Yeah, I know–great holiday game.  At least the first one was set in wintertime.  So far, it seems a lot more polished than its predecessor, but at the same time that makes it feel less like I’m playing a game and more like I’m watching a movie.  There’s a level where you come across a downed plane in the post-apocalyptic cityscape that really reminded me of Call of Duty: Modern Warfare: follow NPC, listen to exposition, mash button to get into a place, watch cutscene…

Having said that, the game’s story is more interesting than C.o.D. and it does include a stealth mechanic that makes the game a bit more challenging than the average military FPS.  One of the things I liked about Metro 2033 was that you didn’t have to play it a certain way.  I got through it despite doing all the wrong things–like not using stealth, charging blindly through the neo-Nazi shootouts in the tunnels, fighting the weird glowing monsters in the nuclear reactor place instead of taking out their nests.

Also, although the horror element seems to have been lessened in this game, they have included one thing that makes it far scarier than the first one: spiders.  I dislike spiders, and the ones in this game are really creepy.

Thingy blogged about the movie The Fisher King the other day and encouraged her readers to see it, so I made a mental note to check it out sometime soon. Then it so happened that it was on TV last night.  I missed the first half hour or so, but since I’d already read the plot synopsis I could follow it pretty well.

It was very weird–which I expected as soon as I heard Terry Gilliam was involved–but also very cute.  I missed the darkest part of the story, though they had occasional flashbacks to it.  The main characters, played by Robin Williams, Jeff Bridges, Mercedes Ruehl and Amanda Plummer are indeed excellent, and they work especially well together. Ruehl won the Academy Award for her performance, and Williams was nominated for his.

I think I’d heard of the myth of “the Fisher King“, probably in The Golden Bough or something, but the version I remembered was different than as told in this movie.  One thing I thought interesting was the “Red Knight” creature, which seemed to be used as an allegory for the trauma suffered by the Robin Williams character. It was very cool looking, yet at the same time, it did remind me strongly of the knight armor designs from Monty Python and the Holy Grail, which I suppose Gilliam designed.

One minor point: I couldn’t actually figure out why the Jeff Bridges character had to break into the castle and steal the “cup” the Robin Williams character thought was the Grail.  Maybe this was made more clear in the part I missed, (I’ll have to watch the whole thing) but it seemed like the point of the “Fisher King” story was that the Grail just gets grabbed by accident, not after a “quest”.

Even if it isn’t explained, it doesn’t matter, because even if it doesn’t make sense from a logic perspective, it completely works on an emotional level.  Important dramatic lesson: plot holes can be forgiven if they work for the characters and resonate with the audience.  I read that somewhere.

All in all, it’s a very enjoyable movie.  It was a bit strange, but very good.

I have friends who don’t get blogging at all.  “What’s the point?” they ask. “Most blogs are not even reporting; they are just people pontificating about things.”

Which is more or less what I do.  And I have to admit, they have a point.  After all, when you are not reporting new information, all you can do is give your take on it.  And let’s face it: when you are giving your take, the three  major reactions are:

  1. I agree.
  2. I disagree.
  3. I don’t care.

If they agree, there was no reason to read it, since they already thought so.  If they disagree–well, this is the internet, so they will probably just insult you and leave.  (I have been fortunate to have intelligent readers who can disagree civilly and with reasoned arguments.)  Or they don’t care, in which case… they don’t care.  That’s probably worst of all, since it means the least traffic.

So, given all that, what’s the point of blogging if you are not going to be a shoe-leather reporter bringing the latest news?

One of my favorite quotes from literature is Lovecraft’s “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.”  This, as longtime readers will remember, was on the footer of my old blog.

But despite the pessimistic tone, I actually like correlating contents. In my opinion, the best post I have done so far is this one, because it involves correlating a lot of disparate ideas and information.  It’s not like I did any original work, but I like to think it led people to information they might not have been aware of otherwise.

The other thing I like about blogging–and I realize many bloggers do not take advantage of this–is that it can be collaborative.  This poem, which I started and then Thingy and P.M. Prescott completed is a good example, and I’m sure I could find more.

I guess that’s really what I like about it more than anything else: the opportunity to exchange ideas with interesting people.

So, I was working on a poem last night.  This is what I have:

He’s been sitting in this bar for the last fifteen years,

Waiting for the Devil to come make a deal for his soul.

Don’t bother to talk to him, I think that his ears

Are shot from all of this bad rock ‘n’ roll.

One more blood shot drink for the road… [This line contributed by Thingy]

Sitting in his battered car waiting for the ringing in his ears to stop

“What’s he waiting for?” he fumed. “All he need do is ask, I’ll come cheap.”

Starting up the car the road started swaying. A loud noise came from above.

He was buried under three stories when the earthquake finished.

With his spirit leaving he was met by a demon.

“This cannot be,” the man cried, “he hasn’t paid me for my soul!”

The demon laughed maniacally, “Why would he pay for something he already owns?” [These lines contributed by P.M. Prescott.]

I happen to really like these lines.  Unfortunately, I have no idea what to say next, or even if it should be funny, scary, sad or what.  But those lines are, in my opinion, too good to waste.

So, I am putting it out for you readers to work with.  If you can think of what comes next, put it in the comments, or alternatively post it on your own blog and let me know so I can link to it.

And sorry, there is no prize, in case you were wondering.

There is a song by Sheldon Harnick called “The Merry Minuet”, often performed by The Kingston Trio.  It is very cynical, darkly-humorous in a Tom Lehrer-esque sort of way.  It includes the lines: “They’re rioting in Africa/There’s strife in Iran/What Nature doesn’t do to us/Will be done by our fellow Man”

I found myself thinking of this often while playing the 2008 video game Far Cry 2.  It should have been its epigraph.

It is very dark, nihilistic game.  I played it after reading people compare the excellent Spec Ops: The Line to it.  Both are influenced by the book Heart of Darkness by Joseph Conrad.  Far Cry 2 is set in an African country in the middle of a civil war.  The player assumes the “Marlow” (or more accurately, “Willard” from Apocalypse Now)  role, and is sent to kill an arms dealer named “the Jackal”.

The Jackal is, of course, in the “Kurtz” role, and he wastes no time in showing up to recite some Nietzsche at the incapacitated player.  This is followed by a lot of (to quote the ESRB rating) “Blood, Drug References, Intense Violence, Sexual Themes [and] Strong Language”.   Then the Jackal shows up again and explains that his plan is to end the violence.  And his chosen method for ending the violence is to kill everyone.

This is only slightly less ridiculous than the Catalyst’s scheme in Mass Effect 3, but for some reason Far Cry 2 didn’t generate near as much outcry. Critics have lauded it for its commentary on the nihilistic violence of video games. The violence of Far Cry is so meaningless… it really makes you think, y’know?

Except that, unlike Spec Ops, it really has nothing to say about nihilistic violence in games, except that it’s there.  Just like it’s in all the violent games it’s supposedly a commentary upon.  I wouldn’t have even thought it was making any sort of commentary, except that critics claimed it was.

conspiracy-keanu games

The point of the game, I guess, is that war is pointless and stupid.  Which I guess is often true, although surely not as stupid as all this.  The factions will often give the player a quest in a scene that goes something like this:

Oh, hey there, complete stranger—would you mind going to the other side of the country and blowing up the hospital?  Our enemies are giving out free malaria vaccines there, and we don’t want people to think they are nicer than we are.  What’s that? You have malaria too? Wow, small world.  Well, here’s your C4.  Off ya go!

And you have to do it if you want to progress in the game!  The box says you can play it your way, but that is not really the case—you have to play it the Jackal’s way; and frankly, he’s not very good at video games.

Pretensions aside, the game is a mindless shooting gallery with pretty scenery.  The most “influence” Conrad could really be said to have over this game is the African setting and the mentality of “Exterminate the Brutes”.