I’ve had this book on my TBR list for some time, but it was Lydia Schoch’s review that motivated me to read it. I wish I hadn’t waited so long—this is a fantastic collection of creepy short stories centered around California amusement parks.
Let me give you an idea of the strange and disturbing worlds the book presents: There are cultists who ride roller coasters. There’s a creepy family of Disney fanatics trailing people around Disneyland. (I may be in the minority here, but I think almost everything about Disney is creepy anyway, so this seemed quite plausible.) A trip to Knott’s Berry Farm and an attraction that transports visitors into an apocalyptic nightmare. A young man whose father takes him to a mysterious section of Seaworld with a distinctly Lovecraftian flavour. And finally, an opening day at Universal Studios that takes immersion in the world of movies to an extreme.
All the stories are short and engaging, with narrators who are instantly interesting and relatable. There is a smattering of typos, but nothing that obscured the meaning or detracted from the story.
These are exactly the kind of short horror tales I enjoy: weird, mysterious, eerie and—with the exception of the Universal Studios one—not too gory. Think The Twilight Zone and you’ll have a good idea of what to expect. While the stories are short, I felt each one gave me a good sense of who the characters were, while leaving a bit of a mystery to ponder as well.
Highly recommended for fans of weird fiction. And now is the perfect time to read it!
I love Weird Westerns. So as soon as I read Lydia Schoch’s review of this book, I knew I had to check it out. And it’s everything a story set in the Weird West should be: cowboys, prospectors, gunfights with shotguns and six-shooters, and of course, manifestations of supernatural horror, which I won’t describe in detail here.
The description in the book itself is minimal, which in my opinion is a good thing. In horror, you want to leave things to the readers’ imagination. But, still there’s more than enough information to get a sense of what the protagonist, a deputy named Jed, is facing by the time he’s loading up with weaponry and dynamite and heading to an abandoned mine to confront the horror.
In the beginning, there were a few little things that didn’t sit right with me–like the prospector being named Pete, which is about the oldest western cliché ever, or the fact that Jed is unfamiliar with using a single action revolver. These are minor points, but I noticed them… and in the end, it turns out there are excellent reasons for details like these. I take my hat off to the author for how he managed the ending of this book; it’s very well done.
Like Lydia, I’d have appreciated a bit more world-building, but at the same time, I can understand why the story had to be focused and fast-paced. And it makes for a very satisfying adventure, even before the final plot twist.
This has all the elements a good short story needs: it’s fast, easy to get into, and it leaves you feeling really satisfied with the ending. I think anyone who enjoys horror or adventure stories will like it, and if you’re a fan of the Weird West like I am, I’d call it a must-read.
This is a fast-paced, supernatural horror adventure laced with film, TV, and literary references. Hannah and her friends are teenagers in a small-town that is abruptly attacked by monsters of every description–zombies, vampires, witches etc. Fortunately, they are assisted by the wizard Merlyn Morningstar and Hannah’s mother Sarah, both of whom have seen a thing or two in their day.
There are violent, bloody battles, punctuated by snappy, sometimes fourth wall-breaking wisecracks. There are sword fights, and wizards’ duels, and at least one extra-dimensional excursion. I think the overall concept may be an homage to Buffy the Vampire Slayer, but having never watched that, I can’t be sure.
One thing I particularly liked about the book was the depiction of Dr. Frankenstein and his monster. Especially the monster: Colonel Karl Hesse, a Prussian soldier in life, before falling into the mad doctor’s clutches. He’s portrayed as a towering, powerful and heavily-armed one-man army. I adore the description of him lumbering up a hill clad in his old cavalry uniform.
In fact, one of my complaints is that he’s not in the book enough. Although, this may be unfair, because I’m not sure I could get enough of him even if he were the protagonist.
The action is, as I said, very violent. Most of it has sort of a cheesy, comic-book or low-budget horror film vibe for most of it, although there is one scene, very close to the end, of true horror that is very disturbing. Indeed, as this book is the first of two, and ends on a real cliff-hanger, I am hopeful that the wrongs done in this scene may be righted in the subsequent volume.
Now, apart from the violence, which was rather more than I typically enjoy but your mileage may vary, there are a few little technical issues. There’s a bit of a formatting oddity on Kindle that makes paragraph breaks appear randomly. This was slightly confusing at first, as I thought a new section was starting when it wasn’t, but I quickly got used to it. There are also a few typos, although by no means a huge number for an indie book. As I always say, that’s the beauty of e-publishing–you can always go back and fix these things.
But don’t let these minor nitpicks dissuade you from reading it. If you’re a fan of supernatural horror, and the zombie genre especially, this is a book you will enjoy. And if you like the story of Dr. Frankenstein and his monster, you definitely shouldn’t miss it, as this tackles the classic story in a very clever way.
Go ahead, say that title out loud. (Okay, maybe not if you’re in a public place.) “Billy the Kid vs. Dracula.” The words seem intrinsically strange together, and become even more bizarre when you know that William Bonney, the famous outlaw known as “Billy the Kid,” was shot to death by Sheriff Pat Garrett in 1881, 16 years before Bram Stoker published his Gothic novel of vampire horror, Dracula.
Now it’s true, Stoker’s vampire was based on Vlad III Dracula, who lived in the 1400s and thus—if he had been an immortal vampire, which most reliable historians seem to feel he wasn’t—might have found his way into a showdown with the famous outlaw.
But as the film begins, it quickly becomes clear that these details do not matter after all, because Billy the Kid isn’t really Billy the Kid—the film apparently is set in some sort of alternate history in which Mr. Bonney abandoned his outlaw ways, did not run afoul of Sheriff Garrett, and instead became foreman at a ranch, where he is engaged to marry the young daughter of the ranch owner.
Careful students of the craft of storytelling may here ask the question, “Why did the writer choose to tell a story about Billy the Kid in which Billy the Kid does not act like Billy the Kid, but somebody else altogether different?” Careful students of the craft of storytelling are advised to take a stiff drink before going any further, because it is also worth noting that the vampire is not once referred to as Dracula throughout the entire film.
So, it’s Billy the Kid vs. Dracula, except Billy the Kid isn’t Billy the Kid, and Dracula isn’t Dracula. All quite clear? Smashing! We proceed.
The film begins with the vampire, (played by John Carradine who portrayed Dracula well in the surprisingly decent film House of Dracula) descending upon a family of German immigrants traveling by wagon in the American west. He bites the young daughter of the group, but is warded off at the sight of a crucifix.
Later, the nameless vampire comes upon a stagecoach, carrying wealthy travelers towards their ranch, where, he learns, their beautiful niece Elizabeth resides. He is much taken with a picture of young Elizabeth shown to him by the travelers. When the coach stops for an evening, the vampire attacks a young Native American woman camped nearby, sparking the rage of the rest of the tribe. They assume it to be the work of the stage coach’s occupants and retaliate by killing them—allowing the vampire to assume the identity of the ranch owner and Elizabeth’s uncle, Mr. Underhill.
Meanwhile, William Bonney and young Elizabeth are playfully shooting tin cans and flirting with each other, much to the annoyance of the previous foreman, who watches jealously from afar. Apparently, being foreman also entails being Elizabeth’s lover, since apparently Billy took both positions from him at the same time.
Realizing that Elizabeth’s uncle Mr. Underhill is due to arrive in town soon, Billy rides off to meet him at the saloon. He arrives just after the vampire, posing as Underhill, has come to the saloon and taken a room. Moments later, the immigrant family arrives, still shaken by the earlier vampire attack, and are horrified when their daughter recognizes “Underhill” as the vampire who attacked her. However, he is somehow able to convince them that he is not a vampire, and, as a gesture of goodwill, allows them to take his room for the evening while he follows Billy to the Underhill ranch.
But of course, this is all a diabolical trick, and the vampire returns that night to finish the job on the poor immigrants’ daughter. Meanwhile, Billy and Elizabeth ponder the idea that there is something odd about her uncle, although what it is they can’t quite put their fingers on…
What could it be?
So, after much riding back and forth, Billy getting into a brawl with the ex-foreman, and the old immigrant woman’s attempt to keep the vampire away failing, Elizabeth is carried off into a makeshift lair the vampire has created in an abandoned mine. Billy rides there furiously, ignoring the town doctor’s advice that to defeat the vampire, he must drive a stake through his heart. Instead, in typical outlaw fashion, he tries to gun him down with his revolver. But the bullets have no effect.
Okay, look: I know it’s absurd to complain about logic in a film called Billy the Kid vs. Dracula. But I can’t help myself. Bullets are just fast-moving, miniature stakes, right? So why shouldn’t they work on the vampire? Now, you might say, “Well, they didn’t hit his heart, so it didn’t work.” I could buy that… except that then Billy throws his gun at the vampire and hits him in the face and knocks him down!
Seriously, what is this? If being hit with bullets didn’t hurt him, why should being hit with a much slower-moving hunk of metal? I know, you all are thinking I’m being Comic Book Guy at this point, but I have a reason for talking about this, and it’s not because I’m one of those people who is going to go off and start a petition demanding that Billy the Kid vs. Draculabe remade with proper consultation of a period firearms expert and a close-quarters combat specialist.
The reason is because it’s an important lesson for anyone who writes fiction: there are bound to be illogical things in any work of fiction. That’s a given. If there weren’t, it wouldn’t be fiction. But the important thing is that the logic must be internally consistent. We get to make up our own rules for our fictional worlds, but they must never conflict with each other.
All right now, where was I? Oh, yes! So, Billy then stabs the vampire through the heart with the doctor’s stake, and releases Elizabeth from the spell the creature placed on her. He then carries her out of the mine, in the words of Wikipedia, “presumably to live happily ever after.” I love that use of “presumably.” Like, we think they’re going to live happily ever after, but who knows? It could be they’ll realize that they’re just two very different people who happened to get involved in this weird vampire business, gradually grow apart, and eventually come to the point where they argue over petty things like who should do the dishes before finally realizing that they need to go their separate ways.
So we’re 1,097 words into this review and you’re wondering, “Berthold, why are you even writing about this random lousy 55-year-old movie?”
The reason is very simple: I’m fascinated by the Weird Western genre. I like westerns for the desolate desert landscapes and their frequent use of themes of loneliness and revenge, and of course, weird supernatural horror was my first love in fiction, and the combination of the two will always interest me. And so while I’ve made a huge amount of fun of the film, it’s nonetheless, in its own odd way, significant as one of the first Weird Western films.
I mentioned the title at the beginning because I honestly think that a competent storyteller could make something interesting out of that. Make Billy the Kid be honest-to-God Billy the freakin’ Kid, the ruthless outlaw who boldly escaped from a New Mexico Jail, and have him encounter a vampire while on the run from the law, somewhere in the gorgeous New Mexico landscape. A skilled writer could spin all kinds of compelling yarns about death, murder and revenge out of that.
But, instead we got a move that shows a vampire strutting around in daylight! For shame!
That’s okay, though. They say that once you invite the vampire in, your fate is as good as sealed. And since early Weird Westerns invited the vampires west, it’s paved the way for all sorts of interesting stories to follow.
Image from Fallout wiki, re-used under “Fair Use”)
Image from MobyGames, re-used under “Fair Use”)
Image from Fallout wiki, re-used under “Fair Use”)
Point Lookout is unbelievably creepy, from the minute you get off the ferry into the deserted, foggy island, with its crumbling amusement park, cemeteries, bands of deformed, mad hill-people trying to kill you, and omnipresent strange hanging dolls and mutilated toys.
It only gets creepier from there, as you discover haunted mansions with an evil brain-in-a-jar, ritualistic sacrifice altars, evidence of plots set in motion by communist spies, a mysterious cult in a church, a quest to recover a forbidden Necronomiconical tome and a chilling hallucinogenic sequence set deep in the swamps.
Playing Point Lookout, I more than once wondered about the story behind it—there are so many unnerving, disturbing sights that I honestly worry about the mental state of the team that made it. And I haven’t even gotten to what makes it creepiest yet, but let me hold off on that for the nonce.
While I generally don’t like the stereotype of mobs of evil, in-bred hillbillies—always seemed a little offensive to rural people, to me—I have to admit it absolutely works here. They’re a lot more unsettling than the straight-up zombie skeletons that are also roaming around, because they’re almost human. And it’s not really explained how they got this way, either—there are a number of possibilities.
The main quest of the game is actually its weakest point, but that’s par for the course in Bethesda games. I still enjoyed infiltrating the cult.
The real strength of Bethesda has always been its environmental design, and is that ever on display here. There are a thousand little stories you can piece together from inspecting various aspects of world around you, and pretty much all of them are the stuff of nightmares. The Homestead Motel alone is terrifying.
I also like the puzzle to get into the sinister mansion, even though I had to look up how to do it online, which normally annoys me to no end.
All right, time to lay my cards on the table: yes, I know Point Lookout is actually an add-on for Fallout 3, which, while fun, is actually kind of a stupid game. The writing in the main game is abysmal, as Shamus Young has cataloged in meticulous detail.
The thing is, the general idiocy of Fallout 3 actually makes Point Lookoutbetter. I wasn’t expecting to go from a relatively generic, incoherently-written post-apocalypse into a foggy swamp of psychosexual Lovecraftian horror. But that’s what happened, and the sheer surprise of it added to the fear.
It would, in my opinion, have been the ultimate horror-writer move to create Fallout 3 simply as a vehicle to get people to play Point Lookout. Fallout 3 is the red balloon, Point Lookout is Pennywise. I’ve said it a million times: the best horror doesn’t announce itself; rather, it sneaks in, presents itself as something unassuming and inviting, and then springs the trap. That was the way of M.R. James, and while he was an incredibly screwed-up person, he was a great horror writer. Because every time you start reading one of his stories, you think, This doesn’t seem so bad.And then…
Not that I think that’s what the designers set out to do. I’m pretty sure Bethesda didn’t take the trouble of getting the Fallout license just to mess with people. My point is just that this is how you deliver a good scary experience: first, change your audience’s expectations, so they’re not expecting to be scared.
Hardly anybody likes H.P. Lovecraft’s short story The Dreams in the Witch House. Even H.P. Lovecraft didn’t like it, and subsequent readers have generally considered it one of his worst.
And, by pretty much any objective measure, it’sa bad story. For one thing, there’s no surprise or subtlety to it—Lovecraft beats the reader over the head with the legend of Keziah Mason, and her rat-like familiar, Brown Jenkin. I think he was trying for ambiguity, but he was failing spectacularly at it. Walter Gilman, the doomed protagonist of the tale, should be able to see what’s coming a mile away; the reader certainly can.
In a good weird tale, there should be some question as to whether the supernatural doings are real, or simply a hallucination by the protagonist. Lovecraft was trying to do this, but he didn’t. The evidence favoring the supernatural explanation is simply overwhelming. And needlessly drawn out. When an author tells you on page one that a witch and a rat-like monster are up to no good, the final page should contain a bigger pay-off than “a witch and a rat-like monster were up to no good.”
Lovecraft, I’ve come to realize, had no idea how to hint or imply something. This is a problem when writing horror, because it is a genre that depends heavily on subtle hinting. And Lovecraft kind of knew this, but he couldn’t do it. So what he would do instead is write this:
“Eventually there had been a hint of vast, leaping shadows, of a monstrous, half-acoustic pulsing, and of the thin, monotonous piping of an unseen flute—but that was all. Gilman decided he had picked up that last conception from what he had read in the Necronomicon about the mindless entity Azathoth, which rules all time and space from a black throne at the centre of Chaos.”
He seems to have believed that by prefacing an outright statement with “A hint of…” that it would count as an actual hint.
Also, there are a number of lines that just sound downright silly. Like:
“What made the students shake their heads was his sober theory that a man might—given mathematical knowledge admittedly beyond all likelihood of human acquirement—step deliberately from the earth to any other celestial body which might lie at one of an infinity of specific points in the cosmic pattern.
Such a step, he said, would require only two stages; first, a passage out of the three-dimensional sphere we know, and second, a passage back to the three-dimensional sphere at another point, perhaps one of infinite remoteness.”
It sounds so easy! And then we have this masterful bit of understatement:
“May Eve was Walpurgis Night, when hell’s blackest evil roamed the earth and all the slaves of Satan gathered for nameless rites and deeds. It was always a very bad time in Arkham…”
In addition to these technical flaws, Witch House is one of Lovecraft’s nastiest tales. The sacrifice scene at the end is grotesque, and of course, it wouldn’t be Lovecraft without casual racial bigotry. What’s truly odd is that Lovecraft creates a story in which the poor, un-educated, and superstitious immigrants are clearly right in their beliefs, and the WASP upper-class is demonstrably wrong, and yet Lovecraft likes the WASPs better anyway.
It’s a badly-constructed, badly-written, and badly-paced tale, with a heavy emphasis on gore and none of the subtlety that Lovecraft at his best was capable of. And it comes with a side-serving of class arrogance and racial hatred. (BTW, I am a descendant of Eastern-European immigrants to the northeast United States, rather like the ones Lovecraft treats with utter contempt in this tale. Who are you calling “clod-like,” HPL?)
So, why do I re-read this horrible little tale every April?
Part of it is, I read it for the first time as a college student during spring term, and so I had some instant sympathy for poor Walter Gilman. Studying for exams is stressful enough without being abducted by long-dead witches and taken into other dimensions.
Also, Gilman is, in his own way, kind of heroic. He does ultimately fight back against the evil cosmic forces, and to some extent succeeds in thwarting them—even if it doesn’t work out well for him. Unusually for a Lovecraft character, he doesn’t just observe the horror and go mad, but takes some sort of corrective action. I kind of like that, even though the scene itself is six different kinds of ugly. (Also: why does the witch recoil from the crucifix? Oops, did someone have to undercut his entire atheistic literary philosophy in order to make his plot resolve itself?)
And finally, this book introduced me to Walpurgis Night, which is a great way for a Halloween-obsessed lunatic such as myself to get a mid-year fix. It’s not the really strong stuff, but it can keep me going for those long six months.
In his essay Good Bad Books, George Orwell defined same as “The kind of book that has no literary pretensions but which remains readable when more serious productions have perished… They form pleasant patches in one’s memory, quiet corners where the mind can browse at odd moments, but they hardly pretend to have anything to do with real life.”
This is what Lovecraft and a lot of the “pulp” writers of the era were doing. There aren’t any pretensions about these kinds of stories. (Indeed, since Lovecraft never intended to publish Witch House, he had no reason to be pretentious.)
That’s probably why stories like Witch House, that suck by standard measures, still have this quality of being re-readable. They’re authentic—when you read Lovecraft, you’re not getting what editors and publishers thought was a good book. You’re getting undiluted “Yog-Sothothery,” as Lovecraft called his peculiar style, straight from the bottle.
It’s almost like Lovecraft, in spite of his prejudices and unwillingness to curb his own bad writing habits, was able to tap in to some core principles that make for a good horror story.
Describing Keziah Mason, Lovecraft wrote:
[S]ome circumstance had more or less suddenly given a mediocre old woman of the Seventeenth Century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter.
Similarly, it seems as if some circumstance gave a mediocre man of the 20th century an insight into writing horror that is perhaps beyond many modern practitioners of the genre.
This is just a video of a bonfire I had on April 30 a couple years ago. Not really related, but do you know how hard it is to find free images associated with Walpurgis Night?
Bunnicula is the first in a series of children’s books. All the books are narrated by “Harold,” a pet dog whose owners find a small rabbit at a cinema showing of the original Dracula film–hence the name. Harold sees Bunnicula as simply a sweet little bunny, but the family cat, Chester, begins to suspect there is more to the little creature when he finds vegetables lying around the house, strangely drained of their juices.
Chester comes to believe that Bunnicula is a vampire, sustaining himself by draining the vegetables. Harold believes his friend simply has an over-active imagination. Throughout the series, the major conflict is between the practical Harold trying to keep the peace, and Chester, who sees, or thinks he sees, supernatural danger lurking everywhere.
Yes, these are books for children, and they’re not even meant as “scary” books for children–they’re just humorous tales that reference classic horror tropes. But even though it’s a children’s series, it has some concepts that I love. The opening of the first book: a showing of Dracula, in an old movie theater on a rainy evening, is a perfect beginning for a scary story. And it was never settled whether Bunnicula really was a supernatural being, or if it was all in Chester’s imagination. Even when the conflict gets resolved, there are differing explanations as to why. Chester always has his own idiosyncratic reasons for ceasing to threaten Bunnicula.
Oh, and there’s also a dachshund who might be part werewolf later in the series. That in itself is a brilliant concept.
But I think the illustrations by Alan Daniel are the biggest part of what makes the series so good. They are done in a realistic, sketch-like style that feels grittier than the tone of the writing–in a good way. The whimsical prose works well with the serious sketches. (Admittedly, it might also be due to my personal memories as well–when I see those drawings, I turn back into a nine-year-old boy reading by himself at the library on a gloomy autumn night. Nostalgia is a powerful thing.)
While looking up the relevant facts about Bunnicula for this post, I discovered that it has been adapted into a series on the Cartoon Network. I have to say, I don’t care for the style of those drawings. Not that they’re bad, and indeed the series may be fine on its merits, but to me, a key thing about Bunnicula is how normal, even mundane, the basic setting feels. The inherent weirdness of a vampire rabbit has to be balanced by ordinary and unremarkable circumstance.
I vividly remember when the family dentist asked nine-year-old-me what I was reading and I answered: “A book about a vampire rabbit.” “That sounds weird!” he exclaimed in reply. He was a nice guy, but pretty conventionally-minded, and I think the idea of a vampire rabbit was just too crazy for him. I think I recall this so clearly because it was the first time in my life that someone wrinkled their nose at me and said, with a mix of incredulity and suspicion, “Why are you reading such weird stuff?” (Unsurprisingly, it was not the last.)
I hadn’t thought about it in twenty years, but I’ll bet you Bunnicula was where my love of weird fiction started.
Ah, dear readers, I have not been entirely forthright with you. For I saw Vox LuxbeforeA Star Is Born. But I had to see the latter to know how it stacked up against the former, because the two films, released almost simultaneously, have drawn many comparisons.
And indeed, there are some striking similarities: both films are about a young woman who meets someone who helps her achieve musical stardom. Both films feature a fan being attacked in a restaurant for asking for a picture with a famous person. And both concern a star who, despite all their professional success, has demons of their own to battle.
When it comes to critical reception, of course, there’s no comparison: the critics loved A Star Is Born; they were lukewarm on Vox Lux. Likewise, at the box office, Star demolished Vox, by a score of approximately $432 million to $874,597.
And despite the superficial resemblance, they are very different kinds of films about very different things. In fact, part of the reason for the success of A Star Is Born could be that it’s easy to describe and summarize. What kind of a film is it? A romantic musical drama. What’s it about? A couple of musicians who fall in love while their careers are headed in opposite directions.
Meanwhile, what kind of film is Vox Lux? What’s it about?
Eh, well… we’ll get to that later. If you’re a regular here at Ruined Chapel, you know that I like to take my time in these reviews. I view them rather like legal cases in which I have to slowly build the evidence for my final argument. And if you’re new to Ruined Chapel, you’re about to get a quintessential demonstration of what I mean.
Vox Lux begins with a school shooting in the year 1999. A lone gunman walks into a music class and opens fire. A 13-year-old girl named Celeste (Raffey Cassidy) is shot in the neck, and many of her classmates are killed.
Right off the bat; I have to say this opening is effective and disturbing. It’s clearly modeled on the Columbine attack, but nowadays, when we have become all too familiar with mass shootings, it evokes the horrors of many different atrocities. The setting is powerful, too; the idea of a sleepy, rundown little town being shattered by an attack on its children is… unnerving. Unnerving and all too real.
In the aftermath, we see Celeste crying with her sister Ellie (Stacy Martin) in the hospital, learning, slowly, to move on her own. Finally, with Ellie’s help, she performs a song they have written together, at a church vigil. It opens with the lyrics:
Hey, turn the light on ‘Cause I’ve got no one to show me the way. Please, I will follow ‘Cause you’re my last hope, I’ll do anything you say
This is the chorus:
So teach me. Show me all you’ve got And in your words, I will be wrapped up. Speak to me, you’re my last hope And I will say nothing and listen to your love.
I’m honestly not sure what’s supposed to rhyme with what here. “Got” with “up”? Or “up” with “love”? Or is it an an A/B/B/A rhyme scheme, where “got” is supposed to rhyme with “love”, and “up” with “hope”?
At any rate, these lyrics seem generic, banal, and trite. Which, to be clear, is a compliment, since that is how most real-life pop lyrics are.
Celeste quickly catches the eye of producers, and goes off to New York City (complete with a shot of the pre-9/11 skyline) to begin recording and to meet with a publicist (Jennifer Ehle). While the publicist tries to keep the young singer from getting her hopes up too high, Celeste’s manager (Jude Law) encourages her, and reminds her, as a way to keep her confidence up during recording sessions: “Imagine you’re alone, dancing in your room.”
Celeste and Ellie travel to Stockholm, and, in a seizure-inducing sequence narrated by Willem Dafoe, begin sampling a sex, drugs, and rock-n’-roll lifestyle. (There is also an interesting aside in the narration about how Stockholm became a center for the recording industry. The economist in me loved that; though I have no idea if it’s true.)
Celeste and Ellie party too hard, earning a rebuke from the manager, who grumbles “You kids are all the same.” After that, they jet off to Los Angeles to shoot a music video, and I have to pause here to say just how much I loved the establishing shot of L.A. at night–it radiates a sinister glow while the ominous heavy metal concert growls on the soundtrack. The ensuing strobe-light sequence nearly made me sick, but it was worth it.
In spite of the manager’s earlier warnings, Celeste sleeps with a heavy metal star after attending his concert. Lying together in bed, she tells him that the gunman who shot her listened to music like her lover performs, and tells him about dream she’s had ever since the attack, about going through a tunnel and seeing lifeless bodies inside. She also says she likes performing pop music because “I don’t want people to think too hard, I just want them to feel good.”
Shortly afterward, she is seen bursting into the manager’s hotel room, to find him and Ellie sharing a bed. Celeste is horrified at this, on top of the panic she is already experiencing on hearing that a plane has hit the World Trade Center.
The narrator intones that Celeste’s loss of innocence mirrors our own. This seems like a pretty trite line–it’s the sort of cliché that gets used whenever people are writing about a period of upheaval. But keep it in mind for later. Meanwhile, Celeste films her music video, in which she and her accompanying dancers wear shiny golden masks. She soon becomes a sensation, much to her and Ellie’s delight, and exactly as the manager was so sure she would.
And so ends Act I. (Which was titled “Genesis”) Act II, “Regenesis,” begins with a title card informing us that it is now 2017, and then we see another shooting: terrorists in gold masks like those Celeste wore in her video attacking a beach resort.
The manager goes to see Celeste to tell her the news, and prepare her for a press conference to take place before the upcoming concert and debut of her new album, Vox Lux. Celeste is now 31, and is now played by Natalie Portman.
Let me pause here and address the question of why I watch and review so many Natalie Portman movies, which some readers may have been wondering about. It began simply enough when, as a Star Wars-loving 11-year-old, I saw Attack of the Clones in 2002 and developed a huge crush on Senator Amidala. That’s a pretty common story, I think; I’ve had a number of people tell me the only way to enjoy Episode II is to have a crush on a cast member.
As a result, I started to follow Portman’s career. And while the schoolboy crush may have faded after a while, I began noticing something about her choice of roles: they are wildly different from each other, and moreover, the movies she is in are wildly different from one another–and from most anything else.
And here’s the key thing: her movies always give me something to chew on. Some of them are great, some of them are awful, some of them are a mixed bag, but all of them have something unusual. As I wrote recently about Jackie: the best thing for a reviewer is something that’s just freaking weird. And Portman seems to actively seek out the weird.
Celeste, decked out in a punk-y hairdo and heavy make-up that makes her look much older than 31, is something of a wreck, railing at restaurant employees and sniping with journalists. Ellie has been taking care of Celeste’s teenage daughter, Albertine (also played by Raffey Cassidy) and has brought her to the hotel to see her mother. Celeste treats Ellie with total contempt, before marching past the paparazzi to take her daughter to lunch.
Over lunch–or rather, before lunch, since they ultimately get thrown out before they can eat–Celeste gives a rambling monologue touching on, among other things, her belief that Ellie is poisoning Albertine’s mind against her, her disgust that her daughter learned about her recent break-up from gossip magazines, and most incomprehensibly, this beauty, ostensibly about modern marketing:
“Their business model relies on their customer’s unshakable stupidity. And deep down we probably sense that–their intimate knowledge of our commitment to the lowest common denominator. It’s the official manifestation of the increasingly important urge to break with every living thing that has some connection to the past… the past reeks too much of ugly old people and death.”
In short, Celeste seems rather unhinged. This is confirmed by more background that the narrator helpfully provides, saying that she is recovering from a recent episode of heavy drinking, as well as a car accident in which she injured a pedestrian.
The narrator also informs us that Albertine has been planning to tell her mother that she has recently lost her virginity. This news causes Celeste to lash out at Ellie when she returns to the hotel, viciously berating her sister for not taking better care of Albertine. Ellie tearfully reminds Celeste that she writes her songs, and threatens to reveal that fact to the public, but as Celeste says, “In this day and age, no one will care.”
Celeste then gives a bizarre press conference, in which, after perfunctory condemnations of violence and expressions of support for the victims, she says that, like the terrorists wearing her masks, she used to believe in God, too–when she was a child. The narrator adds the gloss that she speaks like the political figures of her era.
Afterwards, she goes to her hotel room, where she finds the manager embracing Albertine. She tells him to get away from her daughter, and dispatches Albertine with a note of apology to Ellie. She seems on the edge of a breakdown, as evidenced by her comment when she turns back and is surprised to see the manager still in the room: “Jesus Christ, I almost forgot you were there!” He tells her that Albertine wanted to see her father (presumably the musician Celeste slept with back in L.A.) but that he thinks that’s a bad idea.
She and the manager then snort drugs, drink whiskey, and finally stagger out of the room in an almost comical sequence. Celeste manages to somehow find her way to the convoy of vehicles transporting her to the concert. En route, she orders her driver to stop, and pulls Albertine out to the side of the road to kneel with her, in silent prayer, for “Everyone who’s suffering right now.”
They then continue on to the concert venue, where Celeste has another meltdown over… I’m not even sure what, to be honest. The manager ends up holding her in her dressing room, telling her to ignore Ellie, who finally makes him go away, and then cradles Celeste as she sobs incoherently about being “ugly”.
This ends Act II, and now begins the Finale.
I should mention that up to this point, the film felt very low budget–lots of handheld camera shots, and dingy, grimy interiors. Not Hollywood grimy, either; but the real thing–or so it felt, anyway. It gave the film an almost documentary-like feel.
The concert at the end is clearly where they spent most of their production budget. It’s a high-tech show with elaborate special effects and lots of extras. It seemed to me like a very good representation of a pop concert–which is to say, almost unbearable, as one who has never attended such a concert, or wanted to. Dancers in sparkling catsuits, lasers and pyrotechnics, flashing words on a huge screen, all while a synthesized voice shouts unintelligible lyrics. It looked like every Super Bowl halftime show that I’ve ever had the misfortune to glimpse.
And then the film just ends in mid-concert, after about twenty minutes of singing and dancing. Nothing happens after. The credits roll (in total silence) and the movie’s over.
Ah… well, actually; not quite. I omitted something. But it’s a spoiler. A big one. I, unfortunately, knew this spoiler going in, and didn’t get to experience the surprise for myself. And that’s too bad, because I would have liked to have seen it without knowing everything.
Don’t make the same mistake I did. Think very carefully about whether you want to proceed beyond this point, because now we are going to get into the real meat of what Vox Lux is. If you want to skip that for now, just know that I think it’s an extremely dark film–especially the shocking violence at the beginning–and that it’s also a very, very interesting piece of social commentary, with great acting and writing. If you watch it, pay particular attention to the scene where Celeste has lunch with her daughter; it’s more important than it seems at first. Have fun!
This is a delightful collection of ghostly tales set on the island of Jersey. Most of them follow classic ghost story archetypes—haunted houses, buried secrets, and wandering female specters, among other things. But each story is well-written, with carefully fleshed-out characters, so they always feel fresh, even if many of them hearken back to ghostly legends of the sort that can be found all across the globe.
I read a lot of ghost story collections like this when I was around 12 or 13 years old, and this one certainly ranks with the best of them. None of the tales are too gory, at least not by today’s standard, but they are certainly quite disturbing—with glimpses of horror that evoke more than is written on the page, just as a good horror story should.
“The Haunting of Longueville Manor” and “The House of Screams” were particular favorites of mine, but every story is creepy and effective. And it was nice to read stories set in a place that I was unfamiliar with—I learned something of the island’s history, in addition to getting some memorable scares.
This is a terrific Halloween read for anyone who enjoys good scary stories. It’s probably too disturbing for young children, but anyone 12 or older is bound to enjoy this collection.
[Many thanks to Twitter user @ESXIII for recommending this book to me.]