From Fenimore Cooper’s Literary Offences (1895):

There are nineteen rules governing literary art in domain of romantic fiction — some say twenty-two. In “Deerslayer,” Cooper violated eighteen of them. These eighteen require:

1. That a tale shall accomplish something and arrive somewhere. But the “Deerslayer” tale accomplishes nothing and arrives in air.
2. They require that the episodes in a tale shall be necessary parts of the tale, and shall help to develop it. But as the “Deerslayer” tale is not a tale, and accomplishes nothing and arrives nowhere, the episodes have no rightful place in the work, since there was nothing for them to develop.
3. They require that the personages in a tale shall be alive, except in the case of corpses, and that always the reader shall be able to tell the corpses from the others. But this detail has often been overlooked in the “Deerslayer” tale.
4. They require that the personages in a tale, both dead and alive, shall exhibit a sufficient excuse for being there. But this detail also has been overlooked in the “Deerslayer” tale.
5. They require that when the personages of a tale deal in conversation, the talk shall sound like human talk, and be talk such as human beings would be likely to talk in the given circumstances, and have a discoverable meaning, also a discoverable purpose, and a show of relevancy, and remain in the neighborhood of the subject at hand, and be interesting to the reader, and help out the tale, and stop when the people cannot think of anything more to say. But this requirement has been ignored from the beginning of the “Deerslayer” tale to the end of it.
6. They require that when the author describes the character of a personage in the tale, the conduct and conversation of that personage shall justify said description. But this law gets little or no attention in the “Deerslayer” tale, as Natty Bumppo’s case will amply prove.
[I omit rule 7 from this list, as it contains language which may shock modern readers–B.G.]
8. They require that crass stupidities shall not be played upon the reader as “the craft of the woodsman, the delicate art of the forest,” by either the author or the people in the tale. But this rule is persistently violated in the “Deerslayer” tale.
9. They require that the personages of a tale shall confine themselves to possibilities and let miracles alone; or, if they venture a miracle, the author must so plausibly set it forth as to make it look possible and reasonable. But these rules are not respected in the “Deerslayer” tale.
10. They require that the author shall make the reader feel a deep interest in the personages of his tale and in their fate; and that he shall make the reader love the good people in the tale and hate the bad ones. But the reader of the “Deerslayer” tale dislikes the good people in it, is indifferent to the others, and wishes they would all get drowned together.
11. They require that the characters in a tale shall be so clearly defined that the reader can tell beforehand what each will do in a given emergency. But in the “Deerslayer” tale, this rule is vacated.

In addition to these large rules, there are some little ones. These require that the author shall:

12. Say what he is proposing to say, not merely come near it.
13. Use the right word, not its second cousin.
14. Eschew surplusage.
15. Not omit necessary details.
16. Avoid slovenliness of form.
17. Use good grammar.
18. Employ a simple and straightforward style.

Even these seven are coldly and persistently violated in the “Deerslayer” tale.

Obviously, ol’ Samuel Clemens is not acting in good faith. He has devised these rules specifically in order to ensure that Deerslayer will be in violation of them. I suspect nearly all other purported rules for writers are created through a similar process. Probably not with the same degree of venom as motivated Twain, but in the sense of being designed to fit pre-existing books, and not as independent criteria.

Still, Twain’s essay is hilarious. I’d be honored if someone hated my books this much!

Dark Magic is a novella about two groups of magicians: the “Maestros of Magic” and “The Carnival of Conjurors.” The latter begins making a sensation with some truly spectacular performances that seem unbelievable to the Maestros, who investigate and eventually discover that the secret of the Conjurors is in fact real black magic.

What follows is a series of daring episodes of theatrical sabotage, as the Maestros try to thwart their rivals. It’s fast paced and exciting, although still with a few moments to catch your breath and learn something about the characters, all of whom are quite well-drawn, considering how short the book is.

If I have a quibble with the book, it’s that it seemed like the Maestros were a little too willing, too quickly, to jump to some rather dramatic conclusions about the Conjurors. Yes, they turn out to be correct, but even so, it seemed a tad rushed. 

That’s a minor point, though. Overall, this is a very fun story with an absolutely perfect ending. I half-guessed it before it was revealed, but even so, it worked quite well. I know I say this about a lot of things, but if you like Twilight Zone type stories, you’ll love this.

I like magic shows and supernatural mysteries, so in that regard, this book was perfect for me. There are a few ways in which it was not perfect for me, however:

  • I’ll try to say it without spoiling anything, but there are a few references to women meeting violent ends.  Nothing particularly graphic, but most readers know that I’m always uncomfortable with female victims as the hook for mystery stories. Give me Stephen Leacock’s “body of an elderly gentleman, upside down, but otherwise entirely dressed” as the victim and I’m much more comfortable. But again, I want to be clear this is not a criticism of the book, by any stretch.
  • One of the characters suffers from extreme arachnophobia, and this is a major plot point. I’m not quite at the “extreme” stage–I can look at a spider without screaming and running away–but I don’t like them. If the Thought Police ever took me to Room 101, there would certainly be spiders in place of rats. So, reading about them can be a little creepy, although I could really empathize with the character who feared them.
  • I also am mildly claustrophobic. Mostly, this relates to elevators and an irrational fear I have of being stuck in one. And once again, this book includes a scene with a claustrophobic character who is trapped for some time in a confined space. 
  • Finally, I know I have at least one reader who is not a fan of chainsaws, and there’s one critical scene involving a mishap with one of those. 

To be clear, I’m in no way objecting to these things being in the book. Rather, I’m complimenting the book, because it’s such a good story I kept reading despite these things, and found it to be quite a satisfying story overall. 

The book description says the author is familiar with the world of stage magic, and that certainly seems to be the case–the descriptions of the life of a touring magic show feel very authentic. 

This is a perfect read for the Halloween season–creepy, weird, and tinged with dark humor. 

[Audio version of this post available below.]

I’ve been binge-watching Cyberpunk 2077 reviews and playthroughs. The game looks amazing, and also amazingly glitchy. I have an older generation console, which means I’d either be getting a buggy mess or have to install massive updates, which with my internet connection would take forever. But what can one make of a game that gives us this:

And also this:

I’m sure I wouldn’t mind the bugs, though. My favorite game of all time is KotOR II. Fallout: New Vegas and Mass Effect: Andromeda are not far behind. Kids these days are spoiled; expecting their immersive sandbox RPGs to work perfectly. Why, in my day, we played KotOR on a backwards compatible Xbox 360 and the frame rate would slow down to, like, three frames per second during combat and the sound would randomly cut out. And we were grateful!

No, my real issue with this game is the same thing that makes me so interested in it: it’s too big. The time that I could spend in the neon dystopia of Night City, fighting street gangs and cyborgs, driving futuristic cars and customizing my avatar’s weaponry, abilities and appearance, is daunting

But of course, that’s the whole selling point of the thing! We want to distract ourselves from daily life by escaping into an anarchic world polluted by drugs and depravity, and where the only law is made by ruthless mega-corporations. [Editor’s note: something about that sentence seems off–consider revising.] Who wouldn’t want that? But then I look at these skill trees and shake my head. There’s no way I’d have time for all this. 

An aesthetic, at least to someone who appreciates it, is like a drug. The more of it you get, the more you need to get that same feeling it gave you on the first hit. The thrill of a bizarre techno-city that filmgoers of 1927 could get from Metropolis now requires 100GB of a high saturation battlefield with police chases and cyborgs. And Keanu Reeves–although somehow I feel if he were transported to 1927, he could have fit in to Fritz Lang’s world, too. Maybe he’s a time-traveling cyber-wizard.

There are a couple ways this trend of accelerating aesthetic experience can go: one is total immersion in VR worlds. The technology is almost there. I wouldn’t be one myself, but I can believe there are people who are so obsessed with aesthetic experiences, they would submerge their physical bodies in some type of suspended animation and don the headgear to live 24/7 in a simulation. If this sounds creepy–and/or reminds you of another film starring Mr. Reeves–it should. But not surprising. The hallmark of the classic decadent is, frankly, a weird obsession with aesthetic authenticity. As the crazed protagonist of Lovecraft’s 1922 short story The Hound put it:

Wearied with the commonplaces of a prosaic world; where even the joys of romance and adventure soon grow stale, St John and I had followed enthusiastically every aesthetic and intellectual movement which promised respite from our devastating ennui. The enigmas of the symbolists and the ecstasies of the pre-Raphaelites all were ours in their time, but each new mood was drained too soon, of its diverting novelty and appeal. 

Only the somber philosophy of the decadents could help us, and this we found potent only by increasing gradually the depth and diabolism… till finally there remained for us only the more direct stimuli of unnatural personal experiences and adventures. 

If you’re a horror fan who has never read The Hound, do yourself a favor and check it out–it’s one of HPL’s best. If, on the other hand, just reading that has skeeved you out so much you don’t even want to know what the narrator and St John got up to next, well, I can’t blame you. Let’s just say it ends badly for them.

While researching this post–yes, believe it or not, I actually do research on these things before I vomit them forth into the blogosphere–I found this fascinating US ad for Metropolis:

This looks like a poster for a musical comedy. Maybe even a parody of a musical comedy, as written by P.G. Wodehouse: “What ho! It seems young Freder has fallen into the soup once more…”

Can you imagine going to see the movie you think you’re getting based on that ad and actually seeing Metropolis? I’m not sure I can, although I’d sure like to. The dissonance is so strong that it’s actually beautiful. I don’t care if you’re running it on the best gaming PC with the best monitor in existence, I’ll bet you anything that Cyberpunk 2077 can’t hold a candle to the pure, unexpected, unadulterated shock of techno-decadentism you would get from that experience.

Which brings me to the other path I could see this aesthetic going: a future where cyber-aesthetes learn discipline, focus, and restraint. Values which are, admittedly, fundamentally not the values of a decadent… but hear me out on this.

I’ve used this analogy before, but think of entertainment media as a sort of expansion pack for your imagination. A book gives you raw words that you have to imagine. A black-and-white silent film like Metropolis gives you some images to work with, but it’s still not a whole visual world. A color film gives you more, a video game still more, and VR games are basically taking the place of your imagination. 

The more you’re relying on media, the less you’re using your imagination. Which I totally understand, by the way. Using your imagination is hard. It’s awfully tempting to just sit back and let the computer do the work. And we’re right back to option one, where we lose ourselves in VR world.

Except, as we have seen, we’re already at the limits of how much of this we can take. At least, I am. I admit that your mileage may vary. But for me, the prospect is overwhelming. Immersion is supposed to be a feature, not a bug, and yet it’s also my principle reason for not buying this game.

But all that is really needed to experience an aesthetic–whether techno-decadentism or anything else–is imagination. Like Arthur Conan Doyle’s famous fictional detective said, “From a drop of water… a logician could infer the possibility of an Atlantic or a Niagara without having seen or heard of one or the other.” Likewise, a cyberpunk future can be inferred simply from reading a single sentence describing it. All that’s left is the imagining. The hard part is sharing it. But since the entire thesis of decadents is that art is personal, does that even matter that much? Surely anyone like-minded enough to care will be able to understand it well enough to share it.

Either we will learn enough self-discipline and mental concentration that we can satisfy our desire to create whole worlds made purely of imagination, without the need to manifest them through technology, or we will create simulation technology so powerful that our own most human qualities become obsolete. 

As Paul Graham once wrote, “we’ll increasingly be defined by what we say no to.” Aesthetics, which are really just the crystallization of moods that we imagine, are wonderful and strange. But saying “no” to the ability to have such things created for us in simulations is increasingly our only hope of retaining the ability to imagine at all. And after all, saying “no” to what is normal and routine is the essence of counter-culture, punk, and decadence.

Noah Goats’ latest piece, in addition to providing a tantalizing glimpse into some of his unpublished work, also raises a great point about writing: often the best way to come up with a new story is to find a way to combine to seemingly-unrelated drafts. He writes of his book, Incomplete Works:

The book was nothing but stitched together chunks of three abandoned novels, but despite the Frankenstein origins, Noah was proud of the result. Evelyn Waugh had used similar methods to put A Handful of Dust together, and Raymond Chandler had stitched his way to two of the greatest crime novels of all time.

I find this is usually how an idea that I’m able to successfully turn into a story comes together. I generally have a number of ideas I’m working on at any one time, and at some point all of them have run aground and appear stuck, when suddenly I see a way of combining two or more of them.

I know I’ve written about this before, but that was what happened with The Directorate that ultimately allowed me to finish it: I was trying for about the fourth time to write a story about a space station with a space elevator, and I decided to make the protagonist a character from a draft of an unrelated story.

I’m working on a story now that combines elements from ideas I’ve wanted to do forever with a relatively new one. Once again, I was only able to produce a complete story after I said, “Aha! I can interpolate my old concept into this new one.”

This is why it’s important to write down and keep old drafts, even when they initially seem to have stalled out. You never know when you may be able to use them again down the line.

Calmer GirlsThis is a Young Adult novel, which is not a genre I typically read. It’s probably unfair of me, but I have a stereotype in my mind of what a YA novel is, and generally speaking, they aren’t something that interests me. But this one was recommended by the great Carrie Rubin, and so I gave it a try. And I was pleasantly surprised, because whatever expectations I–rightly or wrongly–have of YA novels, this one easily surpassed them.

Part of it, perhaps, is that I have this idea in my mind of YA books being narrated in a snarky, sarcastic tone. There’s none of that in Calmer Girls–our protagonist, 16 year-old Samantha Cross, is sincere and good-hearted. All her emotions seem genuine, whether in her frequent feuds with her older sister Veronica, her love for the handsome Ben Swift, or her misery at her parents’ recent divorce and her mother’s worsening alcoholism.

A word about the divorce: one thing I liked about this book was its sensitive portrayal of how badly divorce affects the children of the split couple. The constant tension and psychological trauma it inflicts on both Samantha and Veronica is a powerful illustration of the painful consequences.

The main plot of the book is Samantha and Veronica vying for Ben’s affection. Veronica is a gregarious, extroverted young woman, used to attracting the attention of any boy she wants, and is distraught when Ben prefers her shy, younger, bookish sister.

But while he at first seems to be an ideal boyfriend, Ben is tormented by emotional scars left by his own parents. Ben and Samantha soon find themselves retreating into their love for one another, in a sweet–if decidedly not rational or mature–way, characteristic of young people leaving childhood behind, but not yet truly adults.

The prose is rich and evocative. The book reminded me of Mark Paxson’s The Irrepairable Past. That might seem like an unlikely comparison, since that novella is the story of an older man reflecting on his past, and Calmer Girls is the story of a young girl just starting out, but both books evoke a rich feeling of the melancholic beauty found in everyday life.

A running theme in the book is Samantha reading Brontë novels, and many of the chapters begin with quotes from Wuthering Heights and Jane Eyre. There’s also one scene in particular where Samantha draws a comparison to the former. I liked this a lot–it was a nice touch, without ever feeling forced or overused.

Perry did such a good job recreating what the world feels like to a teenager, it actually made me reflect back on my own teenage years. I suspect anyone reading the book will recognize a little of their own past in it. Personally, it made me think back with both nostalgia and regret to those long summer days when, having no actual responsibilities or obligations, I could nevertheless set myself to worrying obsessively about ephemeral things like whether my crushes even knew I existed. Ah, how the youthful brain makes trouble even where none exists!

The story is set in 1993, and is tinged throughout with period pop culture references, that only add to the book’s nostalgia value. Which brings to me to another point: the slang in this book is very different than what I’m used to. I’m not sure how much of this is the time period, and how much is the setting–Newfoundland, Canada–but either way, it was quite interesting. Samantha, Veronica, and their friends use a number of novel expressions which I had not seen before, which made the story that much more vibrant and authentic.

I ended up enjoying Calmer Girls far more than I expected. Don’t let any preconceived notions about YA fiction fool you–this is a fantastic read for anyone who enjoys solid literary fiction.

HyperlinkThis book

This book…

I mean to say, folks: this book!

Sorry, I’m having a bit of trouble getting started. Where exactly to begin is not obvious here. Normally I give a book’s genre, and then maybe an outline of the plot.

What genre is Hyperlink from Hell? I have no idea.

The story begins with a psychiatrist named Dr. Stapledon being given a manuscript to read, care of Dr. Albert Montclair, the former director of “The Haven”– the mental institution where she works. Montclair is now himself a patient, and the manuscript is by James “Jimmie” Canning, a now-missing former patient of Montclair’s.

Jimmie was a reality TV star with good looks, a photographic memory, and attention-deficit disorder. He is also believed to be the only patient ever to have escaped The Haven.

The only way of understanding what afflicts Dr. Montclair, he tells Dr. Stapledon, is to read Jimmie’s manuscript. “To get to me,” he tells her, “you must go through him.” Desperate to help her former mentor, Dr. Stapledon begins to read.

This book-within-the-book is indescribable. A surreal, impossible tale that begins with Jimmie’s apparent death at the hands of kidnappers, and his return to Earth as a ghostly presence, along with the kidnappers, with whom he embarks on a quest to reconcile with his ex-girlfriend, Jenny.

If that sounds weird, just wait. What follows is a madcap chase to track down Rick, the man who has stolen Jenny away from Jimmie. But that hardly does it justice. There are wacky dream sequences and mile-a-minute references to characters from famous old television shows (Referenced with amusing variations on the names: “Logan’s Heroes,” “Battleship Galaxtica,” “Milligan’s Island,” and so on.) 

Have you ever been sick with a fever, done nothing but sit around watching TV, and then fallen asleep? This is like the dreams you have when that happens. 

There are also tons of puns, sex humor, bathroom humor, and recurring conversations with “Al”—a godlike presence who toys with Jimmie and his friends while simultaneously aiding them on their quest. Oh, and there’s also an invisible, smelly dog named Louie.

Lowbrow, crude humor rarely amuses me. Jokes relating to bodily functions are usually just stupid, in my opinion. But it works for me here. It’s a mixture of crude and sophisticated comedy, similar to Monty Python. That makes it… ah, well I hate to say “palatable,” but you see what I mean.

This book is very funny. But I would not classify it as a comedy; not at all. Jimmie’s manuscript might be a comedy—a very dark, absurd, existential comedy—but remember, it’s just the book-within-the-book. Dr. Stapledon’s experience of what for lack of a better term I’ll call the “real world” is the other part of the story. And it’s not a comedy at all.

Don’t let the cover or the fact that it has tons of humor fool you: this book is not light. It goes from weird to unsettling to downright disturbing—all the more so because the darkest elements are referenced subtly at first, almost in passing, gradually setting up the conclusion when we finally learn what went down at The Haven.

I have trouble with stories that involve violence against women, children, or animals. All three are referenced in this book. Not too graphically, or for extended periods, mind you, but when these and other grim things enter the narrative, they hit you right in the gut.

Okay, so this has violence and crude humor and an incredibly confusing plot. Anything else that might alienate readers? Actually, yes: thematically, the book addresses religion frequently—it might even be the core of the story. I wouldn’t say it’s anti-religion. In fact, it might even be pro-religion, in the sense that it’s pro-faith. But nevertheless, the way the “God” figure is portrayed and certain religious motifs are used might be a turn-off to religious readers.

Oh, and of course there’s swearing. Did I even need to mention that?

Normally, this is where I say something like, “fans of [x] will like this.” I can’t say that here, because I honestly have no idea what other books to compare this to. Other reviews compare it to Terry Pratchett and Neil Gaiman, but having not read them, I don’t know how or in what way this book may be similar. The only remotely comparable book I’ve read is Richard Pastore’s The Devil and the Wolf. It was a hilarious fantasy with religious themes as well, but what makes Hyperlink different is the frenzied, sometimes almost physically exhausting pace of its weirdness.  

The closest analogue I could think of was not a book at all, but a video game: Spec Ops: The Line. I realize that sounds bizarre—how can I compare this humorous mystery novel to a military action game? Well, that’s just it: neither Spec Ops nor Hyperlink from Hell are really what they seem to be. Just as Spec Ops surprises the player by revealing that, far from being a standard military shoot-‘em-up, it’s a complex and layered examination of the psychological toll of violence, Hyperlink from Hell ultimately reveals itself to be not simply a madcap comic adventure, but a meditation on grief and coping and God and the nature of reality itself.

This book lives up to its billing as an “in(s)ane mystery” and then some. I’ve read parts of it multiple times, and there are still things that puzzle me. I discovered it thanks to Lorinda J. Taylor’s review, which I strongly suggest you read, because she does a better job analyzing certain elements than I did. 

I think everyone should buy this book and give it a try. I say that fully aware that some of you will hate it. I know I sometimes say, “This isn’t for everybody,” but that’s extra-true here. Some of you will be turned off by the crude humor. Some of you will just be like, “What the hell even is this? What does Gambrel see in this thing?” Some will make it all the way to the end and feel a bit angry, just as I did, that things didn’t resolve themselves in the way we would hope they would.

But the thing is, this book is an incredible achievement. I can’t imagine how someone could come up with and execute this idea so perfectly, and yet Moone did it. Creative people owe it to one another to be supportive, and for that reason alone, you should at least give it a try. If it seems too weird for you at first, you should probably stop, because it won’t get less weird. But if you get hooked on the ingenuity of the concept and the witty prose, as I was, you’ll feel like you’ve discovered a hidden treasure.

You know how so many forms of entertainment seem to suffer from severe copycat syndrome? That’s because the publishing industry, like many industries, tends to play it very conservative with what they decide to send to the market. Great work is rejected all the time because publishers can’t just ask Is this a good book? but instead have to ask Will it sell enough to make us a profit? And so they’re more likely to only publish books that are similar to other books that have made a profit before.

Indie publishing is changing this, but only to the extent we’re willing to reward people who take big creative risks, and Hyperlink from Hell is about as big of a creative risk as there is. The imagination and effort it must have taken to create this book is simply staggering to contemplate, and the fact that it only has eleven reviews on Amazon (all glowing, you’ll notice) is a tragedy. Yes, it’s a twisted and surreal roller-coaster that not everyone will want to take, and from which no one will emerge emotionally unscathed, but it’s also a literary masterpiece and a daring work of creative genius—yes, I said it—that deserves to be widely read and discussed.

Shady AcresThis is a collection of short stories. If you read Mark’s other collection The Marfa Lights—and you should have, especially since this fellow said to—this will feel like picking up right where you left off.

My mini-reviews of each story:

  • Shady Acres: This story is the longest in the book, and interweaves the life stories of residents and staff at the Shady Acres retirement community. It’s a moving story, with many poignant moments, and some very funny ones as well. The “main” character does something rather dubious early on, but by the end, I felt more sympathy for him. I enjoyed this story, and would happily read more stories in this setting.
  • A Warm Body: A quick sketch of a post-apocalyptic world. I guessed the twist ahead of time, but that’s probably because I’ve played many a post-apocalypse role-playing game. It’s a quick glimpse into a grim, brutal world. Made me think a little of Harlan Ellison.
  • Gramps’s Stereo: In the afterword, Mark explains that this story was partly inspired by the film Gran Torino. That’s one of my favorite films, so maybe that’s why I liked this one so much.
  • Jeopardy: A young man returns home to his bickering parents with some surprising news. Now, here again, I guessed what the twist would be; but the story isn’t really about the twist as much as it is about the atmosphere and setting the scene. Of all the stories in this collection, this is the one that I could have most easily identified as the work of the same author who penned The Irrepairable Past. The tone feels very similar to me.
  • Forever: Now this one is peculiar. As explained in the afterword, it strikes many readers, including me, in a very different way than the author intended. Not to give too much away, but the protagonist’s behavior can be interpreted in a number of ways. And here’s the weird part: I was happy that the story turned out differently than I expected it to, even though it might seem more of a “conventional” ending. In other words, I was surprised by how unsurprising it was, if that makes sense. 
  • Getting Through the Night: This story is about a man caring for his young daughter after a car accident leaves her on life support. I admit, I kind of hurried through this one.  It was just too grim for me, but that’s not a criticism of the writing, which is quite good, of course. And the backstory of how Mark came up with the idea is really interesting. So it’s not that it’s a bad story; it was just…. too dark for my tastes. Your mileage may vary.
  • My First True Love: Probably the most relatable story in the whole collection—I think everybody probably has a story kind of like this one in their past. There’s a character in it named Luilu, which made me think of Leeloo from The Fifth Element, even though there’s really no connection otherwise—but still, aren’t those just fun names to say?
  • Sunbaked Sand: I view this story almost as a kind of companion piece to “Jeopardy,” but with this one, I totally did not see the “twist” coming. (By the way, calling these “twists” kind of cheapens it—it’s more like revelations about people that make us see them differently. I’m using “twist” as shorthand here.) In any case, this story is really good. It only has two characters who are in conflict for most of it, and at the end, you feel a ton of sympathy for both of them. 
  • He Slept: This story epitomizes what I consider Mark’s signature talent, which is his ability to take a minor incident from life; the sort of thing that 99 out of 100 people would scarcely think about, and expand upon it to tell a compelling story. (To be fair, “Getting Through the Night” also does this, but if I were introducing somebody to Mark’s work, I’d recommend this one.)
  • Tentacles: A haunting depiction of how abusive behavior can ruin many lives. It’s dark, it’s powerful, and it has this other sort of weird, unexplained thing going on in the background that gives it a very unique vibe. Probably my second-favorite story in the collection.
  • Who Is Maureen Nesbitt?: I think this is the shortest story in the collection, which makes it ironic that it will be the one I write the most words about. Part of it is that it’s a big departure from Mark’s typical style of melancholic literary fiction. This one is sci-fi. And it’s funny. It takes place in a world where there are things called “Information Zones” or “izzies,” which are essentially artificial intelligences that have access to all the information on the internet—and then some. And the izzies have developed personalities of their own. They’re almost like mischievous ghosts. I’m not sure exactly when Mark wrote this, but I’m pretty sure it was before the rise of things like Siri and Alexa. Yes, this story is short, but I absolutely loved it. I want to read more stories set in this world—there’s so much potential in this concept. This is one of those that you read and just shake your head and go, “Damn, I wish I’d thought of that.”

All in all, this is a fine collection, with plenty of variety. Every story has its own unique “flavor,” and the notes at the end where Mark discusses the story-behind-the-story are quite interesting in themselves. Studying the way he draws inspiration from the most seemingly-insignificant things is a great technique for writers to cultivate. Give Shady Acres a try. 

EBTI have seriously dialed back the politics on this blog. New readers might not realize that at one time, this blog was almost purely political. But I said good-bye to all that when I realized that (a) I wasn’t changing any minds, (b) book reviews are way more popular and (c) way more fun to write. 

Today’s post, though, is going to be something of a throwback to an earlier era in the history of A Ruined Chapel by Moonlight, even though it’s a book review. Because there is no way to talk about Kevin Brennan’s novel Eternity Began Tomorrow without talking about politics. Long-time readers will recognize some of the old standbys. Maybe, if you hold up your lighters and chant, I’ll even do charisma-is-making-political-discourse-superficial. We’ll see.

But first, let me introduce EBT’s protagonist, Molly “Blazes” Bolan, a reporter for the up-and-coming San Francisco-based online news magazine Sedan Chair. The book begins with Blazes being sent to cover a rising new cultural phenomenon: a movement known as “Eternity Began Tomorrow,” led by the engaging speaker John Truthing.

Truthing’s core message is a familiar environmentalist one: we’ve got to wake up and save the planet now, before it’s too late. But Truthing is no Al Gore-type who can be mocked as an intellectual snob; he’s more like a rock star, with flash-mob style rallies and adoring followers, most of whom partake of a mysterious new drug—or vitamin, or something—called “Chillax.”

Blazes and her struggling jazz musician brother Rory head to one of Truthing’s gatherings—Blazes for her job, her brother largely for kicks. Soon, Blazes gets her story—and the promise of more in-depth scoops from Truthing if she’ll attend a big event he’s holding at his New Mexico retreat. (Calling it a “compound,” though fitting, feels like it’s leading the witness slightly.) Rory, meanwhile, becomes drawn into Truthing’s movement, though whether he genuinely is moved by the message or is simply using it as a way to meet women is ambiguous.

Blazes’ editor, BB, wants her to dig up all the dirt she can on Truthing—to make Sedan Chair famous as the publication that exposed him for the con artist that it seems he must surely be. Starting with one of Truthing’s old high school flames who reveals his true name, and culminating in a trip to Europe with her German sort-of boyfriend Niels, Blazes digs up quite a lot of troubling information on Truthing, particularly his relationship with the ominously-named Lebensraum Enterprises, the manufacturer of Chillax. 

As Blazes readies her story, Truthing prepares to make a major announcement: that he is going to run for President in the 2020 election. He intends to declare publicly in Sedan Chair, but after his interview with Blazes at his New Mexico goes sideways, his plans change rapidly.

As Blazes tries to unravel the puzzle of Truthing’s rapidly-swelling movement, Rory becomes ever-more deeply drawn into it. At the same time, Blazes’ life is further rocked by the collapse of her parents’ marriage and… well, no; I won’t spoil everything that happens in her personal life. Let’s just say the story builds to a shocking climax, with one stunning twist following another, culminating in an ending that is both as satisfying as the solution of a good mystery novel and as thought-provoking as literary fiction. I have one lingering question, but to discuss it would be too big a spoiler. So I won’t say much more about the ending, except that I kept thinking of a line from the film The Brothers Bloom: “The perfect con is one where everyone involved gets what they want.”

It’s a dark book, in many ways, but, as in his earlier novel Fascination, Brennan has a knack for clever description and witty banter. There are plenty of laughs despite the serious subject matter. Like this marvelous line from Niels (my favorite character, BTW): 

“No, darling. I’m German. We don’t sleep because we have to. We sleep to glimpse the void.”

There’s lots of wit here, even if many of the themes in the book—collapsing relationships, drug addiction, sexual assault, and, in the background, the possible extinction of humanity, are anything but light.

It’s a fast-paced story, as befits a thriller. I blazed (no pun intended) through it, and just when I thought I’d hit The Big Twist, it turned out there were still more coming. It’s a well-written page-turner with philosophical heft, which is truly an impressive feat. Go check it out.

Oh… right. The politics.

Okay, I admit it: as I read the book, I couldn’t help thinking to myself, Would a movement like the one John Truthing creates actually work? Could this really happen?

After all, we know that huge political movements can be organized around a charismatic leader. That’s been proven quite thoroughly, I think. But Truthing’s movement is a little different than, say, ultra-nationalism. For one, it concerns everyone on Earth, so it inherently has wider appeal than nationalism does. It’s also effectively a doomsday cult—except for the fact that this doomsday cult really has a lot of evidence for why the end actually might be near.

My gut feeling is that, yes, something like this actually could happen. Brennan got mob psychology pretty much right. Again, I’m veering perilously close to the Zone of the Spoilers, but I think EBT’s treatment of how a popular movement evolves and becomes almost like a new political party would earn the much-coveted approval of Ruined Chapel’s favorite social scientist, Max Weber. (And no, I don’t care that he will have been dead for a hundred years this June, he’s still my go-to authority for most political questions.)

Of course, there is one issue with the book that Brennan had no control over, and Blazes herself acknowledges throughout: that is, after everything that has gone down over the past few years, John Truthing, his fanatical followers, the sinister corporation, etc. don’t feel that extreme or dire. 

I wrote a somewhat-humorous poem about this a few years ago, but it really is true that writing good thrillers is hard these days because it’s tough to come up with something that’s more outlandish than reality. Truth has long been reputed stranger than fiction, but lately, truth has become stranger than a fever dream after watching an Oliver Stone film marathon. 

But that’s not Brennan’s fault. And the direction that he takes the story, especially in the last quarter or so of the book, raise compelling and relevant questions about human psychology—both individual and collective. How far will someone go for a cause? And why do they feel the need to have a cause in the first place?

Eternity Began Tomorrow is a timely, topical thriller that will make you think. I recommend reading it sooner rather than later, since most of the action takes place in late 2019-early 2020.

[UPDATE: It turns out that Eternity Began Tomorrow is free on Kindle today, tomorrow and Sunday, 1/31-2/2, so if my review intrigues you, this is a good chance to check it out.]

FPThe First Protectors is a fast-paced military sci-fi novel. One night in the New Mexico desert, Navy SEAL Ben Shepherd encounters a crash-landed extraterrestrial being, which endows him with nanomachine augmentations to turn him into a nearly-invincible super-soldier. 

The alien also imparts the history of its species, the brin, a race that fought a brave but ultimately doomed war against another alien species, the mrill, that eventually conquered the brin’s planet. Indeed, the brin who provides this information is killed by a pursuing mrill shortly afterward.

And, Ben learns, the mrills’ next target is Earth. A scout force is already on the way. Ben races to inform his superiors in the military of what he has learned, and provide them with the schematics the brin have given him for how to build weaponry that just might give humanity a fighting chance against the coming invasion.

Earth is plunged into chaos, as the governments of the world scramble to prepare. Ben and some of his SEAL buddies ready themselves to lead the way with their technological enhancements, while politicians, generals and scientists throw all their resources at building technologies they scarcely understand. Of course, not everyone on earth believes the alien invasion story, and soon there are rebel groups trying to seize the moment for their own ends.

All too soon, the mrill arrive, and Ben and company are thrust into massive space, air and ground battles against a terrifying, implacable enemy.

It’s a fast-paced novel, with major battle sequences that unfold at breakneck speed. Godinez’s prose reminds me of Carrie Rubin’s knack for writing easy-to-visualize, thrill-a-minute action scenes. What limited description there is focuses on the military hardware that humanity and the aliens put into the field—from A-10 warthogs to M1 Abrams tanks to futuristic starfighters. Think Tom Clancy meets Robert Heinlein.

It’s a classic alien invasion story, evoking everything from “War of the Worlds” to Mass Effect and Halo. (There’s even an explicit reference to the latter.) The basic concept might not be anything new, but it’s so well-done you can’t help but enjoy it. There might not be a lot of depth or nuance, but that’s okay. It’s not that kind of book. It’s a thrilling adventure story with tons of explosions, big guns, and wise-cracking heroes. 

I sometimes hear people say it’s hard to get young boys to read, but I bet they would read this. Godinez tells the story so well you can practically see it unfolding like a movie or video game in your mind’s eye. Though admittedly, the language may not be suitable for kids—the Navy SEALs talk pretty much like one would expect Navy SEALs to.

It was interesting to read this shortly after one of Lorinda J. Taylor’s Man Who Found Birds among the Stars books. Both are sci-fi, and I enjoyed both a great deal, but they present a tremendous contrast in styles. Taylor’s books are deep character studies, with a heavy focus on world-building and characterization. About the only chance anyone has for introspection in The First Protectors are during brief lulls in battle, or tense minutes of reflection before cataclysmic decisions must be made. (Not to spoil too much, but if anyone remembers back to when I reviewed the non-fiction book Raven Rock well, let’s just say there are some scenes that take place deep within US government bunkers that feel quite nerve-wracking and eerily plausible, quite apart from any alien threat.)

My complaints about the book are quite minor: a few phrases that are re-used (e.g. the construction “If not a sitting duck, then at least a [something else] duck” is used more than once.) But for the most part, the writing is crisp, with some clever turns of phrase. I found only one actual typo—which is extremely good for an indie book.

Also, the ending felt just a tad abrupt, although it’s quite clear that it’s setting up a sequel. You can be sure I’ll read that whenever it comes out.

Finally, some readers might be turned off by the relatively high price of The First Protectors. It’s currently going for $9.27 on Kindle. This is definitely expensive for an eBook, but personally, I don’t mind paying this price. It’s almost exactly the same as the average cost of a movie ticket, and it takes about 5-6 hours to read the book, whereas the typical movie is over in about two hours. I’m not saying that time-per-dollar is the final determinant of quality, but it’s not a bad measure. Especially in this case, when the book feels like the literary equivalent of a summer blockbuster. 

Frankly, I’m glad to see someone charging this kind of price for a book, because there’s no doubt that most indie authors feel pressure to sell fantastic work at bottom-of-the-barrel prices. That said, everyone has their own budget constraints for entertainment, so it feels only right to mention this. But speaking for myself, I got more enjoyment for my $9.27 spent on The First Protectors than I have from some films. If you like military sci-fi, this is for you.