Because of this post of Thingy’s, I was thinking of writing a post about vampires, and how many weird elements there are in vampire mythology.

Then I remembered I’d already pretty much done that post three years ago…  so, I guess I can save time just by linking to it.

I actually read a bunch of vampire books earlier this year, including Dracula and Twilight. The latter actually had some potential because it discards or puts a twist on a lot of those vampire cliches, but its plot is almost nonexistent and its characters are insufferable.

Warren Spector wrote a great post the other week asking about how video games can contribute to discussions of serious issues.  As an example of what he was talking about, he cited the issue of “smart weapons”, especially military drones  His larger point was about the ways in which games could be used to address such issues.

It so happens that I have for some time now been thinking about doing a post about a similar issue and its treatment in video games.  Specifically, the issue of “transhumanism“, and how it is explored in two major video game series: Deus Ex and Mass Effect.

Deus Ex is appropriate to start with, since the first game in the series was created by Mr. Spector himself.  It dealt with the ethical and philosophical questions raised by Artificial Intelligences and “upgrades” to human beings, and Deus Ex: Human Revolution continues and builds upon that idea.

The theme of DX:HR is how humanity reacts to the development of augmentations that grant superhuman abilities.  There are people like David Sarif who are all for it, and people like William Taggart who oppose it.  More than just that, though; as Jensen wanders the streets of Detroit and Hengsha, all the unnamed townspeople give their opinions on the augmentations, and their reactions to Jensen, be they admiring or horrified.

Both Human Revolution and the original Deus Ex make reference to the myth of Icarus and Daedalus, evoking the concept of people being unable to control the technology that they have created.  At the end of Deus Ex,  J.C. Denton has the choice to merge with an Artificial Intelligence, and become a god-like super-intelligence that rules the world.

In fact, I might say that Deus Ex explores the concept of transhumanism on a macro scale, and Human Revolution explores it on a micro one.  Deus Ex deals with the consequences for the world at large of sophisticated A.I.s, and whether or not the players believes that the world can be left at the mercy of such things.  In this way, it perfectly satisfies what its creator alludes to in his post: it gives the players the choice, and lets them ponder the question: is it better to be governed by an omnipotent machine-god, or to plunge the world into another Dark Age?

If you are familiar with the writings of Ray Kurzweil, the Helios ending of Deus Ex is basically Kurzweil’s idea of the Singularity adapted for dramatic purposes.  You might argue that this is an unfair choice, but it dramatizes the idea that certain technologies, once created, lead inexorably on a certain path.

Human Revolution is a more personal story, with fewer far-reaching decisions.  (Presumably because, as a prequel, it had to arrive at a point from which Deus Ex could begin.)  It focuses more on what augmentations do to a person’s mind.  Jensen famously says “I never asked for this”, and the game shows his initial disgust at his mechanical augmentations.  One neat thing is how the game–deliberately, I think–puts its story somewhat at odds with its mechanics.  You will hear a lot of talk about how evil augmentations are, but at the same time, you’ll want to get more augs each time you gain Praxis points!

These themes are highly relevant to the controversial ending of the Mass Effect trilogy, as well.  I’ve discussed why these endings are extremely weak dramatically elsewhere on this blog, but here I will argue that the themes underlying the clumsily-written ending are actually better than is widely acknowledged.

When the Catalyst tells Shepard that “the created will always rebel against their creators”, it is echoing a theme that was introduced in Mass Effect 2, with the repeated motif of children rebelling against their parents, which I touched on here.  You could even argue that Shepard embodies this theme, since he rebels against Cerberus, who in a sense “created” him when they revivified him in Mass Effect 2.

This theme is closely related to the organics vs. synthetics conflict that the Catalyst alludes to.  The two ideas are united by the Geth/Quarian conflict, which can be resolved in a way that undercuts the Catalyst’s own argument.  However, I will say this that the Catalyst’s logic isn’t as dreadful as people say; it’s just poorly explained.

The justification for the Reaper cycle is that Reapers must wipe out advanced organic life before it creates synthetic life that wipes out all organic life.  As somebody once pointed out, this is similar to the concept of a “controlled burn“;  where you burn off some of the excess leaves and deadwood to prevent a massive fire from developing later.  Remember, the problem the Catalyst is supposedly preventing is “chaos”, so if the problem can be managed in an orderly fashion, its parameters are met.  It is a galactic forest ranger.

The three choices Shepard is offered at the end–destroy the Reapers, control the Reapers, and synthesize all organic life with all synthetic life–are, as many have pointed out, very similar to the Deus Ex endings. I would argue that the tone of the ME endings, especially with the Extended Cut, is far more optimistic than Deus Ex.  This may sound odd, but ultimately it is implied that the galaxy will rebuild in all but the “Reject” ending, and even there some hope is offered, in that Liara’s time capsule will make a difference in the next cycle.

As far as a philosophical exercise, Mass Effect succeeds to some extent at presenting the players with a question to force them to decide how they would handle it.  In this one respect, it actually provides a better context for the set of choices than Deus Ex,  in that the rest of the series has presented characters the players care about, giving them a reason to think hard about the choice.

As interesting as both series are, I think both fail to explore the theme as thoroughly as they might.  Deus Ex fails because much of the story is about the vast, globe-spanning conspiracy controlling events.  While that makes for a brilliant story in its own right, it has nothing to do with transhumanism or artificial intelligence.  Human Revolution was a bit better at focusing on the theme, but the player’s choice ultimately felt meaningless.  Even if you side with Taggart or destroy Panchea, you know the augmentation program will go forward.

Mass Effect fails because, well, obvious reasons having to do with the ending.  Specifically, though, it fails because of how it handles the philosophical differences in the endings.  It doesn’t really give the player a sense of what the endings mean, either before or after choosing them.

The larger point, though, is that video games are a good medium for exploring themes of  transhumanism, because playing them involves the interaction between human and machine intelligence, which means the mechanics are primed to complement a story about that concept. Mass Effect 3 actually makes reference to this fact, in the section where Shepard enters the Geth collective via a virtual Tron-esque interface, and both Human Revolution, and Mass Effect 3 end with the player characters standing at a machine interface that allows them to choose the ending they want.  Weak as this is dramatically, it is reinforced by the nature of gaming itself.

Say “hullo” to Oswald Spengler,

The philosopher of doom.

 Step out of your offices

And listen to his prophecies

And you’ll be overcome with gloom.

Say “hullo” to Oswald Spengler,

Sit with him and drink some wine.

Listen to him quoting Goethe

As you look out on the Erde,

And watch the West decline.

Say “hullo” to Oswald Spengler,

World’s first Prussian Socialist;

He called for interactions

Between these sep’rate factions,

And alas, he got just what he wished!

Say “good-bye” to Oswald Spengler;

He’s a rather Gloomy Gus.

I don’t like him, nor need you,

And I think it’s also true

He would not think much of us.

(more…)

Lovecraft’s sketch of Cthulhu. Image via Wikipedia.

Longtime readers may know that I, like most sci-fi/fantasy enthusiasts, enjoy the works of of H.P. Lovecraft.  Apart from his racial views–which are thankfully absent from most of his better stories–I like his writing,  his evocative settings and memorable, unique monsters.

That said, his plots frequently aren’t as good as they could have been.  The Shadow Out of Time needed to have the middle third edited out.  The second half of The Whisperer in Darkness gives away a certain critical plot twist way too early.  The Dunwich Horror is just bad.  Ironically, though Lovecraft wrote critical essays and letters asking for subtlety in horror fiction, his own stories often failed do this, and would clumsily reveal too much detail about his creatures.

The Call of Cthulhu is probably his single most famous work.  In fact, his Cthulhu creation may be more famous than he himself is, being a sort of shorthand for the ultimate evil in certain circles.

The problem is, Call of Cthulhu isn’t a very good horror story.  Well, to be fair, the first two-thirds of it are.  The opening paragraph is one of my favorite quotes in all literature.  But then we have the last third… (I’m about to spoil the story, so be warned.)

Part of the problem of the last third of CoC is that the first two parts are so good.  Lovecraft builds up to the horror gradually, hinting and letting his narrator–and by extension, the reader–glimpse and guess rather than just outright explaining  what Cthulhu is.  With all this weighing on his mind, we come to the the adventure of Second Mate Johansen.

The mere fact that anybody even found R’lyeh in the first place is a problem.  It would have been better if its existence had only been guessed at–perhaps in “old legends telling of a weird island that has since vanished”, or something along similar lines.  Having somebody actually find it eliminates a key element that is often underused in horror, but of which Lovecraft ought to have been cognizant: that is the element of uncertainty, of wondering if all the narrator’s suspicions might be merely incipient madness.

Even worse is the part where the sailors actually witness the awakening of Cthulhu.  No matter how overwrought Lovecraft makes his prose, he can’t possibly make this monster live up to the hype he’s given it.   So, it was a big dragon-squid, was it?  That’s… somehow disappointing.

But the worst of all; the fatal flaw that almost ruins the story for me, is what happens next: the last surviving sailor makes it back to his ship and rams Cthulhu with it.   And this actually forces Cthulhu to retreat!

This is just awful horror writing.  This Elder-God, this unspeakably powerful, incomprehensibly awesome creature can be defeated by one guy with a boat?  Why not just have the Navy station a battleship out there and repeat this every time the Great Old One becomes troublesome?  Actually, that’s not even necessary, because it apparently only wakes every few “vigintillion” years anyway, which means Johansen probably has saved humanity for the rest of its existence. This is such a classic mistake, there’s even a page on TVTropes named for it: “Did You Just Punch Out Cthulhu?

I think Lovecraft must have realized this was pretty weak, so he tried to imply at the end that the cultists (here are those blasted racial ideas of his creeping in) were going to sabotage all efforts at learning about the existence of Cthulhu or R’lyeh.  But the problem with that is, the cultists are repeatedly shown to be incompetent throughout the story. Johansen and his crew-mates were able to defeat their sentry ship without even realizing what they were doing.

All in all, what an awful way to ruin a potentially terrifying monster!  The lesson for aspiring writers: if you invent a Terrifying, Scary, Nearly Omnipotent Monster, don’t ruin it by letting it be defeated  easily.  And it’s best not to actually show it in action at all, but rather to just show hints of it.

It’s that time of the year again! My predictions were uneven last year–I was totally right about Atlanta and Arizona, but was woefully wrong about Chicago and Denver.

Atlanta

They are becoming

Just what the Colts used to be.

Will choke yet again.

Arizona

Larry Fitzgerald

Should be traded for linemen.

Would be a win/win.

Baltimore

The defending champs

Will not make the postseason.

Third in division.

Buffalo

Rebuilding again.

Manuel looks like poor man’s

Kind of Tim Tebow.

Carolina

The Anti-Niners:

Demonstrating the option

Won’t work in the pros.

Chicago

Will Cutler breakthrough?

Can there really be offense

In Windy City?

Cincinnati

Will get past Houston;

And in all the excitement

Will get to New York.

Cleveland

They seem to have been

Re-rebuilding ever since

1999.

Dallas

Changes make them good.

Win their division, first round

And lose in Green Bay.

Denver

Their last playoff loss

Looked just like Manning’s Colts teams.

Will regress this year.

Detroit

Arizona East:

One Hall of Fame receiver,

And just nothing else.

Green Bay

Need to have balance;

But having the best QB

Makes up for a lot.

Houston

It’s make or break time.

Schaub should declare he’s “elite”;

It seems to work well.

Indianapolis

Well, now, that was quick.

They’re right back where they belong:

Can they win big one?

Jacksonville

They’re gonna be bad.

Like, really, really awful.

As in, not too good.

Kansas City

Might surprise people.

But not nearly enough to

Surpass the Broncos.

Miami

Are getting better,

But they are a year away

From winning the East.

Minnesota

This will be the year

Peterson will disappoint.

Can Ponder step up?

New England

In spite of it all

They will still field a good team.

Also, Tim Tebow.

New Orleans

More insane offense,

But will the defense improve

Or still let them down?

 New York Jets

You heard it here first:

They will somehow make playoffs

And save Rex’s job.

New York Giants

Can take one more year

Before they shape up and win.

Third Championship.

Oakland

They are still lost in

A giant black hole in West.

Where will they finish?

Philadelphia

Kelly’s new offense

Will be a flop in this league.

Won’t win more than five.

Pittsburgh

Will compete again,

With infusion of talent.

And sweep Baltimore.

San Diego

This will be last year

Rivers plays for them, and then

They’ll draft new QB.

San Francisco

They look amazing.

They will live up to their hype

And will win it all.

Seattle

Won’t live up to hype,

Sophomore slump for Wilson

And get passed by Rams.

St. Louis

Will take second place

In the division, but the

Offense will struggle.

Tampa Bay

Revis Island moved,

And that alone gives them hope.

Can’t beat Atlanta.

Tennessee

They will crash and burn;

And have to start rebuilding.

Enjoy Fitzpatrick.

Washington

If Griffin’s healthy

They could be great, but if not

They won’t fall apart.

I watched the movie The Other Boleyn Girl on TV last night.  It tries to portray Anne Boleyn as a manipulative, scheming character, but the problem is she’s actually one of the most sympathetic character in the movie.  I think the overall point was about how terrible and unfair the aristocratic system of politics-by-who-marries-whom,  but since Anne is a prominent victim of that, it’s odd to make her an unlikeable character.

The performances were quite good, but the characters felt empty, especially the personality-free Mary Boleyn.  My thought was “well, no wonder she’s ‘the other Boleyn girl’–she’s not as interesting! So, why do we care about her again?”

I’ll admit that I’ve never been terribly gripped by the that period in history–not sure why.  I think it’s because almost every man seems to have been named “Henry” or “Thomas”, which makes things hard to follow.  You have Henry the VIII, who had issues with the Church, and because of it was at odds with Sir Thomas More, and then you have Henry II, who also had issues with the Church and because of it was at odds with Thomas Becket.  It’s easy to get confused.

Anyway, back to the this movie.  It’s weird because on the one hand I guess it’s for people who find that period in history romantic or something, but simultaneously the point of the movie seems to be that it was a terrible time, when everybody had to do bad things to get ahead.  It was a movie for people who like “Merrie Olde England”, only it condemns that as a brutal period.

It doesn’t examine any of the characters in depth, the way, say A Man for All Seasons does with Sir Thomas More.  It’s just an empty period costume drama. (Speaking of costumes–what is up with these shoulder pads?) It’s based on a book by Philippa Gregory, which I have not read but which apparently has issues with historical accuracy.

I often have insomnia, and, because I love conspiracy theories even though I don’t believe in them, I used to occasionally listen to the radio show Coast to Coast AM. I always especially enjoyed their Halloween episode, when the show would be retitled Ghost to Ghost AM.  I remember they talked about “Shadow People” on one such episode that was cool.  Everything on the show was so utter madness of course, but I wonder if most of the callers were playing pranks.  (The time “Gordon Freeman” called in being a prime example.)

I bring this up because of eurobrat’s post saying Coast to Coast has now become more of a typical Republican radio talk show.  That’s too bad; although I can’t say that it’s surprising.  “Paranoid style in American Politics” and all that. I wonder if it was just the host who happened to be on that night.  Even then, it’s an odd marketing strategy: “let’s try to be like all the other stuff out there.”

It’s actually a surprisingly common device you’ll see in all forms of marketing.  It’s not a good idea.  Generally, the best way to market your product, whatever it may be, is to differentiate it, not imitate what everybody else is doing.