selection is limited to living people–so no building All-Time teams with Stanley Kubrick directing Peter O’Toole or something.
So, here’s my team:
Director: Mike Leigh. Using one of my two Oscar slots right off the bat. I figured having an established presence at the helm would be important. He also has experience directing in theater as well as film, and I think that versatility would be useful.
Others I considered: Sir Kenneth Branagh, Rian Johnson.
Lead Actor: Roger Guenveur Smith. This is what I mean about under-valued talent. I have seen Smith perform live in his one-man show Juan and John, and he is a marvelous actor. Why isn’t he more widely known? Beats me. He is excellent at cycling through a huge range of emotions, and can create all different kinds of characters–often in the space of a few minutes. He also has a distinctive voice and memorable presence.
Others I considered: Ewan McGregor, Joel Edgerton, Ralph Fiennes
Lead Actress: Natalie Portman. Yeah, yeah; long-time readers probably knew I would pick her the minute they read the description of the game. Well, she’s a great actress with a wide range, and a particular knack for dark or tragic roles. Besides which, for a movie to succeed, it helps to have at least one big-name lead.
Others I considered: Rachel Weisz, Sigourney Weaver, Felicia Day
Supporting Actor: Stephen Colbert. People know him mainly as a talk-show host, but he does have a background in acting, which you could see sometimes on The Colbert Report when he would really dial up the crazy. I read once that he said he always wanted to play Richard in Robert Bolt’s A Man For All Seasons. Just the fact that he said that earns him some acting credit, in my book.
Others I considered: Jeff Lewis, Hugh Laurie
Supporting Actress: Sara Kestelman. Like Smith, I first heard of Kestelman when she was voice acting in the game Knights of the Old Republic II. Since then, I’ve seen her perform in all sorts of things. But it’s still her KotOR II role that best showcases what a terrific actress she is. While the writing is terrific, I think Kestelman’s acting also made Kreia into one of the greatest characters in gaming history.
Others I considered: Rashida Jones, Tina Fey
Screenwriter: Anthony Tambakis. His work on Jane Got a Gun and his novel Swimming with Bridgeport Girls impressed me enough to take a chance on someone with a relatively small body of work.
Others I considered: None. There aren’t too many active screenwriters whose work I like.
Cinematographer: Steve Yedlin. I’ve only seen one movie on which he served as cinematographer: The Brothers Bloom. But it had something I really, really liked: color. Not just muted greens and greys and browns, but honest-to-goodness colors. This has fallen out of fashion for some reason, and it’s annoying. So, on the basis of his willingness to accommodate the full spectrum of colors, I choose him.
Others I considered: Dick Pope.
Composer: Lisa Gerrard. Another talent I first discovered in Jane Got a Gun. Since then, I’ve heard her work in the band Dead Can Dance, and I was hooked.
Others I considered: Clint Mansell
As for what the movie would be about–well, we can sort those details out later! That’s how the big studio producers do it, after all. As for scoring and head-to-head competitions, those also can be determined later.
How would you build your ideal movie cast and crew?
In the days before CGI, epic war films were massive and costly undertakings. You wanted a shot of 10,000 guys marching across a field in full battle uniform? Well, you had to get them! You couldn’t just have Johnny the Computer Whiz draw them in after the fact.
As in actual warfare, there are innumerable logistical difficulties with re-creating these battles. You’ve got to have men in position, knowing how to use their equipment, and then film them as they maneuver in the field.
All that’s quite hard enough. But when you are making a film for wide release, you have to have all that plus a story the audience can follow, structured so as to play out in a coherent and satisfying way over the course of two hours.
It’s this last bit that’s really tricky, because while history offers plenty of incredible and compelling stories, they rarely fit into neat three-act schemes that can be concisely portrayed in a couple of hours.
Waterloo starts out well, showing Napoleon’s abdication to Elba in 1814 and subsequent return in 1815. Especially memorable is the moment when the Emperor walks alone to face his former soldiers, now under orders to kill him, and through sheer bravery and charisma wins them back over to his side. This is one part of the Napoleonic legend that seems made for the movies, and it certainly is a high point of the film.
After that, however, problems arise in this dramatization of the final chapter of Bonaparte’s career. There are unnecessary voice-overs in which Napoleon (Rod Steiger) thinks in exposition for the benefit of the audience. Many lines of dialogue uttered by officers on both sides seem like they were lifted from history books and changed to the present tense.
An inordinate amount of time is spent on Wellington’s staff at the Ball hosted by the Duchess of Richmond. This scene also includes the introduction of a totally fictional and pointless love story that goes nowhere. The only upside is the chemistry between Wellington (Christopher Plummer) and the Duchess (Virginia McKenna).
The film dwells on things like this, Napoleon’s illness, and some peculiar episode involving a British soldier stealing a pig, and yet glosses over incidents like the Battles of Quatre-Bras and Ligny with a couple lines of dialogue.
It’s not that the film is inaccurate–indeed, they seem to have gone to some lengths to describe things in historically correct fashion. (Except for the romance and a reminiscence about Major-General Ponsonby’s father) The problem is that the film depicts these events in a strange and sometimes incoherent manner.
The biggest technical flaw is probably the mud. The battle was famously delayed by wet ground after a rainy night, and indeed the film states this correctly. Where it falls down is the fact that the ground we see on screen is demonstrably dry, as evidenced by the huge clouds of dust kicked up by the columns of cavalry and infantry.
The end result is the comical visual of a frustrated Napoleon sinking in an obviously artificial mud puddle while all around him is a vast expanse of dry land. The fundamental historical fact is correctly depicted, but not in a dramatically effective way.
There are lots of issues like this. After Marshal Ney’s ill-fated cavalry charge against the famous infantry squares, Napoleon rushes back to the field from his sickbed, crying, “What is he doing? Everyone knows not to make a cavalry charge without infantry support!”
While completely factually accurate, this seems unlikely to be what Napoleon actually said at the time. It comes across as a line delivered for the benefit of audience members who aren’t familiar with the battle of Waterloo.
And this is the other difficult thing about making historical movies: balancing the history lesson aspect with the need to depict real characters, as opposed to instructional puppets designed to illustrate a historical lecture.
Chances are, if someone is watching the movie Waterloo, they are already a Napoleonic history fan. Sure, there might be the occasional viewer who is an ardent follower of Rod Steiger or Christopher Plummer, but if I were overseeing the production, I would make the executive decision that any viewer who doesn’t already know how the battle went is just going to have to piece it together as best they can–no reason the script should go out of its way to help them out.
Despite all of that, the movie isn’t horrible. As an instructional device, it is not bad, and there is something inherently impressive about seeing huge lines of soldiers and horses advancing across a smoky field. It gives you some vague hint of what it might have felt like to be in the battle.
It’s just that the film lacks a dramatic narrative. Napoleon and Wellington don’t “come alive”; they just repeat their famous quotes and stoically watch the battle. Because of this, it feels more like a recording of an elaborate re-enactment rather than a truly epic historical drama.
The central thematic conceit at the heart of The Lego Batman Movie is–
Oh, who am I kidding? It’s Lego Batman, for Pete’s sake. So I’ll spare you my usual line of in-depth socio-philosophical analysis. The only thing you need to know here is that it’s a really funny family-friendly movie, with tons of humorous references to various other incarnations of Batman–especially the late, great Adam West.
It’s true to the spirit of Lego, in that it is good-humored and full of crazy, giant battle scenes with characters from different franchises fighting each other all willy-nilly. It’s exactly like the way I played with my Lego as a kid. And it’s a lot of fun.
The one way in which it can perhaps be analyzed as something other than an entertaining trifle is the part involving the new Gotham city police commissioner’s plan to make the police force less dependent on Batman. She even uses the phrase “It takes a village” to emphasize the collective effort. Given when the movie was released (late January), I can’t help but wonder if they were expecting that line would have more political relevance.
But never mind that stuff! It’s a nice, entertaining movie. Sometimes the action moves too fast for anyone but a hyperactive child to follow–but then, that is the target audience. And there are plenty of jokes that will keep everyone entertained throughout, even when the battles become incoherent.
It Comes at Night is a highly misleading title for this film. Actually, everything about the marketing campaign is misleading. It’s not really a traditional horror film at all. Aside from a few disturbing images and jump scares, its primary focus is horror of the psychological and atmospheric sort, rather than any physical monsters.
Of course, this brand of horror is very much to my taste. The most frightening things, I’ve always believed, are not what we see, but rather what we imagine. Ultimately, the root of all horror is the unknown, because in it the human mind traces all the most terrible threats.
And from this, it should follow that It Comes at Night would be a truly terrifying film after all, because it certainly provides the audience with plenty of unknowns. But in spite of that, it’s not as scary as one might expect.
There’s a lot to unpack here, but I’ll begin by summarizing the plot–don’t read ahead if you don’t want to know the spoilers.
Another thing that intrigued me is that the movie is set in World War I. (The character of Wonder Woman was originally created in the 1940s, and therefore was naturally depicted fighting in World War II against the Nazis.)
This was interesting to me for a couple of reasons: first, Hollywood normally can’t resist inserting Nazis into things on the flimsiest of pretexts; so to have no Nazis when the source material actually includes them is a pretty bold artistic choice. Second, World War I is not nearly as well-known to modern audiences as World War II, so this setting seems like a bit of a risk from a marketing perspective. I like risk-taking.
I also like spoiling movies, so be warned–I’m now going to describe the plot, with spoilers!
The film begins in the present-day with Diana (Gal Gadot) receiving a photograph from the first World War, showing her in her full Wonder Woman garb, standing alongside a ragtag band of soldiers.
This segues into young Diana’s childhood on a hidden island of Amazon warriors. Diana wishes to train as a warrior under General Antiope (Robin Wright), but her mother forbids it, and tells her a cautionary tale about the horrors of war. She explains that Zeus created men to be peaceful, but they were corrupted by the God of War, Ares. Zeus then created the Amazons to protect mankind, and Ares was ultimately defeated. But Zeus also created “the God-Killer”–a weapon housed on the Amazons’ island, in case Ares should return.
Despite these warnings, Diana trains in secret anyway. Her mother eventually finds out and initially disapproves, but ultimately is persuaded to let her continue.
One day, after a sparring session, an airplane crashes just off the shore. Diana rescues the pilot, Captain Steve Trevor (Chris Pine), and the Amazons defeat the German forces pursuing him, but General Antiope is killed in the battle.
The Amazons question Capt. Trevor, who explains that he is fighting in the “War to end all Wars”. His plane was shot down as he was fleeing the Germans having stolen a notebook from a chemist nicknamed “Dr. Poison” and her commander, General Ludendorff, who are working to create a super-deadly poison gas.
Diana quickly realizes that the war Steve describes must be the work of Ares. She takes the God-Killer weapons and asks Steve to travel with her to the outside world and the center of the fighting, where she is sure they will find Ares.
Steve first takes her to London and delivers Dr. Poison’s notebook to his superiors. They can’t read what it says, but Diana can, and realizes it means the Germans are manufacturing and preparing to deploy the new, more lethal gas at the Front.
Sir Patrick Morgan, one of Steve’s superiors, is close to getting the Germans to agree to an armistice, but Diana believes Ludendorff is actually Ares, and will use the gas no matter what.
Diana, Steve, and a small group assembled with help from Sir Patrick go to the Front to destroy the supplies of poison gas. Thanks to Diana’s heroics, they successfully liberate a small town and learn that Ludendorff is in the area, planning to attend a gala for the German officers at a castle nearby.
Sir Patrick orders them not to attack the gala, as he is close to finalizing the armistice. However, they go anyway. (Notice a pattern here?) The Germans fire the gas into the recently-liberated village, killing the inhabitants, much to Diana’s horror.
Diana tracks Ludendorff to an airfield where the Germans are about to deploy a massive long-range bomber loaded with the poison gas. Steve and his men attempt to take the bomber, while Diana kills Ludendorff with the God-Killer sword.
Diana is shocked that the fighting doesn’t stop on Ludendorff’s death. She starts to wonder if all mortals truly are inherently evil and prone to violence. At that moment, Sir Patrick appears, and reveals that he is in fact the God Ares, but that he does not cause wars–he merely exposes the true, dark nature of Zeus’s creation.
Meanwhile, Steve and his men fight their way to the bomber, and Steve is able to get aboard, knowing the only way to stop it from delivering its payload is for him to personally destroy it.
Diana and Ares fight a massive battle, and when Diana sees the bomber explode with Steve aboard, she rallies and defeats Ares, having been persuaded that humanity has the capacity for good as well as evil.
The closing scenes show Diana in London, somberly remembering Steve as cheering crowds celebrate the end of the war. The film ends with a return to the present-day Diana, looking at the old photograph of her and Steve, taken when they liberated the village.
As is typical of the genre, there are lots of drawn-out, special effects-heavy fighting scenes. These are not bad for the most part–though definitely not to my taste. Each of them seemed to go on longer than necessary–thanks in part to an overuse of slow-motion effects. This was especially true of the final showdown between Diana and Ares. Since Diana’s victory was a foregone conclusion, it really did not need to drag on that long.
Much more interesting are the “character” scenes–yes, that’s right; the parts where people actually talk to one another. Gadot and Pine have excellent chemistry together, and their scenes were my favorite parts of the film. Romantic sub-plots in action movies can very easily become pointless and tiresome, but the sparks between Diana and Steve seem genuine, and it gives the story some real heart.
One interesting aspect of their scenes is that they frequently talk simultaneously or interrupt one another. This happened quite often–almost to the point of being overused–but it also made their conversations feel spontaneous, rather than just like two actors reciting lines at each other.
I wish the film had dwelt a bit more upon Diana’s relationship with Steve, and her impressions of the “outside world” in general–there was a little too much time in the second half devoted instead to Steve’s merry band of sidekicks. They were mildly entertaining, but I think it would have been better to let them be nameless grunts rather than try to make them “colorful”. It’s Diana’s story, after all.
The script didn’t even try to use language that was appropriate for the time period–all the allied soldiers and officers spoke in modern lingo. Even more puzzling to me was that occasionally some characters would speak in a foreign language, with subtitles, but the Germans (and some of our heroes when posing as Germans) would speak in German-accented English.
I’d be interested to know the details of some of the weapons used in the film. Some are obviously fanciful, others seem to have been trying to stay faithful to the period. At one point, Steve still has a Colt 1911 despite being disguised as German colonel–that seemed weird to me. But after all, this is a comic-book superhero movie, so I tried to tune out the nit-picking historian voice in my head.
This brings me back around to the setting, which as I discussed at the outset was something that interested me in the film. I still think it was daring (by Hollywood franchise standards, that is) to change the setting to a less-familiar time period.
However, given what actually happens in the movie, it’s a bit puzzling. In fact, World War I actually did end with an armistice, and the real Ludendorff survived the war and went on to be influential in the early years of the Nazi Party. So, given what happens in the film, is it supposed to be the beginning of an alternate history tale in which World War II did not happen? That would be quite interesting, but it’s left very vague and unexplored. Fertile ground for a sequel, I suppose…
It’s not a bad film by any means, the plodding CGI boss fight at the end notwithstanding. The other fights are good enough, if you like that sort of thing, and Gal Gadot is a very likeable and charismatic lead.
As I said, I have seen few superhero films. The only recent ones I have watched are Marvel’s Thor and its sequel, The Dark World. The former is a delightful adventure that ranks among my favorite movies. The latter, sadly, is more what I gather the typical superhero movie is like: a CGI-laden affair, with little time for character development or nuanced emotion of any kind.
This is noteworthy because Patty Jenkins, who directed Wonder Woman, was originally hired by Marvel to direct The Dark World, before leaving over the dreaded “creative differences”. It’s a pity; having seen Wonder Woman, I would have liked to have seen what she could have done with it.
Wonder Woman isn’t a great movie, but it’s certainly an entertaining summer flick, and it’s nice to see a film with a female lead and a female director drawing crowds to the theaters. Hopefully, this will be the beginning of a trend in the entertainment industry.
WARNING! The following clip contains intense LEGO violence. Parents, this is what happens when you give your nine-year-old sons red clay and LEGO skeletons! (Credits blurred as before, to avoid embarrassing family and friends.)
This movie is a little clearer than my previous ones, I think. It was about an army of skeletons who invade a planet and massacre the inhabitants. I made the movie when I was nine, but the music came much later–when I was about 15, and I briefly got into composing scores for my old movies.
And now you know how far back my cosmic-horror fixation goes…
I’ve been following the fortunes of the Wonder Woman film for a while now, and I also noticed this lack of publicity. It registered with me because it fit into a pattern I’ve seen before.
My favorite movie of all time, Jane Got a Gun, was another film whose marketing campaign I watched closely. The Weinstein Co.’s promotional efforts for it were abysmal–I think I saw one trailer for it, and it made the movie look like an action/adventure flick when in fact it was a romantic drama. (Even the title is kind of misleading. They should have called it Jane Ballard.)
Jane Got a Gun had an infamously turmoil-filled production, and apparently the Weinstein Co. based its decision on the film’s history, rather than the finished product. (It’s usually a mistake to focus on process over results.) As such, they didn’t put much effort into promoting it, and didn’t hold advance screenings for critics. As a result, few people heard of it, and it fared poorly at the box office.
This isn’t the only recent example of a film getting hamstrung by bad marketing. Ghost in the Shell was a big-budget sci-fi picture with a strong story, and it flopped badly at the U.S. box office.
Unlike the case of Jane, the studio could never be accused of not spending resources promoting Ghost. Paramount even bought a Super Bowl ad for it. But it was hit with an intense negative buzz, in which people accused it of “whitewashing” because of the decision to cast Scarlett Johansson as the lead character, Major Killian.
And yet the accusation of whitewashing persisted, and undoubtedly contributed to negative press surrounding the film. Which is too bad, because while it was not a great film, it was certainly one of the better sci-fi movies I’ve seen in recent years. It was far better than the highly-successful blockbuster The Force Awakens, for example.
This is why what’s happening with Wonder Woman doesn’t surprise me too much. I have, as they say, seen this movie before. But like Ian Fleming wrote, “Once is happenstance, twice is coincidence, the third time it’s enemy action.” At this point, I have to think this is part of some pattern.
So what’s the common thread?
While they are all very different films, Jane Got a Gun, Ghost in the Shell and Wonder Woman do have a few shared characteristics. Most obviously, they all feature female protagonists. They also are all categorized as action films. (Although Jane probably shouldn’t have been).
Is Hollywood deliberately sabotaging female-led action films? That seems crazy, since the easiest way for studios to prevent such films from succeeding would be to… not make them in the first place.
Let us, like Woodward and Bernstein before us, “follow the money”.
One thing to look at is the studios producing the movies: Warner Bros. is handling Wonder Woman, because they own DC Comics. As I mentioned earlier, DC has been in competition with Marvel on superhero movies, and they have been losing.
Marvel is owned by Disney, which acquired it in 2009.
It so happens Disney also originally had a deal with Dreamworks to release Ghost in the Shell, but it was terminated in 2016, and the movie was released through Paramount instead.
Jane Got a Gun is the clear outlier here–the Weinstein Co. isn’t on anything like the same scale as Disney, Warner Bros. et al. Also, Jane was rated “R” whereas the rest of these are “PG-13”. So, presumably it had a much smaller marketing budget at the outset.
The key point is that all three of these movies are released by companies that aren’t Disney.
This is most significant for Wonder Woman, because of the ongoing DC/Marvel battle, which is really a proxy war between Warner Bros. and Disney. And Disney has been winning it.
Part of the reason I brought up The Force Awakens to contrast with Ghost in the Shell was because it got way more positive press despite being an inferior film. But of course, Force Awakens was made by Lucasfilm, which since 2012 is owned by… Disney.
The upshot is that I think Disney is way better at promoting their movies than most of the other studios are. Even when Disney has something sub-par, they can generate enough positive buzz about it to get people to buy tickets.
It’s important to understand what promotion really entails. It’s more than just advertisements on television and the internet. It’s more even than tie-ins, and red carpet events, and sending the cast and crew on talk shows.
My impression is that Disney–or perhaps the PR firm they hired–does a vastly better job of promotion compared to the other studios. They have a much higher success at generating positive buzz for whatever they are releasing next.
Now, to some extent, there is bound to be a “crowding-out” effect. If Disney can internally do better PR, or if they can pay more to get it, it leaves less room for other non-Disney productions to get good PR.
And of course, none of this has anything to do with the actual quality of the movie in question. (Indeed, I often wonder just how many movie reviews are influenced more by the PR campaign surrounding the film than by the film itself.)
“[W]hy do so many people like The Force Awakens? I don’t know–maybe it’s the same reason so many people like Donald Trump: both are loud, in-your-face, and have so much money backing them that they won’t go away.”
The comparison actually runs a bit deeper than that. Trump, whatever else you want to say about him, is great at promotion. He is like a one-man PR firm in terms of his ability to draw an audience for whatever he is peddling.
Disney, or whoever is handling PR and marketing for their movies, has a similar level of promotional skill. And the other movie studios are unable to match it.
I think there is also something of an escalation going on, in that the more Disney hypes their releases, the more the other studios are then going to be expected to do to hype theirs. Expectations for marketing campaigns get higher and higher, and when studios fail to meet them, people don’t go to see their movies.
A big problem has been heavy criticism of the decision to cast Scarlett Johansson as the main character. The argument is that they should have gotten a Japanese actress to play the role, since the character is Japanese.
[Warning–I’m about to spoil a few plot points, so proceed with caution.]
But the thing is, the whole premise of the movie is that a sinister robotics corporation took the brain of a woman named Motoko Kusanagi and placed it inside an artificial body. (And re-named her “Mira Killian”.) We only see Kusanagi’s human body in a brief flashback, and her features are difficult to discern in the scene. Johansson just plays the artificial machine body in which Kusanagi’s brain is housed.
And this serves a dramatic purpose in the film: in the scene where Kusanagi in her mechanical body is reunited with her mother, the fact that they no longer have any resemblance makes the scene very poignant. Even though she has her memories back, it underscores that something has been permanently taken away from them by the operation.
In addition, Johansson’s performance throughout the film was fine. So the whole controversy is really misguided–I suspect a lot of the people talking about it didn’t see the movie or even know the plot.
Ghost in the Shell is set “in the near future” according to the opening title card, in a world in which people are cybernetically enhanced. It opens with a young woman named Mira Killian (Scarlett Johansson) waking up inside of a life-like mechanical body. The doctor who performed the operation tells her that she is the survivor of a terrorist attack, and that her body was destroyed but her brain was saved–the first such instance of an entirely mechanical body.
The Hanka Robotics company that funded this miraculous operation then puts Killian to use as anti-terrorist agent in a group called “Section 9”. The Hanka CEO makes it clear that Killian, as the first fully mechanical shell housing a human brain, is a powerful weapon.
The film flashes forward a year to Killian, who is now a Major in Section 9, carrying out counter-terrorism operations. After a gun battle with some hacked robots, Major Killian examines and attempts to hack the remains of one of the robots, the Major gets clues as to the location of the hacker, but also exposes herself to counter-hacks.
Eventually, the Major and her team track down the hacker, but when she finally finds him, he captures her and explains she is not really the first purely mechanical body created by the Hanka corporation. He was a failed attempt they made prior to the Major. He explains that they wiped her memories and gave her false ones. (Throughout the opening act, the Major has experienced odd hallucinations or “glitches” as her brain remembers fragments of her real past, including a burning pagoda-like structure. The hacker has a similar image tattooed on his chest.)
The Major finds the doctor who performed the operation who admits that the hacker’s story is true, and that in truth, there were 98 other test subjects who failed before the successful operation on the Major.
Now that she knows the truth, the Hanka corporation decides the Major is a threat, and the CEO orders the doctor to destroy her. Instead, she gives her the address of her real home and helps her escape, before being killed by the CEO.
The Major goes to the address and finds a woman who she realizes is her mother, and who tells her how her daughter ran away a year before and was reported by the government to have committed suicide after being captured.
She contacts the other members of Section 9, which causes the Hanka CEO to attempt to assassinate all of them, but they manage to defeat his soldiers. The Major then meets the hacker at the ruins of the pagoda-like structure from their visions–it was their hideaway, where they both lived before being captured.
Hanka deploys a massive “Spider Tank” robot to destroy them. The hacker is killed, but the Major destroys the Spider Tank and the Section 9 leader shoots and kills the Hanka CEO after the Major tells him to do so.
In the closing scenes, she meets with her mother and then continues going on missions for Section 9.
That all probably sounds pretty confusing if you haven’t seen the film. In fact, even having seen it, it sounded a little confusing to me just writing it. But it all pretty much worked for me while I was watching the movie.
I went to see it because I like cyber-punk dystopian stories that deal with trans-humanism. This is due to my fondness for the Deus Ex series of video games, which are set in futuristic dystopias and deal with augmented humans and the theme of humanity merging with machines. I saw a few bits and pieces about Ghost in the Shell and thought it looked kind of like that.
And I actually underestimated its resemblance to Deus Ex. For me, it was practically like watching Deus Ex: The Movie. The city in which most of it takes place looked like the cities in Deus Ex, right down to the intermingling of super-futuristic technology with trash-filled alleys and nightclubs. The fighting factions of hackers, mega-corporations and governments was straight out of that series as well.
The Major’s friend Batou reminded me strongly of Gunther from the original game, and the opening credits sequence looked like the start of Human Revolution. Even the guns looked like something J.C. Denton or Adam Jensen might wield.
More than that, even the structure of the plot was similar:
Augmented human/cyborg protagonist works for counter-terrorism organization.
Augmented human/cyborg protagonist finds out s/he is being lied to by said organization.
Augmented human/cyborg protagonist starts to have sympathy for the people s/he was originally fighting.
And to be clear, this didn’t bother me a bit. I’m not saying they just stole all the ideas from Deus Ex. In fact, the Japanese graphic novel on which it is based (which I have not read) was written in the early ’90s, before Deus Ex. So I don’t know which is influencing which. And frankly, it doesn’t matter to me. The fact is, it’s a good concept, so it pretty much works. All these things are common tropes of the cyberpunk genre.
Now, that isn’t to say that there weren’t some rough spots. There definitely were, including a major (no pun intended) one that I’ll get to later. But I want to make clear that if you enjoy dystopian cyberpunk science fiction, you’re probably going to enjoy this.
At times, it felt like the greatest video game adaptation in history, even though it isn’t one. There was tactical, squad-based combat, there were exciting gun battle scenes, and there was even a boss battle–in fact, the “Spider Tank” almost seemed like a brilliant parody of a typical video game boss fight.
The action sequences were pretty well-done, and most importantly, didn’t drag on too long. In fact, except for one element (again, I’ll get to that later) they were surprisingly good. The only one I really disliked was a scene in a nightclub where the Major is handcuffed to a stripper pole by some thugs who then hit her with some sort of electric prod.
First of all, it seemed like a bit of salaciously sexualized violence needlessly tossed in to titillate immature people. Second, it made no sense whatsoever why the Major would be susceptible to torture–why would anybody build a counter-terrorism cyborg that could feel pain?
Of course, the Major escaped–it wasn’t really clear why she waited–and satisfyingly beat up the thugs, albeit in a rather silly pole-dance-fight sequence. (It’s not as bad as that sounds–but still, not the film’s high point.)
One of my favorite scenes was the one in which the Major hacks into a broken mechanical geisha. I won’t try to describe it, but the visual metaphor they used for the hacking–and subsequent counter-hack–was very cleverly done. It was a good way of dramatizing the process.
Now, there are a lot of nitpicks one could make about the technology in the movie. How can they have these super-sophisticated robots but still be using cartridge-based firearms? Moreover, how come the robots and augmented humans can still be destroyed by bullets? There’s really no good answer, but this is where the concept of “suspension of disbelief” comes into play–if the story is good enough, the audience will accept it.
Except–and here’s that flaw I’ve been alluding to–there was one thing that totally ruined the immersion for me.
At the start of the first big action sequence, the Major is covertly monitoring a meeting that gets attacked by hacked robots. She is standing atop a skyscraper in a black coat, which looks pretty cool. When the attack starts, she leaps into action and… throws off her black coat to reveal the “outfit”–if you can call it that–pictured in the poster above.
Except the poster makes it look way better than it does in the movie. Here’s a still from the movie:
This looks absolutely ridiculous.
For some reason, when particularly intense fights happen, the Major takes off her clothes and fights in what I guess you could call her “underwear”. This allows her to periodically turn invisible, which is a useful tactic.
However, what is not a useful tactic is running around in what appears to be a bright-white naked human body. It’s hard to get any more conspicuous than that.
Images of Scarlett Johansson in this costume have been used heavily in the film’s promotional materials. I guess this is just the marketing people trying to follow the age-old adage that “sex sells”, and figuring that this will appeal to teenage boys. (Although I was once a teenage boy, and I don’t think I would have thought this was hot even then.)
The effect is absurd and stupid. The special effects are generally good, but on this, they really fall down. The impression you get is that the bad guys are being attacked by a naked mannequin with a realistic-looking head superimposed on top of it. It’s slightly creepy but mostly just laughable. It reminded me of the game Mass Effect 3, when the A.I. that pilots the ship takes over a robotic body that looks like–of all things!–a slender human female.
I would be inclined to complain that this is a rather cheap, crass and sexist ploy to get attention, except that it’s so silly-looking it’s kind of hard to imagine anybody thinks it’s sexy. (And if they do, I can’t imagine what their reaction to walking into a clothing store with mannequins must be.)
This is even worse because most of the time, the Major wears perfectly respectable, everyday cyberpunk-heroine outfits that look just fine.
(Side note: I have no idea what’s up with all the knives in this movie. People would have knives and never used them. The utility of a knife as a weapon in a world populated by cybernetically-augmented humans and pure machines seems limited.)
I don’t generally pay much attention to costumes in movies, and I feel slightly sexist myself for even discussing this. (The natural feminist counter-argument would be that a strong, independent anti-terrorism cyborg has every right to wear what she deems best.) I’m just saying it looked so bizarre that the scenes where it happened became unintentionally comical.
But what bothered me most about the suit is the fact that I could see people getting the wrong impression about this movie from how much it’s used in the marketing. I was afraid the movie might be nothing but a flimsy excuse to give callow teenagers something to gawk at between shoot-’em-up scenes, and for the most part, it’s not that. Apart from this relatively small (albeit really stupid) element, it’s actually a surprisingly thoughtful film, as these things go.
With that, enough about costumes. Back to plotting and character–things that really matter.
Juliette Binoche is really good as the doctor who saves the Major and gives her the new body. Hers was probably the most complex character–she is driven by a passion for science, and a genuine desire to help, but makes a Faustian bargain with the less-than-noble Hanka corporation to do so.
Her death scene, however, was poorly-handled. It was clear enough when she helps the Major escape that she would be killed unless the Major saved her. That she simply left her there made her seem a little cold. Also, there is a logic problem in that the doctor is shot through a window looking into the room where the Major was held in captivity–you would expect that to be bulletproof glass.
There are no great feats of acting in this movie, but it’s not really the sort of movie that allows for or needs it. All the actors delivered very solid, competent performances. And the characters, while mostly stock figures of the genre, are reasonably well-written and consistent. The script has only one memorable line and no masterful plot twists, but it is well-paced and workmanlike, with no serious flaws.
I would have ended the movie about two minutes earlier than it actually ends. The last two scenes–of the Major reuniting with her mother and then going on a mission for Section 9–raise more questions at the worst time. Who is the Major fighting now? Is she still working for the government that collaborated with Hanka to kidnap her in the first place? It seemed strange, and made the film a little less satisfying than it could have been.
All in all, I was very pleasantly surprised by Ghost in the Shell. It is not a great film, but after the modern science-fiction films I have seen–Prometheus, The Force Awakens–even basic storytelling competence was really a treat. If you like cyberpunk or science-fiction in general, I recommend it.
Now if only Section 9 would issue the Major a less-ridiculous stealth uniform…