So, this is the project I’ve been hinting about on Twitter these last few weeks. I decided to do it on a lark, and ultimately it turned into way more work than I expected. Yet for some reason I kept going. I’m not even sure why; I had more or less accepted the fact that some technical glitch was eventually going to scuttle it, but I just kept plugging away at it, and here we are.

I’m not happy about the reduced size of the video and all the black space on the screen. I’m a total newbie when it comes to making videos, so there’s probably an easy fix that I just failed to figure out. It might have something to do with the resolution (The original was saved at 720p. At 480p the footage is in an even smaller box.) If I figure out how to solve it, I might do a re-upload. But that probably won’t happen for a while; I’ve got other stuff I want to work on first.

Consider this video a supplement to the KotOR II retrospective I wrote a few years ago. The essay is more thorough—and more eloquent—than my remarks here, but I hope having some footage from the game helps make my points a little more clear, especially for people who haven’t played it. The reason I keep talking about this game so much is that I think it contains lots of useful examples for writing fiction generally, not just games.


I was searching on Knights of the Old Republic II the other day when I stumbled across these awesome custom KotOR II Lego figures made by Justin R. Stebbins, aka Saber-Scorpion.  (My personal favorite of his figures is Mandalore) He also has KotOR I creations, as well as custom Lego  for a bunch of other great games, including Planescape: Torment, Fallout and Metal Gear SolidCheck it out.

As I was looking around at his work, I did start thinking how awesome a full-length movie adaptation of these games with the Lego figures would be, even though I’m not normally a fan of adapting games into movies.  Since their lips don’t move, you could use the original voice readings from the game.  One of my favorite things about Lego is how easily it lends itself to stop-motion animation.

Actually, though, I know there are video game adaptations of various franchises using Lego characters…  maybe KotOR III should be done in that style, appealing to two fan-bases at once?  And of course, Fallout: Lego Island practically writes itself… no, maybe that wouldn’t be a good idea.