I picked this book up after Kevin Brennan blogged about it. I assumed it was about a planet of zombies or something. I don’t like zombie stories much, but I figured I’d give it a whirl.
My initial impression was kind of off. I was picturing explorers being chased by zombies on a remote planet, and that’s not exactly what happens. There are space explorers, and there are zombies, and there is a remote planet… but it all combines in a surprising and interesting way.
What really stands out to me about this book are the characters: the space explorer Derek Rain, leading an expedition to the distant world of Draconis IV. His girlfriend Lydia Torch back on Earth, trying to cope with the guilt she feels after surviving a horrific space exploration accident of her own. A young orphan boy named Kito being raised by nuns. Prisha, the sister of one of Rain’s expeditionary crew, stuck back on Earth caring for her elderly mother.
Each of these characters’ threads gradually draw together, beginning with Rain and his crew making an unsettling discovery on Draconis IV. Soon, apocalyptic events begin to erupt back on Earth. I wasn’t entirely off-base with my assumptions about this book, and there are some gory zombie apocalypse scenes. There are really two different styles of horror here: the undead-armageddon scenes on Earth and the Alien-esque sense of isolated dread on Draconis IV. There’s also another sequence in the desolate badlands of Earth that has a vaguely Mad Max feel to it.
The plot is perfectly-paced, with tension escalating in every chapter, and the different strands of the story are expertly balanced. I could picture the action unfolding as I read, and I found myself feeling almost as though I were watching a movie.
Without spoiling too much, I’ll just say the ending struck just the right note–a satisfying resolution that also leaves the reader pondering what comes next. And it even raises some existential and philosophical questions to think on, in the vein of classic Arthur C. Clarke-style sci-fi.
Now, as I said, I’m not a huge fan of the zombie genre in general, and some of the violent and gory scenes I could have lived without. Not that they were bad; just not to my taste. But the story and characters were so good I could deal with it. And fans of that brand of horror will undoubtedly find this story a real treat.
Simply put, this is a fantastic book. It has great characters and a magnificently constructed plot. Fans of horror, science-fiction and action-adventure alike can all find plenty to enjoy here. It deserves to be widely-read, and frankly, I’d love to see it adapted for the screen. In addition to Alien and Mad Max, it also had parts that evoked Predator, Jurassic Park, Annihilation and The Mummy. It’s an absolute masterpiece of sci-fi horror.
“The Legend of Sleepy Hollow” is a short story, originally published in The Sketch Book of Geoffrey Crayon, Gent. “Geoffrey Crayon” being a pseudonym of Washington Iriving.
It tells the story of Ichabod Crane, a schoolteacher in a region of New York known as Tarrytown in the early 19th-century. He is—if I may cut through the florid 19th-century lingo—kind of a jerk. He’s mean to his students, unless he sees an opportunity of mooching free meals off their mothers or flirting with their older sisters.
Eventually, Ichabod’s fancy is caught by Katrina Van Tassel, the daughter of the wealthy Baltus Van Tassel. One thingthat’s interesting is that Ichabod seems to be interested in her largely for a wealth—whether he has affection or even mere lust for her seems beside the point.
But another of Katrina’s suitors, the large, vigorous, Brom Bones (actually Brom Van Brunt, but his nickname is Brom Bones) does not take kindly to the girl he’d been wooing spending all her time with the awkward schoolmaster.
These are the three main characters, and they’re all kind of humorously unlikable. Ichabod is a selfish moocher, Katrina is a vapid tease, and Brom is what we would today call a jock frat boy. The main body of the story is more like a sit-com than a ghost story.
The ghost aspect comes from the setting—Tarrytown, a sleepy, dreamy village in the Hudson valley where, Irving tells us:
“…population, manners, and customs remain fixed, while the great torrent of migration and improvement, which is making such incessant changes in other parts of this restless country, sweeps by them unobserved. They are like those little nooks of still water which border a rapid stream where we may see the straw and bubble riding quietly at anchor or slowly revolving in their mimic harbor, undisturbed by the rush of the passing current.”
In other words, it’s a place that seems removed from modernity—modernity, in this case, being 1820. Even when Irving wrote the story, “Sleepy Hollow” was hearkening back to an earlier era. No doubt he was targeting those 1790s kids who felt nostalgic for their childhood.
Anyway, things culminate with Ichabod going to a large harvest party at the sprawling Van Tassel farm, where folks swap ghost stories, such as the one about “The woman in white that haunted the dark glen at Raven Rock, and was often heard to shriek on winter nights before a storm, having perished there in the snow.” And finally, of course, the region’s most popular legend: the story of a ghostly Hessian soldier who, having lost his head to a cannonball in the war, rides forth each night in search of a replacement.
Ichabod, who is a devoted reader of Cotton Mather, is much troubled by such tales. He leaves the party in a state of agitation, and our narrator suggests that perhaps Katrina has dumped him, although this is ambiguous. At any rate, Ichabod is riding home alone, feeling rather miserable when he encounters a huge, headless rider mounted upon a black horse.
Furiously, Ichabod urges his own horse towards the old church bridge, which, according to a story of the horseman related by Brom Bones, the horseman will not cross. Ichabod successfully manages to cross the bridge and turns just in time to see the horseman hurling his head at him.
Yes, that’s right—his head. The horseman carries his severed head with him on his saddle. And this is where the story becomes a bit ambiguous because the next day, as the townsfolk investigate Ichabod’s sudden disappearance, they do not find a head at the old church bridge, but do find the shattered remains of a pumpkin.
The story is deliberately vague after that—while Ichabod is never seen again in Tarrytown, some say he simply moved, and is alive and well in another part of the country. Brom Bones—who, we are told, marries Katrina, looks “exceedingly knowing” whenever anyone brings up the subject of Ichabod, suggesting that perhaps the notorious prankster had simply disguised himself as a headless horsemen, seeking to frighten off his rival.
Of course, the more superstitious residents of the town believe that Crane became a victim of the ghostly Hessian. And after all, since we already have strong reason to think Ichabod was spurned by Katrina at the party, why would Brom have even needed to pull such an elaborate stunt? (Unless he was just adding injury to insult, which would be exactly the kind of move we might expect from Brom.)
This brings me back to what I think is the most curious thing about this story: it plays out like a romantic comedy—or more accurately, one of those anti-romantic comedies where all the characters seem self-absorbed, and the comedy results from the interplay of their attempts to get what they want. In fact, if you take away all the supernatural elements and think of it in modern terms, it’s basically a mean-spirited high-school comedy, where the rich cheerleader and the superstar quarterback screw over the know-it-all nerd.
Which seems like the sort of thing that might actually happen, and indeed almost makes me wonder if the eponymous “Legend of Sleepy Hollow” isn’t the thing about the headless ghost at all, but rather the legend of a love triangle that ended in a bizarre prank. In other words, it seems almost like the sort of thing that could have actually happened. Apparently, Irving did know people named “Ichabod Crane” and “Katrina Van Tassel.” Real-life Ichabod Crane was a captain in the army, not a schoolteacher, but real-life Katrina seems to have been more or less like the character in the story, which again makes me wonder how much of this was based on real events or gossip Irving picked up.
But obviously, it’s the ghost aspect that has made this story famous. And is it ever famous! It’s one of the first and most iconic pieces of post-revolution American literature, and has been adapted many, many times. (More about that later this month.) There are places all over the country named “Sleepy Hollow.” Ichabod and the ghostly Hessian are commemorated on postage stamps and in statuary. Most people know the story even though they never read the original. It’s the quintessential American ghost story.
I love weird westerns. Maybe this isn’t technically a western, given that Panama is at approximately the same longitude as West Virginia, but in every other respect, it fits the bill. It’s got cowboys, ghosts, witchcraft, and plenty of good old-fashioned gunfights.
Ethan Stafford and Cooper Hexum are U.S. marshals sent by President Theodore Roosevelt to investigate the disappearances of workers in the Panama Canal Zone. Ethan has a mysterious ability to see and communicate with ghosts, and Cooper–“Coop,” as he is called–is well-versed in all manner of magic and witchcraft. Roosevelt has reason to believe supernatural forces are at work, and he is soon proven right, as Ethan and Coop discover that, in addition to a plot by Spanish invaders, a demonic entity known as “El Chivato” is building up an army of his own using the souls of workers lured into the jungle.
Ethan and Coop are outfitted with considerable weaponry to fight these threats, as well as plenty of magical amulets and talismans that Coop acquires. One of my favorite early scenes was one in which Dr. Welker, who plays “Q” to Coop and Ethan’s collective 007, outfits them with all the weaponry they’ll need for their mission, including a Browning machine gun.
In the course of their mission, the pair meet a witch named Jinx, who has been captured by the Spanish, and Billy the Kid, hiding out under a different name, along with many other interesting characters. The tension builds as El Chivato’s powers grow, until our heroes confront him and his malevolent army in a final shootout, just as any good Western should conclude.
The prose is straightforward and blunt. It reminded me a bit of Hemingway, which is exactly the right style for this sort of novel. The story is well-paced and blends elements of adventure, horror, and occasional comic relief very well.
My only gripe about the book was the number of typos. Mostly minor things–missing apostrophes or glitches like “if” for “it,” etc. There were also a few formatting issues, such as character’s thoughts sometimes being unitalicized. It was nothing that ruined the book for me, but frequent enough that I noticed. To be clear, I’m very sympathetic about this, as I know from my own experience that it’s really, really hard to put out a whole novel and catch every typo. What’s great about ebooks is that it is easy to go back and correct them.
Technical issues aside, I loved the book’s atmosphere and the way Boyack balances a classic cowboy adventure, complete with likable heroes and a cruel villain, with occult demonic elements. And he ties it all together in a way that’s very satisfying. Panama is a very fun read for anyone who enjoys a good adventure story.
These stories are ideal for when you just want something quick and light. After reading some long, emotionally-charged novels, I find it’s a perfect change of pace to read one of Drayden’s weird tales. My mother told me once that in ancient Greek drama, after the heavy tragedies were over, they would close the evening out with a slapstick comedy.* That’s kind of what this is, and it works beautifully as a break after reading a serious novel.
If you read my review of Volume One in this series, all you need to know is that this is more of the same. If there’s a difference, it’s that the first volume was more sci-fi in tone, and this one is more fantasy/horror. But that’s the only difference–otherwise, these stories exhibit the same twisted sense of humor and the same bite-sized length.
Again, these stories are very short, so I won’t review them in-depth. Half the fun is realizing what the concept of the story is, as they each usually involve combining some mundane, familiar concept with something from the world of mythology or fantasy. The stylistic parallel to the comic strip The Far Side that I noted in my review of Volume One still holds.
If you read the Amazon reviews, you’ll notice some people complain about the brevity of these tales. This, in my opinion, just speaks to how tough the book market is. It may not seem like much to readers, but it takes a non-trivial amount of effort to come up with four funny stories, write them all down, proofread them, and get them published. The thing only costs 99 cents, for heaven’s sakes! 99 cents for a few good chuckles is a bargain, in my opinion.
The Cursed Gift is a fantasy novel about a young woman named Leah, a warrior in training and daughter of the King of in a place called Orenheart. Leah’s day-to-day life of combat drills, horseback riding and the drama of being young and in love is disrupted after brigands attack her family, and a mysterious figure named Shalyer appears to threaten the kingdom.
Shalyer is an unfortunate soul, whose tragic past leads him to make a deal with a sinister supernatural beings, the leader of whom is known as Belosh. Belosh is a demon lord who toys with the fates of mortals, chiefly through granting them the power of magic, which the gods have long forbidden them. Belosh drives Shalyer and Leah into conflict, ultimately leading them into a showdown.
As Leah tries to resist the temptation of the dark powers the Demon Lord has granted her, the kingdom increasingly becomes threatened by brigand gangs. Meanwhile, the youthful romances, indiscretions and heartbreaks among Leah’s fellows begin to cripple them, leading to misunderstandings, fights, and worse.
Eventually, Belosh creates a situation where Leah is forced to choose between saving her family or resisting the allure of giving herself fully to the Demon lord. There are more brigand attacks, an extremely memorable funeral scene for a fallen warrior, and, of course, a dramatic final confrontation.
While high fantasy is not a genre I read often, I enjoyed this story and the world in which it is set. One thing that really stood out to me was the description—or more accurately, the lack thereof. Fantasy (like Science Fiction) usually requires a good deal of background and world-building, which means lots of description. But that’s not the case here—there was very little, and that was fine with me. I was impressed at how easily I could visualize things without having to have it all spelled out. It made the book an easy, accessible read.
Personally, what I wanted more of was detail about some of the supporting cast. Leah is a strong character, but so are many of the others, especially Shalyer, and I would have liked to know more about them. Also, there is one sub-plot involving King Edmon which never seems fully resolved. (It’s not that it’s unclear—we readers know the whole story, but some of the relevant characters don’t, and it seemed to me like something that would need to be discussed.)
Still, it’s clearly meant to be Leah’s story that’s being told here, and in that regard Spicer definitely succeeded. While preparing this review, I came across this post on Spicer’s blog in which she discusses her process in writing The Cursed Gift. She wanted to write a fantasy that didn’t feel overlong or dragged-out the way so many of them do, and that’s exactly what she did. It’s a tight, well-paced tale that doesn’t bog the reader down with minutiae. I definitely recommend it to anyone who enjoys fantasy or adventure novels.
After reading Lydia Schoch’s review of this book, I just had to give it a try. It’s a collection of four very short stories best described as “weird sci-fi comedies.” Each story starts out with an unusual premise, and just lets things play out from there.
What do I mean by an “unusual” premise? Well, here’s a quick sketch of each: A roguish shape-shifting alien breaks the bank at a casino. A robot couple moves into an organic neighborhood. Intelligent rhinoceros-like beings with a fondness for ‘80s music invade the earth. And finally, an odd, voyeuristic character pays a heavy price for spying on an alien in a restroom.
The stories are short, but for the most part feel complete. The only one I thought needed a bit more fleshing out (pun not intended) was the robot one. The ending was good, but felt a bit abrupt. Otherwise, each story is a self-contained, bizarre, and funny universe. The twist in the casino story was particularly great. I didn’t see it coming, and after it was revealed, I was kicking myself because I didn’t. The best twists always feel obvious in retrospect.
These stories are sort of like a prose version of Gary Larson’s Far Side comics: a quick sketch of a strange situation, which follows its own internal logic to an even stranger, and very funny, conclusion. Yes, they’re short, but each story packs a strong comedic punch that makes it satisfying. Fans of sci-fi comedy should definitely check it out.
I love all Noah’s work, as you know, but this is a departure from his usual humorous style. It’s much more in the realm of speculative fiction or even horror, depending how you look at it.
It’s everything I think a short story should be: concisely evocative, moving, and open to multiple interpretations. Noah is turning out great stories at a nearly McCollum-esque pace. I’m hoping he will collect them all in a book at some point. At any rate, his work deserves to be widely-read.
First, a disclaimer: I’ve said this before, but it’s necessary to reiterate every time I talk about him: H.P. Lovecraft wasn’t a very good person. He was a racist. He was an elitist. He was a Nazi sympathizer. (To be fair, he died in 1936; before the worst of their crimes would have been known to the world.) Anytime Lovecraft gets praised for anything, it has to be qualified by mentioning these facts.
When I was in college, I used to go to the library in between classes and hang around reading collections of Lovecraft’s letters. And while this meant having to suffer through his frequent bigoted rants, it also exposed me to another side of Lovecraft: the man who assembled a group of like-minded authors, and offered friendly advice, criticism, and encouragement.
Because despite his general fear of other people, Lovecraft was famous for the circle of friends he amassed—mostly fellow writers who were all trying to publish offbeat stories like the ones he wrote. He corresponded with many of the authors who wrote for the aptly-named pulp magazine Weird Tales. The most famous example of this is probably his letters to the teenaged Robert Bloch, who would go on to fame as the author of the extremely un-Lovecraftian horror tale Psycho.
It was also very likely Lovecraft’s correspondence with other writers that saved his work for future generations. August Derleth, another of Lovecraft’s pen-pals, was key to getting many of Lovecraft’s stories published after the author’s death. Lovecraft himself showed next to no interest in the commercial side of writing. I think he considered it beneath his dignity. But Derleth preserved and published the stories for a wider audience, to the point that now Lovecraft has an entire sub-genre named after him.
The ironic thing about Lovecraft is that, for me, most of his stories aren’t particularly scary. With a few exceptions, most of them are fairly obvious and sometimes downright tedious. He had good concepts, but only so-so ability to actually execute them.
But the reason Lovecraft is such an important figure is not his fiction, but that he was a conduit. As his famous essay Supernatural Horror in Literature demonstrated, he had a vast knowledge of the work of his predecessors, and kept alive the memory of masters like M.R. James and Robert W. Chambers to pass on to a new generation of horror writers. And in turn, the new generation that Lovecraft introduced popularized his writings, and his style.
Lovecraft wasn’t a great writer, but he had an ability to find people who were. He was like a beacon, assembling people who wanted to write a certain kind of horror, and introducing them to other authors who had tried similar concepts in the past.
(Side-note for Lovecraft fans: I’ve speculated that Lovecraft must have felt some sympathy for Joseph Curwen, the unnaturally long-lived sorcerer in The Case of Charles Dexter Ward who, through necromancy, confers with great minds of the distant past.)
For all his flaws—and there were many—this was the thing Lovecraft got exactly right. To me, nothing illustrates this better than Victor LaValle’s novella The Ballad of Black Tom. LaValle is an African-American author who enjoyed reading Lovecraft at an early age, even despite all of Lovecraft’s disgusting racist sentiments. LaValle wrote a splendid weird tale both inspired by and in rebuke to Lovecraft. Someone Lovecraft himself would have looked down on was able to build on the foundation of his tales, and make something better than the original.
Another one of those old dead snobs that I used to read in my youth was an author named Albert Jay Nock. Nock, like Lovecraft, was an autodidact, and also a self-described misanthrope. He was an early proponent of libertarian thought, although I have to believe he would find modern libertarianism entirely too crass. Nock, as we’ll see, had a pretty high opinion of himself.
Nock wrote an essay called Isaiah’s Job, about the Biblical prophet charged with warning the people about God’s wrath. While Isaiah is at first discouraged that so few believe him, God explains that His message is for what Nock called “the Remnant”: a select subset of the population who will understand it.
Nock obviously, and with characteristic arrogance, saw himself as a figure similar to Isaiah. His message was meant for a small group of people, people whom the messenger himself may never even personally meet, but who will nonetheless receive it and take appropriate action. Or as Nock put it: “Two things you do know, and no more: First, that they exist; second, that they will find you. Except for these two certainties, working for the Remnant means working in impenetrable darkness.”
Lovecraft’s function in the world of horror was similar: he put out the message about weird fiction, and became a kind of touchstone for everyone interested in it. Sherlock Holmes famously said to Watson, “You are not yourself luminous, but you are a conductor of light.” Lovecraft was a conductor of darkness—dark fiction, to those interested in the genre. His own stories are almost superfluous to his real contribution: he united people who otherwise would have remained apart.
Available as an e-book on Amazon here and, for the first time ever, I’m experimenting with distributing using Smashwords as well. On the latter, I’ve set it up so you can choose your own price. The economist in me is fascinated by this option, and I’m very curious to see if the results of this natural experiment match my expectations. (On Amazon, meanwhile, it’s $0.99)
A bit of background: I got the idea for this story in mid-September, and since it’s obviously a seasonal tale, it was a bit of a race to finish it before Halloween. But, I had a huge amount of fun writing it.
The basic outline of the story, believe it or not, was that I wanted to write a romantic comedy. But of course, it’s a romantic comedy done my way, meaning that the chief obstacles the couple faces come in the form of conspiracies, paranormal mysteries, and a strange man operating an autumn festival in a poor rural county.
It’s 18,710 words, or slightly longer than 1NG4. As far as content, I’d say it ranges from a hard PG-13 to a mild R. There’s sex, profanity, some violence, and references to drug use, but with all that said… it’s not meant to be a dark or gritty tale. It’s really intended as a bit of fun.
The tale was heavily influenced by the Mothman legends of West Virginia, as well as the 2002 film about the same, entitled The Mothman Prophecies. Other influences include H.P. Lovecraft’s The Whisperer in Darkness, Ray Bradbury’s Something Wicked This Way Comes, the video game add-on Point Lookout, and of course, The X-Files.
Despite all this, I don’t think of it as a horror story by any stretch. It’s really my love letter to Halloween, and to autumn generally. I’ve attempted this in passing before a few times, but with this one, I was really striving hard to capture what I love about this season. And, personally, I feel I was finally successful.
A word to my beta readers: there were more of you than I’ve ever had before, and I’m very grateful for your help, especially because the first draft was in such rough shape when I sent it out. I really appreciate that you waded through all the typos and other odd glitches.
Note that I did not incorporate every suggestion that every beta reader made. Please, please, please do not take this to mean I don’t value or appreciate your feedback. I absolutely do, and I read and am appreciative of every comment that each of you made. All of your suggestions are logical and well-considered; in the end, I just have to make the story work as best I can given my vision of it, which means not every suggestion can be incorporated. But one thing I always do for everything I write is to take the feedback and use that as the foundation for new stories. I’ve already got something else in the works based on the comments I received on this one.
As always, I am incredibly thankful for the support of each and every one of my readers.
Galaxy of Fear was a series of horror-themed Star Wars books for children published in the late ‘90s. I was a huge Star Wars fan as a kid, so as you can imagine, I gobbled them up. I’m not sure if these were the first horror books I ever read, but they were the first ones I remember reading, so they always have a special place in my heart.
The books follow the adventures of Tash and Zak Arranda, two children orphaned after the destruction of the planet Alderaan, now under the care of their “uncle”—a scientist named Hoole, who is a member of a species of shape-shifters known as Shi’idos.
This book is told from Tash’s perspective. She, Zak and Hoole crash-land on a planet called D’vouran, after it mysteriously pulls them out of hyperspace. The population of the planet is friendly enough, although Tash has the canonical “bad feeling” about it. She encounters a mad wandering beggar who warns her about people disappearing. In the fine tradition of Zadok Allen from The Shadow over Innsmouth, he turns out to be on to something with his dire warnings.
I’m going to try not to spoil these books, even though they are over twenty years old and in many cases, kind of give away what the horror is going to be by their titles, covers, etc. Let’s just say the name of the planet is significant. And, since I’m summarizing the series, I have no choice but spoil the fact that Tash, Zak and Hoole ultimately survive, thanks to an assist from the heroes of the original trilogy, which leads us into more horror hijinks with…
City of the Dead
This one is told from Zak’s perspective. He is haunted by a recurring nightmare of the corpses of his late parents tapping at his window. The trio is dropped off on a planet reassuringly named “Necropolis.” Zak befriends another boy who lives on the planet, who tells him about the supposed curse of Sycorax, a witch who lived there long ago, and a dare that involves entering a cemetery at night. Soon after, strange things begin happening, and Zak becomes convinced that the dead are returning from their graves.
This book is, by far, my favorite in the series. I love the setting; a whole morbid planet, gloomily obsessed with death. I love the eerie holographic cover. And I love the fact that my man Boba Fett gets to be the character-from-the-movies-who-saves-the-day-with-his-cameo-appearance this time.
All right, so I’m not doing great at not spoiling this, but I can’t help it! I will say that every book (for that matter, every chapter) ends with a cliffhanger that suggests all is not well. Often, this is not followed up on in the next book, and that’s clearly the case here. This has led me to develop my own completely preposterous fan theory regarding these books, but more on that later. For now, it’s on to…
The good news is, this book is told from Tash’s perspective. I like her better than Zak. The bad news is, the guest star character from the movies is Wedge Antilles. Wedge Antilles seems to be the character who gets shoehorned in whenever Expanded Universe writers need a rebel pilot, but can’t have Luke. I find him boring in all his appearances.
Also, the threat in this book is just not as scary as the first two. Arguably, a plague bio-weapon should be a more realistic concept, but then you see the cover, which basically has the Flemoid King on it, and you go, nah, actually it isn’t that realistic.
This book does get some points for establishing that it is not a coincidence that the Arrandas and Hoole keep getting drawn into these bizarre and horrifying situations, for introducing them to the overall antagonist of the plot arc, who has the awesome name of “Borborygmous Gog,” another Shi’ido who once worked with Uncle Hoole, and for introducing me to the word “ziggurat,” which is fun to say.
Still, I think this is one of the weaker books. Maybe things will get better in…
The Nightmare Machine
It’s back to Zak’s perspective for this one. Which actually works, because they go to Hologram Fun World, a sort of virtual reality amusement park. It somehow seems right for an immature boy to tell this story. The big attraction at Hologram Fun World is “The Nightmare Machine”—a V.R. chamber that shows you your worst fear. A sort of Orwellian Room 101 that you have to pay to enter. I’m surprised Disney hasn’t built one yet.
But—wouldn’t you know it!—something goes horribly wrong with the simulation, and it doesn’t end when it’s supposed to. And once again, we find the hidden hand of Gog working behind the scenes to torment Zak and Tash.
I love the concept here—the bending of reality itself is a great vehicle for horror. How can Zak ever really be sure he’s woken up? City of the Dead is still my favorite in this series, but this one has a really great concept. Also, the celebrity guest is Lando Calrissian. Gotta love Lando.
So, with the amusement park from hell behind us, we proceed to…
Ghost of the Jedi
This is back to Tash’s perspective, and Tash is obsessed with the Jedi. It’s kind of suggested she might be Force-sensitive. She’s been chatting with somebody on what basically amounts to an internet chat room.
Ok… let me pause and explain to you young people… a chat room was sort of like if you had a whole site that was just the comments section. A forum basically, before all of it got jazzed up and called “social media.”
Anyway, Tash’s internet friend, whom I’ll call Master Guccifer because that’s better than his actual handle, turns out not to be entirely on the level. Unfortunately, Tash only discovers this after agreeing to go to an abandoned space station which Master Guccifer has convinced her holds a lot of Jedi secrets.
Is it too much of a spoiler to say that Gog is, once again, pulling all the strings here? No, I don’t think it is. The first five books have all been part of the “Gog” arc—or maybe more accurately, the “Starscream” arc, because that’s the name of Gog’s project.
I do like this tale for two reasons: first, the atmosphere of the space station/library is pretty creepy, and second, because it actually teaches kids a valuable lesson: don’t trust what random weirdos you find on the internet are telling you, even if they claim to be well-read.
Oh, wait a minute. I just essentially told you not to trust me, didn’t I? Shoot.
Well, you have to at least stick with me to see where all this is going! After all, we’re about to finally unravel the mystery of Project Starscream in…
Army of Terror
The Arrandas and Hoole arrive on the planet Kiva, a desolate world, haunted by shadows—ghostly presences, ultimately revealed to be the victims of a failed project Gog had been working on.
Also on the planet, they find an adorable, cuddly creature which says “Eppon.” Deciding that he must be saying his name (like a pokémon) Tash takes Eppon as a sort of pet. Eppon is an adorable, cute little creature who seems like he couldn’t hurt a fly.
But Eppon grows. Particularly, when the rebels guarding him mysteriously die, he grows. Finally, it is revealed that he is Gog’s ultimate creation—Eppon is a mispronunciation of “weapon,” and he is meant to be a monster that will, I guess, go around killing people. It seems like a lot of trouble to go through when there are wild wampas running around Hoth that could do as well. I’m honestly not sure why the Empire bankrolled this project.
And there are more revelations in store! Uncle Hoole (whose first name is “Mammon”)was Gog’s colleague in the disastrous project that created the shadowy ghost-presences. The creatures have been seeking their revenge upon Hoole, but then realize it was actually Gog who destroyed their planet, and accordingly, decide to kill him instead.
Okay, I know I’ve poked a lot of fun at these books, and they aren’t really supposed to be taken seriously—they’re pulp sci-fi horror for kids, after all. I’m told they’re a knock-off of Goosebumps. Having not read Goosebumps, I wouldn’t know about that.
But all that being said, I like these ideas. I like that “Eppon” is how the little creature misunderstands his name. I like that he is ultimately shown to be as much a victim of Gog’s madness as much as anyone else is. And I love how Uncle Hoole has been seeking redemption for his role in the vast tragedy that destroyed the planet. (In a way, it’s a forerunner of the central theme of Knights of the Old Republic II, the greatest Star Wars story of them all, in which the destruction of Malachor V by the Mass Shadow Generator still haunts all the characters.)
The whole arc is at times silly, at times a bit groan-worthy, and definitely too filled with Original Trilogy characters wearing sandwich boards to remind us that yes, this is totally a Star Wars book. But for all that, it’s a satisfying story, with some scary concepts, and good characters. Yes, Zak is kind of one-dimensional, but Tash and Uncle Hoole are interesting, and even grow a bit over the series. And I didn’t even mention the dry, professorial droid DV-9, who serves as the children’scaretaker when Hoole is away. He’s less annoying than C-3P0, that’s for sure.
Now, because this is Star Wars, we can’t just quit while we’re ahead and be content with a nice satisfying story, and as a result, there are six more books after the “Gog “ or “Starscream” or whatever-you-want-to-call-it arc ended.
These books aren’t as good. Now it’s just the Arrandas and Hoole roaming around at random and somehow getting involved in more bizarre and horrific things—but this time there is no reason for it. Maybe it’s just me, but if the same three characters are going to keep having adventures, I like it to be for some discernible reason. Just having them keep happening to stumble into brain-transplant experiments orinfestations of billions of insects or whatever the hell Spore is doesn’t work for me.
Although to be fair, the cover of The Swarm is pretty awesome:
There are more cameos too, including Jabba the Hutt, Admiral Thrawn, Boba Fett (again), Darth Vader (again) Yoda, and Dash Rendar.
Remember what I said about Star Wars writers using Wedge Antilles as a poor man’s Luke? Well, Dash Rendar is the same thing for Han Solo. And I get it: we all like the idea of a roguish smuggler with a dark past. But Rendar never worked for me—he just screamed “We wanted to have this be Han Solo, but we can’t, so we made up this guy, who flies a similar ship, acts a similar way, and basically does all the same stuff as Han Solo would do.” I liked Shadows of the Empire—both the game and the book—but Dash Rendar was definitely a weak point. The part where Xizor tries to seduce Princess Leia was the highlight of the book, and the space battle at the end was the highlight of the game.
Anyway, what was I talking about? Oh, right—so the random weird stuff cycle of Galaxy of Fear; it isn’t as good. But there are a few interesting things, even so. In particular, book #11 Clones. I forget all the details now, but somehow or other, there’s this place churning out evil clones of people for some reason. For perspective, even Darth Vader has an evil clone. Think about that.
This is interesting given that only a few years later, George Lucas would make Attack of the Clones, where we learn that all the stormtroopers are clones. I realize that continuity isn’t a priority in this universe, but I would have thought Lucas would have at least bothered to tell whoever was in charge of content control, “Hey, I have it in mind to do something with clones in a future movie. Tell people not to use that in any spin-off stories.”
Oh, well. It’s Star Wars. If there’s one thing you can say unequivocally about Star Wars, it’s that none of it makes any sense whatsoever. At this point, it really has become a modern mythology, with various mangled versions that spring from the same set of ideas, but diverge in wildly contradictory ways. Future anthropologists may someday try to piece the whole mess together in an effort to understand the beliefs of 20th and 21st-century humans.
But while it may not have made sense, Galaxy of Fear was a lot of fun for an 8-year-old kid discovering he liked horror and sci-fi.
Now then, I promised you a totally preposterous fan theory. There is one way the second half of the series could be made to work; a way that would explain why all this stuff keeps happening to Zak and Tash, even after the defeat of Gog and everything else: what if Zak has been trapped in the Nightmare Machine the entire time?