I have said over and over on this blog that I believe video games are art, and I have posted examples to back up my case. I am quite adamant about this, and I believe that anyone who examines my arguments will find I am right.

However, I will say that I can understand how the non-gamer, and even perhaps some gamers who have never happened upon artistically ambitious games, would not immediately see this. That’s not their fault.

For instance, the revolutionary and widely acclaimed First-Person Shooter (it’s easy for a gamer to forget, but that term alone must appall the layman) Doom was made by id Software in 1993. It is one of the most famous games ever. And what is its plot like? It is as follows: demons teleport into a military base and kill everyone except the player’s character, who must fight through legions of demons and use the teleporter to get back to the demons’ own world and defeat them.

In 1996, id Software released Quake, another step forward in the FPS genre. Its plot is as follows: monsters teleport into a military base and kill everyone except the player’s character, who must fight through legions of monsters and use the teleporter to get back to the monsters’ own world and defeat them.

In 1998, Valve released Half-Life, another game hailed as a massive advancement for the genre, and widely considered one of the greatest games ever made. Its plot is as follows: aliens teleport into a research facility and kill almost everyone, but the player’s character must fight his way through legions of aliens and soldiers and use the teleporter to get back to the aliens’ own world and defeat them.

Based on this evidence, the non-gamer would be quite justified in concluding that video games are nothing more than an absurd diversion for people with little imagination who like to pretend to run around and shoot stuff. And the natural reaction to this could be anything from disinterest to outright horror, but definitely not “this is the stuff of great Art.” And this hypothesis would be further justified on finding out that Doom, Quake and Half-Life all spawned many sequels. And wait till the non-gamer got word of Halo or, God forbid, Duke Nukem!

Of course, this assessment is incorrect, but so many games, especially the really popular ones, are like this that it’s easy to see why someone couldn’t be blamed for coming to the “video games are not art” conclusion. They can be dissuaded by either showing them one of the few artistically meaningful games or by pointing out that the vast majority of movies, books, songs, paintings and so on are also nothing to write home about. Only the best of the best make any medium worthwhile.

I haven’t played Mass Effect 3 yet. I don’t even own it. I don’t know what’s gotten into me. Maybe I just don’t want the series to end, or maybe it’s something else.

In any case, I have been reading some reviews of it and I came across this Forbes article by Erik Kain. He’s addressing why there was a massive avalanche of negative user reviews for ME 3 on Metacritic, many appearing within hours of the its release. Kain initially attributed this onslaught to the fact that there are same-sex romance sub-plots in the game, and that this enraged many. However, he did sort of refine that view in his subsequent post.

Kain also links to a post over on the BioWare forums by a user called “Bastal” criticizing BioWare’s Dragon Age II. You can read his complaint in full, but the gist of it is this: BioWare wasted too many resources on the same-sex romance in DA II, even though–according to Bastal’s calculations–only about 5% of gamers are gay. He argued that since the majority of gamers are straight men, they should have designed the game to cater more their interest.

I’m probably a pretty bad person to comment on this, as I have not played either Mass Effect 3 or Dragon Age II. However, there are a few comments I can make. First, on Kain’s theory, I suspect his later conclusion is right: somebody somewhere has decided it would be amusing to bomb Mass Effect 3 on Metacritic. Who knows why? Who, frankly, cares why? The vast majority of user reviews on Metacritic are worthless. I mean, even though it’s on a scale of 0-10, the numbers 2 through 8 seem to show up far less than 0, 1, 9 and 10 in reviews of most games. Most users seem to have no clue how to do anything other than love or hate a given game. To me, it looks like the trolls were just faster than usual on this one.

On to “Bastal”s point about Dragon Age II. I understood that it was a choice which romance sub-plot you see in that game. Am I wrong? He complains that they “neglected the straight male gamer”, but I just can’t imagine that as being the problem. Like I said, I haven’t played DA II, but I can imagine that BioWare failed to come up with any compelling characters and romances in it. But that doesn’t follow from them trying to appeal to non-straight, non-male gamers. Obsidian’s Fallout: New Vegas has, shall we say, something for everyone; and it never detracted from the experience. You could play it how you wanted to play it.

Moreover, after ME 2, it’s hard for me to imagine BioWare ignoring the straight male. If you played the game, there is a scene involving Miranda Lawson that seems to dispel that notion quite thoroughly. You know the one I mean. Also, the Asari are an entire species of alien pretty much designed by and for straight men. And if BioWare did move away from that in DA II, well, who can blame them? They have one product, ME 2, designed for the straight-male gamer and one product, DA II, designed for others.

Anyway, the whole damn thing is sort of ridiculous, and makes gamers look like a bunch of immature jerks.

Well, maybe I’ll have to play this thing now. I can say it’s part of my researches into human psychology and sociology. “I’m Commander Shepard, and this is my favorite sociological issue on the Citadel.”