I normally don’t like games that are just about repetitive gameplay. I like to make progress through a story, and reach a satisfying ending. To just keep doing the same thing to try and get a high score doesn’t really appeal to me.
But Faster Than Light is an exception to the rule. The game, in spite of its 1990s-caliber graphics and nearly-impossible to win gameplay, it’s extremely fun and addictive. (It doesn’t hurt that the Advanced Edition has material written by the great Chris Avellone.)
The idea is that you are in command of a starship, and you have make through nine sectors to fight the enemy flagship. You can get different types of starships, with different crews, weapons and layouts. I’ve only unlocked one so far, and I’ve never beaten the enemy flagship. That’s right: I’ve never actually won the game.
It doesn’t matter, though. FTL is a journey, not a destination. As you travel through the sectors, you never know what will happen. Sometimes, you’ll get a free laser weapon upgrade, or “scrap” (money). Other times, you might be lured into a trap by evil aliens. You never know what you’ll run into. It really is like playing a season of Star Trek.
Another element I normally hate, but FTL makes enjoyable, is the resource management aspect of things. I normally am terrible at this, but in this game you have enough downtime between space battles to think about whether you wan to upgrade lasers, shields, engines, etc. You’re not rushed in making decisions.
The best part is, it’s available on the iPad, which makes it easy to take with me. Only downside to that is I end up getting hooked when I really should be doing something else.
There are a few nit-picks–the menus are kind of dense, and on the iPad sometimes I end up pressing a menu button when I want to select a part of the ship. But it’s not a big deal. I can hardly wait how much fun it will be when I actually win it.