Devil and WolfHow to describe The Devil and the Wolf? I could tell you that it deals with questions like whether humans are innately good or evil, what it means to have a soul, and that it deconstructs and reimagines many classic aspects of mythology and religion.

But that makes it sound like pretty heavy stuff. Like Paradise Lost or something; one of those great works of classic literature that hardly anybody reads because it’s so intimidatingly hard to understand. The Devil and the Wolf isn’t like that. It’s a lighthearted romp—a divine comedy, one might say. Heaven and its angels and Hell and its demons have large roles to play in the story. Besides Mephistopheles, the title devil, Belial, Beelzebub, Lucifer, Lilith and other classic hellish figures appear in the story, as do angels like Gabriel, Raphael and so on. 

There are humans in the story as well, including a team of aspiring young paranormal researchers, and a truly unpleasant couple, one-half of which is the resentful employee of Mephistopheles, though despite her hatred for her boss, she doesn’t realize he’s actually an ancient prince of hell.

And then there is the other title character: JR Wolfe, a wolf transformed into a human by the powerful magic of the devil, as part of his plan to put an end to a millennia-old test devised by the forces of Heaven and Hell to evaluate human souls. This test is part of a larger cosmology that Pastore has constructed, and which I absolutely loved. It reminds me of the religions and spiritual hierarchies and planes of existence as imagined in RPGs—yes, even including the legendary Planescape: Torment.

How does Pastore manage to make a plot work with such a disparate blend of characters? Marvelously. I would never have imagined it could be done, and yet he has done it, in a manner that was incredibly organic and natural—so smooth in fact that I didn’t even see the gears of the plot moving towards the climax until it had almost arrived.

The characters are an absolute delight, from the hilarious banter between JR and Mephistopheles, to the political machinations of Hell’s denizens, to the stuffy formality of the angels. The dialogues are full of clever insults and comebacks, and JR’s unrelenting destructiveness is unfailingly hilarious.

But beyond that, there is some real meat to this story—questions of morality, humanity, and mortality are all in play here, but in a way that’s entertaining and fun to read. That’s why I wouldn’t describe it as a philosophical novel, even though it undoubtedly is. It would give you the wrong idea.

In telling someone about this book, I called it The Master and Margarita meets A Confederacy of Dunces. The parallels aren’t exact, but that’s the best I can do. If you’re not familiar with those titles, know that both are (a) extremely weird and (b) widely considered to be some of the greatest literary works of the 20th century.

It’s probably not a coincidence that great things are also a bit strange. We don’t normally think of “strange” or “weird” as compliments. But then again, it’s hard to imagine praising something by saying “It’s so normal,” either. 

The Devil and the Wolf is such a strange, outlandish comic fantasy, and yet every character feels so real. They all have discernible goals, motivations, and beliefs, which makes the whole world Pastore created seem immediate and alive. There might be an occasional line which falls flat, but as a whole, it all works together delightfully well. My only complaint, and it’s a minor one, is that I would have liked to learn a bit more about the young paranormal investigators. They are very promising characters.

The usual caveat about typos that comes with most indie books (including my own) applies here, although given its length, I was impressed by just how few there were.

How to describe The Devil and the Wolf? I still don’t know—this review doesn’t do it justice. All I know is, it’s weird, thought-provoking and a Hell (and Heaven) of a lot of fun.

41cwxxvN-bL._SX311_BO1,204,203,200_Nola Fran Evie is a story about four women, each trying to make a difference in the world. The three title characters are all players in the All-American Girls Professional Baseball League, organized in the 1940s. The three starred for the Racine Belles, until the league folded when taken over by businessman Harvey Shaw.

The three women go their separate ways from there, until they meet again at a Cubs game–Nola bringing her baseball-loving son, Fran photographing the action, and Evie as the unhappy wife of the same Harvey Shaw.

From there, their lives intertwine in strange ways, as each tries to cope with life after baseball in her own way, amidst the conventions and prejudices of the 1950s. Nola juggles single motherhood with work, Fran wrestles to control her own fiery emotions, and Evie struggles with her loveless marriage.

All three women’s stories are told through flashbacks, prompted by items found in an old handbag by the fourth woman, Jacks, another baseball lover who discovers them as she is in the process of boxing up her belongings for a trans-Atlantic move.

The different threads blend together well, and each of the main characters is clearly and distinctly drawn, each with a vivid personality that makes them enjoyable and memorable. I especially enjoyed the interactions between Nola and her son.

In the end, all three characters’ stories tie together in a logical and satisfying way. And Jacks, too, finds herself fitting into their tale as well.

This book is more driven by characters than by plot, but the crisp prose and witty dialogue make it all flow smoothly; the story never drags, and the jumps between different time periods are handled well.

I was expecting the book would feature more baseball than it actually does, but after roughly the opening quarter of the novel, the sport becomes secondary–though still important as a way of bringing people together, and as a metaphor. (To be honest, this was kind of a relief to me–I’m not a big fan of the game. But even I could appreciate how well-written the baseball portions were.)

There are memorable lines throughout Nola Fran Evie, and I was consistently impressed by Skrabanek’s skill at memorable descriptions. Even details like clothes and household objects–which I sometimes find myself skimming past in books by big-name authors–are described with wit and care.

This is a charming, well-crafted book with lots of period atmosphere and vivid characters. Nola, Fran and Evie feel like real people, so much so that I suspect different readers will react differently to each one. Fran’s personality really stood out to me–she reminded me of someone I once knew, and Skrabanek explores her psychology so well that I felt as if I understood my old acquaintance better for having read the book. That is a testament to the quality of the writing.

Lovers of feminist literary and historical fiction, take note: Nola Fran Evie deserves your attention.

Point Lookout is unbelievably creepy, from the minute you get off the ferry into the deserted, foggy island, with its crumbling amusement park, cemeteries, bands of deformed, mad hill-people trying to kill you, and omnipresent strange hanging dolls and mutilated toys.

It only gets creepier from there, as you discover haunted mansions with an evil brain-in-a-jar, ritualistic sacrifice altars, evidence of plots set in motion by communist spies, a mysterious cult in a church, a quest to recover a forbidden Necronomiconical tome and a chilling hallucinogenic sequence set deep in the swamps. 

(Oh, and there’s also wrecked ship called the USS Ozymandias. You can imagine how I loved that.)

Playing Point Lookout, I more than once wondered about the story behind it—there are so many unnerving, disturbing sights that I honestly worry about the mental state of the team that made it. And I haven’t even gotten to what makes it creepiest yet, but let me hold off on that for the nonce. 

While I generally don’t like the stereotype of mobs of evil, in-bred hillbillies—always seemed a little offensive to rural people, to me—I have to admit it absolutely works here. They’re a lot more unsettling than the straight-up zombie skeletons that are also roaming around, because they’re almost human. And it’s not really explained how they got this way, either—there are a number of possibilities.

The main quest of the game is actually its weakest point, but that’s par for the course in Bethesda games. I still enjoyed infiltrating the cult.

The real strength of Bethesda has always been its environmental design, and is that ever on display here. There are a thousand little stories you can piece together from inspecting various aspects of world around you, and pretty much all of them are the stuff of nightmares. The Homestead Motel alone is terrifying.

I also like the puzzle to get into the sinister mansion, even though I had to look up how to do it online, which normally annoys me to no end.

All right, time to lay my cards on the table: yes, I know Point Lookout is actually an add-on for Fallout 3, which, while fun, is actually kind of a stupid game. The writing in the main game is abysmal, as Shamus Young has cataloged in meticulous detail.

The thing is, the general idiocy of Fallout 3 actually makes Point Lookout better. I wasn’t expecting to go from a relatively generic, incoherently-written post-apocalypse into a foggy swamp of psychosexual Lovecraftian horror. But that’s what happened, and the sheer surprise of it added to the fear.

It would, in my opinion, have been the ultimate horror-writer move to create Fallout 3 simply as a vehicle to get people to play Point Lookout. Fallout 3 is the red balloon, Point Lookout is Pennywise. I’ve said it a million times: the best horror doesn’t announce itself; rather, it sneaks in, presents itself as something unassuming and inviting, and then springs the trap. That was the way of M.R. James, and while he was an incredibly screwed-up person, he was a great horror writer. Because every time you start reading one of his stories, you think, This doesn’t seem so bad.  And then…

Not that I think that’s what the designers set out to do. I’m pretty sure Bethesda didn’t take the trouble of getting the Fallout license just to mess with people. My point is just that this is how you deliver a good scary experience: first, change your audience’s expectations, so they’re not expecting to be scared.

I don’t watch a lot of TV shows. The time commitment involved is usually too much for me. Cultural touchstones like The Sopranos, Breaking Bad, and now Game of Thrones have all passed me by. (Part of it is I don’t want to pay for extra channels, and part of it is I don’t usually go for stories about gangsters or medieval fantasy, unless Chris Avellone is writing them.)

But there are a few television shows that I’ve seen every episode of, and one is the 1970s series Wonder Woman, starring Lynda Carter. It’s not because I made a particular effort to see it, but simply because the reruns happened to be on when I eat dinner. And so, quite by accident, I became an avid Wonder Woman viewer over the years.

Actually, let me clarify about the title: the first season is called Wonder Woman. Seasons 2 and 3 are The New Adventures of Wonder Woman. Season 1 is set during World War II when Wonder Woman, often disguised as her alter-ego, Yeoman Diana Prince, battles against various Nazi plots. The subsequent seasons all follow Wonder Woman into the 1970s America, where, disguised as Agent Diana Prince, of the fictional IADC (Inter-Agency Defense Command) she does battle with a host of villains, whose goals range from stealing nuclear weapons to rigging football games.

In both eras, Diana takes her orders* from a man named Steve Trevor, a Major in the WWII-era, and subsequently his son (who I think is sometimes referred to as “Colonel”) in the 1970s. Both Steve Trevors are portrayed by Lyle Waggoner.

Most of the episodes are, to be honest, incredibly silly. The special effects are laughable—lasers appear as straight single-color lines drawn on the picture, while Wonder Woman’s travels in the invisible plane are, well:

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=15717439

The plots are hardly better. I’ve often said one sure sign—maybe even surer than shark-jumping itself—that a show’s writers are out of ideas is the introduction of plots involving gorillas, chimps, monkeys, and other non-human primates. Wonder Woman resorted to that in episode six of season one.

The shows have a certain so-bad-it’s-good charm, but not in the way, say, Adam West’s Batman did. That show seemed like everyone involved was aware of how ridiculous the thing was, and everything was done with a wink and a nod to the audience that yes, they knew this was simply comic-book absurdity.

Wonder Woman is different. Everybody in it seems so earnest. Steve has genuine concern in his voice when he tells Dr. Jaffe to bring Diana safely back from the town where aliens are mysteriously taking people’s bodies over by means of large silver pyramids in order to catch a shape-shifting space criminal. None of the actors play things for laughs, even when they probably should. 

The other thing I enjoy is the relationship between Diana and Steve. Carter and Waggoner have good chemistry, and the characters seem to genuinely respect one another’s abilities. (Granted, the idea that Steve somehow fails to notice that Diana Prince is Wonder Woman is even more laughable than the comparable setup with Superman—Diana doesn’t even wear glasses all the time!)

It doesn’t hurt that Carter and Waggoner are both attractive—Carter was “Miss World USA” and Waggoner posed for Playgirl. The entertainment industry learned long ago that you can put on silly productions with bad writing if you give the audience some eye candy. 

And this brings me to perhaps the most notable aspect of the show: the costumes. In particular, the hats.

I am fascinated by hats, and Diana wears tons of them. I’m not sure if women actually dressed like this in the 1970s, but look at these:

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(All images re-used under Fair Use for the purpose of criticism)

If that doesn’t say super-spy, I don’t know what does. Here are a few more:

Sadly, the other characters’ costumes are not this strong. Here for example is some villainous alien, that I think was designed as a cheap Darth Vader knock-off:

All right, all right; I’ll get back to matters of substance. Like I said, the plots are generally hilariously bad—you get the impression that most of the villains were people who applied for jobs as villains in Roger Moore-era James Bond flicks, but were turned away for being too stupid. And even so, it takes Diana and Steve (and sometimes their comical 1970s conception of what a supercomputer is) to piece together the ludicrous plot.

But there are a few episodes that aren’t completely idiotic. “The Man Who Made Volcanoes” is interesting, because of the battling among three rival groups of agents: Diana representing the USA, some Soviet spies, and two Chinese commandoes, all of whom are assuming the others are responsible for the outbreak of man-made volcano attacks. And in the end, it turns out it’s none of the above, but a rogue scientist. (Played by Roddy McDowall, who was such a good guest villain they brought him back again as a different character) I like the idea of a bunch of competing interest groups, rather than just one “bad guy.”

“The Murderous Missile” is also kind of cool. It has almost a horror vibe to it at the beginning, when Diana stumbles across a town full of people acting like friendly-yet-oddly-sinister yokels, who keep feigning incompetence to keep her from leaving. The denouement is incredibly stupid, and the special effects are bogus as hell, but I liked the premise.

But the best episode, and indeed the only one that I would go so far as to call actually good, has to be “The Richest Man in the World.” I love the whole concept here—the eponymous rich man is kidnapped and robbed to allow criminals to take over his weapons company. A recluse, he’s unable to prove to anyone that he is really the wealthy CEO he claims to be. He meets a poor orphan boy, and together, they work with Wonder Woman to piece together who betrayed him.

Jeremy Slate, the actor playing the rich guy, is really good–he’s arrogant, yet charming, and bewildered at having to do everyday things like driving. And the story is actually pretty coherent—my only complaint is that Wonder Woman herself is about as irrelevant to the plot as Indiana Jones is to Raiders of the Lost Ark. But just as Indy is so cool with his fedora and whip, so Diana is cool in her grey hat and driving glasses.

If you’re keeping score at home, that’s 56 stupid episodes to three decent-to-pretty-good ones. Not an awesome record, I admit. And if your only on-screen experience of Wonder Woman is the recent film, you’d probably watch this show and be disappointed. The movie approached things with a more serious, realistic sensibility, to say nothing of the advances in special effects made over the decades. 

But unlike a lot of people these days, I generally don’t take superheroes that seriously. Some mostly-harmless, stupid fun is all I expect from them. “Gritty, dark, superhero film,” still sounds like an oxymoron to me. Which is not to say that I don’t think superhero stories can have emotional depth, but just that it works better if that emotional depth is of the uplifting sort. 

And hats. Hats are always a plus.

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I can’t resist a woman in uniform.

*I think it tells you something about the gender politics of television in the 1970s, that yes, we could have a woman be an immortal superhuman, but only if she had a male boss. 

unpublishablesThe first thing to know about The Unpublishables is that when you open it in the Kindle reader, you need to make sure and scroll back to see the epigraph. At least for me, Kindle wants to launch right into Chapter 1 without showing this important front matter. But you don’t want to miss this epigraph; it really sets the tone.

Now then…

The Unpublishables is narrated by a man named Daniel, who is the only person in America immune to a virus sweeping the country. This virus attacks the mind, and causes its victims to become obsessed with writing novels.

Everywhere Daniel goes, people ask him, “What’s your novel about?” He gradually learns that the best way of deflecting this question is to ask them about theirs—which of course they’re only too happy to tell him about. 

But one day, Daniel meets a young woman named Abigail at lunch, and the two of them instantly connect over their shared love of books—reading them, rather than writing them. In a desperate effort to impress Abigail—and if nothing else, have a reason to talk to her again despite her pretentious, arrogant boyfriend, Chadwick—Daniel realizes he must write a novel. On the spur of the moment, he chooses  life among the homeless of San Francisco as his subject

The best way to write about the homeless, Daniel soon decides, is to become one of them. And so he becomes a vagrant, living with nothing but the clothes on his back and begging for food and money. And in doing so, he encounters a wide variety of strange characters, from a woman who resembles a witch to a sinister figure known simply as “The Knifeman,” who has a penchant for telling gruesome historical stories with a curious sci-fi twist.

The Unpublishables is, of course, a comic novel, and as in his previous efforts, Goats shows first-rate skill at writing lines that make you laugh out loud. Early dialogues are Wodehousian, in more ways than one. The descriptions are vivid and memorable. And the books–oh, the books! The way he writes about books is beautiful. I’ll talk more about this later, but if you’re in a hurry and have to make a purchase decision by the end of this paragraph, know that you can buy The Unpublishables for the descriptions of books alone and you’ll be a happy customer. 

And although it’s mainly comic, The Unpublishables has some emotionally powerful moments that are not played for laughs. Some of the passages about the homeless are truly moving. In particular, one section where Daniel ponders why so many homeless people talk to themselves. It’s a moment of genuine compassion and empathy, as well as being a really surprising idea that I had never considered before. But you’ll have to read the book to see what I mean.

The descriptions of life on the street are properly gritty. Goats is never afraid to go into detail to describe every facet of what it means to live without money, food, or shelter; no matter how unpleasant it may be. It’s raw and tough to read at times, but the grit balances the wit, and it makes the whole thing feel real, instead of just a simple comedic puppet show.

Does Daniel succeed in his quest to write a novel and win Abigail away from her obnoxious partner? Well, I wouldn’t dream of spoiling that! This book is hot off the presses (figuratively speaking; it’s on Kindle) and hardly anyone has had a chance to write about it yet. I know I typically spoil things, with appropriate warnings, but in this case I’m just not going to talk about the ending. It’s one thing to spoil a Hollywood film or a novel by a famous author—when I do that, I know that there are probably dozens if not hundreds of spoiler-free reviews out there that people could read instead. But as of this writing, if you want to read about The Unpublishables, you pretty much have to read this review.  In fact… well, never mind, I’ll come back to that.

The book is, by the author’s own admission, a bit weird. If you’ve read this blog before, you probably know that “weird” is not considered a bad thing here. In fact, as often as not, it’s a compliment. So yes, the book is decidedly weird; but in all the right ways. 

Also, there are a handful of typos—but way fewer than in many indie books. And their existence is even lampshaded by the narrator, who asks us to “pretend” they are stylistic choices, and not simply the result of him being a sloppy writer.   This is one of the things I love about the Daniel character; he’s a bit of an unreliable narrator, but he tells you so up front.  This sums him up pretty well. Oh, and one other technical note: there’s a formatting issue in the form of a completely blank page between two chapters. (This might be a result of reading in landscape mode, which seems to do odd things to the ereader.)

All right, now let’s get to the heart of things.  I promised on Twitter that I was going to break one of my own rules of writing reviews. What did I mean by that? 

Once in a while, when you read about fiction, you’ll see something referred to as “significant” or “important.”  For instance, Wikipedia informs us that James Joyce’s Ulysses is one of the “most important works of modernist literature.”

Anytime I see words like “important” or “significant” used in regards to fiction, it sends up a major red flag. Why, I ask, are people describing this thing as “important” when the word “good” is shorter to write and easier to say? If somebody wants me to read a book, they had better tell me “It’s good,” and if instead they come and tell me, “Read this book, it’s important,” it seems to me like they are hiding something. They may be trying to induce me to read a book that is not good for some nefarious reason. Thus, I try never to say something is “important” when “good” will do just as well.

But that isn’t to say that a book can’t be both “important” and “good.” In my opinion, To Kill a Mockingbird is both important, due to its relationship to the Civil Rights movement in the United States, and also just generally good as a story that is enjoyable to read. (In my opinion, if it had been bad, it would never have been widely-read enough to become important.)

So, first and foremost I want, to make it very clear that The Unpublishables is a good book. It’s a fun story, with memorable characters and witty descriptions. That’s really all a book needs to be to be good, in my opinion.

But I also feel that it is an important book as well—and not because of its depiction of homelessness, even though that is another very strong element of the novel.

As I said above, throughout his travels, Daniel meets all kinds of odd characters, all of whom have written or are writing a book. Each of them is an example of some aspect of indie publishing. The Unpublishables is a fine title, but the book might as easily have been called The People You Meet in Indie Publishing; because so many different quirks of the world of independent writers are covered, from ham-fisted author-insertion to blatant plagiarism. At one point, Daniel comments that more people are writing books than have read one.

Daniel finds fragments of manuscripts of historical fiction, hears summaries of wild science fiction and fantasy adventures, and meets shameless self-promoters.  Some of the aspiring writers he meets are ground into despair after all the rejections, while others are still brimming with optimism. One of them even hides his own novel in the shelves at a used bookstore, in the hopes someone will find it and read it.

The book pokes a lot of fun at indie authors, and at times, Daniel makes some biting commentaries about the whole process of writing and publishing. I was quite amused by it, and at the same time, as Jack Point from The Yeomen of the Guard would say, “My laughter had an echo that was grim,” because, like the targets of Point’s jokes, I recognized a little of myself in the figure being roasted.

Now, you might say, “How could he make fun of indie authors?!? What a rotten thing to do; kicking a person when they’re down like that!” Well, that’s the thing: Goats isn’t laughing at us; he’s laughing at himself—obviously; because he’s an indie author, too. And it is so abundantly clear that all of the jokes in this book are born of affection, rather than malice, that it’s impossible to be offended by them. 

Paul Graham once wrote that “To have a sense of humor is to be strong.”  The humor of The Unpublishables is the humor of strength, the humor that comes from people who can laugh at themselves because, to be blunt, they know they’re doing something important. After all, Goats wrote a whole book that made fun of the process of writing books. One assumes he must have really believed in what he was doing to essentially be half-laughing at himself while doing it.

And that’s what I mean when I say The Unpublishables is an “important” book: it’s important to the indie author community.  To us. I say “us” because I am an indie author, and I know that nearly everyone who reads this blog is as well. 

The appreciation Daniel (and by extension, Goats) has for books is evident throughout The Unpublishables–both books in physical form and as a medium for telling stories, for capturing some part of a person’s life. Underlying all the friendly ribbing about the oddities of the indie author world is a deep love for the written word. Plenty of all-time great authors and books are referenced throughout, and indeed, one of them is used as the catalyst for bringing the hero and the heroine together at the beginning.

That’s what I ultimately got out of The Unpublishables: at its core, it’s about the power of books—reading them, discussing them, and writing them—to bring people together; to let people share a bit of themselves with someone else. A book is a hard thing to create, but when it is done out of love, something magical happens. 

And this is where you come in. Again, I know most of you reading this are indie authors, and many of you have blogs of your own. I highly encourage you to read this book, and to write about it. Partially, I’m doing this for selfish reasons: there are things in here I want to talk about with other people—including some alternate interpretations of certain elements, as well as how different parts all tie into the theme. But it’s hard to talk about that when I don’t know anyone else who has read the book.

But apart from my own self-interested reasons, I think this book is important for indie authors. Because it’s by an indie author, and it’s about an indie author, and in some sense, it tells the story of all indie authors. 

I’ve talked before about the story that first made me love horror–the “Wishbone” children’s adaptation of Sheridan le Fanu’s Green Tea.  But there was another book I got for Halloween that same year that was probably just as important: Bunnicula, by Deborah and James Howe.

Bunnicula is the first in a series of children’s books. All the books are narrated by “Harold,” a pet dog whose owners find a small rabbit at a cinema showing of the original Dracula film–hence the name. Harold sees Bunnicula as simply a sweet little bunny, but the family cat, Chester, begins to suspect there is more to the little creature when he finds vegetables lying around the house, strangely drained of their juices.

Chester comes to believe that Bunnicula is a vampire, sustaining himself by draining the vegetables. Harold believes his friend simply has an over-active imagination. Throughout the series, the major conflict is between the practical Harold trying to keep the peace, and Chester, who sees, or thinks he sees, supernatural danger lurking everywhere.

Yes, these are books for children, and they’re not even meant as “scary” books for children–they’re just humorous tales that reference classic horror tropes. But even though it’s a children’s series, it has some concepts that I love. The opening of the first book: a showing of Dracula, in an old movie theater on a rainy evening, is a perfect beginning for a scary story. And it was never settled whether Bunnicula really was a supernatural being, or if it was all in Chester’s imagination. Even when the conflict gets resolved, there are differing explanations as to why. Chester always has his own idiosyncratic reasons for ceasing to threaten Bunnicula.

Oh, and there’s also a dachshund who might be part werewolf later in the series. That in itself is a brilliant concept.

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Look at this–it’s almost like a Hammer Horror film poster!

But I think the illustrations by Alan Daniel are the biggest part of what makes the series so good. They are done in a realistic, sketch-like style that feels grittier than the tone of the writing–in a good way. The whimsical prose works well with the serious sketches. (Admittedly, it might also be due to my personal memories as well–when I see those drawings, I turn back into a nine-year-old boy reading by himself at the library on a gloomy autumn night. Nostalgia is a powerful thing.)

While looking up the relevant facts about Bunnicula for this post, I discovered that it has been adapted into a series on the Cartoon Network. I have to say, I don’t care for the style of those drawings. Not that they’re bad, and indeed the series may be fine on its merits, but to me, a key thing about Bunnicula is how normal, even mundane, the basic setting feels. The inherent weirdness of a vampire rabbit has to be balanced by ordinary and unremarkable circumstance.

I vividly remember when the family dentist asked nine-year-old-me what I was reading and I answered: “A book about a vampire rabbit.” “That sounds weird!” he exclaimed in reply. He was a nice guy, but pretty conventionally-minded, and I think the idea of a vampire rabbit was just too crazy for him. I think I recall this so clearly because it was the first time in my life that someone wrinkled their nose at me and said, with a mix of incredulity and suspicion, “Why are you reading such weird stuff?” (Unsurprisingly, it was not the last.)

I hadn’t thought about it in twenty years, but I’ll bet you Bunnicula was where my love of weird fiction started.

220px-The_Wind,_2019_Theatrical_Release_Poster

[As is my wont, I’ll be spoiling everything. Although as you will see, I’m not the only one doing that…]

The Wind is a psychological horror western. The opening scene tells you that this is not going to be a light movie: Elizabeth Macklin (Caitlin Gerard) emerges from her remote cabin, covered in blood and carrying a stillborn baby, while two men stand solemnly outside. The scene then cuts to the men burying the baby and its mother, who is missing a portion of her head. 

There is no dialogue in this scene; just three grim-faced people and two corpses, and the howling wind in a harsh and desolate landscape. The first lines don’t come until the next scene, when one of the men—Elizabeth’s husband Isaac (Ashley Zukerman)—tells her that he and the widower Gideon (Dylan McTee) will be gone for a few days, leaving her alone in her cabin. Elizabeth hardly responds to this, instead simply repeating “How did she get my gun?”

Elizabeth tries to go about her daily routine, but is constantly on edge. As she’s hanging laundry, she is attacked by wolves, forcing her to retreat into the house and shoot the wolves through the door. Or are they merely wolves? The scratches on the door seem awfully high, and strangely fit the shape of a human hand. Later, she finds a goat carcass with its side ripped out—and then encounters it again; seemingly healed and oddly threatening.

The film soon turns into something like a montage of flashbacks and flash-forwards, explaining how Elizabeth found herself in this situation. It moves around so much that I’m not going to try to summarize everything in the order the film shows it. I’ve seen some reviews that complained the flashbacks were confusing, but I didn’t have too much trouble following which scenes related to which. And even when I did, the disordered structure sometimes—with a big exception I’ll address later–makes the gradual revelations more interesting and powerful. It does, however, make the film hard to summarize.

Briefly, what seems to have transpired is this: Elizabeth and Isaac lived alone in their remote cabin. At some point, Elizabeth gave birth to a son, but he was stillborn. They make a grave marker for him with an “S” for “Samuel” carved in a stone. Later, Gideon and his wife Emma (Julia Goldani Telles) showed up, and although Isaac thinks them a bit “funny,” he and Elizabeth invite them over for dinner, where it quickly becomes clear that Gideon and Emma don’t really get along very well.

Emma has some strange ideas about the plains, which eventually become a superstitious fear of them.  She also has a great deal of admiration for Elizabeth and Isaac, both for their toughness and their kindness towards her and Gideon. 

Emma soon falls “ill”—meaning pregnant—and begins to behave strangely. At one point, she’s in such a state of fear over some unseen threat that Elizabeth advises Gideon to tie her to the bed. Emma reads from a mysterious little pamphlet about demons of the prairie, which includes the names of various such spirits. She also hints, ominously, to Elizabeth about her expected baby’s name, asking her to guess it. Elizabeth guesses “Gideon” and then “Samuel,” but neither is correct. After she guesses “Samuel,” Emma says “I’m not a monster.” This is probably the most significant point where the non-linear structure works in the film’s favor—we find out after this scene that Elizabeth’s stillborn was named Samuel. (The name Emma has in mind is, of course, Isaac.)

More strange things happen; both in the present and in the past. Emma believed there was “something out there” at night, and in the present, alone in her cabin, Elizabeth feels the same. An old preacher (Miles Anderson) arrives briefly, and Elizabeth hosts him for breakfast and then allows him to stay in the opposite cabin, telling him not to answer the door for anyone after dark.

Naturally, he arrives back at Elizabeth’s door in a panic that night, screaming that there is “something out there.” Elizabeth, despite her own advice, lets him in, and he asks her why she stays here, since she knows of the evil presence that haunts the land. He then says “Surely Emma would have…” and this horrifies Elizabeth, since she never mentioned the existence of Emma to him. At this point, the man turns into a glassy-eyed monster, and Elizabeth flees the cabin in terror, finding the preacher’s body on the ground the next day.

Elizabeth is increasingly haunted by visions of Emma, or rather, Emma’s corpse-like ghost, appearing to her and saying, “Lizzy, where’s your gun?” She is further disturbed when, on finding Emma’s diary, the entries seem to hint that her child was fathered by Isaac.

Finally, Isaac returns, finding Elizabeth on the verge of a breakdown and contemplating suicide. He tries to comfort her, but soon begins to argue as she insists on the existence of an evil presence. He finds the same pamphlet about demons that he had previously burned, and becomes infuriated with Elizabeth, ultimately tying her to the bed just as she advised Gideon to do to his wife.

As Isaac and Elizabeth fight, she cuts herself free of the ties with a shard of glass and…

Okay, folks, here’s the Big Spoiler! At least, I think it is. I pretty much figured it out five minutes in, when it was clear just how dark this movie was, but anyway…

In a flashback, we see that the pregnant Emma was behaving strangely one night, screaming wildly in the rain, and Elizabeth shot her after wrestling her gun away from her. In the present, as Isaac realizes this, Elizabeth struggles free of her bonds and stabs Isaac in the throat, killing him.

She stumbles out of the cabin, and into the field, and here we get the flashback that made the least sense to me—the reverend, back in his kindly preacher persona, handing Elizabeth the pamphlet about demons. I have no idea when or where in the timeline this was supposed to have occurred. In any case, the film ends with Elizabeth lying wounded on the empty plains.

So, that’s the bare-bones outline, but I’m not sure how useful it is. I said at the beginning the disordered narrative didn’t confuse me too much, but as I wrote this, I realize maybe that isn’t completely true. There were actually a couple scenes where I didn’t know the chronology. That is, I thought I did when I watched it, but thinking about it some more, I’m now not sure they occurred when I thought they did.

There is clearly supposed to be a strong unreliable narrator component to this story. Is Elizabeth just making all this up because she’s paranoid? Does she kill Emma because she’s jealous that she is having a child, and hers died? Or because she suspects Emma is having an affair with Isaac? And if the latter, is she right, or is she imagining all of it? Are any of the supernatural elements real, or are they all just in Elizabeth’s head? Isaac seems to think so, although it seems very hard to account for most of Emma’s behavior by chalking it all up to Elizabeth being crazy.

At one point, Elizabeth is shown reading to the pregnant Emma from The Mysteries of Udolpho, the classic Gothic novel by Ann Radcliffe. I suspect this is actually a sort of double-reference: it’s both a nod to the tale itself, and also to Northanger Abbey, Jane Austen’s satire of Gothic fiction, whose protagonist imagines herself to be in such supernatural tales as Udolpho, though in fact she is not. I think something similar is supposed to be going on in The Wind. 

There were definitely moments when I was worried it was going to turn into It Comes At Night all over again. (Spoiler Alert: In It Comes At Night, nothing, in fact, comes at night.) But ultimately it wasn’t that; not quite. It’s much closer to The Haunting, where it’s truly ambiguous whether there are supernatural beings or if the heroine is just suffering from some combination of grief and serious psychosexual disorder. You could make a case either way, really.

I happened to stumble across this movie completely by chance while checking for some other film at my local theater. I saw the combination of horror and western and was immediately intrigued. Then I started reading the reviews, which described it as a revisionist western with a female lead, a spare, tight script, lots of long silences that say a lot, and gorgeously desolate landscapes that give an overall feeling of isolation. Some also alluded to the way the story is gradually (some complained too gradually) revealed through flashbacks.

All of this could also describe Jane Got a Gun, which is one of my favorite films ever. I absolutely love movies in remote desert settings, and female protagonists are also a plus. The element that differentiates this from Jane, of course, is that it’s a psychological horror flick rather than a romantic thriller. And psychological horror with unreliable narrators is very much my cup of tea.

I know not many of my readers are gamers, but there’s a term from gaming lingo that fits almost perfectly here: modding. At its most extreme, modding is when people build essentially a new game using the underlying assets—physics engines, graphics, music, etc.–from some existing game, often completely changing the plot and tone. The Wind is about what you would get if you did a horror mod of Jane Got a Gun.

And, like most video game mods, it’s kind of rough in places. In particular, the acting here is pretty uneven: Gerard is fairly good, Zukerman (who reminded me a little of Humphrey Bogart) is good, Telles is decent if a little wooden, and McTee…

Well, I’m not going to say he’s a bad actor. Maybe he was following his directions, or maybe the scenes were shot in a hurry, but the upshot is that his line readings are really flat. At first, I wondered if maybe this was deliberate, but I don’t think it is. However, he’s not in it that much.

Wind+Demon+cardThe cinematography, on the other hand, was great. I know some reviewers, who apparently have the attention spans of espresso-drinking hummingbirds, thought it was “boring” and “slow,” but I personally can’t get enough B-roll of the wind howling over desert hills or shutters creaking in the twilight. The film’s only 86 minutes long, for heaven’s sake. And this demon pamphlet! This may sound silly, but seeing it in the trailer was what ultimately convinced me I had to watch this movie. I haven’t seen such creepy drawings in cinema since the sketches at the beginning of The Mothman Prophecies.

Also, there’s a bit of a behind-the-scenes mystery here, in that some people claim this is a remake of a 1928 silent film, also called The Wind, based on a 1925 novel of the same name. I haven’t seen the 1928 film, nor read the book, but seemingly they are also about a woman in a relationship that goes disastrously wrong, and who is driven mad by the howling wind on remote prairies. The demonic element, however, is not mentioned in the synopses of the earlier works. If anyone has seen/read either of these, I’d be interested to know what you think.

Now then, let’s get to the heart of the matter: Did I like this thing or not?

I love unreliable narrators and ambiguity in horror. It’s one of the coolest tricks in storytelling, in my opinion.

But, having seen and written quite a lot of deliberately ambiguous stories by now, I’ve come to realize there’s a dark side to this technique. And no, I don’t mean the dark side that unreliable narrators usually turn out to be bad people.

It is very easy for ambiguity and unreliable narration to become the last refuge of a bad storyteller. Does your plot not make a whole lot of sense? Are your characters’ motivations maybe not so clearly defined, even in your own mind? Hey presto! You can just introduce ambiguity and unreliable narration and suddenly, these flaws disappear. It was supposed to be like that all along! It’s not that your plot doesn’t make sense; it’s that it’s “ambiguous” and “raises questions.” 

I know this because I myself have been guilty of it in some of my short stories. I thought I was so clever for doing it; but I think in reality this can easily become a subconscious crutch a writer leans on to avoid having to actually flesh out the characters, or iron out problems with the story.

And don’t get me wrong: when it’s done well, there’s nothing more satisfying than the feeling of realizing you’ve been reading or watching a different story than you thought you were. The gold standard for me is The Repairer of Reputations, but there are plenty of other examples. 

But like anything that’s so effective, it’s really hard to do it well. Put a single foot wrong, and you make a mess of the whole thing. The Wind does a lot of things right, but it makes a few mistakes—the big one being that it seems so weird from the outset that you’re already primed to be on edge and question what you’re seeing. It walks up and kicks you in the gut and says “All right; maggots! This is a dark and terrifying movie you’re about to watch!”

The best horror doesn’t do that. It seduces you at first. It presents itself as a normal, even borderline cliché story that you’ve seen a thousand times before. And only then, once you think you know what you’re dealing with, does it start to mess with your mind.

I think this is the unarticulated problem at the root of all the complaints about the non-linearity of the plot. The problem isn’t that it’s out of order as such, but that it starts off with a scene that is gruesome, unsettling, and ambiguous. The audience immediately starts asking questions, and—the film not being willing to provide any easy answers—starts speculating about what exactly happened here. And they know, given how grim the tone is, that anything, however horrible, is a possibility.

If you’re planning to pull some twist on the audience, you don’t want them asking questions at the beginning. You want them thinking they’ve got it all figured out, and then you start to slowly make them realize that they don’t.

All that said, this isn’t a bad movie. It’s bold and different, and many of the individual scare scenes are quite well done. There was one jump scare that got me; and I’m pretty hardened against such things. 

And the atmosphere! I know I went on about it already, but these bleak deserts just never get old for me. If anything, I wish the filmmakers had given us more of these windswept plains, let us hear more wolves baying in the distance, until we can’t help but believe that yes, of course there is something evil out there—how could there not be? An extra ten minutes of that at the outset might have made the whole thing work better.

I guess I’d say I was disappointed with the film, but that’s only because I think there’s potential here for something really awesome, and this only scratched the surface. It’s so rare to get a film that even tries to do some of these things, though.

The Wind is not a film for everybody. There’s violence, one (totally unnecessary) sex scene, a childbirth scene that’s gut-wrenching to watch, and a ton of disturbing images. (It’s not exactly shown onscreen, but the film strongly implies how Elizabeth removed Emma’s infant from her after her death.) I have a very strong aversion to films with violence against women, which made some scenes tough to watch.

But if you can stomach all of that, and you like creepy, unsettling psychological horror in harsh, barren settings, it’s worth a watch.

Ah, I am a very Narcissus!

I was going to do this as a Twitter thread, but then I realized it’s too meandering for that. It started with this:

Then I realized that the references to Tennyson’s poem come in the scenes I blogged about here–scenes that already had bothered me with their similarity, until I realized the one in The Directorate is way, way better than the one in Majestic World.

I have to be honest with you guys: I look back at The Start of the Majestic World and it seems pretty amateurish to me. There are elements I like (obviously) but the book as a whole I think isn’t nearly as good as I could do now. I toyed with the idea of doing a revised version last year, but I couldn’t figure out a way to coherently “revise” it–it was easier to just start from scratch and make up a new story with a similar vibe. (It’s called 1NG4.)

I’m greatly improved as a writer since Majestic World, which on balance makes me happy-it feels good to know that you’re improving at something. But this leaves me conflicted about whether to even keep it up for sale. Part of me feels self-conscious about leaving something that’s not really my “A” game out there for sale. (It was my 2014 self’s “A” game, but not up to 2019’s standard.)

But I’m also sentimental about it. It was my first real attempt at long fiction, and some of the ideas in it have proven useful for future books. And I really, really appreciate all the encouragement and constructive criticism I got from readers. If not for you folks, none of my subsequent books would have happened. Without Majestic World, there is no Directorate.

I hadn’t re-read The Directorate since about the time I published it, but the other day, I flipped through it to check something about the word count, for comparison to the project on which I’m currently working. I was a little nervous, since the first time I re-read Majestic World after letting some time pass, I was underwhelmed by my earlier work.

Re-reading parts of The Directorate, I found myself thinking, “Wow, this is good! No wonder I worked so hard on it.”

I’m not saying that to brag; I’m saying it to say that the way to improve as an author is to write, publish, and get feedback from readers. Including–especially!–negative feedback. There may be some things that you look back on and wince a little, but it’s worth it.

 

First thing’s first: who recognizes this thing?

random weird picture

 

If you got it immediately, congrats! This was the icon I used when this blog first began, back on Blogger. (The old url is written at the top, in barely-visible red.) I got the idea from the Scarecrow of Romney Marsh, and then I made it yellow, because… I dunno; the King in Yellow, probably.

When I started this whole thing, I had no idea where it would lead. I was on break from college, and felt like I should be doing something at least vaguely productive. So, I started a blog, and posted about whatever random things struck my fancy.

I don’t know if I’ve ever written about this before, but I almost quit blogging in 2012. I came very close to it. I had my farewell post written and everything.  But then I thought, nah, maybe a change of scenery is all I need. So I switched to WordPress, and here we are today.

I looked back at some of my old posts while I was writing this, and I noticed something: many of them–perhaps most of them–suck. I cringe while rereading them: Why did I ever write that? I ask myself.

But that’s okay. In fact, it’s a good thing–it means I’ve gotten better. Far worse would be if I looked back and wished I could write as well now as in the past.

I was able to pick out a few of my personal favorite posts, though:

For a long time, at the top of the site, I had a motto:  Quis leget haec? which is Latin for “Who will read this?” Originally, this was just a joke. But over time, I have received an answer to that question: writers will read this.

I’m incredibly lucky to have so many writers who read and comment on this blog. That’s the main reason I’ve improved: I’ve gotten to know all of you wonderful folks offering feedback, as well as serving as great examples with your own work. It’s been invaluable to me, as a writer of both fiction and non-fiction.

Thanks for reading. Thanks for commenting. And thanks for writing.

Here’s to many more years.

51DGPn2xuTLI’ve seen the name Kevin Brennan praised for years by many authors I admire. Carrie Rubin, Audrey Driscoll, Phillip McCollum, and after this post by Mark Paxson, I realized I could postpone it no longer: I had to read one of his books. The testimony of the four listed above cannot be ignored.

Fascination lived up to the hype. 

Brennan’s prose is something to behold; I noticed it from page one. It’s witty, elegant, and incredibly easy to read. It has a rhythm to it; almost poetic in its way. Quite honestly, I felt a bit jealous reading it. I wish I could write like this.

The story Brennan tells in Fascination is a strange one, and I mean that in the best possible sense. Sally Speck, née Pavlou, is distraught when her husband Mason apparently commits suicide. She can’t quite bring herself to believe it and, it soon develops, with good reason: Mason hasn’t really committed suicide, but simply faked his death and run away. Sally hires the services of private investigator Clive Bridle to track Mason down, and from there, the two embark on a wild, funny, often sublimely weird road trip through the American southwest.

Along the journey of “self realization and vengeance”—to use a phrase that repeats like a leitmotif throughout—Sally and Clive meet a cast of oddballs with various perspectives on life. From a mystical shaman to more than one cult, their path brings them in contact with all kinds of colorful folks.

I could very easily imagine this being adapted into one of those quirky dramedy road trip movies. Brennan writes so well that I could picture the vignettes clearly, and it makes for a pleasing mind-movie. Granted, I don’t see a lot of quirky dramedies, but I kept thinking of the movie Garden State while reading this book. (In case it’s not clear, that’s a compliment. Garden State is like a cultural touchstone for my generation.)

It all ends up with a very satisfying conclusion. Brennan provides just the right amount of closure, while still leaving some things open-ended and up to the reader to decide. I really liked that. Too many books either leave too much unresolved, or else wrap things up too neatly. Fascination gets the balance just right. 

By the way, you might be asking: what is Fascination? Why is the book named that? The easy answer is that it’s an arcade game Sally likes to play. But I think it’s fair to say there’s more to it than that. “Fascination” is a state of mind, to use an old chestnut.

I don’t read a lot of literary fiction. The last book I read that could be said to be in the same vein as Fascination was Swimming with Bridgeport Girls by Anthony Tambakis. That book was also about a journey to find a former spouse (and also, like Fascination, involved quite a few gambling scenes). I enjoyed Bridgeport Girls a lot, but honestly, I think I liked Fascination more. The ending of the latter, in particular, was much stronger.

Did I have any problems at all with Fascination? Well, one. But it’s such a subjective thing I hesitate to bring it up. It’s also fairly late in the book, but I think I can describe it without spoilers. It’s a minor quibble in the scheme of things, so don’t let it deter you from getting this book, okay? You have to promise me now!

At one point, one of the cultish outfits that Clive and Sally encounter forces them into an uncomfortable situation—nothing violent or illegal, mind, just very awkward. And they do so by pressuring Clive into doing something I felt he wouldn’t do.

Now, as I said part of this is just my personality. I’ve played tons of video games where situations like this arise—a cult or other sinister group railroads the “player” character into doing something. In such games, I inevitably try to fight my way out. If I’m ever in such a situation in real life, I’m going to wind up like Sean Connery at the end of The Man Who Would Be King.

So, that’s probably why Clive’s behavior in that scene didn’t sit right with me. Purely a subjective thing. You should read the book and see whether you agree with me or not. 

One more thing before I wrap this up: Mark Paxson did a three-part interview with Kevin Brennan on his blog around the time Fascination was published. It’s a great, wide-ranging discussion that every indie author ought to check out, but one of the points that they raised was that indie literary fiction rarely gets much attention from readers. And that’s a real shame, because there are gems like Fascination out there. Even I, one who doesn’t read much literary fiction, whether from big names or indie, has read enough to know that Fascination can hold its own against the big name lit fic books that win awards and get talked about by fancy people. The fact that it only has nine reviews on Amazon is really a pity. It deserves to be read by all lovers of good writing.