I don’t read a lot of epic fantasy. But when Audrey Driscoll recommends a book, I pay attention, regardless of genre.
Of Patchwork Warriors begins with a glossary of terms used in the world of the novel, which is called the Oakhostian Empire. These include amusing words like “kerfluffeg” and “blimping,” a mild obscenity, as well as terms like “Stommigheid,” which is a peculiar sort of ether—indeed, sometimes called “the Ethereal”—which is not entirely understood. It’s something like the Force in Star Wars, but it has a Lovecraftian element as well, in the sense that messing with it can summon unspeakable monsters from beyond the known world.
Naturally, a villain by the name of Lord Ragithyl is trying to do exactly this, and so creates a ripple effect across the empire, catching the attentions of Meradat, one of the Custodians, (a sort of religious order) the LifeGuard, (the army) as well as merchants, mercenaries, and an eccentric young woman named Karlyn, who has a nose for evil spirits related to Stommigheid—or, in her colorful dialect, “storm-higgle.”
Karlyn and Meradat travel together, and eventually meet a LifeGuard named Arketre Berritt, a medician. Karlyn and Berritt gradually become friends, as their adventures lead them to a port town under attack. In this attack, they meet a woman named Trelli, who has unwillingly gained mysterious magical Stommigheid powers which among other things, make her hands glow red and blue. The three women are gradually drawn into discovering and combating the wicked Lord Ragithyl’s plot, as well as political jockeying from various factions of the empire.
It’s a strange tale Llewellyn weaves, with lots of different threads to it, but the heart of the book—and for me, the best part—is the banter between the three main characters. Berritt (Or “Flaxi,” as Karlyn calls her) is very likable, Trelli’s down-to-earth, good-natured personality is relatable, and Karlyn… well, Karlyn is almost indescribable. From her obsession with fire, to her keen sense of smell, to her bizarre jargon, she’s a unique character. Sometimes she was annoying, but she was supposed to be, and like Trelli and Berritt, I grew to like her in spite of it all.
The book ends on a satisfying note, but still leaves a lot to be explored in the sequel. It’s actually supposed to be a four-part series, I believe.
The language in this book is very clever, and Karlyn is only the most obvious example. As Audrey mentioned in her review, some of the invented swear words are quite addictive. I applaud Llewellyn for that.
The big flaw is the familiar trouble with most indie books: typos. I felt they were more numerous here than in the average indie, although that may be an illusion simply because this book, as befits an epic fantasy, is longer than average. And because of Llewellyn’s creativity with the language, it sometimes makes it difficult to follow some passages. The typos seemed heaviest in the middle of the book—the beginning and end were smoother.
Beyond that, there were times when it was confusing as to what was happening, and some of the concepts relating to the Stommigheid were so abstract, it was tough to visualize. One thing that I would have found helpful would be the inclusion of a map of the world at the beginning. I know the Oakhostian Empire is based on Europe, but that wasn’t enough for me to get situated. Certain groups were similar to European nations, but that still didn’t give me a good idea of where things were relative to one another.
But despite these flaws, Llewellyn obviously put a lot of time into building this world. More than any novel, it reminded me of the famous fantasy RPGs of yore: Planescape: Torment, Baldur’s Gate, Neverwinter Nights, Pillars of Eternity and so on. Even the lead trio fits into the mold of classic RPG archetypes: Berritt is a healer/soldier, Karlyn is a quintessential rogue, and Trelli is a mage.
In fact, as I think about it, I really want to play an RPG set in this world. Chris Avellone or Josh Sawyer ought to see if Llewellyn will be willing to license a game adaptation.
It bothers me when a blog vanishes. I don’t like to be nosy, and no blogger is obligated to keep their work around if they do not want to. But all the same, it makes me uneasy when years’ worth of writing just vanishes. It disturbs both the blogger and the historian in me. I only read a few posts of Llewellyn’s, but I enjoyed those that I did, and had been planning to read more about his process once I finished the first volume.
In retrospect, perhaps Llewellyn’s conception of the Stommigheid is not so abstract after all; for we blogger-folk are met upon an equally precarious and mysterious plane of existence.
But enough! If you like epic fantasy, consider giving Of Patchwork Warriors a try. After all, I don’t like epic fantasy, and even I thought it was fun, in spite of its flaws.
How to describe The Devil and the Wolf? I could tell you that it deals with questions like whether humans are innately good or evil, what it means to have a soul, and that it deconstructs and reimagines many classic aspects of mythology and religion.
But that makes it sound like pretty heavy stuff. Like Paradise Lost or something; one of those great works of classic literature that hardly anybody reads because it’s so intimidatingly hard to understand. The Devil and the Wolf isn’t like that. It’s a lighthearted romp—a divine comedy, one might say. Heaven and its angels and Hell and its demons have large roles to play in the story. Besides Mephistopheles, the title devil, Belial, Beelzebub, Lucifer, Lilith and other classic hellish figures appear in the story, as do angels like Gabriel, Raphael and so on.
There are humans in the story as well, including a team of aspiring young paranormal researchers, and a truly unpleasant couple, one-half of which is the resentful employee of Mephistopheles, though despite her hatred for her boss, she doesn’t realize he’s actually an ancient prince of hell.
And then there is the other title character: JR Wolfe, a wolf transformed into a human by the powerful magic of the devil, as part of his plan to put an end to a millennia-old test devised by the forces of Heaven and Hell to evaluate human souls. This test is part of a larger cosmology that Pastore has constructed, and which I absolutely loved. It reminds me of the religions and spiritual hierarchies and planes of existence as imagined in RPGs—yes, even including the legendary Planescape: Torment.
How does Pastore manage to make a plot work with such a disparate blend of characters? Marvelously. I would never have imagined it could be done, and yet he has done it, in a manner that was incredibly organic and natural—so smooth in fact that I didn’t even see the gears of the plot moving towards the climax until it had almost arrived.
The characters are an absolute delight, from the hilarious banter between JR and Mephistopheles, to the political machinations of Hell’s denizens, to the stuffy formality of the angels. The dialogues are full of clever insults and comebacks, and JR’s unrelenting destructiveness is unfailingly hilarious.
But beyond that, there is some real meat to this story—questions of morality, humanity, and mortality are all in play here, but in a way that’s entertaining and fun to read. That’s why I wouldn’t describe it as a philosophical novel, even though it undoubtedly is. It would give you the wrong idea.
In telling someone about this book, I called it The Master and Margarita meets A Confederacy of Dunces. The parallels aren’t exact, but that’s the best I can do. If you’re not familiar with those titles, know that both are (a) extremely weird and (b) widely considered to be some of the greatest literary works of the 20th century.
It’s probably not a coincidence that great things are also a bit strange. We don’t normally think of “strange” or “weird” as compliments. But then again, it’s hard to imagine praising something by saying “It’s so normal,” either.
The Devil and the Wolf is such a strange, outlandish comic fantasy, and yet every character feels so real. They all have discernible goals, motivations, and beliefs, which makes the whole world Pastore created seem immediate and alive. There might be an occasional line which falls flat, but as a whole, it all works together delightfully well. My only complaint, and it’s a minor one, is that I would have liked to learn a bit more about the young paranormal investigators. They are very promising characters.
The usual caveat about typos that comes with most indie books (including my own) applies here, although given its length, I was impressed by just how few there were.
How to describe The Devil and the Wolf? I still don’t know—this review doesn’t do it justice. All I know is, it’s weird, thought-provoking and a Hell (and Heaven) of a lot of fun.
Image from Fallout wiki, re-used under “Fair Use”)
Image from MobyGames, re-used under “Fair Use”)
Image from Fallout wiki, re-used under “Fair Use”)
Point Lookout is unbelievably creepy, from the minute you get off the ferry into the deserted, foggy island, with its crumbling amusement park, cemeteries, bands of deformed, mad hill-people trying to kill you, and omnipresent strange hanging dolls and mutilated toys.
It only gets creepier from there, as you discover haunted mansions with an evil brain-in-a-jar, ritualistic sacrifice altars, evidence of plots set in motion by communist spies, a mysterious cult in a church, a quest to recover a forbidden Necronomiconical tome and a chilling hallucinogenic sequence set deep in the swamps.
Playing Point Lookout, I more than once wondered about the story behind it—there are so many unnerving, disturbing sights that I honestly worry about the mental state of the team that made it. And I haven’t even gotten to what makes it creepiest yet, but let me hold off on that for the nonce.
While I generally don’t like the stereotype of mobs of evil, in-bred hillbillies—always seemed a little offensive to rural people, to me—I have to admit it absolutely works here. They’re a lot more unsettling than the straight-up zombie skeletons that are also roaming around, because they’re almost human. And it’s not really explained how they got this way, either—there are a number of possibilities.
The main quest of the game is actually its weakest point, but that’s par for the course in Bethesda games. I still enjoyed infiltrating the cult.
The real strength of Bethesda has always been its environmental design, and is that ever on display here. There are a thousand little stories you can piece together from inspecting various aspects of world around you, and pretty much all of them are the stuff of nightmares. The Homestead Motel alone is terrifying.
I also like the puzzle to get into the sinister mansion, even though I had to look up how to do it online, which normally annoys me to no end.
All right, time to lay my cards on the table: yes, I know Point Lookout is actually an add-on for Fallout 3, which, while fun, is actually kind of a stupid game. The writing in the main game is abysmal, as Shamus Young has cataloged in meticulous detail.
The thing is, the general idiocy of Fallout 3 actually makes Point Lookoutbetter. I wasn’t expecting to go from a relatively generic, incoherently-written post-apocalypse into a foggy swamp of psychosexual Lovecraftian horror. But that’s what happened, and the sheer surprise of it added to the fear.
It would, in my opinion, have been the ultimate horror-writer move to create Fallout 3 simply as a vehicle to get people to play Point Lookout. Fallout 3 is the red balloon, Point Lookout is Pennywise. I’ve said it a million times: the best horror doesn’t announce itself; rather, it sneaks in, presents itself as something unassuming and inviting, and then springs the trap. That was the way of M.R. James, and while he was an incredibly screwed-up person, he was a great horror writer. Because every time you start reading one of his stories, you think, This doesn’t seem so bad.And then…
Not that I think that’s what the designers set out to do. I’m pretty sure Bethesda didn’t take the trouble of getting the Fallout license just to mess with people. My point is just that this is how you deliver a good scary experience: first, change your audience’s expectations, so they’re not expecting to be scared.
Hardly anybody likes H.P. Lovecraft’s short story The Dreams in the Witch House. Even H.P. Lovecraft didn’t like it, and subsequent readers have generally considered it one of his worst.
And, by pretty much any objective measure, it’sa bad story. For one thing, there’s no surprise or subtlety to it—Lovecraft beats the reader over the head with the legend of Keziah Mason, and her rat-like familiar, Brown Jenkin. I think he was trying for ambiguity, but he was failing spectacularly at it. Walter Gilman, the doomed protagonist of the tale, should be able to see what’s coming a mile away; the reader certainly can.
In a good weird tale, there should be some question as to whether the supernatural doings are real, or simply a hallucination by the protagonist. Lovecraft was trying to do this, but he didn’t. The evidence favoring the supernatural explanation is simply overwhelming. And needlessly drawn out. When an author tells you on page one that a witch and a rat-like monster are up to no good, the final page should contain a bigger pay-off than “a witch and a rat-like monster were up to no good.”
Lovecraft, I’ve come to realize, had no idea how to hint or imply something. This is a problem when writing horror, because it is a genre that depends heavily on subtle hinting. And Lovecraft kind of knew this, but he couldn’t do it. So what he would do instead is write this:
“Eventually there had been a hint of vast, leaping shadows, of a monstrous, half-acoustic pulsing, and of the thin, monotonous piping of an unseen flute—but that was all. Gilman decided he had picked up that last conception from what he had read in the Necronomicon about the mindless entity Azathoth, which rules all time and space from a black throne at the centre of Chaos.”
He seems to have believed that by prefacing an outright statement with “A hint of…” that it would count as an actual hint.
Also, there are a number of lines that just sound downright silly. Like:
“What made the students shake their heads was his sober theory that a man might—given mathematical knowledge admittedly beyond all likelihood of human acquirement—step deliberately from the earth to any other celestial body which might lie at one of an infinity of specific points in the cosmic pattern.
Such a step, he said, would require only two stages; first, a passage out of the three-dimensional sphere we know, and second, a passage back to the three-dimensional sphere at another point, perhaps one of infinite remoteness.”
It sounds so easy! And then we have this masterful bit of understatement:
“May Eve was Walpurgis Night, when hell’s blackest evil roamed the earth and all the slaves of Satan gathered for nameless rites and deeds. It was always a very bad time in Arkham…”
In addition to these technical flaws, Witch House is one of Lovecraft’s nastiest tales. The sacrifice scene at the end is grotesque, and of course, it wouldn’t be Lovecraft without casual racial bigotry. What’s truly odd is that Lovecraft creates a story in which the poor, un-educated, and superstitious immigrants are clearly right in their beliefs, and the WASP upper-class is demonstrably wrong, and yet Lovecraft likes the WASPs better anyway.
It’s a badly-constructed, badly-written, and badly-paced tale, with a heavy emphasis on gore and none of the subtlety that Lovecraft at his best was capable of. And it comes with a side-serving of class arrogance and racial hatred. (BTW, I am a descendant of Eastern-European immigrants to the northeast United States, rather like the ones Lovecraft treats with utter contempt in this tale. Who are you calling “clod-like,” HPL?)
So, why do I re-read this horrible little tale every April?
Part of it is, I read it for the first time as a college student during spring term, and so I had some instant sympathy for poor Walter Gilman. Studying for exams is stressful enough without being abducted by long-dead witches and taken into other dimensions.
Also, Gilman is, in his own way, kind of heroic. He does ultimately fight back against the evil cosmic forces, and to some extent succeeds in thwarting them—even if it doesn’t work out well for him. Unusually for a Lovecraft character, he doesn’t just observe the horror and go mad, but takes some sort of corrective action. I kind of like that, even though the scene itself is six different kinds of ugly. (Also: why does the witch recoil from the crucifix? Oops, did someone have to undercut his entire atheistic literary philosophy in order to make his plot resolve itself?)
And finally, this book introduced me to Walpurgis Night, which is a great way for a Halloween-obsessed lunatic such as myself to get a mid-year fix. It’s not the really strong stuff, but it can keep me going for those long six months.
In his essay Good Bad Books, George Orwell defined same as “The kind of book that has no literary pretensions but which remains readable when more serious productions have perished… They form pleasant patches in one’s memory, quiet corners where the mind can browse at odd moments, but they hardly pretend to have anything to do with real life.”
This is what Lovecraft and a lot of the “pulp” writers of the era were doing. There aren’t any pretensions about these kinds of stories. (Indeed, since Lovecraft never intended to publish Witch House, he had no reason to be pretentious.)
That’s probably why stories like Witch House, that suck by standard measures, still have this quality of being re-readable. They’re authentic—when you read Lovecraft, you’re not getting what editors and publishers thought was a good book. You’re getting undiluted “Yog-Sothothery,” as Lovecraft called his peculiar style, straight from the bottle.
It’s almost like Lovecraft, in spite of his prejudices and unwillingness to curb his own bad writing habits, was able to tap in to some core principles that make for a good horror story.
Describing Keziah Mason, Lovecraft wrote:
[S]ome circumstance had more or less suddenly given a mediocre old woman of the Seventeenth Century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter.
Similarly, it seems as if some circumstance gave a mediocre man of the 20th century an insight into writing horror that is perhaps beyond many modern practitioners of the genre.
This is just a video of a bonfire I had on April 30 a couple years ago. Not really related, but do you know how hard it is to find free images associated with Walpurgis Night?
Bunnicula is the first in a series of children’s books. All the books are narrated by “Harold,” a pet dog whose owners find a small rabbit at a cinema showing of the original Dracula film–hence the name. Harold sees Bunnicula as simply a sweet little bunny, but the family cat, Chester, begins to suspect there is more to the little creature when he finds vegetables lying around the house, strangely drained of their juices.
Chester comes to believe that Bunnicula is a vampire, sustaining himself by draining the vegetables. Harold believes his friend simply has an over-active imagination. Throughout the series, the major conflict is between the practical Harold trying to keep the peace, and Chester, who sees, or thinks he sees, supernatural danger lurking everywhere.
Yes, these are books for children, and they’re not even meant as “scary” books for children–they’re just humorous tales that reference classic horror tropes. But even though it’s a children’s series, it has some concepts that I love. The opening of the first book: a showing of Dracula, in an old movie theater on a rainy evening, is a perfect beginning for a scary story. And it was never settled whether Bunnicula really was a supernatural being, or if it was all in Chester’s imagination. Even when the conflict gets resolved, there are differing explanations as to why. Chester always has his own idiosyncratic reasons for ceasing to threaten Bunnicula.
Oh, and there’s also a dachshund who might be part werewolf later in the series. That in itself is a brilliant concept.
But I think the illustrations by Alan Daniel are the biggest part of what makes the series so good. They are done in a realistic, sketch-like style that feels grittier than the tone of the writing–in a good way. The whimsical prose works well with the serious sketches. (Admittedly, it might also be due to my personal memories as well–when I see those drawings, I turn back into a nine-year-old boy reading by himself at the library on a gloomy autumn night. Nostalgia is a powerful thing.)
While looking up the relevant facts about Bunnicula for this post, I discovered that it has been adapted into a series on the Cartoon Network. I have to say, I don’t care for the style of those drawings. Not that they’re bad, and indeed the series may be fine on its merits, but to me, a key thing about Bunnicula is how normal, even mundane, the basic setting feels. The inherent weirdness of a vampire rabbit has to be balanced by ordinary and unremarkable circumstance.
I vividly remember when the family dentist asked nine-year-old-me what I was reading and I answered: “A book about a vampire rabbit.” “That sounds weird!” he exclaimed in reply. He was a nice guy, but pretty conventionally-minded, and I think the idea of a vampire rabbit was just too crazy for him. I think I recall this so clearly because it was the first time in my life that someone wrinkled their nose at me and said, with a mix of incredulity and suspicion, “Why are you reading such weird stuff?” (Unsurprisingly, it was not the last.)
I hadn’t thought about it in twenty years, but I’ll bet you Bunnicula was where my love of weird fiction started.
[As is my wont, I’ll be spoiling everything. Although as you will see, I’m not the only one doing that…]
The Wind is a psychological horror western. The opening scene tells you that this is not going to be a light movie: Elizabeth Macklin (Caitlin Gerard) emerges from her remote cabin, covered in blood and carrying a stillborn baby, while two men stand solemnly outside. The scene then cuts to the men burying the baby and its mother, who is missing a portion of her head.
There is no dialogue in this scene; just three grim-faced people and two corpses, and the howling wind in a harsh and desolate landscape. The first lines don’t come until the next scene, when one of the men—Elizabeth’s husband Isaac (Ashley Zukerman)—tells her that he and the widower Gideon (Dylan McTee) will be gone for a few days, leaving her alone in her cabin. Elizabeth hardly responds to this, instead simply repeating “How did she get my gun?”
Elizabeth tries to go about her daily routine, but is constantly on edge. As she’s hanging laundry, she is attacked by wolves, forcing her to retreat into the house and shoot the wolves through the door. Or are they merely wolves? The scratches on the door seem awfully high, and strangely fit the shape of a human hand. Later, she finds a goat carcass with its side ripped out—and then encounters it again; seemingly healed and oddly threatening.
The film soon turns into something like a montage of flashbacks and flash-forwards, explaining how Elizabeth found herself in this situation. It moves around so much that I’m not going to try to summarize everything in the order the film shows it. I’ve seen some reviews that complained the flashbacks were confusing, but I didn’t have too much trouble following which scenes related to which. And even when I did, the disordered structure sometimes—with a big exception I’ll address later–makes the gradual revelations more interesting and powerful. It does, however, make the film hard to summarize.
Briefly, what seems to have transpired is this: Elizabeth and Isaac lived alone in their remote cabin. At some point, Elizabeth gave birth to a son, but he was stillborn. They make a grave marker for him with an “S” for “Samuel” carved in a stone. Later, Gideon and his wife Emma (Julia Goldani Telles) showed up, and although Isaac thinks them a bit “funny,” he and Elizabeth invite them over for dinner, where it quickly becomes clear that Gideon and Emma don’t really get along very well.
Emma has some strange ideas about the plains, which eventually become a superstitious fear of them.She also has a great deal of admiration for Elizabeth and Isaac, both for their toughness and their kindness towards her and Gideon.
Emma soon falls “ill”—meaning pregnant—and begins to behave strangely. At one point, she’s in such a state of fear over some unseen threat that Elizabeth advises Gideon to tie her to the bed. Emma reads from a mysterious little pamphlet about demons of the prairie, which includes the names of varioussuch spirits. She also hints, ominously, to Elizabeth about her expected baby’s name, asking her to guess it. Elizabeth guesses “Gideon” and then “Samuel,” but neither is correct. After she guesses “Samuel,” Emma says “I’m not a monster.” This is probably the most significant point where the non-linear structure works in the film’s favor—we find out after this scene that Elizabeth’s stillborn was named Samuel. (The name Emma has in mind is, of course, Isaac.)
More strange things happen; both in the present and in the past. Emma believed there was “something out there” at night, and in the present, alone in her cabin, Elizabeth feels the same. An old preacher (Miles Anderson) arrives briefly, and Elizabeth hosts him for breakfast and then allows him to stay in the opposite cabin, telling him not to answer the door for anyone after dark.
Naturally, he arrives back at Elizabeth’s door in a panic that night, screaming that there is “something out there.” Elizabeth, despite her own advice, lets him in, and he asks her why she stays here, since she knows of the evil presence that haunts the land. He then says “Surely Emma would have…” and this horrifies Elizabeth, since she never mentioned the existence of Emma to him. At this point, the man turns into a glassy-eyed monster, and Elizabeth flees the cabin in terror, finding the preacher’s body on the ground the next day.
Elizabeth is increasingly haunted by visions of Emma, or rather, Emma’s corpse-like ghost, appearing to her and saying, “Lizzy, where’s your gun?” She is further disturbed when, on finding Emma’s diary, the entries seem to hint that her child was fathered by Isaac.
Finally, Isaac returns, finding Elizabeth on the verge of a breakdown and contemplating suicide. He tries to comfort her, but soon begins to argue as she insists on the existence of an evil presence. He finds the same pamphlet about demons that he had previously burned, and becomes infuriated with Elizabeth, ultimately tying her to the bed just as she advised Gideon to do to his wife.
As Isaac and Elizabeth fight, she cuts herself free of the ties with a shard of glass and…
Okay, folks, here’s the Big Spoiler! At least, I think it is. I pretty much figured it out five minutes in, when it was clear just how dark this movie was, but anyway…
In a flashback, we see that the pregnant Emma was behaving strangely one night, screaming wildly in the rain, and Elizabeth shot her after wrestling her gun away from her. In the present, as Isaac realizes this, Elizabeth struggles free of her bonds and stabs Isaac in the throat, killing him.
She stumbles out of the cabin, and into the field, and here we get the flashback that made the least sense to me—the reverend, back in his kindly preacher persona, handing Elizabeth the pamphlet about demons. I have no idea when or where in the timeline this was supposed to have occurred. In any case, the film ends with Elizabeth lying wounded on the empty plains.
So, that’s the bare-bones outline, but I’m not sure how useful it is. I said at the beginning the disordered narrative didn’t confuse me too much, but as I wrote this, I realize maybe that isn’t completely true. There were actually a couple scenes where I didn’t know the chronology. That is, I thought I did when I watched it, but thinking about it some more, I’m now not sure they occurred when I thought they did.
There is clearly supposed to be a strong unreliable narrator component to this story. Is Elizabeth just making all this up because she’s paranoid? Does she kill Emma because she’s jealous that she is having a child, and hers died? Or because she suspects Emma is having an affair with Isaac? And if the latter, is she right, or is she imagining all of it? Are any of the supernatural elements real, or are they all just in Elizabeth’s head? Isaac seems to think so, although it seems very hard to account for most of Emma’s behavior by chalking it all up to Elizabeth being crazy.
At one point, Elizabeth is shown reading to the pregnant Emma from The Mysteries of Udolpho, the classic Gothic novel by Ann Radcliffe. I suspect this is actually a sort of double-reference: it’s both a nod to the tale itself, and also to Northanger Abbey, Jane Austen’s satire of Gothic fiction, whose protagonist imagines herself to be in such supernatural tales as Udolpho, though in fact she is not. I think something similar is supposed to be going on in The Wind.
There were definitely moments when I was worried it was going to turn intoIt Comes At Nightall over again. (Spoiler Alert: In It Comes At Night, nothing, in fact, comes at night.) But ultimately it wasn’t that; not quite. It’s much closer to The Haunting, where it’s truly ambiguous whether there are supernatural beings or if the heroine is just suffering from some combination of grief and serious psychosexual disorder. You could make a case either way, really.
I happened to stumble across this movie completely by chance while checking for some other film at my local theater. I saw the combination of horror and western and was immediately intrigued. Then I started reading the reviews, which described it as a revisionist western with a female lead, a spare, tight script, lots of long silences that say a lot, and gorgeously desolate landscapes that give an overall feeling of isolation. Some also alluded to the way the story is gradually (some complained too gradually) revealed through flashbacks.
All of this could also describe Jane Got a Gun, which is one of my favorite films ever. I absolutely love movies in remote desert settings, and female protagonists are also a plus. The element that differentiates this from Jane, of course, is that it’s a psychological horror flick rather than a romantic thriller. And psychological horror with unreliable narrators is very much my cup of tea.
I know not many of my readers are gamers, but there’s a term from gaming lingo that fits almost perfectly here: modding. At its most extreme, modding is when people build essentially a new game using the underlying assets—physics engines, graphics, music, etc.–from some existing game, often completely changing the plot and tone. The Wind is about what you would get if you did a horror mod of Jane Got a Gun.
And, like most video game mods, it’s kind of rough in places. In particular, the acting here is pretty uneven: Gerard is fairly good, Zukerman (who reminded me a little of Humphrey Bogart) is good, Telles is decent if a little wooden, and McTee…
Well, I’m not going to say he’s a bad actor. Maybe he was following his directions, or maybe the scenes were shot in a hurry, but the upshot is that his line readings are really flat. At first, I wondered if maybe this was deliberate, but I don’t think it is. However, he’s not in it that much.
The cinematography, on the other hand, was great. I know some reviewers, who apparently have the attention spans of espresso-drinking hummingbirds, thought it was “boring” and “slow,” but I personally can’t get enough B-roll of the wind howling over desert hills or shutters creaking in the twilight. The film’s only 86 minutes long, for heaven’s sake. And this demon pamphlet! This may sound silly, but seeing it in the trailer was what ultimately convinced me I had to watch this movie. I haven’t seen such creepy drawings in cinema since the sketches at the beginning of The Mothman Prophecies.
Also, there’s a bit of a behind-the-scenes mystery here, in that some people claim this is a remake of a 1928 silent film, also called The Wind, based on a 1925 novel of the same name. I haven’t seen the 1928 film, nor read the book, but seemingly they are also about a woman in a relationship that goes disastrously wrong, and who is driven mad by the howling wind on remote prairies. The demonic element, however, is not mentioned in the synopses of the earlier works. If anyone has seen/read either of these, I’d be interested to know what you think.
Now then, let’s get to the heart of the matter: Did I like this thing or not?
I love unreliable narrators and ambiguity in horror. It’s one of the coolest tricks in storytelling, in my opinion.
But, having seen and written quite a lot of deliberately ambiguous stories by now, I’ve come to realize there’s a dark side to this technique. And no, I don’t mean the dark side that unreliable narrators usually turn out to be bad people.
It is very easy for ambiguity and unreliable narration to become the last refuge of a bad storyteller. Does your plot not make a whole lot of sense? Are your characters’ motivations maybe not so clearly defined, even in your own mind? Hey presto! You can just introduce ambiguity and unreliable narration and suddenly, these flaws disappear. It was supposed to be like that all along! It’s not that your plot doesn’t make sense; it’s that it’s “ambiguous” and “raises questions.”
I know this because I myself have been guilty of it in some of my short stories. I thought I was so clever for doing it; but I think in reality this can easily become a subconscious crutch a writer leans on to avoid having to actually flesh out the characters, or iron out problems with the story.
And don’t get me wrong: when it’s done well, there’s nothing more satisfying than the feeling of realizing you’ve been reading or watching a different story than you thought you were. The gold standard for me is The Repairer of Reputations, but there are plenty of other examples.
But like anything that’s so effective, it’s reallyhard to do it well. Put a single foot wrong, and you make a mess of the whole thing. The Wind does a lot of things right, but it makes a few mistakes—the big one being that it seems so weird from the outset that you’re already primed to be on edge and question what you’re seeing. It walks up and kicks you in the gut and says “All right; maggots! This is a dark and terrifying movie you’re about to watch!”
The best horror doesn’t do that. It seduces you at first. It presents itself as a normal, even borderline cliché story that you’ve seen a thousand times before. And only then, once you think you know what you’re dealing with, does it start to mess with your mind.
I think this is the unarticulated problem at the root of all the complaints about the non-linearity of the plot. The problem isn’t that it’s out of order as such, but that it starts off with a scene that is gruesome, unsettling, and ambiguous. The audience immediately starts asking questions, and—the film not being willing to provide any easy answers—starts speculating about what exactly happened here. And they know, given how grim the tone is, that anything, however horrible, is a possibility.
If you’re planning to pull some twist on the audience, you don’t want them asking questions at the beginning. You want them thinking they’ve got it all figured out, and then you start to slowly make them realize that they don’t.
All that said, this isn’t a bad movie. It’s bold and different, and many of the individual scare scenes are quite well done. There was one jump scare that got me; and I’m pretty hardened against such things.
And the atmosphere! I know I went on about it already, but these bleak deserts just never get old for me. If anything, I wish the filmmakers had given us more of these windswept plains, let us hear more wolves baying in the distance, until we can’t help but believe that yes, of course there is something evil out there—how could there not be? An extra ten minutes of that at the outset might have made the whole thing work better.
I guess I’d say I was disappointed with the film, but that’s only because I think there’s potential here for something really awesome, and this only scratched the surface. It’s so rare to get a film that even tries to do some of these things, though.
The Wind is not a film for everybody. There’s violence, one (totally unnecessary) sex scene, a childbirth scene that’s gut-wrenching to watch, and a ton of disturbing images. (It’s not exactly shown onscreen, but the film strongly implies how Elizabeth removed Emma’s infant from her after her death.) I have a very strong aversion to films with violence against women, which made some scenes tough to watch.
But if you can stomach all of that, and you like creepy, unsettling psychological horror in harsh, barren settings, it’s worth a watch.
As I think most readers know, I love conspiracy stories with weird and mysterious elements–Deus Ex, The X-Files, The Mothman Prophecies etc. fascinate me. I’ve tried writing something in this vein before, but that novella left some readers (understandably) unsatisfied. I think I was much more successful with this story–it’s way shorter than Majestic World, but I think it packs just as much conspiracy weirdness into a much tighter package. But that’s ultimately your call to make.
Some other notes:
It’s approximately 15,734 words. I say “approximately” because I made a few edits after converting it from a Word document, and I don’t know how to see word count in the Kindle file format.
There is some bad language and violence, but nothing too horrible. I think it would probably be rated PG-13 if it were a movie, but these days, who knows?
This is easily the fastest turnaround time I’ve ever had between thinking up an idea for a story and actually completing it. Whether that is good or bad is, again, up to you to determine.