So, this is the project I’ve been hinting about on Twitter these last few weeks. I decided to do it on a lark, and ultimately it turned into way more work than I expected. Yet for some reason I kept going. I’m not even sure why; I had more or less accepted the fact that some technical glitch was eventually going to scuttle it, but I just kept plugging away at it, and here we are.

I’m not happy about the reduced size of the video and all the black space on the screen. I’m a total newbie when it comes to making videos, so there’s probably an easy fix that I just failed to figure out. It might have something to do with the resolution (The original was saved at 720p. At 480p the footage is in an even smaller box.) If I figure out how to solve it, I might do a re-upload. But that probably won’t happen for a while; I’ve got other stuff I want to work on first.

Consider this video a supplement to the KotOR II retrospective I wrote a few years ago. The essay is more thorough—and more eloquent—than my remarks here, but I hope having some footage from the game helps make my points a little more clear, especially for people who haven’t played it. The reason I keep talking about this game so much is that I think it contains lots of useful examples for writing fiction generally, not just games.


So, to continue in this vein of highly improbable reinterpretations of things that I am so fond of, let me tell you about another wacky idea I cooked up.

It all started when I was watching this Mass Effect 3 episode of the game commentary show “Spoiler Warning”, and one of the hosts, Josh, mentioned that Cerberus can “still manage to succeed despite being terrible at everything”. (He says it at about the 2:00 minute mark):

Hmmm.  Is there any other organization you can think of that still succeeds, despite making lots of bad decisions and being widely despised?  An organization which, when seemingly being beaten, simply uses its seemingly-inexhaustible resources to take the advantage?