I don’t read a lot of epic fantasy. But when Audrey Driscoll recommends a book, I pay attention, regardless of genre.
Of Patchwork Warriors begins with a glossary of terms used in the world of the novel, which is called the Oakhostian Empire. These include amusing words like “kerfluffeg” and “blimping,” a mild obscenity, as well as terms like “Stommigheid,” which is a peculiar sort of ether—indeed, sometimes called “the Ethereal”—which is not entirely understood. It’s something like the Force in Star Wars, but it has a Lovecraftian element as well, in the sense that messing with it can summon unspeakable monsters from beyond the known world.
Naturally, a villain by the name of Lord Ragithyl is trying to do exactly this, and so creates a ripple effect across the empire, catching the attentions of Meradat, one of the Custodians, (a sort of religious order) the LifeGuard, (the army) as well as merchants, mercenaries, and an eccentric young woman named Karlyn, who has a nose for evil spirits related to Stommigheid—or, in her colorful dialect, “storm-higgle.”
Karlyn and Meradat travel together, and eventually meet a LifeGuard named Arketre Berritt, a medician. Karlyn and Berritt gradually become friends, as their adventures lead them to a port town under attack. In this attack, they meet a woman named Trelli, who has unwillingly gained mysterious magical Stommigheid powers which among other things, make her hands glow red and blue. The three women are gradually drawn into discovering and combating the wicked Lord Ragithyl’s plot, as well as political jockeying from various factions of the empire.
It’s a strange tale Llewellyn weaves, with lots of different threads to it, but the heart of the book—and for me, the best part—is the banter between the three main characters. Berritt (Or “Flaxi,” as Karlyn calls her) is very likable, Trelli’s down-to-earth, good-natured personality is relatable, and Karlyn… well, Karlyn is almost indescribable. From her obsession with fire, to her keen sense of smell, to her bizarre jargon, she’s a unique character. Sometimes she was annoying, but she was supposed to be, and like Trelli and Berritt, I grew to like her in spite of it all.
The book ends on a satisfying note, but still leaves a lot to be explored in the sequel. It’s actually supposed to be a four-part series, I believe.
The language in this book is very clever, and Karlyn is only the most obvious example. As Audrey mentioned in her review, some of the invented swear words are quite addictive. I applaud Llewellyn for that.
The big flaw is the familiar trouble with most indie books: typos. I felt they were more numerous here than in the average indie, although that may be an illusion simply because this book, as befits an epic fantasy, is longer than average. And because of Llewellyn’s creativity with the language, it sometimes makes it difficult to follow some passages. The typos seemed heaviest in the middle of the book—the beginning and end were smoother.
Beyond that, there were times when it was confusing as to what was happening, and some of the concepts relating to the Stommigheid were so abstract, it was tough to visualize. One thing that I would have found helpful would be the inclusion of a map of the world at the beginning. I know the Oakhostian Empire is based on Europe, but that wasn’t enough for me to get situated. Certain groups were similar to European nations, but that still didn’t give me a good idea of where things were relative to one another.
But despite these flaws, Llewellyn obviously put a lot of time into building this world. More than any novel, it reminded me of the famous fantasy RPGs of yore: Planescape: Torment, Baldur’s Gate, Neverwinter Nights, Pillars of Eternity and so on. Even the lead trio fits into the mold of classic RPG archetypes: Berritt is a healer/soldier, Karlyn is a quintessential rogue, and Trelli is a mage.
In fact, as I think about it, I really want to play an RPG set in this world. Chris Avellone or Josh Sawyer ought to see if Llewellyn will be willing to license a game adaptation.
It bothers me when a blog vanishes. I don’t like to be nosy, and no blogger is obligated to keep their work around if they do not want to. But all the same, it makes me uneasy when years’ worth of writing just vanishes. It disturbs both the blogger and the historian in me. I only read a few posts of Llewellyn’s, but I enjoyed those that I did, and had been planning to read more about his process once I finished the first volume.
In retrospect, perhaps Llewellyn’s conception of the Stommigheid is not so abstract after all; for we blogger-folk are met upon an equally precarious and mysterious plane of existence.
But enough! If you like epic fantasy, consider giving Of Patchwork Warriors a try. After all, I don’t like epic fantasy, and even I thought it was fun, in spite of its flaws.
A big problem in my fiction is that my endings are too rushed. I used to think this might be part and parcel of the No Description problem, but I realize now it’s a separate issue. A number of readers raised this complaint with all my early stories, and while I tried to improve in The Directorate, it still came up.
It’s also proven to be a problem with the novel I’m working on now. Several beta readers have said the same thing, and I agree with them. The ending is, once again, too rushed.
At this point, you might be thinking, “So add more stuff then, stupid!”
The problem with that is I can think of nothing else to add. The ending comes along when it does because all the pieces are in position, and it seems natural to tip the first domino and set things in motion. If I add extraneous material, readers will notice that I’m just killing time.
I hate when authors drag things out. The best example I can think of is Stephen King’s 11/22/63. While I liked some parts, there were also times when I wanted to yell, “Just get on with it already!” Since the book hinges on an event which happened in the past and which the reader is anticipating, the way King stalled with one “the past is obdurate” setback after another was annoying to read.
In general, I’d rather something be too short than too long. If a reader thinks it’s too short, it implies they want to read more. Whereas if it bores them by being too long, they’re unlikely to read anything by the author again.
But, better than being too short or too long is being exactly the right length. I have reached a paradoxical point where the book isn’t as long as it needs to be, yet making it any longer would feel too long. Which is another way of saying that something is missing, but I don’t know what it is.
My Father’s Fire is a well-constructed and clever mystery novelette about a man uncovering dark secrets from his family’s past. If you’re already familiar with Phillip McCollum, all I need to say is that this is a classic example of his work: a fast-paced story which packs a lot of developed characters and plot into a fun and readable package. Despite the short length, there’s plenty of atmosphere, backstory, and conflict here.
If you’re new to McCollum’s work, this is the perfect introduction to his style. Check it out, and I’ll wager you’ll want to pick up his collection of 52 short stories as soon as you finish.
I was just thinking the other day about how much fun these kinds of “bite-sized” tales–what Mark Paxson calls “long short stories”–are, both for readers and writers. For readers, you can gobble them up in a single reading session. And for writers, you get the pleasure of telling a tale and seeing readers’ reactions without having to toil with little or no feedback for the length of time it takes to write a novel.
How to describe The Devil and the Wolf? I could tell you that it deals with questions like whether humans are innately good or evil, what it means to have a soul, and that it deconstructs and reimagines many classic aspects of mythology and religion.
But that makes it sound like pretty heavy stuff. Like Paradise Lost or something; one of those great works of classic literature that hardly anybody reads because it’s so intimidatingly hard to understand. The Devil and the Wolf isn’t like that. It’s a lighthearted romp—a divine comedy, one might say. Heaven and its angels and Hell and its demons have large roles to play in the story. Besides Mephistopheles, the title devil, Belial, Beelzebub, Lucifer, Lilith and other classic hellish figures appear in the story, as do angels like Gabriel, Raphael and so on.
There are humans in the story as well, including a team of aspiring young paranormal researchers, and a truly unpleasant couple, one-half of which is the resentful employee of Mephistopheles, though despite her hatred for her boss, she doesn’t realize he’s actually an ancient prince of hell.
And then there is the other title character: JR Wolfe, a wolf transformed into a human by the powerful magic of the devil, as part of his plan to put an end to a millennia-old test devised by the forces of Heaven and Hell to evaluate human souls. This test is part of a larger cosmology that Pastore has constructed, and which I absolutely loved. It reminds me of the religions and spiritual hierarchies and planes of existence as imagined in RPGs—yes, even including the legendary Planescape: Torment.
How does Pastore manage to make a plot work with such a disparate blend of characters? Marvelously. I would never have imagined it could be done, and yet he has done it, in a manner that was incredibly organic and natural—so smooth in fact that I didn’t even see the gears of the plot moving towards the climax until it had almost arrived.
The characters are an absolute delight, from the hilarious banter between JR and Mephistopheles, to the political machinations of Hell’s denizens, to the stuffy formality of the angels. The dialogues are full of clever insults and comebacks, and JR’s unrelenting destructiveness is unfailingly hilarious.
But beyond that, there is some real meat to this story—questions of morality, humanity, and mortality are all in play here, but in a way that’s entertaining and fun to read. That’s why I wouldn’t describe it as a philosophical novel, even though it undoubtedly is. It would give you the wrong idea.
In telling someone about this book, I called it The Master and Margarita meets A Confederacy of Dunces. The parallels aren’t exact, but that’s the best I can do. If you’re not familiar with those titles, know that both are (a) extremely weird and (b) widely considered to be some of the greatest literary works of the 20th century.
It’s probably not a coincidence that great things are also a bit strange. We don’t normally think of “strange” or “weird” as compliments. But then again, it’s hard to imagine praising something by saying “It’s so normal,” either.
The Devil and the Wolf is such a strange, outlandish comic fantasy, and yet every character feels so real. They all have discernible goals, motivations, and beliefs, which makes the whole world Pastore created seem immediate and alive. There might be an occasional line which falls flat, but as a whole, it all works together delightfully well. My only complaint, and it’s a minor one, is that I would have liked to learn a bit more about the young paranormal investigators. They are very promising characters.
The usual caveat about typos that comes with most indie books (including my own) applies here, although given its length, I was impressed by just how few there were.
How to describe The Devil and the Wolf? I still don’t know—this review doesn’t do it justice. All I know is, it’s weird, thought-provoking and a Hell (and Heaven) of a lot of fun.
Nola Fran Evie is a story about four women, each trying to make a difference in the world. The three title characters are all players in the All-American Girls Professional Baseball League, organized in the 1940s. The three starred for the Racine Belles, until the league folded when taken over by businessman Harvey Shaw.
The three women go their separate ways from there, until they meet again at a Cubs game–Nola bringing her baseball-loving son, Fran photographing the action, and Evie as the unhappy wife of the same Harvey Shaw.
From there, their lives intertwine in strange ways, as each tries to cope with life after baseball in her own way, amidst the conventions and prejudices of the 1950s. Nola juggles single motherhood with work, Fran wrestles to control her own fiery emotions, and Evie struggles with her loveless marriage.
All three women’s stories are told through flashbacks, prompted by items found in an old handbag by the fourth woman, Jacks, another baseball lover who discovers them as she is in the process of boxing up her belongings for a trans-Atlantic move.
The different threads blend together well, and each of the main characters is clearly and distinctly drawn, each with a vivid personality that makes them enjoyable and memorable. I especially enjoyed the interactions between Nola and her son.
In the end, all three characters’ stories tie together in a logical and satisfying way. And Jacks, too, finds herself fitting into their tale as well.
This book is more driven by characters than by plot, but the crisp prose and witty dialogue make it all flow smoothly; the story never drags, and the jumps between different time periods are handled well.
I was expecting the book would feature more baseball than it actually does, but after roughly the opening quarter of the novel, the sport becomes secondary–though still important as a way of bringing people together, and as a metaphor. (To be honest, this was kind of a relief to me–I’m not a big fan of the game. But even I could appreciate how well-written the baseball portions were.)
There are memorable lines throughout Nola Fran Evie, and I was consistently impressed by Skrabanek’s skill at memorable descriptions. Even details like clothes and household objects–which I sometimes find myself skimming past in books by big-name authors–are described with wit and care.
This is a charming, well-crafted book with lots of period atmosphere and vivid characters. Nola, Fran and Evie feel like real people, so much so that I suspect different readers will react differently to each one. Fran’s personality really stood out to me–she reminded me of someone I once knew, and Skrabanek explores her psychology so well that I felt as if I understood my old acquaintance better for having read the book. That is a testament to the quality of the writing.
Lovers of feminist literary and historical fiction, take note: Nola Fran Evie deserves your attention.
Image from Fallout wiki, re-used under “Fair Use”)
Image from MobyGames, re-used under “Fair Use”)
Image from Fallout wiki, re-used under “Fair Use”)
Point Lookout is unbelievably creepy, from the minute you get off the ferry into the deserted, foggy island, with its crumbling amusement park, cemeteries, bands of deformed, mad hill-people trying to kill you, and omnipresent strange hanging dolls and mutilated toys.
It only gets creepier from there, as you discover haunted mansions with an evil brain-in-a-jar, ritualistic sacrifice altars, evidence of plots set in motion by communist spies, a mysterious cult in a church, a quest to recover a forbidden Necronomiconical tome and a chilling hallucinogenic sequence set deep in the swamps.
Playing Point Lookout, I more than once wondered about the story behind it—there are so many unnerving, disturbing sights that I honestly worry about the mental state of the team that made it. And I haven’t even gotten to what makes it creepiest yet, but let me hold off on that for the nonce.
While I generally don’t like the stereotype of mobs of evil, in-bred hillbillies—always seemed a little offensive to rural people, to me—I have to admit it absolutely works here. They’re a lot more unsettling than the straight-up zombie skeletons that are also roaming around, because they’re almost human. And it’s not really explained how they got this way, either—there are a number of possibilities.
The main quest of the game is actually its weakest point, but that’s par for the course in Bethesda games. I still enjoyed infiltrating the cult.
The real strength of Bethesda has always been its environmental design, and is that ever on display here. There are a thousand little stories you can piece together from inspecting various aspects of world around you, and pretty much all of them are the stuff of nightmares. The Homestead Motel alone is terrifying.
I also like the puzzle to get into the sinister mansion, even though I had to look up how to do it online, which normally annoys me to no end.
All right, time to lay my cards on the table: yes, I know Point Lookout is actually an add-on for Fallout 3, which, while fun, is actually kind of a stupid game. The writing in the main game is abysmal, as Shamus Young has cataloged in meticulous detail.
The thing is, the general idiocy of Fallout 3 actually makes Point Lookoutbetter. I wasn’t expecting to go from a relatively generic, incoherently-written post-apocalypse into a foggy swamp of psychosexual Lovecraftian horror. But that’s what happened, and the sheer surprise of it added to the fear.
It would, in my opinion, have been the ultimate horror-writer move to create Fallout 3 simply as a vehicle to get people to play Point Lookout. Fallout 3 is the red balloon, Point Lookout is Pennywise. I’ve said it a million times: the best horror doesn’t announce itself; rather, it sneaks in, presents itself as something unassuming and inviting, and then springs the trap. That was the way of M.R. James, and while he was an incredibly screwed-up person, he was a great horror writer. Because every time you start reading one of his stories, you think, This doesn’t seem so bad.And then…
Not that I think that’s what the designers set out to do. I’m pretty sure Bethesda didn’t take the trouble of getting the Fallout license just to mess with people. My point is just that this is how you deliver a good scary experience: first, change your audience’s expectations, so they’re not expecting to be scared.
I don’t watch a lot of TV shows. The time commitment involved is usually too much for me. Cultural touchstones like The Sopranos, Breaking Bad, and now Game of Thrones have all passed me by. (Part of it is I don’t want to pay for extra channels, and part of it is I don’t usually go for stories about gangsters or medieval fantasy, unless Chris Avellone is writing them.)
But there are a few television shows that I’ve seen every episode of, and one is the 1970s series Wonder Woman, starring Lynda Carter. It’s not because I made a particular effort to see it, but simply because the reruns happened to be on when I eat dinner. And so, quite by accident, I became an avid Wonder Woman viewer over the years.
Actually, let me clarify about the title: the first season is called Wonder Woman. Seasons 2 and 3 are The New Adventures of Wonder Woman. Season 1 is set during World War II when Wonder Woman, often disguised as her alter-ego, Yeoman Diana Prince, battles against various Nazi plots. The subsequent seasons all follow Wonder Woman into the 1970s America, where, disguised as Agent Diana Prince, of the fictional IADC (Inter-Agency Defense Command) she does battle with a host of villains, whose goals range from stealing nuclear weapons to rigging football games.
In both eras, Diana takes her orders* from a man named Steve Trevor, a Major in the WWII-era, and subsequently his son (who I think is sometimes referred to as “Colonel”) in the 1970s. Both Steve Trevors are portrayed by Lyle Waggoner.
Most of the episodes are, to be honest, incredibly silly. The special effects are laughable—lasers appear as straight single-color lines drawn on the picture, while Wonder Woman’s travels in the invisible plane are, well:
The plots are hardly better. I’ve often said one sure sign—maybe even surer than shark-jumping itself—that a show’s writers are out of ideas is the introduction of plots involving gorillas, chimps, monkeys, and other non-human primates. Wonder Woman resorted to that in episode six of season one.
The shows have a certain so-bad-it’s-good charm, but not in the way, say, Adam West’s Batman did. That show seemed like everyone involved was aware of how ridiculous the thing was, and everything was done with a wink and a nod to the audience that yes, they knew this was simply comic-book absurdity.
Wonder Woman is different. Everybody in it seems so earnest. Steve has genuine concern in his voice when he tells Dr. Jaffeto bring Diana safely back from the town where aliens are mysteriously taking people’s bodies over by means of large silver pyramids in order to catch a shape-shifting space criminal. None of the actors play things for laughs, even when they probably should.
The other thing I enjoy is the relationship between Diana and Steve. Carter and Waggoner have good chemistry, and the characters seem to genuinely respect one another’s abilities. (Granted, the idea that Steve somehow fails to notice that Diana Prince is Wonder Woman is even more laughable than the comparable setup with Superman—Diana doesn’t even wear glasses all the time!)
It doesn’t hurt that Carter and Waggoner are both attractive—Carter was “Miss World USA” and Waggoner posed for Playgirl. The entertainment industry learned long ago that you can put on silly productions with bad writing if you give the audience some eye candy.
And this brings me to perhaps the most notable aspect of the show: the costumes. In particular, the hats.
I am fascinated by hats, and Diana wears tons of them. I’m not sure if women actually dressed like this in the 1970s, but look at these:
If that doesn’t say super-spy, I don’t know what does. Here are a few more:
Sadly, the other characters’ costumes are not this strong. Here for example is some villainous alien, that I think was designed as a cheap Darth Vader knock-off:
All right, all right; I’ll get back to matters of substance. Like I said, the plots are generally hilariously bad—you get the impression that most of the villains were people who applied for jobs as villains in Roger Moore-era James Bond flicks, but were turned away for being too stupid. And even so, it takes Diana and Steve (and sometimes their comical 1970s conception of what a supercomputer is) to piece together the ludicrous plot.
But there are a few episodes that aren’t completely idiotic. “The Man Who Made Volcanoes” is interesting, because of the battling among three rival groups of agents: Diana representing the USA, some Soviet spies, and two Chinese commandoes, all of whom are assuming the others are responsible for the outbreak of man-made volcano attacks. And in the end, it turns out it’s none of the above, but a rogue scientist. (Played by Roddy McDowall, who was such a good guest villain they brought him back again as a different character) I like the idea of a bunch of competing interest groups, rather than just one “bad guy.”
“The Murderous Missile” is also kind of cool. It has almost a horror vibe to it at the beginning, when Diana stumbles across a town full of people acting like friendly-yet-oddly-sinister yokels, who keep feigning incompetence to keep her from leaving. The denouement is incredibly stupid, and the special effects are bogus as hell, but I liked the premise.
But the best episode, and indeed the only one that I would go so far as to call actually good, has to be “The Richest Man in the World.” I love the whole concept here—the eponymous rich man is kidnapped and robbed to allow criminals to take over his weapons company. A recluse, he’s unable to prove to anyone that he is really the wealthy CEO he claims to be. He meets a poor orphan boy, and together, they work with Wonder Woman to piece together who betrayed him.
Jeremy Slate, the actor playing the rich guy, is really good–he’s arrogant, yet charming, and bewildered at having to do everyday things like driving. And the story is actually pretty coherent—my only complaint is that Wonder Woman herself is about as irrelevant to the plot as Indiana Jones is to Raiders of the Lost Ark. But just as Indy is so cool with his fedora and whip, so Diana is cool in her grey hat and driving glasses.
If you’re keeping score at home, that’s 56 stupid episodes to three decent-to-pretty-good ones. Not an awesome record, I admit. And if your only on-screen experience of Wonder Woman is the recent film, you’d probably watch this show and be disappointed. The movie approached things with a more serious, realistic sensibility, to say nothing of the advances in special effects made over the decades.
But unlike a lot of people these days, I generally don’t take superheroes that seriously. Some mostly-harmless, stupid fun is all I expect from them. “Gritty, dark, superhero film,” still sounds like an oxymoron to me. Which is not to say that I don’t think superhero stories can have emotional depth, but just that it works better if that emotional depth is of the uplifting sort.
And hats. Hats are always a plus.
*I think it tells you something about the gender politics of television in the 1970s, that yes, we could have a woman be an immortal superhuman, but only if she had a male boss.
The first thing to know about The Unpublishables is that when you open it in the Kindle reader, you need to make sure and scroll back to see the epigraph. At least for me, Kindle wants to launch right into Chapter 1 without showing this important front matter. But you don’t want to miss this epigraph; it really sets the tone.
The Unpublishables is narrated by a man named Daniel, who is the only person in America immune to a virus sweeping the country. This virus attacks the mind, and causes its victims to become obsessed with writing novels.
Everywhere Daniel goes, people ask him, “What’s your novel about?” He gradually learns that the best way of deflecting this question is to ask them about theirs—which of course they’re only too happy to tell him about.
But one day, Daniel meets a young woman named Abigail at lunch, and the two of them instantly connect over their shared love of books—reading them, rather than writing them. In a desperate effort to impress Abigail—and if nothing else, have a reason to talk to her again despite her pretentious, arrogant boyfriend, Chadwick—Daniel realizes he must write a novel. On the spur of the moment, he chooseslife among the homeless of San Francisco as his subject
The best way to write about the homeless, Daniel soon decides, is to become one of them. And so he becomes a vagrant, living with nothing but the clothes on his back and begging for food and money. And in doing so, he encounters a wide variety of strange characters, from a woman who resembles a witch to a sinister figure known simply as “The Knifeman,” who has a penchant for telling gruesome historical stories with a curious sci-fi twist.
The Unpublishables is, of course, a comic novel, and as in his previous efforts, Goats shows first-rate skill at writing lines that make you laugh out loud. Early dialogues are Wodehousian, in more ways than one. The descriptions are vivid and memorable. And the books–oh, the books! The way he writes about books is beautiful. I’ll talk more about this later, but if you’re in a hurry and have to make a purchase decision by the end of this paragraph, know that you can buy The Unpublishables for the descriptions of books alone and you’ll be a happy customer.
And although it’s mainly comic, The Unpublishables has some emotionally powerful moments that are not played for laughs. Some of the passages about the homeless are truly moving. In particular, one section where Daniel ponders why so many homeless people talk to themselves. It’s a moment of genuine compassion and empathy, as well as being a really surprising idea that I had never considered before. But you’ll have to read the book to see what I mean.
The descriptions of life on the street are properly gritty. Goats is never afraid to go into detail to describe every facet of what it means to live without money, food, or shelter; no matter how unpleasant it may be. It’s raw and tough to read at times, but the grit balances the wit, and it makes the whole thing feel real, instead of just a simple comedic puppet show.
Does Daniel succeed in his quest to write a novel and win Abigail away from her obnoxious partner? Well, I wouldn’t dream of spoiling that! This book is hot off the presses (figuratively speaking; it’s on Kindle) and hardly anyone has had a chance to write about it yet. I know I typically spoil things, with appropriate warnings, but in this case I’m just not going to talk about the ending. It’s one thing to spoil a Hollywood film or a novel by a famous author—when I do that, I know that there are probably dozens if not hundreds of spoiler-free reviews out there that people could read instead. But as of this writing, if you want to read about The Unpublishables, you pretty much have to read this review.In fact… well, never mind, I’ll come back to that.
The book is, by the author’s own admission, a bit weird. If you’ve read this blog before, you probably know that “weird” is not considered a bad thing here. In fact, as often as not, it’s a compliment. So yes, the book is decidedly weird; but in all the right ways.
Also, there are a handful of typos—but way fewer than in many indie books. And their existence is even lampshaded by the narrator, who asks us to “pretend” they are stylistic choices, and not simply the result of him being a sloppy writer. This is one of the things I love about the Daniel character; he’s a bit of an unreliable narrator, but he tells you so up front.This sums him up pretty well. Oh, and one other technical note: there’s a formatting issue in the form of a completely blank page between two chapters. (This might be a result of reading in landscape mode, which seems to do odd things to the ereader.)
All right, now let’s get to the heart of things.I promised on Twitter that I was going to break one of my own rules of writing reviews. What did I mean by that?
Once in a while, when you read about fiction, you’ll see something referred to as “significant” or “important.”For instance, Wikipedia informs us that James Joyce’s Ulysses is one of the “most important works of modernist literature.”
Anytime I see words like “important” or “significant” used in regards to fiction, it sends up a major red flag. Why, I ask, are people describing this thing as “important” when the word “good” is shorter to write and easier to say? If somebody wants me to read a book, they had better tell me “It’s good,” and if instead they come and tell me, “Read this book, it’s important,” it seems to me like they are hiding something. They may be trying to induce me to read a book that is not good for some nefarious reason. Thus, I try never to say something is “important” when “good” will do just as well.
But that isn’t to say that a book can’t be both “important” and “good.” In my opinion, To Kill a Mockingbird is both important, due to its relationship to the Civil Rights movement in the United States, and also just generally good as a story that is enjoyable to read. (In my opinion, if it had been bad, it would never have been widely-read enough to become important.)
So, first and foremost I want, to make it very clear that The Unpublishables is a good book. It’s a fun story, with memorable characters and witty descriptions. That’s really all a book needs to be to be good, in my opinion.
But I also feel that it is an important book as well—and not because of its depiction of homelessness, even though that is another very strong element of the novel.
As I said above, throughout his travels, Daniel meets all kinds of odd characters, all of whom have written or are writing a book. Each of them is an example of some aspect of indie publishing. The Unpublishables is a fine title, but the book might as easily have been called The People You Meet in Indie Publishing;because so many different quirks of the world of independent writers are covered, from ham-fisted author-insertion to blatant plagiarism. At one point, Daniel comments that more people are writing books than have read one.
Daniel finds fragments of manuscripts of historical fiction, hears summaries of wild science fiction and fantasy adventures, and meets shameless self-promoters.Some of the aspiring writers he meets are ground into despair after all the rejections, while others are still brimming with optimism. One of them even hides his own novel in the shelves at a used bookstore, in the hopes someone will find it and read it.
The book pokes a lot of fun at indie authors, and at times, Daniel makes some biting commentaries about the whole process of writing and publishing. I was quite amused by it, and at the same time, as Jack Point from The Yeomen of the Guard would say, “My laughter had an echo that was grim,” because, like the targets of Point’s jokes, I recognized a little of myself in the figure being roasted.
Now, you might say, “How could he make fun of indie authors?!? What a rotten thing to do; kicking a person when they’re down like that!” Well, that’s the thing: Goats isn’t laughing at us; he’s laughing at himself—obviously; because he’s an indie author, too. And it is so abundantly clear that all of the jokes in this book are born of affection, rather than malice, that it’s impossible to be offended by them.
Paul Graham once wrote that “To have a sense of humor is to be strong.”The humor of The Unpublishables is the humor of strength, the humor that comes from people who can laugh at themselves because, to be blunt, they know they’re doing something important. After all, Goats wrote a whole book that made fun of the process of writing books. One assumes he must have really believed in what he was doing to essentially be half-laughing at himself while doing it.
And that’s what I mean when I say The Unpublishables is an “important” book: it’s important to the indie author community.To us. I say “us” because I am an indie author, and I know that nearly everyone who reads this blog is as well.
The appreciation Daniel (and by extension, Goats) has for books is evident throughout The Unpublishables–both books in physical form and as a medium for telling stories, for capturing some part of a person’s life. Underlying all the friendly ribbing about the oddities of the indie author world is a deep love for the written word. Plenty of all-time great authors and books are referenced throughout, and indeed, one of them is used as the catalyst for bringing the hero and the heroine together at the beginning.
That’s what I ultimately got out of The Unpublishables: at its core, it’s about the power of books—reading them, discussing them, and writing them—to bring people together; to let people share a bit of themselves with someone else. A book is a hard thing to create, but when it is done out of love, something magical happens.
And this is where you come in. Again, I know most of you reading this are indie authors, and many of you have blogs of your own. I highly encourage you to read this book, and to write about it. Partially, I’m doing this for selfish reasons: there are things in here I want to talk about with other people—including some alternate interpretations of certain elements, as well as how different parts all tie into the theme. But it’s hard to talk about that when I don’t know anyone else who has read the book.
But apart from my own self-interested reasons, I think this book is important for indie authors. Because it’s by an indie author, and it’s about an indie author, and in some sense, it tells the story of all indie authors.
Bunnicula is the first in a series of children’s books. All the books are narrated by “Harold,” a pet dog whose owners find a small rabbit at a cinema showing of the original Dracula film–hence the name. Harold sees Bunnicula as simply a sweet little bunny, but the family cat, Chester, begins to suspect there is more to the little creature when he finds vegetables lying around the house, strangely drained of their juices.
Chester comes to believe that Bunnicula is a vampire, sustaining himself by draining the vegetables. Harold believes his friend simply has an over-active imagination. Throughout the series, the major conflict is between the practical Harold trying to keep the peace, and Chester, who sees, or thinks he sees, supernatural danger lurking everywhere.
Yes, these are books for children, and they’re not even meant as “scary” books for children–they’re just humorous tales that reference classic horror tropes. But even though it’s a children’s series, it has some concepts that I love. The opening of the first book: a showing of Dracula, in an old movie theater on a rainy evening, is a perfect beginning for a scary story. And it was never settled whether Bunnicula really was a supernatural being, or if it was all in Chester’s imagination. Even when the conflict gets resolved, there are differing explanations as to why. Chester always has his own idiosyncratic reasons for ceasing to threaten Bunnicula.
Oh, and there’s also a dachshund who might be part werewolf later in the series. That in itself is a brilliant concept.
But I think the illustrations by Alan Daniel are the biggest part of what makes the series so good. They are done in a realistic, sketch-like style that feels grittier than the tone of the writing–in a good way. The whimsical prose works well with the serious sketches. (Admittedly, it might also be due to my personal memories as well–when I see those drawings, I turn back into a nine-year-old boy reading by himself at the library on a gloomy autumn night. Nostalgia is a powerful thing.)
While looking up the relevant facts about Bunnicula for this post, I discovered that it has been adapted into a series on the Cartoon Network. I have to say, I don’t care for the style of those drawings. Not that they’re bad, and indeed the series may be fine on its merits, but to me, a key thing about Bunnicula is how normal, even mundane, the basic setting feels. The inherent weirdness of a vampire rabbit has to be balanced by ordinary and unremarkable circumstance.
I vividly remember when the family dentist asked nine-year-old-me what I was reading and I answered: “A book about a vampire rabbit.” “That sounds weird!” he exclaimed in reply. He was a nice guy, but pretty conventionally-minded, and I think the idea of a vampire rabbit was just too crazy for him. I think I recall this so clearly because it was the first time in my life that someone wrinkled their nose at me and said, with a mix of incredulity and suspicion, “Why are you reading such weird stuff?” (Unsurprisingly, it was not the last.)
I hadn’t thought about it in twenty years, but I’ll bet you Bunnicula was where my love of weird fiction started.