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Carrie Rubin, author of “Eating Bull” and “The Seneca Scourge”

[I recently read the book Eating Bull, by Carrie Rubin. I loved it, and contacted the author.  She very kindly agreed to be interviewed about her work.  Enjoy!]

BG: I’ll start at the beginning: how did you get the idea for “Eating Bull”? Did the idea just come to you one day, did some specific incident suggest it, or…?

CR: A little bit of both. Overweight/obesity is a professional interest of mine. I’ve dealt with it in both a clinical and research setting. Many people assume a large BMI means a lack of willpower, but that’s both inaccurate and unfair. Many other factors come into play, especially our disastrous food environment where processed food, mega-sizes, and sugar-laden junk bombard us wherever we go.

Through fiction, I wanted to bring the issue of the food industry’s role in obesity to light. Plenty of nonfiction books exist on the topic, but with fiction you get an emotional element as well.

As for a specific incident, several years ago a tearful, severely overweight adolescent sat on my exam table and said: “Not a day goes by I don’t know I’m fat, because no one will let me forget it.” That was the catalyst for my teenage protagonist.

BG: The book has three “starring” characters, each of whom represents a different view on the roles of the individual and society in causing obesity. Can you discuss these viewpoints a little, and also how you balanced the amount of page time devoted to each?  Was it difficult to strike that balance?

CR: I wanted to represent three viewpoints, from one extreme to the other, all of which exist in our society:

My secondary protagonist, a social-justice-seeking public health nurse, represents the viewpoint that society plays a huge role in our weight gain and must take responsibility.

My villain, an obsessive-compulsive fitness fanatic, believes obesity is entirely the individual’s fault and takes it upon himself to rid the world of “undisciplined sheep” … in a very bloody way.

My primary hero, an overweight teenager, falls somewhere in between, representing the viewpoint that both the individual and society play a role, but that society must make changes so that it’s easier for the individual to change too.

As for the number of pages devoted to each, I simply shifted to a new viewpoint with each chapter, rotating the characters on a regular basis, each carrying the story forward according to his or her point-of-view.

BG: Regarding the villain of the story, Darwin: He’s really a repulsive and terrifying character, but you also show just enough of a glimpse of his past to make the reader feel a little sorry for him at the same time. He seems genuinely mentally ill, rather than just a caricature of a psycho killer–I loved that. Any observations (or advice) on writing plausible, well-rounded villains?

CR: Villains are tricky to write. They can easily become one-dimensional. Rounding them out into full-fledged characters with likable—or at least relatable—traits is difficult, and I have a ways to go before I master that skill.

Darwin’s pretty despicable, but I tried to create backstory that would explain how he got that way. This proved even trickier considering I hid his identity until the climax. I had to flesh out his character without giving away who he was. That adds an element of mystery to the thriller and hopefully keeps the reader guessing until the end.

BG: I could go on forever about how much I liked the characters in “Eating Bull”. Expanding from just Darwin, what are your techniques on writing characters generally? Apart from the three starring characters, did you also write the supporting cast to reflect the central theme of the novel?

CR: Before I even start my outline, I define my main characters: their likes, dislikes, dreams, goals, mannerisms, etc. Characters drive the plot, so I like to have a firm grasp on them before I start much story planning.

As for the supporting cast, I usually have them in mind before I begin, but they tend to blossom as I go along. In Eating Bull I did indeed write some minor characters to reflect the central theme: the bullying grandfather and classmate, the unsupportive boyfriend who dislikes overweight people, the dietician and fitness coach who guide my main character toward his goal.

Some of the supportive characters heap a world of hurt on my teenage protagonist, but I wanted to reflect real life. In my research for the book, I attended a seminar in which the focus was to highlight the frequent fat-shaming that goes on in our society—including from the healthcare industry—and to shift the onus from weight loss to size acceptance. The tales the speakers told of the shaming they experience on a regular basis, from acquaintances and strangers alike, horrified me. I knew I needed to have my character experience the same thing if I wanted to be honest to the theme.

BG: What is the central message you want readers to take away from “Eating Bull”?

CR: I’ve already touched on that somewhat, but the main takeaway is: weight gain and loss isn’t as simple as calories in minus calories out. There are many other factors in the equation, including hormones, biological determinants, neurochemicals associated with addiction, socialization of food, poverty, food environment, built environments (poor walkability of a city, food deserts, etc.), and yada yada yada.

I could go on and on, but the point is, changes need to be made at all of these levels if we want to see real progress. Expecting the individual to do it alone hasn’t worked too well for us so far. It’s time to up our game.

BG: So, not to spoil anything, but you’ve mentioned you are working on another book. Any hints as to what to expect from it?

CR: I’m often reluctant to discuss my unpublished works (worried I’ll jinx things, perhaps?), but I can tell you my latest completed manuscript is a medical thriller with supernatural elements. There is no shortage of medical thrillers out there, so I like to change things up a bit. It’s pretty much ready to go, and I’ve just completed the first draft of the second in the series. I’d like to write at least three novels with the same recurring characters—maybe more—but each book will be a complete stand-alone.

BG: What other authors have influenced you, either in writing style or in genre/subject matter?

CR: I always get nervous with this question, because I worry I should list a number of literary greats, but that’s not how it is for me. I’m all about the storyteller.

In my teen years, Stephen King was a huge influence on me. More than just be a writer, I wanted to be a storyteller, and to me he’s one of the best. JK Rowling is in that category too—a gifted storyteller—and if I can match a fraction of their skill I’ll be happy.

In terms of writing medical thrillers, Robin Cook was my first influencer, and while his writing might sometimes get panned, he knows how to weave a good tale. I’m easy to please and can overlook a lot. Give me a story I can get lost in and you’ve got me as a fan forever.

Before I go, Berthold, I want to thank you for your support of my novel and for interviewing me on your blog. It’s a pleasure to be here and I enjoyed answering your questions!

BG: My pleasure. Thank you for your thoughtful and informative answers!

[Carrie Rubin is a physician, public health advocate and the author of medical thrillers Eating Bull and The Seneca Scourge. You can find her books here, and also be sure to check out her website and social media pages.]

It_Comes_at_Night
Poster for “It Comes at Night” (Image via Wikipedia)

It Comes at Night is a highly misleading title for this film. Actually, everything about the marketing campaign is misleading. It’s not really a traditional horror film at all. Aside from a few disturbing images and jump scares, its primary focus is horror of the psychological and atmospheric sort, rather than any physical monsters.

Of course, this brand of horror is very much to my taste. The most frightening things, I’ve always believed, are not what we see, but rather what we imagine. Ultimately, the root of all horror is the unknown, because in it the human mind traces all the most terrible threats.

And from this, it should follow that It Comes at Night would be a truly terrifying film after all, because it certainly provides the audience with plenty of unknowns. But in spite of that, it’s not as scary as one might expect.

There’s a lot to unpack here, but I’ll begin by summarizing the plot–don’t read ahead if you don’t want to know the spoilers.

(more…)

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“Wonder Woman” poster. Image via Wikipedia, re-used under “Fair Use”.

Superhero movies are not my favorite genre. But I have long enjoyed watching re-runs of the old Wonder Woman TV series starring Lynda Carter, so I made a point of seeing this one.

Another thing that intrigued me is that the movie is set in World War I. (The character of Wonder Woman was originally created in the 1940s, and therefore was naturally depicted fighting in World War II against the Nazis.)

This was interesting to me for a couple of reasons: first, Hollywood normally can’t resist inserting Nazis into things on the flimsiest of pretexts; so to have no Nazis when the source material actually includes them is a pretty bold artistic choice.  Second, World War I is not nearly as well-known to modern audiences as World War II, so this setting seems like a bit of a risk from a marketing perspective. I like risk-taking.

I also like spoiling movies, so be warned–I’m now going to describe the plot, with spoilers!

The film begins in the present-day with Diana (Gal Gadot) receiving a photograph from the first World War, showing her in her full Wonder Woman garb, standing alongside a ragtag band of soldiers.

This segues into young Diana’s childhood on a hidden island of Amazon warriors. Diana wishes to train as a warrior under General Antiope (Robin Wright), but her mother forbids it, and tells her a cautionary tale about the horrors of war. She explains that Zeus created men to be peaceful, but they were corrupted by the God of War, Ares. Zeus then created the Amazons to protect mankind, and Ares was ultimately defeated. But Zeus also created “the God-Killer”–a weapon housed on the Amazons’ island, in case Ares should return.

Despite these warnings, Diana trains in secret anyway.  Her mother eventually finds out and initially disapproves, but ultimately is persuaded to let her continue.

One day, after a sparring session, an airplane crashes just off the shore.  Diana rescues the pilot, Captain Steve Trevor (Chris Pine), and the Amazons defeat the German forces pursuing him, but General Antiope is killed in the battle.

The Amazons question Capt. Trevor, who explains that he is fighting in the “War to end all Wars”. His plane was shot down as he was fleeing the Germans having stolen a notebook from a chemist nicknamed “Dr. Poison” and her commander, General Ludendorff, who are working to create a super-deadly poison gas.

Diana quickly realizes that the war Steve describes must be the work of Ares. She takes the God-Killer weapons and asks Steve to travel with her to the outside world and the center of the fighting, where she is sure they will find Ares.

Steve first takes her to London and delivers Dr. Poison’s notebook to his superiors. They can’t read what it says, but Diana can, and realizes it means the Germans are manufacturing and preparing to deploy the new, more lethal gas at the Front.

Sir Patrick Morgan, one of Steve’s superiors, is close to getting the Germans to agree to an armistice, but Diana believes Ludendorff is actually Ares, and will use the gas no matter what.

Diana, Steve, and a small group assembled with help from Sir Patrick go to the Front to destroy the supplies of poison gas.  Thanks to Diana’s heroics, they successfully liberate a small town and learn that Ludendorff is in the area, planning to attend a gala for the German officers at a castle nearby.

Sir Patrick orders them not to attack the gala, as he is close to finalizing the armistice. However, they go anyway. (Notice a pattern here?) The Germans fire the gas into the recently-liberated village, killing the inhabitants, much to Diana’s horror.

Diana tracks Ludendorff to an airfield where the Germans are about to deploy a massive long-range bomber loaded with the poison gas. Steve and his men attempt to take the bomber, while Diana kills Ludendorff with the God-Killer sword.

Diana is shocked that the fighting doesn’t stop on Ludendorff’s death. She starts to wonder if all mortals truly are inherently evil and prone to violence. At that moment, Sir Patrick appears, and reveals that he is in fact the God Ares, but that he does not cause wars–he merely exposes the true, dark nature of Zeus’s creation.

Meanwhile, Steve and his men fight their way to the bomber, and Steve is able to get aboard, knowing the only way to stop it from delivering its payload is for him to personally destroy it.

Diana and Ares fight a massive battle, and when Diana sees the bomber explode with Steve aboard, she rallies and defeats Ares, having been persuaded that humanity has the capacity for good as well as evil.

The closing scenes show Diana in London, somberly remembering Steve as cheering crowds celebrate the end of the war. The film ends with a return to the present-day Diana, looking at the old photograph of her and Steve, taken when they liberated the village.

As is typical of the genre, there are lots of drawn-out, special effects-heavy fighting scenes.  These are not bad for the most part–though definitely not to my taste. Each of them seemed to go on longer than necessary–thanks in part to an overuse of slow-motion effects. This was especially true of the final showdown between Diana and Ares. Since Diana’s victory was a foregone conclusion, it really did not need to drag on that long.

Much more interesting are the “character” scenes–yes, that’s right; the parts where people actually talk to one another. Gadot and Pine have excellent chemistry together, and their scenes were my favorite parts of the film.  Romantic sub-plots in action movies can very easily become pointless and tiresome, but the sparks between Diana and Steve seem genuine, and it gives the story some real heart.

One interesting aspect of their scenes is that they frequently talk simultaneously or interrupt one another.  This happened quite often–almost to the point of being overused–but it also made their conversations feel spontaneous, rather than just like two actors reciting lines at each other.

I wish the film had dwelt a bit more upon Diana’s relationship with Steve, and her impressions of the “outside world” in general–there was a little too much time in the second half devoted instead to Steve’s merry band of sidekicks.  They were mildly entertaining, but I think it would have been better to let them be nameless grunts rather than try to make them “colorful”. It’s Diana’s story, after all.

The script didn’t even try to use language that was appropriate for the time period–all the allied soldiers and officers spoke in modern lingo. Even more puzzling to me was that occasionally some characters would speak in a foreign language, with subtitles, but the Germans (and some of our heroes when posing as Germans) would speak in German-accented English.

I’d be interested to know the details of some of the weapons used in the film.  Some are obviously fanciful, others seem to have been trying to stay faithful to the period.  At one point, Steve still has a Colt 1911 despite being disguised as German colonel–that seemed weird to me. But after all, this is a comic-book superhero movie, so I tried to tune out the nit-picking historian voice in my head.

This brings me back around to the setting, which as I discussed at the outset was something that interested me in the film. I still think it was daring (by Hollywood franchise standards, that is) to change the setting to a less-familiar time period.

However, given what actually happens in the movie, it’s a bit puzzling. In fact, World War I actually did end with an armistice, and the real Ludendorff survived the war and went on to be influential in the early years of the Nazi Party.  So, given what happens in the film, is it supposed to be the beginning of an alternate history tale in which World War II did not happen? That would be quite interesting, but it’s left very vague and unexplored.  Fertile ground for a sequel, I suppose…

It’s not a bad film by any means, the plodding CGI boss fight at the end notwithstanding. The other fights are good enough, if you like that sort of thing, and Gal Gadot is a very likeable and charismatic lead.

As I said, I have seen few superhero films. The only recent ones I have watched are Marvel’s Thor and its sequel, The Dark World. The former is a delightful adventure that ranks among my favorite movies.  The latter, sadly, is more what I gather the typical superhero movie is like: a CGI-laden affair, with little time for character development or nuanced emotion of any kind.

This is noteworthy because Patty Jenkins, who directed Wonder Woman, was originally hired by Marvel to direct The Dark World, before leaving over the dreaded “creative differences”. It’s a pity; having seen Wonder Woman, I would have liked to have seen what she could have done with it.

Wonder Woman isn’t a great movie, but it’s certainly an entertaining summer flick, and it’s nice to see a film with a female lead and a female director drawing crowds to the theaters.  Hopefully, this will be the beginning of a trend in the entertainment industry.

"Prey" cover
“Prey” cover. Image via Wikipedia.

I think it was somewhere in the arboretum of the TranStar corporation’s Talos I space station, about six hours into Prey, that I started to realize what was wrong.

Something had been gnawing at me; a vague sense of discomfort in the back of my mind.  It wasn’t the apprehension that every object in every room might turn out to be an alien mimic waiting to ambush me, nor was it the thought that at any minute the possessed remains of crew members might teleport in to attack me with psychic energy blasts.

No, these things I had expected, and indeed become accustomed to.

In fact, that was the problem.  What was really bothering me was that none of it was all that scary.

Prey sounds like a game almost engineered to my personal taste.  It’s a horror RPG in which you play as Morgan Yu, a scientist on a space station overtaken by mysterious aliens called “the Typhon”.  As you explore the station and fight the Typhon, you gradually uncover the backstory by reading logs of deceased crew members, and talking with the few survivors. All the while, you must overcome obstacles placed by Morgan’s brother, Alex–the scientist who seems to be responsible for the disaster.

Some of the Typhon, called “mimics”, have the ability to take any form, including such innocuous items as coffee mugs and even health kits and other useful items. So, you never know what might turn into a monster and attack as you creep through the dark, eerie corridors.

In addition to the usual video game weapons–pistols, shotguns, etc.–Morgan can use an experimental technology called “neuromods”, which grant the user all sorts of abilities, but can erase the user’s memory–a significant point, as it accounts for why Morgan has no memory of events that occurred before the beginning of the game. (This is explained by a character named January–a robot assistant who holds Morgan’s memories and acts as a guide in the early stages of the game.)

Prey has multiple paths and endings, and many different ways of accomplishing your objectives–a style of gameplay I strongly prefer.  And to top it all off, Chris Avellone, perhaps the greatest game designer ever, helped write it.

It’s like a hybrid of Doom 3 and Deus Ex (two games that I love), along with many other influences.  It also evokes the mining station episode that starts off my all-time favorite game, Avellone’s Knights of the Old Republic II.

With all this going for it, I was a bit dismayed by how weak the first act was.

Not that it’s bad.  It’s good enough.  Especially the opening 20 minutes or so; which are very disconcerting and disturbing. Not since Spec Ops: The Line has a game so successfully pulled the rug out from under me. But I’ll talk more about that later. (This is probably a good time to mention I’m going to spoil the game’s plot here, so don’t proceed any further if you want to play it without knowing what happens.)

I reference Spec Ops because it’s another favorite game of mine–again, Prey mimics elements from many of the classics. There are elements of Bioshock (takes place in a remote futuristic art-deco station) Half-Life, (the mimics look like headcrabs) Alan Wake (the shadowy phantoms murmur phrases spoken by the victims they now possess) and Dishonored. (This is only to be expected, since both are made by Arkane studios.) Indeed, there’s so much mimicry here, it makes the clever “not a mimic” marketing slogan seem rather ironic.

And yet… it doesn’t quite work as well as it should in the the beginning. And by “the beginning”, I mean approximately the first five hours after the opening sequence.

It’s like how all-star teams in sports don’t necessarily play up to the potential of all the great players on the roster.  This is usually because all-star teams don’t have time to develop chemistry–the sense of timing that makes a team function well as a unit.

Something similar is going on with Prey: it is built up of some very excellent parts, but they don’t always work together to create a coherent whole.

It’s not always clear what Prey is supposed to be. A lot of it looks like survival horror, but it’s not particularly scary. (One exception is an enemy called the Poltergeist. It’s invisible and causes all sorts of disruptions. Very effective, especially the first time it happens.)

Portrait of JFK from alternate future game "Prey"
Portrait from “Prey”

Prey‘s setting is also somewhat puzzling. It’s set in an alternate future in which John F. Kennedy was not assassinated, and the U.S. and Soviets worked together on space exploration.  But it’s not clear to me why this background was needed for the story. It felt like a gimmick.

Then there are the graphics.  They are good, but strangely cartoonish, which makes it hard to take anything seriously. I had this same problem with Bioshock and Dishonored as well. The people in these games all have soft, caricatured features, which creates a feeling of unreality.

I’m not sure why this particular style bothers me more than the outdated graphics of older games like Deus Ex or even Doom 3, but somehow it does

It is probably true that if I weren’t so well-versed in the simulated experience of exploring a creepy station overrun by monsters, the beginning of Prey might have been a lot more intriguing. If you haven’t played Doom 3 or Bioshock or System Shock 2 or Half-Life or Dead Space or the Fallout: New Vegas add-on Dead Money or… well, if you haven’t played many survival/horror games, everything in Prey will be new and interesting.

To get back to the Arboretum, where I first began to have thoughts of just giving up on Prey–well, I didn’t. I pressed on, and was soon rewarded for my efforts.  Because not too long after this, I started to run into some survivors with whom I could actually interact, as opposed to just constantly sneaking around in the dark, trying to alternately fight and run away from the Typhon.

The game really picks up once you start to meet some of the other characters. One suspects there must be a behind-the-scenes reason for this…

Helping officer Sarah Elazar and her men prepare for and then win a battle against Typhon forces massed in a cargo bay was the first really satisfying part of the game, and meeting some characters I cared about (who weren’t already dead) made me feel much more invested in the plot.

Even better were the quests involving Mikhaila Ilyushin. She guides you through a section of the station, and eventually you have the opportunity to get her some life-saving medicine.  It’s an optional quest, but really satisfying to complete.

See what I mean about the graphics?
Best character in the game.

Mikhaila was my favorite character in the game, because the quests relating to her are both rewarding and emotionally “true”. After returning to Morgan’s office, she asks you to find data about her father that is stored in the station’s archives. On finding it, it reveals that Morgan ordered her father’s death. You have the choice of whether to tell her about this, or destroy the evidence. In the end, telling her is ultimately the right choice. “Honesty is the best policy…”

Between her and the security personnel in the cargo bay,  I started to care about the story in a way I hadn’t for the first six hours or so. And so I found myself once again heading to the arboretum to meet with Alex, and hear his explanation for the whole thing.

On reaching his office, you learn that in fact everything he’s been doing has been to fulfill orders previously given to him by… you.  Alex isn’t evil; he’s just doing what he believed the “real” Morgan would have wanted him to do, before neuromods and other experiments changed his sibling into someone he no longer recognizes.

This was a very powerful plot twist, because the game does a good job of making you hate Alex in the beginning, and then does an equally good job of making you want to work with him. The switch is accomplished very economically, and does not feel at all forced or contrived.

Alex explains that the key to understanding the Typhon has to do with the “coral”–a mysterious luminescent substance they have woven throughout the station as they have taken it over. After you study it further, it confirms what Alex claims Morgan initially suspected: the coral is a neural network.

For me, this development happened at about the 15 hour mark, and I was really getting into the game at this point. I returned to the arboretum (Alex’s office is there) to bring back the data I had collected and upload it for analysis. This, I figured, would trigger the endgame sequence.

But no–the upload gets interrupted by a surprise attack from a mercenary named Walther Dahl. He’s been sent by the TranStar corporation to steal back all the data and kill everyone on the station.

He’s also the most annoying character in the entire game. He blows in at the eleventh hour with his army of military robots, totally disrupting the pace of the narrative. He may have been referenced earlier in the story–although I sure don’t remember it–but certainly not in any way that counts as meaningful foreshadowing. My reaction to his arrival wasn’t “oh, wow; it’s that Walther Dahl guy I heard about earlier”, but instead “who the hell are you?”

It reminded me of Stephen Leacock’s mockery of a common trope in detective novels that explains the crime by concluding: “It was the work of one of the most audacious criminals ever heard of (except that the reader never heard of him till this second)”.

Even worse, Dahl undercuts the main enemy of the game, the Typhon. It’s like in Mass Effect 2 and especially 3, when Cerberus and the Illusive Man kept getting in the way of fighting the Reapers.

I actually found myself rooting for and counting on the Typhon to get rid of Dahl’s inexplicable army of robots for me.  This is detrimental to the plot in two different ways: first, it makes you feel sympathy for what had previously been an unambiguous enemy; and second, it undercuts the Typhon’s effectiveness–they can’t be that powerful, if Dahl was able to show up and take over the station in the space of about five minutes.

This whole sequence was undoubtedly the weakest point of the game, and it took about two hours to resolve. (In fairness, defeating Dahl was extremely satisfying, but not so much as to justify his existence in the first place.)

So now, I found myself going back to the arboretum yet again, to do the same thing I had been about to do two hours before, prior to the pointless Dahl episode. And that wasn’t even the worst thing about it–but I’ll get to that later.

There had been several points throughout the game where it seemed like they were just throwing obstacles at me to  make everything as hard as possible. There were quests that went something like this:

  1. “Go get some files from a computer on the other side of the station.”
  2. <Goes there, fighting and hiding from Typhon all the way>
  3. “Oh, the door is broken. You have to get parts to fix it.”
  4. <Gets parts>
  5. “Shoot, the power’s out. Backtrack and turn it on.”
  6. <Goes back; fights more Typhon>
  7. “Hey, the power is out because the reactor is broken. Fix it.”
  8. <Rebuilds nuclear reactor>
  9. “What were we doing again?”

This had been frustrating enough, but the Dahl interruption was just too much.  I prefer games in which each objective involves uncovering new information that advances the plot, rather than have most of the objectives be about doing busywork that eventually uncovers information that advances the plot. It felt at times like they were just dragging it out. And this turned out to be a big problem, but again, more about that later.

Once the coral data is analyzed, Alex explains that the coral is used by the Typhon to transmit a signal.  Morgan, he continues, had suspected this from the beginning and had designed a device that could destroy the Typhon by taking over the neural network.  He suggests using this, instead of following January’s suggestion of activating the station’s self-destruct mechanism.

At this point, a massive Typhon creature appears from deep space and begins to consume the entire station. Morgan then has to choose between whether to destroy the station and the Typhon along with it, or activate the device and destroy the Typhon but keep all the research and technology the team on Talos I has developed.

I chose the latter. I’m always a big one for keeping knowledge–same reason I always leave the Collector base intact at the end of Mass Effect 2. It never hurts to have more technology at your disposal; you can always choose not to use it if you don’t want to.

In either ending, the Typhon are destroyed, and the credits roll. But Prey still has one final twist in store. And it’s significant enough that even though I warned you about spoilers earlier, I’m putting it after the page break…

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WARNING! The following clip contains intense LEGO violence.  Parents, this is what happens when you give your nine-year-old sons red clay and LEGO skeletons! (Credits blurred as before, to avoid embarrassing family and friends.)

This movie is a little clearer than my previous ones, I think.  It was about an army of skeletons who invade a planet and massacre the inhabitants. I made the movie when I was nine, but the music came much later–when I was about 15, and I briefly got into composing scores for my old movies.

And now you know how far back my cosmic-horror fixation goes…

When I was a lad, I used the family video camera to make all sorts of crazy movies.  I wanted to be the next George Lucas or Steven Spielberg.

Naturally, being a young boy, my preferred genre was action/adventure. My main stylistic influences were Star Wars, The Terminator, and the James Bond movies. (Yes, I know I had no business seeing those so young, but there it is.)

I had several long-running series that I added to whenever I could get the camera and a new tape. (For readers under the age of 25: tapes were something that we used back then to record data.)

There was the “James Monkey” series–a collaboration between me and a friend which starred us as members of an elite secret agent team led by a toy monkey, whom we dubbed “James” for the parallel with James Bond.

Then there was the “Secret Agent Boy” series, which starred just me as an elite secret agent who operated alone, against enemies who were either invisible or strongly resembled plastic Halloween skeletons. (I was an only child.)

But my most elaborate series was a convoluted stop-motion epic I made using pretty much all of my action figures and other toys.  It was a franchise crossover-laden multiverse, involving figures from Star Wars, The Terminator, Metal Gear Solid, Pokémon and many other random figures I had, led by the unlikely duo of Huckle Cat and Lowly Worm, from the Richard Scarry Busytown series.

(Some background: Huckle and Lowly were my favorite characters as a little kid. Naturally, I read all the books and then asked my Dad to make up new stories involving them.  Dad’s stories were typically a darker take on the Richard Scarry canon–for example, one involved Huckle and Lowly running away to join the French Foreign Legion.)

The point here is, if you were wondering at what point in my life I first started creating weird fiction, the answer is “pretty early”. In fact, looking back, I realize nothing I’ve written as an adult is half as weird as some of the stuff I dreamed up when I was 10 years old.

Anyway, the reason I bring all of this up is that the other day I happened to find an old box with DVDs of my movies.  Most of them are too long and too incoherent to post in full, but I found a few sections that I thought I’d share for your amusement.

The first is a car chase scene.  If you can’t tell–and I’ll be very surprised if you can–what’s supposed to be going on is that a bad guy shoots out the tires on our heroes’ car, causing it to flip over and skid off a ramp–but not before it crashes into said bad guy.

I was so proud of those special effects when I was a kid.  Hours of work for a few seconds of absurdly incomprehensible screen time.

The second clip is the opening title sequence to the same movie. (I’ve blurred the credits to avoid embarrassing any family members.) It’s called “Dr. Maybe”, because all my movie titles were parodies of Bond film titles. Also, to explain the first title card: the Buhwumbabumbas were another invention of my Dad’s–a warlike species of aliens who would frequently invade Earth to steal our supplies of their most prized commodity: baked beans.

Once again, this is probably totally mystifying to anyone who isn’t me.  It’s supposed to depict the Buhwumbabumba ship landing on Earth. How I ever thought it actually conveyed that is beyond me.

One thing I am still proud of is that musical score.  Composed by me–a person with no musical talent or training whatsoever–using my electronic keyboard.  Maybe I’m crazy, but I think it holds up pretty well.

eatingbull-book-cover-by-lance-buckley
“Eating Bull” by Carrie Rubin

I rarely read murder-mystery or thriller-type novels, especially not those without supernatural elements to them.  Stories with lots of non-supernaturally-motivated murders rarely appeal to me.  So Eating Bull was a bit of an adventure–not the sort of book I would normally read.

“Eating Bull” is the cruel nickname given to the novel’s protagonist, Jeremy–an overweight teenager who becomes the primary plaintiff in a lawsuit against fast-food companies in Ohio.  He is supported by his good-hearted but overworked mother, Connie and his nurse, Sue–a determined woman with a strong sense of social justice.

Arrayed against Jeremy, Connie and Sue are school bullies, unsympathetic co-workers, and even Jeremy’s own grandfather–an agoraphobic Army veteran. Sue faces the additional difficulty of her loving but extremely protective husband, who dislikes her risking her own safety by courting the wrath of public opinion.

In addition to all of this, a serial killer calling himself “Darwin” commits a series of grisly murders–all of them targeting overweight people, whom he deems “sheep”.

I won’t go through the plot in too much detail and risk ruining the appeal of watching it unfold. I will say that all these elements are combined very well–each chapter is told from the perspective of either Jeremy, Sue or Darwin, and all of them balance out and keep an extremely gripping pace.  For the final fifty pages or so, I couldn’t put the book down, and the ending is very emotionally satisfying.

Jeremy is very sympathetic and likeable, and Sue is an admirable portrayal of a heroic woman who nonetheless has a flaw–she tends to value her concern for Justice over the more immediate concerns for herself or her loved ones.  This is well-done, because such a character could have easily become cloyingly saintly, and Rubin does a good job of making her seem heroic and also still human.

The Darwin chapters are naturally quite disturbing, and a good example of why I don’t normally read this genre.  Not that they are badly-written–rather, that they are so well-written as to make me feel slightly sick just reading them.  The portrayal of the killer’s mental state is quite sharply-drawn–among other things, it’s one of the best depictions of Obsessive-Compulsive Disorder that I have ever read.

These chapters are definitely heavy on gore, and that was a little tough for me–which is kind of funny, given that my own books have a fair amount of carnage in them.  The parts with violence against women were especially hard to take. But again, these are my own tastes, and I suspect fans of thrillers will be used to this sort of thing.

All in all, I came away extremely impressed by Eating Bull. In spite of the violence, I enjoyed the characters and the pacing. And Rubin also has a real talent for clever descriptions and almost Chandleresque turns of phrase. There were a few hiccups here and there, but overall it stacks up well against the few modern thrillers I’ve read. (Stephen King’s 11/22/63 and Dan Brown’s The Da Vinci Code, in particular.)

I was taken aback by how much I enjoyed the book, since thrillers are normally not my cup of tea.  It was something I pondered for a while as I was reading Eating Bull: “Why am I enjoying this so much? It’s not like me.”

And then it hit me: there’s another side to the book, apart from the engaging plot.

Eating Bull‘s main theme is the problem of obesity–Jeremy is obese, Sue wants to cure the societal causes of obesity, and Darwin wants to exterminate obese people. All the minor characters, in some way or other, comment on Jeremy’s condition–some positively, some negatively–but it’s the central theme of the book.

Now, some would just use that as a cheap “hook” or gimmick to tie everything together.  But Eating Bull goes to some lengths to explore the causes of obesity.

For example, there are several scenes where Connie gets some fast-food for Jeremy to eat after she returns from work.  She knows this isn’t optimal, and is apologetic to Jeremy’s caregivers when asked about it, but explains that it’s cheaper and faster to get bad food–and as a single mother working two jobs, this is no small consideration.

There are many other examples of this throughout the book, all aimed at showing the various factors that contribute to obesity. At times, it raises some serious issues regarding how food is marketed, reminding me of the non-fiction book Fast Food Nation.

In some ways, Eating Bull is really what they used to call a “problem novel”–a novel meant to illustrate and draw attention to some societal problem. These were especially popular in the late 1800s and early 1900s. Many of Charles Dickens’s novels are examples of the genre, as is Upton Sinclair’s The Jungle.

It’s very difficult to write a social problem novel that doesn’t come across as preachy and heavy-handed–the author has to balance all the mundane facts (and sometimes even figures) needed to make the social point with a compelling dramatic narrative that is interesting to read. (In The Jungle, Sinclair seems to simply give up towards the end, leading to entire chapters that are just lectures and Q&A sessions on Marxist theory.)

For the most part, Eating Bull avoids this pitfall, keeping the action going at a brisk pace while exploring the larger social theme through minor incidents and at well-chosen intervals.  When some detailed sociological point needs to be made, Rubin wisely has it said by Sue, for whom it seems logical and in-character.

This social aspect was really what set Eating Bull apart for me–it was something more than just an interesting page-turner.  Whereas most thrillers are normally easy to forget once you have learned How It All Works Out, this one gives you a bit more to think about.

One word of warning: if you enjoy eating chips or similar snacks while reading, well… you probably won’t while reading this one.  You may decide to opt for a salad instead, but then of course it’s harder to eat a salad while reading. And that’s to say nothing of the Darwin chapters, after which you may not want to eat anything at all…

Still, it’s a good book.  Check it out.

[Audio version of this post available below]

Happy Mother’s Day!

My apologies; there are a couple of technical hiccups in this recording.  Hopefully they aren’t too bad.

(If you want to read the book without any audio glitches, you can get the text on Kindle here. Just throwing that out there.)

'Tis Himself

Me and my dog.

Some questions I anticipate:

Q: Why do you have a gun? Aren’t you a liberal vegetarian?

A: I am. But I’m also a Midwestern country boy. It’s part of the uniform.


Q: Who is the dog?

A: My dog Jack. Rescued about 12 years ago one cold December day.


Q: What the actual hell?

A: Just go with it.