I received an absolutely wonderful book as a gift from a friend today.  It is called The Empire Striketh Back, a re-telling of the story of Star Wars: The Empire Strikes Back as if it were written by William Shakespeare.  It is actually written by Ian Doescher, and I must say he did a marvelous job translating the film’s script into the language of the Bard.

There are so many things to love about this–it had me hooked from the “Dramatis Personae” page, done perfectly in the style of the plays.  And then the language–well! Let me quote a little bit of the first scene, just to give you an idea:

LUKE:  If flurries be the food of quests, snow on,

Belike upon this Hoth, this barren rock,

My next adventure waits.

It is really quite splendid.  Probably would have made the movies better if Lucas’s rather awkward dialogue had been re-written this way. I highly recommend it to anyone who has seen the movie (and who hasn’t?) I haven’t enjoyed a parody of Great Literature this much since reading The Classics Reclassified. I highly recommend it.

Despite the fact that I like history and I like movies,  I don’t think a lot about about the history of the movie industry.  But I was reading the other day about the 1964 movie The Fall of the Roman Empire, which I’d never even heard of, but sounds very interesting, as it has a very strong cast.  (Too bad Edward Gibbon didn’t get screenwriting credit.)

The film was a fairly bad box office failure, reminding me of another epic historical film that famously lost money: Cleopatra, which I blogged about here.  It wasn’t that people didn’t want to see Cleopatra; it was just that it was so expensive it couldn’t make back its massive cost.

It seems like “epic” movies were big in the 1960s, until they ran into bombs like Cleopatra, at which point the industry turned towards smaller, more “personal” movies, until George Lucas and Steven Spielberg came along and turned things back toward the epic scale.

I think “epic” movies–think movies with ornate sets and large crowds–became prohibitively expensive to make, so they turned away from them in the ’70s.  Then the advent of CGI made it possible for the genre to be resurrected.  Look at the Wikipedia article on historical epic films, and take note of the dates:

Examples of historical epics include Intolerance (1916), Gone with the Wind (1939), The Ten Commandments (1956), Ben-Hur (1959), Spartacus (1960), Lawrence of Arabia (1962), Cleopatra (1963), Doctor Zhivago (1965), Barry Lyndon (1975), Gandhi (1982), Braveheart (1995), Titanic (1997), Joan of Arc (1999), Gladiator (2000), Troy (2004), Alexander (2004), Kingdom of Heaven (2005), and Les Misérables (2012).

Now, the “new” epics are not as really the same as the “old” epics–it’s hard to put your finger on exactly how, but there is a feeling of unreality about the new CGI based movies.  They lack “grittiness”–a term normally associated with the non-epics made in the 1970s, but which applies to the macro scale as well.

“Capriccio Romano”, by Bernardo Bellotto. 1740s. Image via Wikipedia.

It can be done–one reason I think the Star Wars prequels are better than people give them credit for is that they do a better job emulating the “feel” of the bygone epic films than most other modern epics do.  George Lucas may be over-reliant on CGI, and he may have done more than anyone else to usher in the era of cheap epics, but he himself knows what he’s doing when it comes to CGI effects.   This could just be because Lucas (and Spielberg) are old enough to remember the era of the original epic movie era, and so can understand them enough to imitate them expertly.

But now that CGI is so prevalent, and makes epics so easy (relatively speaking) it makes all epics too overdone, too focused upon spectacle, and loses the deeper meaning.  I believe that some historians feel the same thing happened to cause the decline of Rome.   “Bread and circuses” indeed…

Here’s an interesting article describing an event in which two great filmmakers, George Lucas and Steven Spielberg, forecast radical changes in the movie industry.  The bit that stood out for me:

Lucas and Spielberg also spoke of vast differences between filmmaking and video games because the latter hasn’t been able to tell stories and make consumers care about the characters.

There are two possibilities here:

  1. This is an attempt to paraphrase that oversimplifies, and consequently loses the sense of what they said.
  2. Lucas and Spielberg don’t know what they’re talking about.

If they actually said anything remotely like that, they simply have not been paying attention.  Video games have been telling stories since the beginning.  “Super Mario Bros.” is the story of a man trying to rescue a princess from a giant turtle.  It’s not a great story, you may say, but it’s a story all the same.  And there have been films that were just as bad (if not worse) in the story department...

As for this “hasn’t been able to make consumers care about characters” business, that’s even more of a laugh.  I like Lucas’s Star Wars films quite a bit, but Kreia from Knights of the Old Republic II can put any character Lucas ever wrote to shame. BioWare had to actually go back and try to “fix” the ending to one of their games because fans were so anxious to know what happened to their favorite characters.

Perhaps their confusion can be explained by the remainder of the paragraph from the same story:

Which isn’t to say [games and movies] aren’t connected. Spielberg, in fact, has teamed with Microsoft to make a “TV” show for Xbox 360 based on the game Halo and he is making a movie based on the Electronic Arts game Need for Speed.

Well, there’s the problem.  If those two titles are what they think video games are like, I can see they would have the wrong idea.

Here’s what’s ironic about this: these two cinema legends are saying there are huge problems with the movie industry, and then going on to exemplify one of the problems themselves: arrogance.

It’s even worse, though, because it’s not just the movie industry that thinks games can’t compete in terms of story and characters–it’s the game industry, as well!  The powerful entities in it, at least.  And to complete the irony, the most vapid, characterless, hackneyed, special effects-driven games are churned out in the name of being “cinematic”!

I hope gaming doesn’t get ruined trying to emulate the methods of an “imploding” industry.

“The fans are all upset. They’re always going to be upset. Why did he do it like this? And why didn’t he do it like this? They write their own movie, and then, if you don’t do their movie, they get upset about it.”–George Lucas

I was thinking a bit more about the Mass Effect 3 ending.  I may do a post later on with my thoughts on it specifically, but while I was thinking about it, the idea occurred to me that it was so disappointing because it was so anticipated.  Fans had years to think about how the Mass Effect series would end; and so whatever happened would likely disappoint them.  It is an intrinsically bad ending, don’t get me wrong, but its badness was amplified by how much everyone had been thinking about it.

The same thing happened, for me anyway, with the Harry Potter series.  A big plot point, discussed by fans and even used in the advance marketing of the last book was “is Snape good or evil”?  Everybody had two years to think about this question, and we all knew what was going to happen.  Even if you bet on the wrong outcome, chances were you’d heard alternate theories that turned out to be correct. It may have made it sell better to promote the debate, but it weakened the book’s dramatic power.

It’s hard to surprise your audience with twists when you are telling a story with long intervals between each installment.  The only way out is to not leave clues to what’s coming, but then the endings or plot twists will feel unsatisfying; like they just came out of nowhere.  The best plot resolutions have to have been logically set up beforehand.

Sometimes a writer can stumble on some good twist in the middle of a series.  For instance, few people see the famous twist in The Empire Strikes Back coming, unless someone has spoiled them on it.  I’ve heard that this is because George Lucas only decided to do it after A New Hope was released, so he hadn’t left enough clues to give it away before hand, but was able to satisfactorily retrofit his twist on to the second film with the vague setup given in the first. But he was very lucky.

Lucas also didn’t have the internet to contend with.  If he had, some random fan probably would have accurately guessed the ending by pure chance while speculating on some forum.  I see this as the inevitable fate of the Half-Life video game series: if they ever do release Half-Life 3, there is no way someone won’t have already guessed what the deal is with the G-Man and posted a huge essay about their theories to be discussed on some forum.

There’s no question that internet fandom has intensified this problem; for it enables like-minded people to interact and ponder their favorite series.  I don’t think this was as much of a problem before the internet, even though there were stories that appeared in installments in magazines and the like.

This problem is lessened a bit if you are not doing a sequel that directly continues a particular story.  J.J. Abrams was very smart to come up with the alternate timeline business for his new Star Trek movies, because it pretty much allowed him to do whatever he wanted.   And although it still does not really live up to its title, I think a lot of criticism from Fallout fans of Fallout 3 was blunted because it was set far away from the other games.  In other words, it’s easier to do a series that is a loosely-related group of stories in a certain setting or around a set of themes than it is to tell one coherent story over installments. And it’s easiest of all to just tell your story in one shot.  To bring us back to Mass Effect 3, I’m convinced that had they condensed the story of the whole series into one game–with the same endings–they would have gotten way fewer complaints.  On the other hand, they also would have made less money.

I’m really of two minds about the recent announcement that the Star Wars movies are going to be re-released in 3D. On the one hand, from a technology perspective,I think it’s pretty cool the way they go about converting the movie to 3D. It’s almost worth doing it just to be able to make the “making of” documentary. And while it’s probably true that Lucas messes with his movies more than he should, I can certainly understand the temptation to do so.

On the other hand, I happen to think that 3D doesn’t really add much to movies. I saw Avatar in 3D and was not impressed. (Of course, I think all the Star Wars movies, even Return of the Jedi, are better than Avatar.) Re-releasing the movies in this form seems to me to be needless at best and potentially damaging to the movie experience at worst.

Then again, what do I know? After all, I actually think the prequel trilogy is, overall, superior to the original trilogy. So, you can bet that whatever I end up thinking about it is going to be the exact opposite of how most fans feel.

This is a story of trying. It is a story of passion, and a story of tragedy. 

It is a story of a man. A man who couldn’t resist the urge to come back for one last go-round in his field. A man who tried to relive the old days, and could never do it. A man who would go back to his ranch, and say he was done, and then think to himself “Hell, I could do it again.” A man who, even with better resources, could never quite recapture the magic that enraptured his loyal fans. And in the end, he drove them away, because he could not quit. 

And it is two men, but it is one story.

http://www.dailymail.co.uk/tvshowbiz/article-1245686/Star-Wars-set-Avatar-style-makeover-earn-studios-billions.html

http://latimesblogs.latimes.com/sports_blog/2010/01/will-brett-favre-be-back-next-season.html

For background:

http://en.wikipedia.org/wiki/Brett_Favre#Minnesota_Vikings_.282009.E2.80.93present.29

http://en.wikipedia.org/wiki/George_Lucas#Film_career